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Returning 35 results for 'gears have'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Gears of Hate Features Aboleth Slime Puddles of viscid gray slime cover the floor in some areas, as marked on map 5.5. These areas are difficult terrain, and any creature that starts its turn in a
all other types of damage. Great Stone Gears Areas 58, 59, and 60 are constructed within giant stone gears. When the characters arrive on this level for the first time, the gear rooms are configured as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Gears of Hate Features Aboleth Slime Puddles of viscid gray slime cover the floor in some areas, as marked on map 5.5. These areas are difficult terrain, and any creature that starts its turn in a
all other types of damage. Great Stone Gears Areas 58, 59, and 60 are constructed within giant stone gears. When the characters arrive on this level for the first time, the gear rooms are configured as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Level 5: Gears of Hate Map 5.5 shows this level of the dungeon. The Soulmonger draws power from the machinery on this level. The rumbling of that machinery echoes throughout all areas here, setting
up tremors in the riveted metal panels that clad many of the walls, floors, and ceilings. The malign influence of an aboleth also pollutes this level. Map 5.5: Gears of Hate View Player Version
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Level 5: Gears of Hate Map 5.5 shows this level of the dungeon. The Soulmonger draws power from the machinery on this level. The rumbling of that machinery echoes throughout all areas here, setting
up tremors in the riveted metal panels that clad many of the walls, floors, and ceilings. The malign influence of an aboleth also pollutes this level. Map 5.5: Gears of Hate View Player Version
Monsters
Monster Manual
Disintegration. If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.Multiattack. The modron makes four Slam attacks or four Gears Launcher attacks
", "rollDamageType":"Force"} Force damage.
Gears Launcher. Ranged Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Gears Launcher"}, range 320 ft. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Gears Launcher", "rollDamageType":"Force"} Force damage.
Magic Items
Dungeon Master’s Guide
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make
Magic Items
Dungeon Master’s Guide
Blackrazor. Blackrazor can be destroyed by crushing it in the great gears of Mechanus. Primus, the creator of the modrons, also knows a series of musical tones that Blackrazor can’t stand to hear, causing the sword to shatter.
Monsters
Acquisitions Incorporated
Axiomatic Mind. The tridrone can't be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the tridrone dies, its body falls into a pile of parts—gears, plates
Monsters
Acquisitions Incorporated
Axiomatic Mind. The duodrone can't be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the duodrone dies, its body falls into a pile of parts—gears, plates
Magic Items
The Book of Many Things
The outside surface and internal joints of this armor whir with interlocking gears, drawing on the orderly magic of the plane of Mechanus.
The armor has 4 charges. If you make a d20 roll while
Monsters
Acquisitions Incorporated
—gears, plates, screws, and wires, leaving behind its weapons and anything else it was carrying.
Each collapsed modron also spits out a six-inch-diameter magically charged disk that powers the
Monsters
Acquisitions Incorporated
Axiomatic Mind. The monodrone can't be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the monodrone dies, its body falls into a pile of parts—gears
Monsters
Acquisitions Incorporated
Axiomatic Mind. The quadrone can't be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the quadrone dies, its body falls into a pile of parts—gears, plates
Magic Items
The Book of Many Things
This burnished copper breastplate looks as if it were made of interlocking gears. Merchant’s scales are emblazoned across the chest.
The armor has 4 charges. You can use the charges in the
Monsters
The Book of Many Things
leviathan of screeching gears made up of hundreds of tireless mezzoloths. It is a unique vehicle and Gargantuan object with the following statistics:
Armor Class: 20
Hit Points: 250
Speed: 50 ft
hear an incessant scraping sound in their minds.
Grinding Gears. Constructs within 1 mile of the palanquin move sluggishly. Constructs’ speeds are halved, and they have disadvantage on Dexterity
Monsters
Curse of Strahd
.
Pidlwick II is basically an oversized toy—a 4-foot-tall mechanism stuffed with gears, springs, and other components expertly fitted together to impart a semblance of life to it. Its skin is made of stitched
Magic Items
Divine Contention
This small metallic object is comprised of rune-covered parts made from different metals, linked together with a variety of gears, bands, bits, and bobs. The metals are all different colors, making
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the clockwork is incapacitated until the end of its turn.
8
Rusty Gears. The clockwork has disadvantage on initiative rolls, and its speed decreases by 10 feet.
PoisonReel In. The clockwork pulls the creature grappled by its Harpoon up to 20 feet closer.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
clockwork’s turn. If you roll a 1, the clockwork is incapacitated until the end of its turn.
