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Returning 12 results for 'geyser censer location'.
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Monsters
Quests from the Infinite Staircase
":"roll", "rollAction":"Last Wish"} days, regaining all his hit points and appearing in a random safe location on the Infinite Staircase.
Legendary Resistance (5/Day). If Nafas fails a saving throw
can also act as a warlock’s otherworldly patron, imparting a fraction of his power in exchange for the warlock’s loyal service.
Nafas's Lair
Nafas lairs in the Censer of Dreams, an aeolian
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creatures he designates can command the zephyrs. A destroyed zephyr re-forms in a random location within the palace after 1d4 days. Winds. Winds perpetually swirl around the Censer of Dreams and the
Censer of Dreams Features The Censer of Dreams has the following features: Unseen Stewards. A staff of one hundred invisible zephyrs tends to the palace and its guests. Each of these stewards
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
multiverse. This chapter expands on what’s written about the Infinite Staircase in the Dungeon Master’s Guide and provides tools for using it to convey creatures from one fantastical location to the
next. Andrea Piparo While traversing the Infinite Staircase, two adventurers
happen on the Censer of Dreams, a noble genie’s palace
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
fall into the boiling mud. Location Damage DC Adjacent to geyser 27 (5d10) fire damage 14 One disk away 22 (4d10) fire damage 13 Two disks away 16 (3d10) fire damage 12 Three disks away 11 (2d10
into the boiling mud. The damage a creature takes from a geyser depends on how close a creature is to the geyser when it erupts (see the table below). Creatures that succeed on a DC 15 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
promontory 87–90 On an island 91–95 Underwater 96–00 Roll on the Exotic Location table Exotic Location d20 Location 1 Among the branches of a tree 2 Around a geyser 3 Behind a waterfall 4 Buried
temple inhabited by yuan-ti. This section lays out a process for creating a dungeon and bringing it to life. Dungeon Location You can use the Dungeon Location table to determine the locale of your
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Nafas’s Lair Nafas lairs in the Censer of Dreams, an aeolian palace within the Infinite Staircase where winds and wishes converge. Windcatchers rise above its spacious chambers and softly glowing
. The creature also inherits Nafas’s palace and all it contains. If the creature refuses, Nafas gains a new body in 1d10 days, regaining all his hit points and appearing in a random safe location on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
against Detection and Location 02 Baba Yaga’s Dancing Broom 03–05 Bag of Holding 06–07 Bag of Tricks 08 Brooch of Shielding 09 Broom of Flying 10 Cap of Water Breathing 11 Circlet of Blasting 12–13
—Rare 1d100 Item 01 Bag of Beans 02–03 Bead of Force 04 Bowl of Commanding Water Elementals 05–06 Bracers of Defense 07 Brazier of Commanding Fire Elementals 08–09 Cape of the Mountebank 10 Censer
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Divide 100 XP equally among the characters if the party detects or survives the trap. 3. Archer Post Cragmaw Castle’s main defenses are its secret location and the appearance of having been abandoned. In
ritual implements—a chalice, a knife, and a censer—are carefully arranged on top of the altar. Two archways to the south are covered with heavy curtains.
This shrine is home to Lhupo (a goblin with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
field of fire over the terrace before the castle gates. Two goblins with shortbows stand near the arrow slit.
Cragmaw Castle’s main defenses are its secret location and the appearance of having been
middle of the room, covered with bloodstained black cloth. Gold ritual implements—a chalice and a censer—are carefully arranged atop the altar. Two archways to the south are covered with heavy curtains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with a steady geyser. This pool came to be known as Beorunna’s Well. Uthgardt exploring the cavern for the first time found what they thought were Beorunna’s bones, which actually belonged to a half-ogre
permanent settlements in Icewind Dale collectively known as Ten-Towns. See chapter 2 for more information on this location, and the “Icewind Dale” section in this chapter for more information on the other
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
scion immediately sense the location of this gift. A creature can be affected only once by this compulsion. Empowered Cloud Giants. Cloud giants within 1,000 feet of the scion gain a +8 bonus to attack
success.
Bonus Actions
Lava Geyser. The cradle causes lava to erupt from a point on the ground it can see within 120 feet of itself. Each creature in a 20-foot-radius, 50-foot-high cylinder
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
location. It might notice the absence of a single coin, igniting its rage as it tracks down and slays the thief without mercy. If the thief can’t be found, the dragon goes on a rampage, laying waste to
, 5-foot-radius geyser. Each creature in the geyser’s area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. A tremor






