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Returning 28 results for 'ghoul comfort locations'.
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goal consort locations
group comfort location
ghouls comfort location
group comforts locations
ghoul comfort location
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Locations in Bremen Map 1.1: bremen View Player Version Bremen doesn’t have much to seduce or comfort the weary traveler, but the following locations marked on map 1.1 are likely to attract adventurers.
Backgrounds
Sword Coast Adventurer's Guide
locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the great
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
Eldath The Guardian of Groves, the Quiet One, the Mother of the Waters Erel Matita Eldath is a god of comfort, healing, stillness, and peaceful waters. She is thought to be present at waterfalls
, springs, pools, and glades, particularly those visited by druids. Her blessed waters heal the sick, ease troubled minds, and comfort the dying. When she speaks to her followers, Eldath appears as a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the daughters from sleeping. If offered comfort and kindness so that the four sisters are all equally at ease, the daughters are able to fall asleep (see “Disrupting the Dream”). Tsien Chiang’s four
. Tsien Seu-Mei. Voiceless Tsien Seu-Mei is made entirely of teeth and has the statistics of a ghoul. She wishes to eat a delicious dessert or care for one of the fish of the Gemstone Gardens. She often
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, forming land, sea, and sky. But the dominant element strongly influences the environment, altering those locations’ fundamental qualities. The inhabitants of this inner ring include aarakocra, azers
and bleed together into an unending tumult of clashing energies and colliding substance called the Elemental Chaos. Elementals can be found here as well, but they usually don’t stay long, preferring the comfort of their native planes.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations in Bryn Shander The following locations are identified on map 2.1. Map 2.1: Bryn Shander View Player Version B1. Outer Gates The town has three sets of 15-foot-high hinged wooden gates
Firebeard’s Firebrandy, sold only at Kelvin’s Comfort, located on yer right as you enter the market square!” (If the characters arrive at a different gate, you can relocate Augrek to that gate.) B2
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
there. These hauntings are disturbing, and the fifth and sixth options on the table below involve body horror. Check your players’ comfort level before including these hauntings in your game; you can
hauntings appear in any locations, and no spontaneous hauntings occur. Haunting Locations. Spontaneous hauntings are in the crypt’s ghostly hall (area P2), honored approach (area P6), reliquary (area P7
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Shipwreck Locations The following locations are keyed to map 4, which shows the layout of the shipwreck. Map 4: The Wreck of Compass Rose View Player Version C1: Main Deck The moldering wood of the
—a ghoul—lurks in the aft part of the hold. Much more cunning than the zombies, the ghoul waits to attack until the characters are busy with the zombie. It hopes to paralyze a character with its Claw
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
want it to be. Your players will never know more about the world than you do, which can be both a comfort to you and a source of wonder to your players. Moreover, you don’t need to memorize any source
your players. As you create your world, ask your players what settings and genres they enjoy, then use those sources for inspiration to create compelling locations, memorable inhabitants, exciting
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Kobold Lair Locations The following locations are keyed to map A.
Marc Moureau Map A: Kobold Lair (DM’s Version) View Without Tokens View Player Version
Exploration and Movement
comfort the crying Copper Dragon Wyrmling by adding treasure to its meager hoard. It isn’t going well. The kobolds and the wyrmling are Indifferent toward all other creatures.
Svetlin Velinov
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Forge Locations The following locations are keyed to map 3.6. Damien Mammoliti Map 3.6: Forge of the Kagu-svirfneblin View Player Version F1: Misty Gulch Leading off from the main valley is a narrow
own comfort. The door to the eighth alcove is locked. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or they can break down
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ziggurat Locations, Tier 4 The fourth tier of the ziggurat holds the tombs of King Alendria, Queen Zanobis, and various members of their court. The following locations are keyed to map 2.2. Mike
former trap cover the door to this room and the wall around it. This magical trap was recently triggered by a ghoul, whose outline is visible among the scorch marks. The door is ajar and safe to open
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
token of apology, the manticore gifts the party a voucher for one free spa treatment at the Flame Pits (see the “Market Ward Locations” section). 3 Wheeze Whistletooth, a night hag with a persistent
opportunity: robbing the Bank of Abbathor (see the “Market Ward Locations” section). Market Ward Factions The following factions are headquartered in the Market Ward: Free League. Many without a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
characters and asks them to retrieve its skull from the Bones of the Night (see the “Lower Ward Locations” section) so it can finally be laid to rest. 7 Two githzerai monks approach the characters
, searching for a dangerous blue slaad that stole a mote of primordial chaos from the Face of Gith tavern (see the “Lower Ward Locations” section). 8 A soot-stained goblin mage uses fire magic to repair a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. The Dusters rely on corpse collectors—grim-faced laborers found primarily in the Hive—to deliver a steady stream of bodies to them for interment. Hive Ward Locations Presented here are some noteworthy
Sigil, Fell knows the locations of hundreds of portals throughout the City of Doors and their keys. At the DM’s discretion, Fell can reproduce any of the magic tattoos detailed in Tasha’s Cauldron of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Vault Locations The following locations are keyed to map 8.2. Map 8.2: DM’s Map View Player Version T1: Lobby This beautifully decorated lobby has stone floors polished to a mirror finish. To the
provide comfort for off-duty guards.
