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Returning 35 results for 'gift conferred leading'.
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Backgrounds
Ghosts of Saltmarsh
turn day into night.
7
Dive into the Abyss. You found yourself in an underwater cave leading to the Abyss, and your luck has been sour ever since.
8
Love Story. You fell in love with a
compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
roof and enclosed with unbreakable crystal windows. Labyrinth Funnel. The Labyrinth Funnel (the Wind Dukesā gift) is a permanent cyclone in the center of the control chamber. The cyclone is a cylinder
of strong winds 60 feet in diameter and 60 feet high. The eye of the cyclone is a column of crushing winds, 10 feet in diameter, that forms a portal leading to the Elemental Plane of Air. A creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hallās southern stretch.
Vision. Any character who opens a door leading west or east experiences one of the shadow dragonās visions.
If the bones are disturbed, a giant spectral mouth with fangs
gift to me? Challenge me again, and Iāll carve out that big heart of yours and eat it!ā The viewerās perspective changes as the character transforms into a bronze dragon and says in Common, āVanrak! I
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slide open to reveal chambers strewn with minotaur bones ā ten chambers in all. One of these chambers has a hallway at the back of it leading to area 56. Advice from the Spirits Any characters
the contents of the sarcophagus are revealed (see āTreasureā below). At the same time, the character who retrieved the key from the maze receives a supernatural gift from a mysterious benefactor (see
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
power conferred by Yeenoghu himself. Pack lords favor big, heavy weapons, such as glaives and axes. Gnoll Fangs of Yeenoghu Fangs of Yeenoghu are gifted with the power to spawn more gnolls. They anoint
ultimately fell under Yeenoghuās sway. Gnolls sing a similar chant in their language while they seek out prey.
The first gift is hunger.
It is His blessing.
It is our call to bring death.
The
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
14. Wizardsā Quarters The doors leading into this area are cracked, their iron hinges partially melted. Wrenching or smashing open the doors requires a successful DC 15 Strength check. Dust, ash
(particularly scrolls), spellbooks, and arcane knowledge. Whatever the gift, a character must succeed on a DC 10 Charisma (Persuasion) check to convince the wraith of its value. Regardless of what the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Giant Doors A 40-foot-long flight of steps leading east ascends 20 feet to a landing, next to which stands a pair of 30-foot-tall granite doors carved with images of giant gods locked in battle
even allow the characters to take the giant relic from their spirit mound. Killing Wormblod also allows the characters to gain a supernatural gift from the couatl in Great Worm Cavern (see the āGreat Worm Cavernā section in chapter 3 for details).
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerās Guide
approach Bral at the asteroidās leading edge, where a set of wooden docks extends into Wildspace to provide berths for new arrivals. Caverns at the gravity plane have been cut into the Rockās edge and
, flat area along the leading edge is where ships are built and repaired. The Happy Beholder This prosperous tavern is owned and run by Large Luigi, a locally famous, lawful neutral beholder. Luigi has
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stones were transparent instead of opaque. Characters who examine the campfire and succeed on a DC 12 Wisdom (Survival) check notice two sets of small, sooty hoofprints leading up to the stones where
her, chewing on pebbles and glaring at the characters. Treasure. The character who helped Argantle win the game receives a gift, in accordance with the rule of reciprocity (see āRules of Conductā in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Manor Locations (C11-C20) C11. Side Deck These smaller side decks each have a low railing that the characters can easily climb over to access the locked glass door leading into manor. Bushy magic
leading to area C20. Because the students and faculty here donāt bother to fully close it, the secret door can be found with any search of the area. C15. Faculty Storage Boxes and filing cabinets have been
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
than from stone.
A narrow timber bridge sags across the channel, leading from the back of a crooked alley to what appears to be a partially sunken galley whose structure has been incorporated into the
the deck disappears into a wall of boarded-up and badly weathered buildings. The only cleared pathway across the tilted deck leads from the bridge to a pair of massive wooden doors leading into the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ooze Temple These four rooms comprise a temple devoted to water and oozes. All doors leading to these rooms are decorated with symbols of water, and each door forms an airtight seal when shut
demon lord Juiblex. Though ghastly, the depictions are harmless.)
