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                        Returning 21 results for 'genies consumes locations'.
                    
                
                        
                            
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                                        genies conjures locations
                                    
                                
                                    
                                        genies consumed location
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , forming land, sea, and sky. But the dominant element strongly influences the environment, altering those locations’ fundamental qualities. The inhabitants of this inner ring include aarakocra, azers
                                                
                                            
                                                
                                                    , dragon turtles, gargoyles, genies, lizardfolk, mephits, salamanders, and xorn. Some originated on the Material Plane, and all can travel to the Material Plane (if they have access to the magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Feeder Trenches Locations Grells throughout the Far Realm come to the Feeder Trenches for the strange and delicious (to them) fluid prepared by a grell named Feedkeeper Naruv. Naruv’s newest offering
                                                
                                            
                                                
                                                     in Illithinoch. The following locations are keyed to map 7.3. Mike Schley  Map 7.3: Feeder Trenches View Player Version F1: Sludge Grooves Two grooves run down the center of this cavern before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Druid Grove 6th-level abjuration Casting Time: 10 minutes Range: Touch Components: V, S, M (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon
                                                
                                            
                                                
                                                     area: A constant gust of wind in two locations of your choice Spike growth in one location of your choice Wind wall in two locations of your choice To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Ashen Heir Hideout Locations The following locations are keyed to map 11.2.  Map 11.2: ashen heir hideoutView Player Version A1: Courtyard The temple’s courtyard lies in ruin, its stone paving
                                                
                                            
                                                
                                                     or is released from the samovar here, Navid reveals his efreeti form and is delighted to see his cousin. Not wanting to have their reunion in front of strangers, both genies thank the characters for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Crystal Caves Locations The following locations are keyed to map 14.2.  Map 14.2: crystal cavesView Player Version C1: Pool of Skins A tunnel filled with noxious gas runs 100 feet from area A4 on the
                                                
                                            
                                                
                                                    . Every few years, a ghost orchid colony grows a black pod as thick as a human fist that holds three soft, black seeds. A creature that consumes one of these black seeds is affected by the spell feign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Lower Level Locations The following locations are keyed to map 4.1. S1: Doors of Glass and Brass The front doors leading to the atrium (area S2) are unlocked and unobstructed. They swing open easily
                                                
                                            
                                                
                                                     metal fittings. A glass staircase climbs to an overhanging level; a faint hum comes from above.
 The stairs ascend to the security station (area S18). Crates. The locations of the crates are shown on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Elven Tomb Locations Map 1.15: Elven TombView Player Version The following locations are keyed to map 1.15. Areas E1 through E5 are outside; areas E6 through E9 are underground. E1. Elf Statues Six
                                                
                                            
                                                
                                                     a severed humanoid hand are placed in the brazier and set on fire (see area E4), a silver flame quickly consumes the brazier’s contents and continues to burn for a tenday. This fire generates heat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Encounter Locations The following encounters are keyed to the map of the ruined cloud giant keep.  Map 12.2: cloud giants keep View Player Version C1. Front Yard The mountainside splits, leaving a
                                                
                                            
                                                
                                                     spell in addition to his other spells. While in the basement, he gains a special action option (see “Elemental Cannon” below). Genasi have strong ties to the Inner Planes and the blood of genies flowing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     particular spell required. You can decide that certain items also require special materials or locations to be created. For example, a character might need alchemist’s supplies to brew a particular
                                                
                                            
                                                
                                                     consumes those components, they are consumed by the creation process. If the item will be able to produce the spell only once, as with a spell scroll, the components are consumed only once by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Encounter Locations The following locations are keyed to the map of the Lykortha Expanse.  Map 18.1: lykortha expanse View Player Version L1. Entrance Ahead, a darkened cave mouth beckons from
                                                
                                            
                                                
                                                     Xanthoria’s will. The worm consumes anything thrown into the hole. As the Worm Turns. Once the characters enter the chamber, the worm rumbles forth and tries to devour everyone. At the end of each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Tomb Locations The following locations are keyed to the map of the tomb of Valin Sarnaster.  Map 15.1: tomb of valin sarnaster View Player Version T1. Portal The portal beneath the House of the All
                                                
                                            
                                                
