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                        Returning 35 results for 'giant conflicts looking'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
                                                
                                            
                                                
                                                     adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     many enemy encounters. The characters might knock out enemies, intimidate them into running away, bribe them for information, or otherwise find creative ways to resolve conflicts. Use your discretion
                                                
                                            
                                                
                                                    , and if the characters are looking for ways to resolve encounters without violence, roll with it if the story allows.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     all begin in the Free City of Greyhawk. Bastion Friendly There are ample places within the city and on the city’s outskirts where adventurers can build Bastions (see chapter 8). Key Conflicts Two of
                                                
                                            
                                                
                                                     the three central conflicts of the Greyhawk setting—the threats of Elemental Evil and Iuz—are the source of major tension and intrigue in the Free City of Greyhawk. The third conflict, involving evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Food Hunters A male hill giant is looking for food, stuffing anything that looks even remotely edible into a big sack that he drags behind him. Lagging a few hundred feet behind the giant are 1d4
                                                
                                            
                                                
                                                     bored ogres and 1d6 bugbears. Characters spot the giant from far enough away that they can plan an ambush. For an ambush to succeed, the characters must catch the monsters by surprise by succeeding on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     space, in that oh-so-feline way. Mordenkainen wanted to talk to it, to find out what it was looking at, but I successfully dissuaded him.
 —Bigby
 When you see a giant lynx staring into space, you
                                                
                                            
                                                
                                                     can be quite sure it’s looking at something that isn’t there. Or at a ghost.
 —Diancastra
 Giant Lynx Medium Fey, Typically Neutral
 Armor Class 14
 Hit Points 22 (4d8 + 4)
 Speed 30 ft., climb 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     and ended in a bloody series of conflicts called the Wars of Separation. In the aftermath, the folk of San Citlán held their first elections, finally looking forward to a time of peace. The wars have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Frost Giants The characters come upon 1d3 frost giants. If a single giant is encountered, it has a winter wolf companion. The giants are marauders looking for homesteads or caravans to wreck and
                                                
                                            
                                                
                                                     plunder. Sea. If this encounter occurs at sea, the party encounters a frost giant greatship (see chapter 7, “Berg of the Frost Giants”) with twenty hostile frost giants aboard. If the characters are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     goliaths look like stone giants, while others resemble fire giants. Whatever giants they count as kin, goliaths have forged their own path in the multiverse—unencumbered by the internecine conflicts that
                                                
                                            
                                                
                                                    , you have these special traits. Giant Ancestry. You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a number of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     conflicts that have ravaged giantkind for ages—and seek heights above those reached by their ancestors. Goliath Traits Creature Type: Humanoid
 Size: Medium (about 7–8 feet tall)
 Speed: 35 feet
 As a
                                                
                                            
                                                
                                                     Goliath, you have these special traits. Giant Ancestry. You are descended from Giants. Choose one of the following benefits—a supernatural boon from your ancestry; you can use the chosen benefit a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     shepherds guiding the remnants of their flock to safety after a harrowing hill giant encounter
 Mountains: 1d4 prospectors or miners who had a close call with some frost giants or stone giants and were
                                                
                                            
                                                
                                                     forced to leave behind their mining gear, supplies, and treasure
 Road/Trail: Either 3d6 peasants fleeing their homes after a frost giant, hill giant, or stone giant attack; an angry mob of 6d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     are asked to track the raiders to their lair and prevent any further raids. 2 After a devastating storm, a lost giant child wanders into a settlement, looking for help getting home. 3 A giant begs
                                                
                                            
                                                
                                                     in chapter 6. Giant families almost always include companion animals as described in the Monster Manual and shown on the tables in “Giantkind Encounters” in chapter 3. The Families table provides
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     2 aarakocra simulacra These simulacra assist the elementals in area 10. 13 3 ogres The ogres remain here at all times. 14 Cressaro (cloud giant castellan) If an alarm sounds, Cressaro goes looking
                                                
                                            
                                                
                                                    Denizens Despite its grandeur and immense proportions, the castle is fairly self-contained, and loud sounds in one area can easily be heard in other locations. Any adult giant who yells really loud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     possibilities: One fire giant guard One fire giant with 12 gnoll workers Four young fire giants (use the ogre statistics, plus immunity to fire damage) with two hell hounds One cloud giant, one frost giant, or one stone giant, a visitor looking around
                                                
                                            
                                                
                                                    Entrance Level: General Features Map 6.5 shows the layout of the uppermost level of the fire giant stronghold. The floors, walls, and ceilings throughout the place are of black, reddish-black, dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     was forced to move recently, and the beast got lost trying to find its new home. 4 A wandering giant comes to a city looking for people who are knowledgeable about the world and might possess maps of
                                                
