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Returning 23 results for 'genie carpet locations'.
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genie carved locations
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Bazaar Chase As the two masked thieves soar away on the carpet, the characters can give chase. Give the characters a moment to spring into action and swiftly come up with their own ways to fly after
the thieves. If they don’t have a method of flying, Emad produces another carpet of flying and loans it to the characters. He is vocal about wanting both carpets and the samovar back. Each carpet of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Theater The following locations are keyed to map 4.4. View Player Version P1. Lobby This plush lobby is decorated with red carpet and ornate wallpaper. On display here are several
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Tier 3 Locations The top tier of the gardens, which is shown on Map: The Garden of Everflowing Springs, is called the Garden of Everflowing Springs. It holds the unending sources of the water that
flows through the ziggurat, and it imprisons the genie responsible for keeping the water flowing. G24: High Terrace The cherry trees here are in various states of bloom, with some covered in white
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
another. Some portals function like doorways, appearing as a clear window or a fog-shrouded passage, and interplanar travel is as simple as stepping through the doorway. Other portals are locations
a portal that leads where they want to go. Most portals exist in distant locations, and a portal’s location often has thematic similarities to the plane it leads to. For example, a portal to the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Derwyth’s Homestead Locations The following locations are keyed to map 3.2. The “Trial of Trust” section later in this chapter explains how events might unfold in the homestead. Sean Macdonald Map
fine mithral wire, and worth 300 gp. H4: Derwyth’s Room This room’s door is locked. If the characters enter, read or paraphrase the following text: This small, plain chamber contains a round carpet and a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ashen Heir Hideout Locations The following locations are keyed to map 11.2. Map 11.2: ashen heir hideoutView Player Version A1: Courtyard The temple’s courtyard lies in ruin, its stone paving
opals (worth 3,000 gp), a silvered sickle with a pearlescent pommel (worth 750 gp), and a spell scroll of fly. If the Ashen Heirs in the bazaar escaped on Emad’s carpet of flying, the carpet is here as well.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Lesser Cavern Locations The following locations are keyed to map 1.1. Mike Schley Map 1.1: Lesser Caverns View Player Version L1: Entry Caverns This wide chamber is ringed with a mixture of rough
rest and regale them with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion created by Kashem, a bitter dao bound to guard this chamber by Iggwilv. The Witch Queen imparted
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lesser Caverns Locations The following locations are keyed to map 6.2. L1: Entry Caverns This wide chamber is ringed with a mixture of rough-hewn and natural passageways leading away from the
brightly lit. The nobles kindly invite the characters to join the repast, insisting they rest and regale the nobles with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
fire, which is described in the next section. Boarding the Last Breath The following locations are depicted on the space galleon deck plans in the Astral Adventurer’s Guide. Locations that are not
round (in the case of a creature, at the start of each of its turns) until the fire is put out. A creature within reach of the blaze can take an action to smother the flames using a blanket or carpet
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Manor Locations (C1-C10) The following locations are keyed to map 3.4. The descriptions assume the characters explore the manor after class hours. During the day, the manor is open, with students and
they first notice the coat racks moving or as they move into area C3. C3. Grand Hall A set of magically shifting steps connects the foyer to this spacious, open area. Beautiful, thick carpet adorns the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following encounters are keyed to the map of the ruined cloud giant keep. Map 12.2: cloud giants keep View Player Version C1. Front Yard The mountainside splits, leaving a
of frost-covered white and green tile. A worn carpet leads from the entrance to staircases going up and down. Two doors to the west lead to other rooms. Three giant-sized display cases along the east
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Haskasori Locations COUPLEOFKOOKS Map: Hakasori View Player Version The following locations are keyed to Map: Hakasori. H1: Entry The entry to Haskasori is a wide, cavernous archway carved into the
walls. To the west, tunnels lead to other parts of the sandstone city.
