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Returning 33 results for 'giant sigil'.
Other Suggestions:
giant sivis
giant sight
gain sigil
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
Giants Giants are common in the Outlands. Many gravitate toward regions influenced by planes corresponding with their alignments, but others seek to find the secret realm of the giant god Annam (see
Sigil and the Outlands for details). Outlands Giants d4 Encounter 1 Several cyclopes refuse to let the characters pass through a region where theyâre constructing a massive ring of beautifully
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Local Nuisances While Sigilâs inhabitants potentially pose the greatest threat to those exploring the city, two dangers pervade Sigil: cranium rats and razorvine. Cranium Rats Rats thrive on the
garbage that gathers in Sigilâs alleys and sewers. Common and giant rats are found throughout the Cage, as are variant cranium rats known as squeakers (further detailed in Morteâs Planar Parade). Adapted
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, which can be in any hex on map 5.1 you pleaseâperhaps near Wreckerâs Edge (location A) or High Hunt, the plateau that hosts Heartâs Hollow (location G). Sigil Sequence. Characters can learn the
sigil sequence on the gate so they can teleport to it with the teleportation circle spell. Wastes Predators Roll on the table below to determine what predators the characters encounter. Each entry
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
rescued him. Kai might be either a young thrill seeker from Glorium or the Lemming Boy (see the âGloriumâ section of Sigil and the Outlands). If no one tries to save the dingy, both it and its
occupant eventually fade from view and donât reappear. Whirlwyrm Spotted A giant splash reveals another whirlwyrm (use the giant crocodile stat block) swimming near the characters. If sailing characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Undersigil Farrow knows a path through Undersigil to Fortuneâs Wheel, a casino owned by Shemeshka. Though the shortcut avoids the Harmonium officers, the tunneled realms beneath Sigil bring their own
dangers, as detailed by the encounters in this section. For more information about Undersigil, see chapter 2 of Sigil and the Outlands. On entering Undersigil, Farrow cautions the characters to keep
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerksâ Ward claim itâs the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morteâs Planar Parade) brays
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Languages 1d12 Language Origin â Common Sigil 1 Common Sign Language Sigil 2 Draconic Dragons 3â4 Dwarvish Dwarves 5â6 Elvish Elves 7 Giant Giants 8 Gnomish Gnomes 9 Goblin Goblinoids 10â11 Halfling
of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&D and have since spread widely. Standard
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
suggested adventure hooks for each category. Against the Giants Three of D&Dâs earliest published adventures featured giants as the primary opponents: Steading of the Hill Giant Chief, The Glacial
Rift of the Frost Giant Jarl, and Hall of the Fire Giant King. (They were originally published in 1978, compiled together as Against the Giants in 1981, and reprinted multiple times in the decades since
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Standard Languages 1d12 Language Origin â Common Sigil 1 Common Sign Language Sigil 2 Draconic Dragons 3â4 Dwarvish Dwarves 5â6 Elvish Elves 7 Giant Giants 8 Gnomish Gnomes 9 Goblin Goblinoids 10
planar metropolis of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&D and have since spread widely
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Meeting Vocath To speak with Vocath, the characters must first interact with one or more of his guards, who use their sigil tattoos to contact the mercane and inform him of the charactersâ arrival
. Interested to hear what the characters have to say, Vocath instructs the guards to bring them to the audience chamber (area 4), where Vocath greets them: Vocath, a slender blue giant wearing elegant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
wracked by the howling gales of Pandemonium 46â48 Stone double doors sized for a giant Forge of a fire giant blacksmith on the rugged plane of Ysgard 49â58 Sparkling door within a gemstone arch The
roses Dargaard Keep, cursed castle of the death knight Soth on Krynn 81â83 Circular door curtained with razorvine The Ubiquitous Wayfarer, a many-portaled tavern in the city of Sigil 84â86 Drafty
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the upper echelons of Sigil in favor of persecuting petty crimes elsewhere in the ward. As if to balance its corruption, the Ladyâs Ward contains over half of Sigilâs temples. Deities from every
Locationsâ section). 4 A desperate commoner from a faction of your choice has an impending trial in the High Courts of Sigil (see the âLadyâs Ward Locationsâ section). Unable to secure an advocate
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the wardâs dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigilâan engine of creation that refines
raw materials from every corner of the multiverse, transmuting them through sweat, heat, and magic into the components that allow Sigil to flourish. Over the years, civic fixtures like the Armory and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
across the floor, avoiding the sigil. The first time the characters arrive in this chamber, they hear music: a powerful female voice accompanied by the deep, haunting tones of a masterfully played
-covered portcullis has been lowered to block the passageway. North and East Hallways A hallway to the east ends at a life-size stone statue of a female storm giant holding a harp and wearing a gown of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
their journey, if anything. 1d20 Encounter 1â14 No encounter 15 An Indifferent Giant Ape protects its territory; its primary concern is getting the party to leave. 16 A Hostile Tyrannosaurus Rex is
, heavy rain obscures vision and creates quicksand pits (see âEnvironmental Effectsâ and âHazardsâ in chapter 3). The front rank of the party might fall into a quicksand pit while two Giant Crocodiles
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of glass sits on the muck atop a low hill. The oval reflects the surrounding mist-shrouded landscape with supernatural clarity. The oval looks like a giant mirror, but it functions as a door between
here and Sigil.
A Detect Magic spell reveals an aura of conjuration magic emanating from the oval. This oval served as a conduit for powerful teleportation magic in Cyre, but the Day of Mourning
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
frequent in the Hive than elsewhere in Sigil, reflecting the wardâs dismal mood. When it falls, gutters ooze sludge into brackish pools of oil and rainwater, their surfaces disturbed by scurrying
cranium rats. Damp rags and swollen planks cover broken windows, blotting what little light ekes through the wardâs perpetual fog. Of all the wards in Sigil, the Hive Ward has the least oversight
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
thin, blue, well-dressed giant.