Close examination of the altar reveals that it bears an inscription in Abyssal that reads, āA gift of flesh, willingly given, can feed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Djenebaās Curiosity After leading the characters to a private corner of the ballroom set with fine couches, Djeneba speaks wistfully of the past and more animatedly of the present and future. Use the
the gift of a fine Djaynaian silk neck scarf. Drumming. Joining in the percussion performance on one of the hallās large drums requires a character to make a DC 12 Charisma (Performance) check. A
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, youāll find that clam. 6 It Swallowed the Sun. You once saw a fish leap from the water and turn day into night. 7 Dive into the Abyss. You found yourself in an underwater cave leading to the Abyss
during a terrible storm, and I will honor their gift. 5 My destiny awaits me at the bottom of a particular pond in the Feywild. 6 I must repay my villageās debt. Fisher Flaws d6 Flaw 1 I am
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
bootprints from a Small Humanoid going north to south. At the midpoint of the room, the Humanoid tracks stop and a set of rat tracks begin, leading directly into the rubble. Exploration. Though the ruined
shrieking in triumph, the Dragon Armies marching across the face of Ansalon, and a dark temple rising from broken ground. The character gains the charm Dragon Queenās Will (a type of supernatural gift
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the west, while a simple stone door stands in the wall to the east.
Upon entering this chamber, Ishvern directs the characters to the west archway leading to area C3. He encourages them to cleanse
corresponding to the crypt features a second passage leading to the southwest. The sarcophagus to the east bears a different inscription in Elvish: āAwinthel, our devoted first priest.ā A character who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
as they kneel in worship, you know they are doomed. A voice sounds out within clouds of spores that fall like snow. The voice tells the myconids to prepare for a gift unlike any they have ever known
that cast them out and devour it all!
Sundered Blades The corruption in Gracklstugh slowly rots duergar society from within, leading it toward a brutal fate. You see a circle of small hooded figures
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
turn him over to the Mirabar authorities. Zhentarim operatives stationed in various cities of the North have seen neither hide nor hair of him, leading Sorelisa to suspect that the Weevil is hiding
organizationās eyes and ears in Hundelstone. Beldora uses her sending stone to inform Thwip that the characters are coming. Treasure. Upon the charactersā arrival, Thwip gives them a gift: a Tiny clockwork
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
until the trick is reset by shoving the prop back into the coffin, which also contains the jesterās ashes. Ramp. A portion of the ceiling can swing down on a hinge, forming a ramp leading from area
attacks all who enter. Kingly Gift. If the characters defeat the banshee, the spirit of King Alendria appears to them and bestows a Charm of Heroism (see the Dungeon Masterās Guide) on each character
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
leading to a stone portico. Oil lamps hang from the portico ceiling by chains, flanking an oaken double door.
The double door opens into an empty antechamber. On the south wall is a shield emblazoned with
pushes open to reveal a cobweb-filled wooden staircase leading to the attic. D12aāD12c: Master Suite Burgundy drapes cover the windows of this large bedroom. The furnishings include a four-poster bed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Kitchen The door leading outside is locked after nightfall. During the day, monks working in the kitchen frequently go in and out, gathering herbs or dumping refuse. Hot coals smolder in two big brick
feigns acceptance and tells them that they may āproceed below,ā indicating the stairs leading to area M21. When the majority of the party is on the steps, he pulls the lever and dumps the party into area
Compendium
- Sources->Dungeons & Dragons->Tashaās Cauldron of Everything
personal gift. 5 Spectral Fragment. A haunted piece of the academyās collection compels you to complete its secret research. 6 Distant Observer. A mysterious sponsor encourages your research from
Cryptogeography. You search for proof of a hidden land or that the world isnāt structured as commonly assumed. 5 Restorative Antiquarianism. You track clues leading to plundered artifacts and then restore them to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Highwater (introduced in the āParting Giftā section later in this chapter). Becklinās austere room lies on the uppermost story; from there, a ladder leads to the keepās crenelated roof. Voglerās
off into streets leading north out of the village and south to the ferry across the Vingaard, and others radiating out into the town. The village circle serves as a public space, meeting spot, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
creature standing on the floor. Inside this box are two more armbands and a pouch of five gems (worth 100 gp each). Exit to Lower Level. The passage leading west from this area intersects with a down
cave, but nothing else of value. Exit to Lower Level. The passage leading east from this area eventually intersects with a down-sloping tunnel that descends 100 feet before opening onto area 1 of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gift in exchange. House Thann is one of Waterdeepās leading vintners, and although Cauldar is elderly and forgetful, he recalls with perfect clarity that the Thann family and Ziās family are allies. He
agree to his terms, as outlined in that section, Nelkin will stop undermining the Hardcheesesā moneylending business. Treasure. Oren gives the party a cask of Goldengulp (worth 15 gp) as a gift before
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
two stone doors leading south.