The crystal formations are lightning crystals (see “Haskasori Features”). The four statues are Gargoyles, which serve the genie
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lair Locations Jared Blando Map: Nakari’s Lair View Player Version The following locations are keyed to the “Underground” half of Map: Nakari’s Lair. N1: East Entrance Ethereal music travels up this
genie is unaffected by the laughing gas. Laughing Gas. This cave is filled with laughing gas (see “Lair Features”). Treasure. The chalice belongs to Nakari, but the dragon won’t notice its absence, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon worth 50 gp. Expanded Ziggurat Locations The following locations are keyed to map 2.4. Mike Schley Map 2.4: Expanded Ziggurat View Player Version B64: Mouth of Zargon Two holes draped in sagging
it, Zargon unleashes its wrath on the chapel’s occupants. Slime Carpet. A 10-foot-wide patch of green slime (see the Dungeon Master’s Guide) intersects the pews. The slime doesn’t harm Zargon or its
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Museum Locations The following locations are keyed to map 1.2. The descriptions assume the characters are exploring the museum after it’s closed to the public. MAP 1.2: DM’S MAPView Player Version
the front doors. To the north is a grand staircase draped in rich carpet.
Two guards patrol this area. The two statues flanking the information desk animate if a character comes within 5 feet of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
locations. Outer City Random Encounters d20 Encounter
1–6 No encounter
7–10 Harmless interaction (roll on table G)
11–16 Denizens (roll on table H)
17–20 Threat (roll on
of operating locations in both Stonyeyes and Blackgate; those travelers passing through have the option of leaving their beasts on one side of the city and picking them up on the other, after grooms
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
locations. Outer City Random Encounters d20 Encounter 1–6 No encounter 7–10 Harmless interaction (roll on table G) 11–16 Denizens (roll on table H) 17–20 Threat (roll on table I) Table G: Outer
largest is Garynmor Stables, which offers the unique benefit of operating locations in both Stonyeyes and Blackgate; those travelers passing through have the option of leaving their beasts on one side of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tomb Locations The following locations are keyed to the map of the tomb of Valin Sarnaster. Map 15.1: tomb of valin sarnaster View Player Version T1. Portal The portal beneath the House of the All
(Perception) check made to observe the dais, spots an ornate sword hilt embedded within it (see “Treasure” below). The hilt can be noted automatically by anyone within 5 feet of the dais. Genie Guardians
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Sanctum The following locations are keyed to map 8.2. View Player Version E1. Arrival Point This room is the extradimensional sanctum’s anchor to the Material Plane, and one can
contains the following features: A plush lavender carpet covers the floor. In one far corner of the room, a low table is set between two purple couches. The table has a thin drawer built into it. In the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
invade the troglodytes’ domain.
Map 2.3: The Glitterhame View Player Version The following locations are identified on map 2.3. VISION IN THE GLITTERHAME
Range of vision is important in the
hillside above reaches this irregular cavern, nourishing a profusion of fungus—weird puffballs, tall caps, and patches of fuzzy mold in a variety of colors. A golden-brown carpet of mold covers an old
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Greater Caverns Locations The following locations are keyed to map 6.3. Mike Schley Map 6.3: Greater Caverns View Player Version G1: Warren Tunnels The domed ceiling of this chamber drips with
detail these locations and how creatures transported to them can return to the Lost Caverns. Once a creature has been transported to a location in this way, it can’t be sent to that destination by
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
locations are identified on map 7.2. Map 7.2: Hermitage First Floor View Player Version 1. Pier and Beach A short wooden pier extends out into the water, connected by a path to an open archway in the
chamber into a library. Any character who has an appropriate background or who succeeds on a DC 14 Intelligence (History or Religion) check recognizes that the carpet depicts the symbol of Procan, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Locations, Level 1 The first level of the spaceship is the main deck, comprising offices, living quarters, and recreational amenities. In addition to the locations detailed here, map 7.1
for an unfinished weapon are scattered about the room. 11–12 This room is occupied. Roll on the Random Spaceship Encounters table to determine what’s inside. The following locations are keyed to map






