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Returning 6 results for 'geth consult losing'.
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Monsters
Curse of Strahd
against other members of the adventuring party.
The Vampire’s Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
incapacitated.
On initiative count 20 (losing initiative ties), Strahd can take one of the following lair action options, or forgo using any of them in that round:
Until initiative count 20 of the next round
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Dragonlance: Warriors of Krynn game with this adventure, consult the “Warriors of Krynn: Scenario 4” sidebar. Without Mass Combat. If you aren’t using the Dragonlance: Warriors of Krynn game
: Warriors of Krynn, then play that scenario. This scenario details the characters’ attempt to organize a retreat from this losing battle.
If the characters attain a win or hold during this scenario
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
mostly interested in bragging rights, but they’re open to other possible rewards. For example, the characters might propose that the losing team carry the winning team’s gear for a day. Athletic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
their sensory stone (see Sigil and the Outlands). Roll on the Sensory Stone Sensations table and consult the entries below to determine the muse’s desired sensation and how the characters can help
disguise to infiltrate the many factions of Sigil. Farrow has a disguise for each ascendant faction, along with a few others. When Farrow dons a disguise, they become a new person entirely, losing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult the Strahd’s Minions table to determine what creatures he brings with him, if any. Strahd’s
Strahd is fully within an antimagic field. Lair Actions While Strahd is in Castle Ravenloft, he can take lair actions as long as he isn’t incapacitated. On initiative count 20 (losing initiative ties
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hide behind them. If they keep watch, the characters can take a short or long rest here without being disturbed. If the characters use Zikran’s Zephyrean Tome to consult with Gazre-Azam, the djinni
elementals attack. Elemental Cannon. On initiative count 20 (losing initiative ties), Zikran uses his handheld device to fire the cannon at one creature he can see, provided the creature is in the basement