Crews of aarakocra, aartuks, hadozees, ssurran, and thri-kreen congregate on the docks near their ships, keeping to themselves as they wait for the next round of
Xedalli wants to accompany the characters as well, but she wonât take part in the arena battle. Tattooed Guards Vocath employs giff and githyanki guards, each of whom has the mercaneâs personal sigil
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
55. Unkhâs Tomb Four marble columns support the ceiling of this grand tomb. Twin staircases ascend to an upper gallery, where a carving in the form of a giant maze adorns the wall. On the floor of
, characters in the maze can see giant, distorted versions of any creatures standing within 10 feet of the wall carving, but they canât hear anything outside the maze. The configuration of the maze
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
in the âEverlundâ section earlier in this chapter. Its resident archmage, Krowen Valharrow, is well aware of âthe giant problem.â If the characters approach him, Krowen warns them that the giants
travel. He also gives the characters a sheet of parchment that shows all six circles and their sigil addresses (show the players figure 3.1). The circles are located in Everlund, Loudwater, Mirabar
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Market Ward Sigil boasts a market so vast it constitutes its own ward. Nestled between the bureaucratic Clerksâ Ward and the dignified Ladyâs Ward, the Market Ward buzzes with business at all hours
from an alchemical shop. 6 A tiny copper soldier fashioned by a pentadrone toymaker marches up to the party, salutes them, and then stops functioning. 7 A hill giant stumbles toward the characters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cavern dotted with stalagmites and stalactites. Those with a passive Wisdom (Perception) score of 11 or higher spot the sigil to the right carved into one of the stalagmites. The sigil is a drow warning
or find an alternate route. Check for an encounter when the party enters the webs. On a roll of 1â2 on a d6, the characters encounter 1d4 giant spiders lurking among the webs.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
rotten, waterlogged planks. Bank of Abbathor Headquartered in the city of Sigil, the Bank of Abbathor (detailed in chapter 2) services customers across the planes. Account holders can visit a branch of
characters to collect the debt and ârough him up a little bit.â She fails to mention the buyer is a cloud giant. 2 A death tyrant claiming to be the deceased founder of the Xanatharâs Guild on Toril hires
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stones can be found in each oneâs stuffing. Hoobur GranâShoopâs sigil â the dragon skull pierced by a sword from the bottom up â is carved into these stones. 4. Crypt Three smashed human-sized coffins
giant strength, kept as a means of escape for someone accidentally entombed alive. 5. Cells The door to this area is locked. If the characters listen at it, they can hear ragged breathing. When they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-shaped head. This humanoid contraption is attached to an arrangement of ropes and pulleys that make it look like a giant marionette.
When announcements or rallying cries need to be made, the top of this
massive forearms is the wizardâs personal sigil. After the wizardâs tower crashed, the guardian left the spire to go find help but got buried in an avalanche. It eventually shut down. Centuries later
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellbook has white leather covers and vellum pages. The tieflingâs personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
passive Perception 11
Languages Abyssal, Common, Giant, Infernal
Challenge 1 (200 XP)
Spellcasting. The simulacrum is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Daggers, a +2 Longbow, three Potions of Poison, and a Potion of Giant Strength (stone). One banner bearing Lolthâs symbol is bordered with a thick silk rope. This is a Rope of Climbing that functions
, drow, and giant spiders are wrapped in these webs. Each is unconscious, has the incapacitated condition, and canât regain hit points until 8 hours after being freed from the web cocoons. The spyder
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warn the characters about the giant.
5 Four adult myconids hide among a patch of giant mushrooms. They are looking for two myconid sprouts that wandered too close to the trail.
6 Two
-elf commoner) and Grovet (human commoner) are traveling from Phandalin to Waterdeep to start a life together. See Edermath Orchard in âLocations in Phandalinâ later in this episode.
13 Two giant
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
if Garl and his gang donât know, it canât be known.
â Griballix, gnome of Sigil
It shouldnât be surprising that gnomes, inveterate inventors that they are, have an incredible number of legends
and of those who travel, a peaceful soul whose explorations often turn into exciting adventures. Baervanâs constant companion is Chiktikka Fastpaws, a mischievous giant raccoon who often gets the duo
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Roslof. He lives on a giant pumpkin farm, sharing his rustic farmhouse space with rodents and pixies. His adventuring days are behind him, and he looks quite old and frail. Nevertheless, he is
the cleric spell list, such as commune or raise dead. Letter 3. This letter bears the signature and arcane sigil of Saya Kalternax, a wizard known throughout the land. (You can replace this wizard with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, by Scriers Phink. This book follows the exploits of a band of adventurers searching for a storm giant king named Hekaton, whose sudden disappearance caused great upheaval up and down the Sword Coast
sigil of the library and credited to âThe Avowed of Candlekeep.â These limited editions contain short essays, excerpts, and other writings relevant to a particular theme or subject, such as gardening
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cupboardâs two doors, which are bridged by a circular panel of dark wood. The panel is inlaid with a silver hourglass sigil.
If Sir Talavar the faerie dragon was recaptured and brought here, he
remains trapped in his cage, which hangs from a hook protruding from a wall next to the cupboard. The cupboard is locked but can be unlocked by rotating the circular panel so that the hourglass sigil is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
no weapon wounds, but a successful DC 10 Intelligence (Arcana) or Wisdom (Medicine) check finds evidence of necrotic damage. A familiar sigil has been carved into the corpseâs chest â a draconic
eleven pieces of black jasper worth 10 gp each. In the pockets of a cloak hanging in one of the wardrobes are a potion of frost giant strength and ten +2 sling bullets. Third Floor As you step from the