The room includes a table and chairs for eating, a couch and several chairs for lounging, and a privy. A trunk on the east wall contains a dozen spare guard
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Lair Locations The following locations are keyed to the map of Claugiyliamatar’s lair.
Map 4: Claugiyliamatar’s lair View Player Version C1. Lookout Post Wood woads (see “Arrival” above) watch for
intruders. C6. Phase Spider Den Webs cover the walls and ceilings of this chamber. Sajia Hurwi and Zuri Kimyak (see the “Gnawbones Druids” sidebar) feed ghoul remains to the phase spiders living in this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Lambent Zenith Locations The areas of the wreck are keyed to map 3.1. Francesca Baerald Map 3.1: Lambent Zenith View Player Version Z1a–Z1b: Sterncastle Deck and Below Scraps of golden sails dangle
. Though the survivors don’t require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Temple Locations T1-T9 The following locations are keyed to the maps of the Temple of the Restful Lily. Map 7.1: temple of the restful lily View Player Version T1. Lobby The double doors open to the
massage? Haircut? A shave or pedicure? Oh! Road-tired feet simply cry out for comfort! Whatever your pleasure, I am here to serve.”
The lobby is staffed by the disguised cambion Saeth (see “Coven Minions
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Exploring the Cemetery The section describes locations in the city’s cemetery — both the chapel and the areas around it (areas G1 through G6), and a subterranean ossuary level beneath the chapel
Creation table to determine what kind of undead creature is created. Undead Creation d20 Undead
1–4 Skeleton
5–7 Zombie
8–10 Shadow
11–12 Specter
13–15 Ghoul
16
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Predator Pools The Red Wizards’ plans involve the disruption and control of the Sword Coast’s trade. To that end, the Thayans are spawning an aquatic army. Locations in the Predator Pools are
water until they catch the scent of non-undead creatures. These ghouls are of an aquatic variety known as lacedons. In addition to the statistics of a normal ghoul, each has a swim speed of 30 feet. Pool
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounters in the Villa The following encounter locations, keyed to map 3.1, describe the Gralhund estate as it stands when the characters first arrive. The Zhents have taken over the downstairs
carry no treasure. G9. Parlor Urstul Floxin was confined here when he returned to the villa, but shortly thereafter he killed his guards and escaped. The room is furnished for comfort and contains dainty
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations R - U Rassalantar Many a traveler has come upon the quiet village of Rassalantar and taken comfort in the soft beds and rich ale of the Sleeping Dragon, a cozy roadside inn. Few pay much
underneath the altar. The ground in both locations is frozen solid year-round. Without the aid of magic, it takes 5 hours for one character to dig up the relic hidden in the ground by the giant stone raven
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Keep Locations K1. Front Gate The keep’s main entrance features a two-story gatehouse attached to a round tower. Arrow slits look out onto the ground outside the gate. The gate itself is a double
ghoul succeeds on a DC 20 Strength check, the boat capsizes. Some might continue to try to tip the boat later in the battle.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Golem Laboratories In these formerly cursed temples and workshops, the Red Wizards create golems. Locations in the Golem Laboratories are identified on map 5.10. Map 5.10: Golem Laboratories Golems
selecting parts. Four skeletons keep watch from the corners, while a ghoul mops gore from the floors. Golems in this area can’t be activated and are no threat. Treasure. One table contains special
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverdeath Catacomb Locations The following locations are keyed to map 1.1. Dyson Logos Map 1.1: Neverdeath Catacombs View Player Version C1: Hallix Mausoleum The towering stone mausoleums in
current experiments in stealing and offering secrets to Vecna. Secret Door. A tapestry depicting a feasting ghoul conceals a secret, sliding door leading to a short tunnel between this room and area C16. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations E - H Everlund Situated on the banks of the Rauvin River, Everlund is one of the North’s most active mercantile communities. A thick stone wall encloses the city, pierced in five places by
little too close to the Evermoors for most merchants’ comfort. Between Olostin’s Hold and Everlund, the trail passes through an area that used to be forest and is now full of tree stumps. Efforts to turn






