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Returning 35 results for 'gift infernal some'.
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gift inferno some
Baphomet
Legacy
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Monsters
Out of the Abyss
minotaur—considered the greatest gift of the Prince of Beasts.
Baphomet himself appears as a great, black-furred minotaur, 20 feet tall with six iron horns. An infernal light burns in his red eyes
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
detrimental effect should be a surprise to the blessing’s user when it is revealed some time after the infernal blessing is gained. Blessing of Bloody Might Supernatural Gift (Blessing) Your Strength
Infernal Blessings Here are several blessings Hulgaz can bestow on willing Humanoids. Other Fiends, particularly archdevils, might bestow such blessings as well, and you can create additional
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
detrimental effect should be a surprise to the blessing’s user when it is revealed some time after the infernal blessing is gained. Blessing of Bloody Might Supernatural Gift (Blessing) Your Strength
Infernal Blessings Here are several blessings Hulgaz can bestow on willing Humanoids. Other Fiends, particularly archdevils, might bestow such blessings as well, and you can create additional
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Stage 1 Gifts whenever you sign a victim to an infernal contract. Gift of Joyous Life At the beginning of your turn, if you are Bloodied, you can choose to roll a Hit Point Die (no action required) and
victim to an infernal contract while at Stage 2 or higher of the Fiend Transformation. Gift of Liberating Freedom As a Bonus Action while aren't wearing Heavy armor, you can manifest a pair of leathery
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
What Devils Offer The limits of what a devil can offer are determined by its status in the infernal hierarchy. The Infernal Hierarchy table lists devils in ascending order of power, from lowly
infernal iron, bear Infernal script, give off faint wails of torment, smell of brimstone, or have some other telltale sign (see the What Quirk Does It Have? table in chapter 7 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
What Devils Offer The limits of what a devil can offer are determined by its status in the infernal hierarchy. The Infernal Hierarchy table lists devils in ascending order of power, from lowly
infernal iron, bear Infernal script, give off faint wails of torment, smell of brimstone, or have some other telltale sign (see the What Quirk Does It Have? table in chapter 7 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
vestige within this sarcophagus offers the dark gift of Fekre, Queen of Poxes. Fekre’s gift is the power of spreading disease. This dark gift allows its beneficiary to cast the contagion spell as an
action. After it has been used three times, the dark gift vanishes. The beneficiary of this dark gift reeks of filth. South Sarcophagus. The vestige within this sarcophagus offers the dark gift of Zrin
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
your active Gift of Damnation for any other gift associated with a signed contract. Stage 1 Boon: Infernal Smite Fiend Stage 1 Boon Once on each of your turns, you can choose one creature you have just
Stage 1 Boon You have acquired the ability to bind mortal creatures to your will. You can create a contract to bind a mortal Humanoid’s soul to you, feeding on its power. The mortal gains a gift
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
vestige within this sarcophagus offers the dark gift of Fekre, Queen of Poxes. Fekre’s gift is the power of spreading disease. This dark gift allows its beneficiary to cast the contagion spell as an
action. After it has been used three times, the dark gift vanishes. The beneficiary of this dark gift reeks of filth. South Sarcophagus. The vestige within this sarcophagus offers the dark gift of Zrin
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Proposal Diabolical deals start with either the devil or the character broaching the subject and offering something. The terms of the deal require, at a minimum, the devil to offer a gift and the
, they seal the deal with a physical contract, which can take one of many forms (see “Infernal Contracts”). Ability Checks and Deal-Making Most deals with devils can be resolved without rolling dice to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Proposal Diabolical deals start with either the devil or the character broaching the subject and offering something. The terms of the deal require, at a minimum, the devil to offer a gift and the
, they seal the deal with a physical contract, which can take one of many forms (see “Infernal Contracts”). Ability Checks and Deal-Making Most deals with devils can be resolved without rolling dice to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
party sees through the ruse, the succubi reveal their true forms and applaud the characters’ perceptiveness with a reward. In every case, a member of the party is offered a choice between two infernal
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Hulgaz first probes the characters to test their virtue, then tries to tempt them, and finally confronts them. At the end of each encounter, Hulgaz offers the characters one or more infernal blessings
party sees through the ruse, the succubi reveal their true forms and applaud the characters’ perceptiveness with a reward. In every case, a member of the party is offered a choice between two infernal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
forehead. In time, a devoted cultist might transform entirely into a minotaur — considered the greatest gift of the Prince of Beasts. Baphomet appears as a great, black-furred minotaur, 20 feet tall with
six iron horns. An infernal light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all of civilization
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
forehead. In time, a devoted cultist might transform entirely into a minotaur — considered the greatest gift of the Prince of Beasts. Baphomet himself appears as a great, black-furred minotaur, 20 feet
tall with six iron horns. An infernal light burns in his red eyes. Although filled with bestial bloodlust, there lies within a cruel and cunning intellect devoted to subverting all of civilization
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
forehead. In time, a devoted cultist might transform entirely into a minotaur — considered the greatest gift of the Prince of Beasts. Baphomet appears as a great, black-furred minotaur, 20 feet tall with
six iron horns. An infernal light burns in his red eyes. Although he is filled with bestial blood lust, there lies within him a cruel and cunning intellect devoted to subverting all of civilization
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
forehead. In time, a devoted cultist might transform entirely into a minotaur — considered the greatest gift of the Prince of Beasts. Baphomet himself appears as a great, black-furred minotaur, 20 feet
tall with six iron horns. An infernal light burns in his red eyes. Although filled with bestial bloodlust, there lies within a cruel and cunning intellect devoted to subverting all of civilization
