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                        Returning 35 results for 'giant chained leading'.
                    
                
                        
                            
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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     be blinded until the start of the hamsterâs next turn.The first space hamsters were created by wizards who used magic to shrink giant space hamster;giant space hamsters to wee size, leading
                                                
                                            
                                                
                                                     their creators to refer to them as miniature giant space hamsters. The magic also made the space hamsters smarter and telepathic.
These benign rodents are native to Wildspace, though countless numbers of
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Frost Rune. The giant has a frost rune inscribed on a chunk of ice or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Ice Wolves
                                                
                                            
                                                
                                                    , but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a frost rune on an object in its possession when it finishes a short or long
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     must succeed on a DC 13 Strength saving throw or be knocked prone.The largest or most intelligent bullywugs invariably end up leading their kind. A royal is often mounted astride a giant toad or
                                                
                                            
                                                
                                                     accompanied by one (see the Monster Manual for the giant toad;giant toad's stat block).Croaked Decree (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Croaked Decree"}. The royal
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     writing of contracts for their fellow yugoloths. Once a yagnoloth is hired, it communicates its employerâs desires to the yugoloths it commands.
Although they are entrusted with leading lesser
                                                
                                            
                                                
                                                     arm of human size and one giant-sized arm. During negotiations, the yagnoloth uses its human-sized arm to draft and sign contracts. When a show of force is necessary or when combat is joined, it
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
                                                
                                            
                                                
                                                     adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
                                                
                                            
                                                
                                                     of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     to temper the dragonâs mischievous spirit.
2
A young moonstone dragon fell victim to a fomorian;fomorian's curse and has elected to stay with the Giant rather than reveal this magical
                                                
                                            
                                                
                                                    âs life.
4
A young moonstone dragon has acquired a powerful magic item belonging to one of the fey courts and is leading the assassin sent to retrieve the item on a chase through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     mountain A fire giant with chained dwarf prisoners in a cavern At the back of the dome, a 40-foot-wide, 40-foot-high hallway heads into the mountain. Wind has blown the snow far into the hallway. The
                                                
                                            
                                                
                                                     giant lifting a rock above its head A frost giant chopping down a great pine A cloud giant flying among birds in the sky A flying storm giant hurling lightning bolts at a ship A stone giant climbing a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the chasm.
 The demon lord Kostchtchie resembles a squat hill giant with short, bandy legs and a grossly shaped head. Frost giants who forsake their gods and turn to demon worship can summon
                                                
                                            
                                                
                                                     and bloodlust before disappearing back to the Abyss. Kostchtchieâs favored weapon is Matalotok, a warhammer forged by the frost giant god Thrym (see appendix C for more information about this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     light over huge anvils. Chained giants with coal-black skin and fiery orange hair hammer out weapons under the malignant gaze of a pit fiend seated in a flying throne. Throughout the forge, sparks
                                                
                                            
                                                
                                                     fall like rain.
 The pit fiend is Bel (see âRoleplaying Belâ below). Only he can control his Large flying throne, which has a flying speed of 15 feet and can hover. F2. Fire Giant Blacksmiths Four fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     also see a giant birdâs nest atop a 60-foot-tall promontory (area 2) and three cave mouths, one on the west side of the river (leading to area 6) and two on the east side (leading to areas 3 and area 15A). Unless the characters take steps to remain hidden, they are spotted by the roc in area 2.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    3. Stone Throne Throne. To the south, a large protuberance of jagged rock has been carved into the form of a giant-sized throne. Blue quartz crystals grow out of the rock.
 Warning Sign. A large X
                                                
                                            
                                                
                                                     has been carved on the floor of the passage leading to area 4.
 Treasure Sixty pieces of blue quartz can be broken off the throne. Each piece is worth 10 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     rafters and begin attacking the blights. Each swarm tears apart one twig blight on each of its turns. The sliding wooden doors along the north wall (leading to area W5) are chained shut from the inside
                                                
                                            
                                                
                                                     balcony are old, empty barrels with âThe Wizard of Winesâ burned into their sides. The balcony climbs another five feet as it continues along the west and east walls, ending at doors leading to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    , leading characters to seek a way to end the cycle by soothing the slumbering titanâs nightmares, which might require climbing its mountainous form and carving the Giant rune for âfriendâ into its
                                                
                                            
                                                