As the characters enter this area, the next scene from the āVisions in Fireā section plays out. After the scene completes, two warhorse skeletons manifest at the west
(Animal Handling) check, the skeletons stop, bow, and vanish. That character then gains the following charm (a type of supernatural gift detailed in the Dungeon Masterās Guide). Favor of the Heroic Steed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Forge Locations The following locations are keyed to map 3.6. Damien Mammoliti Map 3.6: Forge of the Kagu-svirfneblin View Player Version F1: Misty Gulch Leading off from the main valley is a narrow
last gift. Each creature who helped bring the star to the dome (including each of the characters) tingles with resilience, gaining 5 temporary hit points and resistance to fire damage until the next
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of a previous expedition, after they discovered a secret door that they couldnāt get open. The secret door was reduced to rubble, creating a gap in the wall leading to area P13. Dzaanās simulacrum (see
kingdom for sixty-one years, and fake his own death. Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a separate cloud and connected to the main keep by a stone bridge, the gatehouse is where Sansuriās castellan customarily greets visitors before leading them to the countessās audience chamber (area 1
prime, and, not surprisingly, he also serves the countess as a consort and personal bodyguard. His magical bracers were a gift from the countess, and his private bedchamber is handsomely appointed. A
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, they gently nudge the characters toward the tunnel leading to area L4. L2. Flensing Chamber A sour stench of decay fills your nostrils. Lying on the ice-packed ground is the frozen corpse of a whale
frozen corpse or leaving a gift, but otherwise expects the characters to withdraw from its presence so it can mourn in private. If the characters fail to calm Norsu or flee from it, the mammoth charges
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
leading different directions. From one of them, a sleek puppy with a lolling tongue, a runny nose, and nervous eyes bounds into view.
The puppy is Nosey. Nosey uses the Blink Dog stat block, except
his size is Small. Bullywugs captured Nosey outside the demiplane and were planning to offer the puppy to their king as a gift, but Nosey escaped from them. Nosey suffers from a bad cold and sneezes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Redbrand Hideout Locations The following locations are keyed to map 2.2. Mike Schley Map 2.2: Redbrand Hideout View Player Version R1: Cellar The deserted manor grounds have plenty of tracks leading
southeast corner is sheathed in tarnished copper plate.
The six skeletons are animated and under orders to attack any creature that comes within 10 feet of the door leading to area R5 or the door
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
call the creature forth and hopes to train it to be a loyal servant before it matures. Treasure. Belak has already appealed to the snakeās greed with a small gift. In its nest, the adventurers find
contents on the tables include mortars and pestles, small tools, bowls filled with crushed leaves, chopped fungus stalks, and other plant specimens. The many doors leading off this hall are all partly
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Each side bears the image of a towering mountain with a carved gemstone at its heart. A long roll of cloth props one side of the double door open. A fissure in the wall opens to a tunnel leading west
.
The cloth propping open one side of the double door contains the withered corpse of a human smuggler. The tunnel leading from the crevasse to the west is 5 feet high, with occasional carved steps
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
secret door.) Three archways in the east wall lead to crumbling bridges that span the entrance foyer (area V2) and end in front of adamantine doors (leading to areas V6, V7, and V8). Black Pudding. A
the anvil has bestowed this gift, it canāt do so again for 24 hours. V7. Dumathoinās Secret This room is sealed by an adamantine door similar to the one in area V6. The room contains the following