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a wish spell) requested by the mortals they bind to their infernal contracts. Archdevils always fulfill the letter of the wish, rewarding desperate mortals with a twisted interpretation of their
desires. In exchange for this gift, the devil expects and receives total power over a soul and usually claims it upon the mortal’s death. An archdevil can’t fulfill its own wish. Bael, Geryon, Hutijin
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a wish spell) requested by the mortals they bind to their infernal contracts. Archdevils always fulfill the letter of the wish, rewarding desperate mortals with a twisted interpretation of their
desires. In exchange for this gift, the devil expects and receives total power over a soul and usually claims it upon the mortal’s death. An archdevil can’t fulfill its own wish. Bael, Geryon, Hutijin
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the deal is struck. The character who struck the deal gains the benefits of the devil’s gift and is bound to pay the price. Breach of Contract A character bound by an infernal contract who fails to
Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the deal is struck. The character who struck the deal gains the benefits of the devil’s gift and is bound to pay the price. Breach of Contract A character bound by an infernal contract who fails to
Infernal Contracts Once the devil and the character agree to the terms of a deal, the agreement must be sealed with a contract, which the devil can produce as an action. The contract often appears in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
, and is formed of a welded loop of infernal iron that is 5 feet thick. A chain link is a Huge object with AC 19, 250 hit points, a damage threshold of 30, and immunity to poison and psychic damage. See
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
, and is formed of a welded loop of infernal iron that is 5 feet thick. A chain link is a Huge object with AC 19, 250 hit points, a damage threshold of 30, and immunity to poison and psychic damage. See
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hag fashions korred hair into iron ropes and uses them to manipulate her theater’s infernal contraptions. Bitter End uses a contraption called the Orrery of Tragedies to glimpse all possible futures
her, chewing on pebbles and glaring at the characters. Treasure. The character who helped Argantle win the game receives a gift, in accordance with the rule of reciprocity (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
hag fashions korred hair into iron ropes and uses them to manipulate her theater’s infernal contraptions. Bitter End uses a contraption called the Orrery of Tragedies to glimpse all possible futures
her, chewing on pebbles and glaring at the characters. Treasure. The character who helped Argantle win the game receives a gift, in accordance with the rule of reciprocity (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resilient sphere spell prepared instead of banishment. He has these racial traits: He speaks Common, Dwarvish, Infernal, Terran, Troglodyte, and Undercommon. His walking speed is 25 feet, and he has
carries is invisible with him. Archmages are exceedingly rare in duergar society, and Valtagar’s gift for wizardry never sat well with the clans of Gracklstugh. He doesn’t put himself in harm’s way
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resilient sphere spell prepared instead of banishment. He has these racial traits: He speaks Common, Dwarvish, Infernal, Terran, Troglodyte, and Undercommon. His walking speed is 25 feet, and he has
carries is invisible with him. Archmages are exceedingly rare in duergar society, and Valtagar’s gift for wizardry never sat well with the clans of Gracklstugh. He doesn’t put himself in harm’s way
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
encompasses fiendish inventiveness and a drive to devise new tools for their mad cause. They are masters of fire and forge, taking captives to work in their infernal foundries. Fire cultists see conquest
opened a school of dance and discovered that her gift for fire attracted other sorts of students. She became the leader of a cult of fire worshipers. There she remained until a few months ago, when
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
encompasses fiendish inventiveness and a drive to devise new tools for their mad cause. They are masters of fire and forge, taking captives to work in their infernal foundries. Fire cultists see conquest
opened a school of dance and discovered that her gift for fire attracted other sorts of students. She became the leader of a cult of fire worshipers. There she remained until a few months ago, when
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are freed from infernal bondage. The planetar imprisoned within the Companion raises the city out of the Nine Hells and returns it to Faerûn (see “The Planetar’s Power”). Zariel accompanies the city
Lulu only, after which the feather dissolves into a ray of sunlight. If the two are called to aid the characters, they do so for up to 1 hour, with no payment asked for in return. With her gift given
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
are freed from infernal bondage. The planetar imprisoned within the Companion raises the city out of the Nine Hells and returns it to Faerûn (see “The Planetar’s Power”). Zariel accompanies the city
Lulu only, after which the feather dissolves into a ray of sunlight. If the two are called to aid the characters, they do so for up to 1 hour, with no payment asked for in return. With her gift given
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Infernal, and it describes a macabre process of stretching elven flesh over a frame made from blood-soaked wood. Personality Trait. “I despise the weak, and I love to inflict physical pain and violence
hags: Saeth, a cambion, was recruited by Dread Morgan in exchange for a gift of unusual components and secret rituals that he intends to put toward his own evil and ambitious plans one day. Saeth
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Infernal, and it describes a macabre process of stretching elven flesh over a frame made from blood-soaked wood. Personality Trait. “I despise the weak, and I love to inflict physical pain and violence
hags: Saeth, a cambion, was recruited by Dread Morgan in exchange for a gift of unusual components and secret rituals that he intends to put toward his own evil and ambitious plans one day. Saeth
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disguise behind. Infernal Tablets. The barbed devil spends its time chiseling on granite tablets to inscribe them with Infernal runes. Characters who can read Infernal script can learn about the devil’s
honored guests and is currently being used by Grandolpha Muzgardt, whom the characters encounter in area X8. The yeti hide on her bed is a gift from Xardorok. The kegs contain Darklake Stout, Clan
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disguise behind. Infernal Tablets. The barbed devil spends its time chiseling on granite tablets to inscribe them with Infernal runes. Characters who can read Infernal script can learn about the devil’s
honored guests and is currently being used by Grandolpha Muzgardt, whom the characters encounter in area X8. The yeti hide on her bed is a gift from Xardorok. The kegs contain Darklake Stout, Clan