                                                     bejeweled necklaces are conjured above it and immediately attack any creatures in the room. On their first turn in combat, the genies target intruders with their phantasmal killer spells, maintaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Ziggurat Locations, Tiers 1–3 The top three tiers of the ziggurat once served as living and ceremonial spaces for Cynidicean priests. The following locations are keyed to map 2.1. Mike Schley  Map
                                                
                                            
                                                
                                                     swarms are dealt with, characters can safely harvest 1d4 doses of healing honey from the hive. A creature that consumes one dose of this honey as an action regains 1d4 + 1 hit points. Treasure. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                    Lesser Cavern Locations The following locations are keyed to map 1.1. Mike Schley  Map 1.1: Lesser Caverns View Player Version L1: Entry Caverns This wide chamber is ringed with a mixture of rough
                                                
                                            
                                                
                                                     up to physical inspection. A character who touches a noble automatically succeeds on this check. Poisoned Feast. The food and drink on the table are real—and poisoned. A creature that consumes any of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Talhundereth Locations The following locations are keyed to map 6.3. Mike Schley  Map 6.3: Talhundereth View Player Version T1: Temple Entrance The wide cavern ends at an enormous stone double door
                                                
                                            
                                                
                                                     gemmule attack in a fury. If the characters don’t do anything about the gemmule within a week of encountering Falfark, the gemmule transforms into an adult encephalon cluster that consumes Falfark as its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Lesser Caverns Locations The following locations are keyed to map 6.2. L1: Entry Caverns This wide chamber is ringed with a mixture of rough-hewn and natural passageways leading away from the
                                                
                                            
                                                
                                                     drink on the table are real—and poisoned. A creature that consumes any of the food or drink must make a DC 16 Constitution saving throw. On a failed save, a creature takes 21 (6d6) poison damage and has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    Ooze Grottos The Red Wizards use the magic of this sector to breed and control oozes. Locations in the Ooze Grottos are identified on map 5.8.  Map 5.8: Ooze Grotto Ooze Prod. An ooze prod is a
                                                
                                            
                                                
                                                     gate is a contact stone.
 Creature. A Red Wizard known only as the Ooze Master (see appendix B) has melded with the pillar of red ooze. He uses his powers to make sure the red pillar consumes those who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     sector’s magic to collect the divine essence of the Chosen of various deities. The Thayan regent believes that this essence may be the key to becoming a god. Locations in the Temples of Extraction are
                                                
                                            
                                                
                                                     Ghaunadaur. The acid consumes him utterly as unholy energy pulses out to touch the walls, producing two gray oozes at the center point of each wall. The oozes treat all creatures remaining here as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Colossus Locations W1. Volcanic Shaft This shaft descends from area E14 in the Temple of Eternal Flame, past area F15 in the Fane of the Eye. A magical disk allows easy movement among the levels. The
                                                
                                            
                                                
                                                     into it. Once struck, the portal flares, consumes Tinderstrike, and implodes. It sucks all fire elementals, including Imix, back to the Elemental Plane of Fire. With the portal collapsed, the node
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     locations are identified on map 6.2.  Map 6.2: Sahuagin Lair Level 2 View Player Version 20. Large Hall After descending the stairs, you find yourselves in a large open area. Stone pillars rise from floor to
                                                
                                            
                                                
                                                    ” sidebar). RAPTURE WEED
 These rare plants grow along isolated stony shelves in underwater trenches. A creature that consumes the fronds of rapture weed becomes poisoned for 6 hours, during which time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    .  Haunted Haunted environs include homes burdened by wicked deeds, the sites of mass killings, and locations where individuals died while experiencing powerful fear, sorrow, or hatred. Haunted places
                                                
                                            
                                                
                                                     cluster of 1d4 + 2 faintly glowing grubs appears in an unoccupied space within 30 feet of the party. Any creature that consumes one of these succulent grubs receives the benefits of a potion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     security for its hoard. Most chromatic dragon lairs are hidden in dangerous and remote locations to prevent all but the most audacious mortals from reaching them. A black dragon might lair in the heart of a
                                                
                                            
                                                
                                                     their enemies. A white dragon consumes only food that has been frozen, devouring creatures killed by its breath weapon while they are still stiff and frigid. It encases other kills in ice or buries them
                                                
                                            
                                        





