Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 11 results for 'genies consult losing'.
Other Suggestions:
gender consult long
genies consult living
genies consult long
genie consult long
gender consult living
Monsters
Candlekeep Mysteries
strong ties to the Inner Planes and the blood of genies flowing through their veins. Like the marids of the Elemental Plane of Water, Zikran is turbulent and unpredictable.
He carries a handheld magic
(losing initiative ties), Zikran uses his handheld device to fire the cannon at one creature he can see, provided the creature is in the basement or on the staircase. Zikranâs target must make a
Monsters
Curse of Strahd
against other members of the adventuring party.
The Vampireâs Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
incapacitated.
On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round:
Until initiative count 20 of the next round
Species
Mordenkainen Presents: Monsters of the Multiverse
Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
scales. Their hair can resemble seaweed, waving as if in a current, or it can even be like water itself.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
Species
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
with bluish-white energy spilling out. An air genasiâs hair might blow in a phantom wind or be made entirely of clouds or vapor.
Genasi
Tracing their ancestry to the genies of the Elemental
Species
Mordenkainen Presents: Monsters of the Multiverse
Tracing their ancestry to dao, the genies of the Elemental Plane of Earth, earth genasi inherit daoâs steadfast strength and control over earth.
An earth genasiâs skin can be the colors
glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
Species
Mordenkainen Presents: Monsters of the Multiverse
Descended from efreet, the genies of the Elemental Plane of Fire, fire genasi channel the flamboyant and often destructive nature of flame. They show their heritage in their skin tones, which can
lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Dragonlance: Warriors of Krynn game with this adventure, consult the âWarriors of Krynn: Scenario 4â sidebar. Without Mass Combat. If you arenât using the Dragonlance: Warriors of Krynn game
: Warriors of Krynn, then play that scenario. This scenario details the charactersâ attempt to organize a retreat from this losing battle.
If the characters attain a win or hold during this scenario
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hide behind them. If they keep watch, the characters can take a short or long rest here without being disturbed. If the characters use Zikranâs Zephyrean Tome to consult with Gazre-Azam, the djinni
spell in addition to his other spells. While in the basement, he gains a special action option (see âElemental Cannonâ below). Genasi have strong ties to the Inner Planes and the blood of genies flowing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (Itâs okay if multiples of the
mostly interested in bragging rights, but theyâre open to other possible rewards. For example, the characters might propose that the losing team carry the winning teamâs gear for a day. Athletic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
their sensory stone (see Sigil and the Outlands). Roll on the Sensory Stone Sensations table and consult the entries below to determine the museâs desired sensation and how the characters can help
disguise to infiltrate the many factions of Sigil. Farrow has a disguise for each ascendant faction, along with a few others. When Farrow dons a disguise, they become a new person entirely, losing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahdâs Minions table to determine what creatures he brings with him, if any. Strahdâs
Strahd is fully within an antimagic field. Lair Actions While Strahd is in Castle Ravenloft, he can take lair actions as long as he isnât incapacitated. On initiative count 20 (losing initiative ties