                                                     to the cavernâs ceiling is the petrified body of a primordial giant. The figureâs arm stretches up, breaching the cavern ceiling, and its fingers emerge on the surface above as Dreamerâs Reach (in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     characters encounter the parade as it meanders along the boulevards of Quâellarzâorl. Dozens of naked and chained slaves form the parade, their bodies painted with dyes and perfumes. Leading the slave parade is a drow noble, while order is maintained by 4d6 drow warriors in full ceremonial house regalia.
                                                
                                            
                                                
                                                     usually bugbears, ogres, orogs, or quaggoths. Doors and windows are protected with glyph of warding spells (spell save DC 13), and either 3d6 gargoyles or 3d6 giant spiders watch for trouble from ledges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     leading to the observatory. Creatures from the Giant Construct Encounters table in chapter 3, fueled by magical lightning, deny entrance to the turret when the characters escort the gnome there to study.
                                                
                                            
                                                
                                                     the imminent explosion, the characters must negotiate with or get through the fighting creatures to repair the control console. Escalation Goliath giant-kin (see chapter 6) who live on one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    -kawsh) and four yuan-ti broodguards (see appendix D) are stationed here. Two basilisks chained to hooks in the western alcoves are trained not to look their yuan-ti masters in the eye. Chewed bits of
                                                
                                            
                                                
                                                     threatened with fire or injured by an attack, it smashes through the walls of its pen and heads toward area 1. Giant Cobra Statue The statue is not dangerous. A character can climb it with a successful DC 15 Strength (Athletics) check. Wagons The supply wagons in the northeast corner are empty.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     golem fueled by radiant energy and other creatures from the Giant Construct Encounters table in chapter 3. Guiding Whispers A voice whispers into a characterâs dreams, leading the character toward the
                                                
                                            
                                                
                                                    Star Forge Adventures Here are sample adventure hooks to bring characters to the Star Forge or to give them missions to pursue there. A Star Is Reborn Thieves damaged the Giant runes stabilizing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     leader of each faction. Jarlaxle sends a devilishly charming and sarcastic male drow elite warrior named Krilelyn HâKar, tasked with leading characters to the ruins of House DoâUrden in the West Wall
                                                
                                            
                                                
                                                     district. Matron Mother Quenthel Baenre sends thirty dour drow elite warrior mounted on giant riding lizards (see the end of chapter 8 for statistics), with six gargoyles providing aerial support. They have orders to escort the party to House Baenre atop Quâellarzâorl.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     through one such wooded region, three ettercaps and two giant spiders attack it. They are chiefly interested in taking horses, not merchandise, but they wonât balk at taking people if they canât get
                                                
                                            
                                                
                                                     horses. Two ettercaps go after horses while the third ettercap and the giant spiders keep the caravan guards busy. An ettercap can cut a horse free from its harness in 3 rounds. After that, they retreat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Frost Giant Ice Shaper Frost giants who master rune magic are known as ice shapers, and their sheer power typically contributes to a meteoric rise in the giantsâ ordning. Many of them end up as jarls
                                                
                                            
                                                
                                                    , leading their communities, or as advisers to jarlsâoften the true power behind the throne. They are usually devoted to Thrym. True to their name, these ice shapers manipulate the raw elemental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Temple of the Immortal Lotus If the characters follow the tracks leading to the temple, read: The tracks lead you to the western edge of a secluded glade. The trees partially obscure what appear to
                                                
                                            
                                                
                                                     be several wooden structures in the clearing, but these are dwarfed by a tower-sized monument at the far end resembling a giant lotus blossom, hewn out of solid rock and bursting out of the earth.
 If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     creatures from the Frost Giant Encounters table leave the iceberg when it drifts ashore, hunting local animals and people. They drag many captives to the iceberg to store for future meals. Winds of Chaos A
                                                
                                            
                                                
                                                     death slaad leading other slaadi emerges from the portal to Pandemonium. Along with creatures from the Fiendish Incursion Encounters table (see chapter 3), all driven wild by the winds, they maraud nearby settlements.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     through one such wooded region, three ettercaps and two giant spiders attack it. They are chiefly interested in taking horses, not merchandise, but they wonât balk at taking people if they canât get
                                                
                                            
                                                
                                                     horses. Two ettercaps go after horses while the third ettercap and the giant spiders keep the caravan guards busy. An ettercap can cut a horse free from its harness in 3 rounds. After that, they retreat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     climbs to a 20-foot-wide hole in the ceiling (leading up to area 6). The rungs of the ladder are spaced 3 feet apart. For Medium and smaller creatures, every 3 feet climbed on it costs 1 extra foot of
                                                