                                            
                                                
                                                     are desperately lonely or eager to find a settlement where they can live among their own kind. The Recluses table offers adventure hooks you can use to launch an adventure with a reclusive giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu 
                                                    
                                                
                                            
                                                     them to be quiet, then closes the trapdoor and replaces the crate on top of it. Anyone looking outside sees three fire giants heading for the house. Two enormous hell hounds (change their size to
                                                
                                            
                                                
                                                     Large) accompany the giants, each on a leash of iron chain held by one of the giants. The giant who isn’t holding a leash is the commander of the search party. The characters are likely to notice the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Sundered Chains As close to a place of pilgrimage as you’ll find in this accursed place. A beacon to those seeking the missing link or looking for a way out. — The Cartographer When the characters
                                                
                                            
                                                
                                                    . Each broken chain is roughly a mile long.
 Long ago, these giant chains tethered an abducted city to Avernus. That city somehow tore free, leaving behind its broken bonds and scattered chunks of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu 
                                                    
                                                
                                            
                                                    No More Hiding If the characters reveal themselves, the giants attack. Otherwise, the giants investigate the exterior of the house. “Keep looking for tracks,” the commander says (all the fire giants
                                                
                                            
                                                
                                                     speak only Giant). The hell hounds snarl angrily. Inside, Ignis looks angry and scared. If uninterrupted, the fire giant hunters—with the help of their hell hounds—sniff out Ignis inside the house
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     group of five warriors in sky-blue armor and white cloaks, flying on giant vultures. The aerial riders flew overhead and turned south, heading in the same direction as the delegation. Eann, a cattle
                                                
                                            
                                                
                                                     drover drinking at the Watchful Knight, tells this tale to anyone who listens. If the characters ask about warriors on flying monsters or giant vultures, they gain an additional rumor: Halrud Ponden
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     Waterdeep to shift attention away from the Tyranny of Dragons story by dropping reports of giant sightings near the temple-farm of Goldenfields. The Emerald Enclave is looking for adventurers to help
                                                
                                            
                                                
                                                     new adventure, there’s nothing stopping you from returning to Tyranny of Dragons later.
 Part of Tyranny of Dragons takes place in Skyreach Castle, a flying fortress belonging to a cloud giant named
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     launched an assault on the sea elf city of Myth Nantar! Outrageous!
 During these conflicts, each of you have assisted the Turmish in driving these foul undead creatures away, and in this endeavor you
                                                
                                            
                                                
                                                     strangeness remains unknown. The Turmish and Thayans are too busy with their conflicts to notice, and so it is up to you brave heroes to travel into the darkening and discover what evil has come to reside so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Underdark Encounters (Levels 1–4)  d100 Encounter   01 1 mind flayer arcanist 02 1d3 + 1 giant poisonous snakes 03 1d3 giant lizards 04 2d4 giant fire beetles 05 1d8 + 1 flumphs 06 1 shrieker 07 1d12
                                                
                                            
                                                
                                                     giant rats 08 2d4 kobolds 09 1d8 + 1 stirges 10 2d4 humans (tribal warriors) seeking the way to the surface, fleeing their Underdark oppressors 11–12 1d10 troglodytes 13–14 1d2 gray oozes 15–16 3d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     looking for the sword. 4 When the characters’ enemies take refuge in a giant-built ruin, an ambitious fire giant offers to help the characters get inside in return for a share of the treasure. 5 A fire
                                                
                                            
                                                
                                                     creatures of the Giant type—such as ettins, fomorians, and trolls—are not counted as part of the ordning, placing them functionally below the hill giants. At a smaller scale, every giant has a precise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     walls, not targeting anyone or anything specifically but looking to cause widespread panic. As townsfolk take cover, Drufi and her two giant bodyguards try to break down the southwest gate and fight their
                                                
                                            
                                                
                                                    Attack on Bryn Shander Twelve frost giants come to Bryn Shander looking for Artus Cimber and the Ring of Winter. Their leader, Drufi, has two winter wolves traveling with her. While nine of her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     of commerce still exist in the spirit world, bemoaning their losses and looking to balance their debts in the afterlife by providing guidance to others. Sometimes these spirits appear as officious
                                                
                                            
                                                
                                                     creatures.    Totem Animal Urban Replacements 
     Bear  Otyugh, giant spider 
   Eagle  Crow, flying snake 
   Wolf  Giant rat, giant fire beetle 
   Path of the Zealot You might not be particularly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     transporting 3d6 ten-gallon kegs of dwarven ale worth 5 gp each Friendly, dirt-poor musicians looking for a tavern or an inn; the wagon holds their instruments, food, and traveling gear Hostile bandits (NE male
                                                
