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                        Returning 28 results for 'ghouls conquest locations'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Shadow Crossings Similar to fey crossings, shadow crossings are locations where the veil between the Material Plane and the Shadowfell is so thin that creatures can walk from one plane to the other
                                                
                                            
                                                
                                                     bulk of the population consists of the shambling dead. Zombies, wights, vampires, and other undead make the city their home, all under the watchful eyes of the ruling caste: intelligent, flesh-eating ghouls.
 Rumors abound that this foul place mirrors one city on every world.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Island Locations The following locations are keyed to map 5.1. I1. Ruined Dock Frost giants fashioned this dock out of ice and built it to endure, yet sections of it have broken away and fallen into
                                                
                                            
                                                
                                                     skeleton (see appendix C) lurks in the ship’s hold amid the inanimate skeletons of several other frost giants. 
   2  Haunting the decks are twenty ghouls (the remains of the ship’s human crew) that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . The wilderness can be just as dangerous as any dungeon, particularly when there’s nowhere to hide! Some wilderness locations are just as memorable as any dungeon: A roc’s nest made of shattered ship
                                                
                                            
                                                
                                                     that haunt the oceans of the world, from the devilish sahuagin to the peaceful aquatic elves who loathe them. Within this aquatic domain are many surprising adventure locations: A graveyard of sunken
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     threats or terrifying surprises. The horde can also include other corporeal Undead such as skeletons, ghouls, or wights. Alternatively, the “zombies” might not be Undead at all but another group attempting
                                                
                                            
                                                
                                                     safe locations outside Lekar. Consider exploring plots in which the characters rise in the Darklord’s esteem as Trueborn of Falkovnia, but then must walk the line of both keeping Drakov’s trust and
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Hollow Mine Locations The following locations are keyed to map 4.1.  Map 4.1: hollow mineView Player Version H1: Mine Entrance Loose planks cover the entrance to the mine. Once characters enter the
                                                
                                            
                                                
                                                     undoes the straps.
 This chamber is the workspace of Teocín, a cult fanatic dedicated to Pazuzu. As soon as the characters enter, Teocín releases the two ghouls on the tables and joins them as they
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Cave Locations The following locations are keyed to map 4.1. Mike Schley  Map 4.1: Wave Echo Cave View Player Version W1: Cave Entrance The entrance tunnel leads into a large natural cavern supported
                                                
                                            
                                                
                                                     and larger bandits lie strewn about, still clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones.
 Three ghouls from the pack in
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Ziggurat Locations, Tier 4 The fourth tier of the ziggurat holds the tombs of King Alendria, Queen Zanobis, and various members of their court. The following locations are keyed to map 2.2. Mike
                                                
                                            
                                                
                                                    . Three gangly, ghoulish creatures hunch over the coffin, ripping into the corpse inside and feasting on aged flesh.
 Three ghouls are devouring the corpse of a former high priest. When they detect the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    . The Sea Baronies are vassal states that provide most of the kingdom’s navy.  Eastern Flanaess Locations   Location Ruler Description   Aerdiaak Herzog Varz Grenell (human) North province of the Great
                                                
                                            
                                                
                                                    . Having claimed their position of power through conquest, they put great emphasis on military power and martial skill. These values persist throughout the region, reinforced in the Great Kingdom by strict
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of their hoard and feel no need to consolidate it in specific locations. A dragon emperor might accept fealty from lesser sovereigns and nobles who govern parts of the realm in the dragon’s name, or
                                                
                                            
                                                
                                                     an iron grip, bringing the spoils of conquest and the tribute of conquered peoples to swell the dragon’s hoard. Those minions might be Humanoids, violent monsters, or a mix of both, forming an
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    .  Undersigil Locations Presented here are some noteworthy sites in Undersigil. Dead Nations Bathed in leaden mist, the Dead Nations are an expanse of derelict necropolises and forgotten tombs, their
                                                
                                            
                                                
                                                    . Only the living can sit on the mirthless, high-backed chair, and only death can free them from its numbing grip. Ghouls, skeletons, and zombies pledge fealty to the Silent King and enforce his will in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Keep Locations K1. Front Gate The keep’s main entrance features a two-story gatehouse attached to a round tower. Arrow slits look out onto the ground outside the gate. The gate itself is a double
                                                
                                            
                                                
                                                     toward daylight to the east and leads upstream into darkness toward the west.
 Six ghouls lurk in the waters just beyond the boat landing. They have orders to make sure that only cultists proceed to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    .” That is a truism that both subraces of dwarves repeat with pride and derision, each extolling the qualities of their own kind. Gold Dwarves. The conquest of Bhaerynden by the drow spurred its
                                                
                                            
                                                
                                                    , having retained a foothold both in out-the-way locations inside Thorbardin and on the surface. Referred to by others as gully dwarves, the Aghar are derided as stupid, smelly, and dirty. Most dwarves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Neverdeath Catacomb Locations The following locations are keyed to map 1.1. Dyson Logos  Map 1.1: Neverdeath Catacombs View Player Version C1: Hallix Mausoleum The towering stone mausoleums in
                                                
                                            
                                                
                                                    . These members of the Hallix family died forty years ago, after Mount Hotenow erupted. The coffins are empty except for scraps of cloth and bits of bone; the cult’s ghouls ate the former occupants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Points of Interest Beyond Saltmarsh are a number of locations that characters can visit. Providing in-depth detail in for all of them is beyond the scope of this book, but enough information is
                                                
                                            
                                                
                                                     several passages leading deeper into the dungeons after losing several of their number to ghouls and giant rats that emerged from the depths. Keledek is loath to tell anyone about his secret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Torrents Locations P1. Waterfall Basin The waterfall here can be heard from quite a distance. A loud waterfall pours into this mossy cavern. Wet stairs hug the western wall, climbing higher than the
                                                
