Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 18 results for 'garments clipping location'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        garment chirping location
                                    
                                
                                    
                                        garments climbing location
                                    
                                
                                    
                                        garment climbing location
                                    
                                
                                    
                                        garment clipping location
                                    
                                
                                    
                                        garment crippling location
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     and seen at least once before, or any creature for which you possess a body part, lock of hair, clipping from a nail, or similar portion of the creature’s body.
As soon as the lid of the chest
                                                
                                            
                                                
                                                     is closed, the elemental and the chest disappear, then reappear adjacent to the target creature. If the target creature is on another plane, or if it is proofed against magical detection or location
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    D19. Watch Tower A wood plank path leads up to this location from the nearby dwellings (areas D16 and D17). A ten-foot-high, raised wooden platform stands atop a mound of mossy earth and mud. Two
                                                
                                            
                                                
                                                     patchwork garments. The line stretches out toward the nearby lake before disappearing in the fog.
 The mound on which the platform is built is 10 feet above water level at its highest point. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     living creature you have met and seen at least once before, or any creature for which you possess a body part, lock of hair, clipping from a nail, or similar portion of the creature’s body. As soon
                                                
                                            
                                                
                                                     detection or location, the contents of the chest reappear on the ground at your feet. The target creature is made aware of the chest’s contents before it chooses whether or not to open it, and knows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     tight, ropelike wrap of a Shankha Trials contestant, and the practical, gathered garments of a laborer or river navigator. Wavy or curly hair is common in the region; people rub it to a shine with
                                                
                                            
                                                
                                                     survivors who were just outside the city at the time told of a towering wave along the Adirohit River that marked its demise; subsequent attempts to reach its former location found nothing but endless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . He collected costumes and liked nothing more than to parade around Umbrage Mansion in strange garments and outlandish makeup. Urmius first met Naeryx Krumple at a family dinner and didn’t think much
                                                
                                            
                                                
                                                     creature attuned to the vane can use it to pinpoint the location of the happiest creature in the carnival. The butterfly shape at the top of the vane spins slowly clockwise when spirits in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the characters to rest in the tower until it is time to begin the feast. If the characters join the feast, read the following text: Clad in the finest garments of velvet brocade, the knights feast at a
                                                
                                            
                                                
                                                     that find the manticore can engage it in battle.
 If the knights find the manticore first, they blow their horns so that other groups can pinpoint the knights’ location and join the battle in 1d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     blowing snow. The water around the docks is frozen solid, and impoverished commoners clad in tattered garments gather around sputtering campfires for warmth. These folk are suspicious of anyone they
                                                
                                            
                                                
                                                     suffocates. Agorn was moved to perpetrate this act by the play he saw at the theater and by his lady friend, Amath Sercent, to whom he entrusted the Stone of Golorr. He won’t give up her location willingly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     celebration is just for them, adorning each guest’s head with a flower crown and fashioning them garments in theme with the current festival, which changes by the day.  “Hey, everybody, watch this!”
 –Dewie
                                                
                                            
                                                
                                                     gate’s current location, but the portal never stays there for long. Regional Effects The region containing Sylvania’s planar gate is influenced by the magic of Arborea, creating one or more of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Cottage Locations The following locations are keyed to the map of Bavlorna’s cottage.  Bavlornas Cottage View Player Version B1. Preservation Pool This location is accessible through the cottage’s
                                                
                                            
                                                
                                                     Bavlorna’s shoddy, home-stitched garments. The other one is bare except for an ugly, black pointed hat that is, in fact, a darkmantle. It attacks anyone other than Bavlorna who touches it. If it makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     pass through it, nor can they teleport to any location inside it. Any creature that performs the Rite of the Arcane Octad (see "Rite of the Arcane Octad") near the spire can pass through the force
                                                
                                            
                                                
                                                     garments and holding colorful hand masks and feathered fans. Noble courtiers laugh and gossip as servants move among them, offering sugared treats on silver platters.
 The music, people, food, decor, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     statue because of its location just inside the door and its lifelike appearance. V11. Upstairs Hall Lanterns hang from the rafters of this drafty hall. The staircase to the north descends 15 feet to area
                                                
                                            
                                                
                                                     DC 15 Dexterity check. The chest weighs 50 pounds and contains a jumble of wrinkled garments, red wax candles, quills, blank sheets of parchment, and jars of ink. It also holds an unlocked wooden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     garments. M17: Meeting and Meditation Hall Four life-size goat statues perch atop stone pedestals in this room’s corners. The goats’ bearded faces convey wisdom and calm.Twelve figures wearing wool robes
                                                
                                            
                                                
                                                     this magic protects them from traps, but this action does not reveal the traps’ location. M19: Weavers’ Room This room contains a wooden loom and baskets containing spindles, yarn and thread, shears
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     announcement, and adventurers on the playing field have thirty seconds to round out their team of six. Any spaces left over on the team are filled by obedient galvan magen (see appendix C) in black garments
                                                
                                            
                                                
                                                    . The rival team is composed of six galvan magen in white garments. All these magen are magically summoned to the field. The rules of Chain Lightning are summarized in the accompanying sidebar. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
                                                
                                            
                                                
                                                     steam and murk. The gloomy chamber contains a large (giant-sized) rack, a smaller (human-sized) one, an iron maiden (at the location marked A), and a stone-rimmed well (at the location marked B
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Areas of the Villa The following areas correspond to the labels on map 6.1. The villa connects to the temple of Asmodeus through a secret door in area C28. If the occupants or features of a location
                                                
                                            
                                                
                                                     still searching for the Stone of Golorr in chapter 4, you can include in this journal a clue regarding the stone’s location. (If the Cassalanters have the stone, it’s hidden in area C6 when it’s not in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     sleeping, a wooden box for goods, a peg to hang outer garments, and a bag. The ogres serve the jarl willingly and fight fiercely. Treasure. Each ogre has 1d100 sp, 1d100 ep, and 1d100 gp in its box or its
                                                
                                            
                                                
                                                     is empty. Number 2 holds a key to the invisible chest in the hidden escape tunnel (see below). Number 3 contains a map marking the location of the Hall of the Fire Giant King. Number 4 holds a scroll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     lies a child’s playroom.
 The garments and footwear belong to visitors who never left the cottage. C3: Bubba Wugga’s Playroom Colorful toys litter this spacious playroom. A giant, empty cradle lies
                                                
                                            
                                                
                                                    , squeezes its way past the characters, and retires to its playroom (area C3), carefully stepping over the pressure plate in the hall (area C6). Bubba Wugga’s Favorite Candies  Candy
 Location
   Candied
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , quite deceased, and under the effect of the gentle repose spell. Nothing of value is on him. The closet contains shelves of fancy footwear and many fine garments, including a black ceremonial robe
                                                
                                            
                                                
                                                    , and her loyal cult fanatics know the pass phrase. The cots are here for cultists to spend the night. The footprints in the dirt give away the location of a secret door in the center of the western wall
                                                
                                            
                                        