                                            
                                                
                                                     and female Illuskan humans) posing as friendly traders, transporting a stolen wagon laden with foodstuffs to their encampment A family fleeing their homestead in the wake of rumors of giant sightings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     food stores. Characters spot this tunnel if they circle the lodge looking for other entrances. If Koran and Kanan are with the characters or have arrived ahead of them, the two winter wolves sniff the
                                                
                                            
                                                
                                                     a successful DC 15 Wisdom (Insight) check, tell that the wolves are lying about Garagai—the frost giant is in fact inside the lodge. Are they afraid to face their master, perhaps, or is there another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the frost giant brothers in area 9. Both ends of the lodge are exposed to the air, and its roof is intact despite the amount of ice on it. The lodge’s interior is one big, open space with a ceiling
                                                
                                            
                                                
                                                     that stretches 80 feet above the ground floor and a 40-foot-high balcony with no railing that runs around the perimeter. A decrepit-looking wooden ladder with rungs spaced 5 feet apart offers access to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     be 5th level. You can use the party’s arrival in Waterdeep to shift attention away from the Tyranny of Dragons story by dropping reports of giant sightings near the temple-farm of Goldenfields. The
                                                
                                            
                                                
                                                     Emerald Enclave is looking for adventurers to help patrol Goldenfields’ borders. If the characters take the bait, Goldenfields becomes the starting point for this adventure (see chapter 2). Although you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                    The Prize Taras Susak  When the characters enter the room, adjust this text depending on whether the goblins are surprised. If they’re surprised, they are standing around the bowl and not looking at
                                                
                                            
                                                
                                                     jewelry and holds a leash. The leash leads to a giant centipede. As you enter, the decorated goblin shouts, “Kill the intruders!” and lets go of the leash.
 The five  Goblin Warriors include one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    31. Delvers’ Hall Wererat. A wererat named Sylvia Featherstone scours the hall in her giant rat form.
 Statues. Cobweb-covered statues of dwarves stand atop 2-foot-high pedestals in alcoves. (One of
                                                
                                            
                                                
                                                     hybrid form and claims that she is searching the dungeon for food. If accused of lying, she explains that she is looking for treasure to buy food in Skullport (which is another lie). In fact, Sylvia is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    6. Caretaker’s Quarters Phosphorescent lichen clings to the walls of this 30-foot-high cavern. Stronk, a brutish fomorian, lairs here. Somehow the giant formed a bond with the purple worms, becoming
                                                
                                            
                                                
                                                     arrive. Characters looking around the room can see the remnants of the fomorian’s grim meals — travelers lost in the Wormwrithings or egg-hunting adventurers. Venturing into Stronk’s lair without waking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Simic Combine  YEONG-HAO HAN The Simic representative was a stern-looking mage whose parentage appeared to be partly human and partly aquatic, possibly merfolk; he rode astride a creature that seemed
                                                
                                            
                                                
                                                     the offspring of a giant, blue-carapaced crab and an irate squid. The Simic squad was rounded out by a host of mages clad in scale armor, and improbable hybrid fusions of scaled, finned, and shelled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     wanders into a settlement of Humanoids looking for an opportunity to use talents the giant’s kin do not value, but the giant is greeted with suspicion and hostility. The giant seeks adventurers to help
                                                
                                            
                                                
                                                     one their kind traditionally values. These are often giants whose ranking within their kind is low. For example, a contemplative cloud giant might pursue knowledge rather than wealth, or a weak frost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Giant Patrons Many of the adventure hooks throughout this book involve giants asking characters for help or hiring them to carry out a task. This section outlines long-term patron roles giants might
                                                
                                            
                                                
                                                     fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the “Group Patrons” chapter of Tasha’s Cauldron of Everything alongside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     — Blood hawks 16–20 — Cannibals 21–25 01–15 Chwinga 26–30 — Dimetrodons 31–35 — Dolphins — 16–30 Eblis 36–40 — Flail snail 41–45 — Flying snakes 46–50 31–40 Geonids 51–55 — Giant lizards 56–60
                                                
                                            
                                                
                                                     — Giant snapping turtle 61–65 41–50 Jaculis 66–70 — Marine decapus — 51–60 Plesiosaurus — 61–75 Pteranodons 71–75 76–85 Reef sharks — 86–00 Stirges 76–80 — Topis 81–85 — Tortle 86–00 —  Almiraj The
                                                
                                            
                                        