                                            
                                                
                                                     movement. Lying atop the easternmost table is the carcass of a slaughtered pig, and looming behind it is Slub, a male hill giant covered head to toe in pigâs blood and clutching a handaxe. Before fighting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     ice, with no passages leading out. The ceiling is 30 feet high and lined with icicles, and bits of broken ice surround a massive white marble sarcophagus situated in the middle of the floor. The lid
                                                
                                            
                                                
                                                     of the sarcophagus is sculpted into the likeness of a female giant with long flowing hair. The sarcophagus is 20 feet long, 10 feet wide, and 10 feet tall. Dwarvish runes carved into its base spell the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ) squabble over a painted wooden crown that their mother won at a stall. 2 A satyr with red-and-white-striped horns plays the pipes while leading a procession of dancing rodents. 3 An elf stilt-walker
                                                
                                            
                                                
                                                     tosses colorful sugary treats down to children who pass by. 4 A painted sign of an elf wearing a jesterâs hat springs to life and exclaims, âWe hope youâre having a delightful evening!â 5 A giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     frost giant lies in a heap next to a smashed stasis pod. A character who succeeds on a DC 10 Wisdom (Survival) check finds deep claw marks in the walls leading to area 18b, just like those in area 11. A
                                                
                                            
                                                
                                                     monstrous corpses lie on the floor of this room: an especially large owlbear and the umber hulk that broke the pods and killed the frost giant, chuul, and owlbear in the other rooms. After breaking a second
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     hall is 20 feet high, arched, and lightly obscured by thick webs.
 Dead Spiders. Three giant spiders lie dead at various points in the hallway, riddled with crossbow bolts. (Members of the Undertakers
                                                
                                            
                                                
                                                     placed an elder rune (see âElder Runesâ) on the double door leading to area 16, set to trigger when the doors are opened. Draw from the Elder Runes Deck to determine which rune appears. The elder rune targets a random creature in this hall and within 60 feet of the doors.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Folk Horror Villains Folk horror villains are manipulative, leading others to follow traditions they might not even entirely understand. They zealously defend their faith and community, and might
                                                
                                            
                                                
                                                     that takes on the appearance of the last person it fed upon 
   5  A wicker giant that animates during the new moon, collecting sacrifices and punishing the unwary 
   6  A village of people who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                    Space Hamster The first space hamsters were created by wizards who used magic to shrink giant space hamsters to wee size, leading their creators to refer to them as miniature giant space hamsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Approaching the Chasm A yawning chasm ahead of you threatens to devour you as if it were a giant, icy maw. The wind sweeping through the mountains canât drown out the inhuman cackling that echoes in
                                                
                                            
                                                
                                                     leading down to area Z2, which leads to the uppermost ledge of the chasm. Alternatively, characters can use magic or climbing gear to lower themselves down into the chasm. Map 2.4: cackling chasm View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the Carnivalâs oldest performers, Hermos the Half-Giant, handles the Carnivalâs day-to-day operations. Hermos is a mountain of muscle half again as tall as most human adults. His deliberate manner and
                                                
                                            
                                                
                                                     heâs favored by the Carnivalâs leader, Isolde. The Carnivalâs arrangement varies depending on where it sets up, but always includes a thoroughfare of games, food, and sideshow stalls leading from the ticketing gate to the Big Top.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    â territory. 3 Adventurers need to infiltrate a giantsâ settlement to discover who is leading its ruler on the path to war. 4 The death of a giant monarch is an opportunity for adventurers to help a giant who
                                                
                                            
                                                
                                                     ruler. A mountain might have several steadings and households at various points along its slopes, for example. Or a vast Underdark chasm might have many caves in its walls, each of which holds a giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     (attitude: 1d6) 
   11  1 fire giant (attitude: 1d8 + 1) leading 4 firenewt warriorsâ  (attitude: 1d8 + 1) riding giant stridersâ  (attitude: 1d8 + 3) 
   12  1 fire giant dreadnoughtâ  (attitude: 1d6
                                                
                                            
                                                
                                                     frost giants has magically cooled the climate.  Frost Giant Encounters    d12â  Encounter 
     1  1 frost giant (attitude: 1d8 + 1) leading 1 titanothere* (attitude: 1d10) loaded with fur and timber
                                                
                                            
                                        