                                            
                                                
                                                     uses the drum to alert the ghouls in area P13 when fresh meat awaits them. Floating Corpse. The corpse belongs to a Crushing Wave initiate who got too close to the underwater gate while inspecting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Shipwreck Locations The following locations are keyed to map 4, which shows the layout of the shipwreck.  Map 4: The Wreck of Compass Rose View Player Version C1: Main Deck The moldering wood of the
                                                
                                            
                                                
                                                     multiverse into a ghastly place of death. Many Undead creatures (like ghouls) worship him or seek to bargain with him in exchange for some fragment of his power over undeath. A New Threat. After the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Lair Locations The following locations are keyed to the map of Claugiyliamatar’s lair. 
 Map 4: Claugiyliamatar’s lair View Player Version C1. Lookout Post Wood woads (see “Arrival” above) watch for
                                                
                                            
                                                
                                                     the third round of combat. Green moss grows over the remains of three headless ghouls stuffed into an alcove in the south. GNAWBONES DRUIDS
 The Gnawbones are lawful evil female human druids who speak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     locations. Outer City Random Encounters    d20 Encounter 
     1–6  No encounter 
   7–10  Harmless interaction (roll on table G) 
   11–16  Denizens (roll on table H) 
   17–20  Threat (roll on
                                                
                                            
                                                
                                                     Threats    d10 Threat 
     1  2d4 giant rats 
   2  1 bandit captain and 1d6 bandits demand a “street use” tax 
   3  1d6 Guild pickpockets (spies) 
   4  1d4 ghouls picking at corpses left in the
                                                
                                            
                                        
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                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    Platinum Room Locations The following locations are keyed to map 14.1. Jared Blando  Map 14.1: Platinum Rooms View Player Version P1: Fortune’s End Read or paraphrase the following text when the
                                                
                                            
                                                
                                                     god of misfortune floating at a far-flung edge of the Astral Plane. From here, portals connect to locations across the multiverse. Colcook. Colcook (lawful evil, tiefling assassin) is friendly and eager
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
                                                
                                            
                                                
                                                     name Skanda Drond. Sental is unaware that the bandit lords of Stoink are pawns of Iuz, whose dreams of conquest extend to the Free City of Greyhawk and far beyond. The city’s constable—who serves as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     locations.  Outer City Random Encounters  d20 Encounter   1–6 No encounter 7–10 Harmless interaction (roll on table G) 11–16 Denizens (roll on table H) 17–20 Threat (roll on table I)   Table G: Outer
                                                
                                            
                                                
                                                     patrol   Table I: Outer City Threats  d10 Threat   1 2d4 giant rats 2 1 bandit captain and 1d6 bandits demand a “street use” tax 3 1d6 Guild pickpockets (spies) 4 1d4 ghouls picking at corpses left in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Delphi Mansion Locations Locations in Delphi Mansion are keyed to map 3.2.  Map 3.2: DM’s map View Player Version D1: Foyer A sickly sweet scent hangs in the air of this dusty foyer. Two staircases
                                                
                                            
                                                
                                                     unfurnished rooms contains two ghouls that were attracted to the mansion by Far Realm energies. The ghouls are hostile. D23: Wine Cellar The faint aroma of grapes fills the air in this cellar. Four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    Predator Pools The Red Wizards’ plans involve the disruption and control of the Sword Coast’s trade. To that end, the Thayans are spawning an aquatic army. Locations in the Predator Pools are
                                                
                                            
                                                
                                                     enormous globes of blue liquid are suspended in the air to the east.
 West of the pool, just south of a set of double doors, is a contact stone.
 Creatures. Eight ghouls here float like corpses in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Cragmaw Hideout Locations The following locations are keyed to map 1.2. Mike Schley  Map 1.2: Cragmaw Hideout View Player Version H1: Cave Mouth The goblins’ trail ends at a cave in a hillside five
                                                
                                            
                                                
                                                    ”) and his mangy pet wolf, Ripper. The bugbear is filled with delusions of grandeur and views himself as a mighty king just beginning his career of conquest. He refers to himself in the third person
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Brimstone Hold Locations The following locations are keyed to map 13.2.  Map 13.2: DM’s Map View Player Version B1: Bridge A broad stone bridge spans the fiery river, its arches luridly lit from
                                                
                                            
                                                
                                                     to hear something other than the same tales of conquest Vrakir’s armies always tell. A character who succeeds on a DC 15 Charisma (Performance) check can command Kalimrax’s rapt attention for up to 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Tier 1 Locations The first tier, the ground floor of the gardens, appears on Map: Garden of Sacred Repose. This tier is called the Garden of Sacred Repose. G1: Hall of the Dragon This wide, vaulted
                                                
                                            
                                                
                                                     beautiful frescoes on the walls between exits feature scenes of conquest, each lorded over by a githyanki warrior mounted on an enormous red dragon. A column of shimmering air connects large shafts in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Maze of Mists Encounters   d4 Encounter   1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
                                                
                                            
                                                
                                                    )  The following locations are keyed to map 5.2. Stacey Allan & William Doyle  Map 5.2: Maze of Mists View Player Version P13: Welcome Room This octagonal room has a domed ceiling and smells faintly of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Upper Palace Locations  Palace of Heart’s Desire, Upper View Player Version P32. Minstrels’ Gallery This balcony extends out over the banquet hall (area P18). The door on the west wall is sealed with
                                                
                                            
                                                
                                                     drifts into a lengthy, plodding dissertation about demiplanes and how to construct them) Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of
                                                
                                            
                                        