8
Rusty Gears. The clockwork has disadvantage on initiative rolls, and its speed decreases by 10 feet.
Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
roll a 1, the clockwork is incapacitated until the end of its turn.
8
Rusty Gears. The clockwork has disadvantage on initiative rolls, and its speed decreases by 10 feet.
Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the clockwork is incapacitated until the end of its turn.
8
Rusty Gears. The clockwork has disadvantage on initiative rolls, and its speed decreases by 10 feet.
Poison
Species
Spelljammer: Adventures in Space
autognome might have an actual beating heart in its chest cavity, while another might be powered by stardust or intricate clockwork gears.
Roll on the Autognome History table or choose an entry that
Backgrounds
Guildmasters’ Guide to Ravnica
that the gears of society turn smoothly and quietly. (Lawful)
3
Peace. The ultimate object of the law is to remove violence from society. (Good)
4
Compliance. Coercion is a fine
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
28: Crusher Waste from area 17 above arrives here to be pulverized by sloped grinding gears. Sufficiently ground-up materials fall through a screen to a conveyor belt that transfers them to the forge
in area 29. A creature that enters a space of crushing gears for the first time on a turn or starts its turn there takes 27 (5d10) bludgeoning damage. Conveyors
Conveyor belts connect areas 28–area
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
28: Crusher Waste from area 17 above arrives here to be pulverized by sloped grinding gears. Sufficiently ground-up materials fall through a screen to a conveyor belt that transfers them to the forge
in area 29. A creature that enters a space of crushing gears for the first time on a turn or starts its turn there takes 27 (5d10) bludgeoning damage. Conveyors
Conveyor belts connect areas 28–area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
become the floor of a 15-foot-high cave with a mirror mounted to its eastern wall. The mirror is framed by an assemblage of hundreds of tiny interlocking stone gears. This mirror reflects normally and
is one of Halaster’s gates (see “Gates”). Its frame is composed of an assemblage of hundreds of tiny, interlocking stone gears. This gate’s rules are as follows: Any creature that inspects the frame
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
grinding gears (see the Balance and Ruin trap room in chapter 4). When a spelljamming ship from area 23 crashed into the eastern side of the hall, the trap was destroyed. The nonfunctional gears are difficult terrain. A secret door is concealed in the northeast corner of this room.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
grinding gears (see the Balance and Ruin trap room in chapter 4). When a spelljamming ship from area 23 crashed into the eastern side of the hall, the trap was destroyed. The nonfunctional gears are difficult terrain. A secret door is concealed in the northeast corner of this room.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
become the floor of a 15-foot-high cave with a mirror mounted to its eastern wall. The mirror is framed by an assemblage of hundreds of tiny interlocking stone gears. This mirror reflects normally and
is one of Halaster’s gates (see “Gates”). Its frame is composed of an assemblage of hundreds of tiny, interlocking stone gears. This gate’s rules are as follows: Any creature that inspects the frame
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, leaving behind anything it was wearing or carrying.
Actions
Multiattack. The modron makes four Slam attacks or four Gears Launcher attacks.
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2
) Force damage.
Gears Launcher. Ranged Attack Roll: +4, range 320 ft. Hit: 4 (1d4 + 2) Force damage.
Julie Dillon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, leaving behind anything it was wearing or carrying.
Actions
Multiattack. The modron makes four Slam attacks or four Gears Launcher attacks.
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2
) Force damage.
Gears Launcher. Ranged Attack Roll: +4, range 320 ft. Hit: 4 (1d4 + 2) Force damage.
Julie Dillon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
crosses a twenty-five-foot-deep pit filled with slowly turning, bloodstained gears. The chamber’s side walls, each 25 feet from the balance beam, are made of smooth metal sheeting.
The most obvious
creature that is prone on the gears can’t use movement to stand up without first using an action and a Tiny object to jam the gears below it. Those gears remain jammed until the end of the character’s turn, whereupon the Tiny object tumbles loose, falls through the gears, and is lost.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
crosses a twenty-five-foot-deep pit filled with slowly turning, bloodstained gears. The chamber’s side walls, each 25 feet from the balance beam, are made of smooth metal sheeting.
The most obvious
creature that is prone on the gears can’t use movement to stand up without first using an action and a Tiny object to jam the gears below it. Those gears remain jammed until the end of the character’s turn, whereupon the Tiny object tumbles loose, falls through the gears, and is lost.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Clockwork Amulet Wondrous Item, Common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring