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Returning 35 results for 'gifts changelings locations'.
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Monsters
Eberron: Rising from the Last War
their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture, playing the part of a dwarf one day and a dragonborn the next. Although
changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and acquaintances.
Monsters
Fizban's Treasury of Dragons
the dragon’s lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to
the Ethereal Plane. Moonstone dragons often use locations in the Feywild as their primary residences, locations on the Material Plane for entertaining guests, and locations on the Ethereal Plane for
Monsters
Fizban's Treasury of Dragons
lair.
6
A moonstone dragon, offended by gifts of gold, is causing nightmares among the local nobility.
7
A powerful spellcaster is forcing a captive moonstone dragon to invade the dreams of
might include a secluded grove on the Material Plane, a well-protected tower in the Feywild, and even a hidden corner of the Ethereal Plane. Moonstone dragons often use locations in the Feywild as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
, playing the part of a dwarf one day and a dragonborn the next. Although changelings can adopt any guise, most rely on a few established personas, each with a developed history and a network of friends and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Locations in Thither The following encounters are tied to locations marked on the map of Thither. As the characters explore Thither, you can move these locations as needed, putting them in the
gifts made from spun gold and who knows where the characters might find Will of the Feywild, a troublesome boy with a penchant for causing Granny Nightshade grief. Little Oak. Will of the Feywild leads
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Locations The Anvil was once The Golden Anvil, House Ghallanda’s flagship inn in Sharn. Now it’s faded and forgotten, but it still has traces of its former glory. There’s a few gaming
of changelings; the theme and tone of the inn changes every week. It’s said to have ties with the Tyrants, which keeps troublemakers away. The Butcher’s is a combination butcher shop and bar in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains. Eberron Campaign Setting (3.5E
comprehensive overviews of Aundair, Breland, Karrnath, Thrane, and the Mournland, including postwar status, government, and economy, as well as important locations, communities, organizations, and NPCs
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Island Locations The following locations are keyed to map 1. Ahoyhoy The tortle fort of Ahoyhoy (see map 2) is situated on the northwest coast of the island. Tortles come here to socialize, lay eggs
elemental spirits called chwingas. If they like you, they will give you gifts.
Map 2: Ahoyhoy View Player Version
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Goblin Lair Locations The following locations are keyed to map D. Marc Moureau Map D: Goblin Lair (DM’s Version) View Without Tokens View Player Version D1: Entrance The walls here are daubed with
half-eaten cake that looks like it was dropped.
These goblin gifts include a bag of assorted teeth, a moist wad of thoughtfully pre-chewed jerky, and a foul-smelling mushroom. The cake appears
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: Noteworthy Locations Location Description District Crystals of Denion This gallery deals in rare and expensive magic items. The selection is limited, and Denion looks for items that are both
travelers to immediately access the services of House Sivis, House Deneith, and others. Terminus, Lower Tavick’s Landing Velvet’s Staffed by changelings, this comfortable inn specializes in fulfilling
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Notable Locations Like Khorvaire, Sarlona primarily occupies the northern hemisphere of Eberron, and it has all the climatic and topographic variety one would expect given its immensity. A few places
, creating the first changelings, skulks, and tiefling bloodlines. Ohr Kaluun was ultimately consumed by the feuds of its paranoid mage-lords and the crusading legions of its neighbors. Today, it is a shunned
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the city. But it also holds opportunities you can’t find anywhere else. If you’re looking for smuggled goods or a place to lie low, head to Dura. Dura Quarter: Noteworthy Locations Location
safest establishments in Lower Dura. Callestan, Lower Dura The Broken Mirror A curious tavern owned by a family of changelings, the Broken Mirror changes its appearance and theme every week. It’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
’ map surprises her. She asks to look at it and then says the following: “These old names have sad stories. Talhund means ‘hidden gifts.’ It relates to priests of Dumathoin, the dwarven god of secrets
fell. Legends say that the mind flayers even breached the Crypt of the Talhund.
“The mind flayers soon abandoned these sites, and all three locations have since fallen to ruin. Only monsters and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Tier 3 Locations The top tier of the gardens, which is shown on Map: The Garden of Everflowing Springs, is called the Garden of Everflowing Springs. It holds the unending sources of the water that
(see “Supernatural Gifts” in the Dungeon Master’s Guide) against the dragon. Astral Lift. The Astral lift, which connects the chamber to several below, is described in “Garden Features.” The lift
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes have a significant presence in the city, but even kalashtar and changelings have communities
you’d like to know more about the districts of Sharn—along with more information about its many factions, plots, and locations—refer to the sources presented in the Appendix.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you’ll need to make a character. It also introduces supernatural gifts available to starting characters—features that set Theros’s adventurers apart as true heroes. Chapter 2 introduces the gods of Theros
gods, it presents omens that might launch heroes on the road to adventure, details hundreds of plot hooks, includes maps of potential adventure locations, and presents a short introductory adventure
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Secret Grotto Locations The following locations are keyed to map 13.2. Map 13.2: secret grottoView Player Version S1: Jade Golem Tomb Characters who pass through the portal appear in the center of
worth 800 gp each. A receipt identifies them as gifts for the emperor. S3: Documents Alcove This alcove has shelves cut out of the sandstone, each one stacked high with scrolls. Characters who search
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Camp Locations Hc1. Druid Camp Four robed humans — two male, two female — chant as they stand around a bonfire. On the periphery of the firelight are two massive elk, placidly chewing.
The four
restoration and a scroll of skywrite (see appendix B). If the characters earn her favor, she gives them her scrolls as gifts to help them in their struggle against the cults of Elemental Evil. Hc6. Druid
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Court of Orestes Locations The area around the Court of Orestes and its interior locations are identified on map 4.16. Map 4.16: Court of Orestes View Player Version 1. Khystonos Riverbank When the
Antiophes’s wrath. The lampad attacks, using his Corpse Stride ability to teleport between locations in the tomb—particularly areas 4, 5, 7, and 8. If seriously wounded, Antiophes teleports to area 8
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
token of apology, the manticore gifts the party a voucher for one free spa treatment at the Flame Pits (see the “Market Ward Locations” section). 3 Wheeze Whistletooth, a night hag with a persistent
opportunity: robbing the Bank of Abbathor (see the “Market Ward Locations” section). Market Ward Factions The following factions are headquartered in the Market Ward: Free League. Many without a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
giants often needs Humanoid agents to act as emissaries to smaller peoples—and perhaps to enter locations where giants can’t. Adventurers who fill such a role might do so out of loyalty to the giant
exploit the settlement’s smaller inhabitants. 4 Bring gifts to a powerful dragon—and convince it not to destroy the settlement of giants. 5 Suppress (or secretly aid) an underground rebellion among the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caves of Hunger Locations (H22-H31) H22. Borehole This cave might contain a psychic haunting (see “Psychic Hauntings”). This thirty-foot-high cave has exits to the north and south. Along the western
touches the spear, the light around the spear fades as Vlagomir’s spark bestows the following supernatural charm on the character (see “Supernatural Gifts” in the Dungeon Master’s Guide): Vlagomir’s Spark
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Barn Door Locations The following locations are keyed to the map of the Barn Door. Map 11.1: the barn door View Player Version B1. Library The tower’s front door is sealed with an arcane lock spell
required. Once used, this charm goes away. See “Supernatural Gifts” in the Dungeon Master’s Guide for more information on how charms work. The book teleports to a secret vault in Candlekeep after
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Cabin Locations The following locations are keyed to map 2.3. B1. Outhouse This wooden outhouse is half-buried in snow. Characters who clear a path to the door and peer inside find a stack of
character who helped lay Macreadus’s spirit to rest gains a blessing of the Morninglord (described below). For rules on blessings, see “Supernatural Gifts” in the Dungeon Master’s Guide. Blessing of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Lower Level The following locations are identified on map 6.4. 1. Grand Entry Cavern The entrance to the lower level is obviously meant to be impressive, as its walls bear carvings
containing six 500 gp gems (gifts from the jarl). A small iron casket among the oni’s belongings holds a gift to the Lord of Oni—a trick box made out of eighteen plates of platinum, eighteen plates of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Castle Cinis Locations The following locations are keyed to map 10.2. Map 10.2: DM’s Map View Player Version S1: Entry Hall Lining the west wall of this once grand hall are six hollow suits of
longer restrained by the fireplace. The next time he encounters the characters, he gives them one or more potions or spell scrolls as gifts for saving his life. S10: Naevys’s Bedroom The walls of this room
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Areas of Terminus The following encounter locations are keyed to map 4.14. This map does not depict the entire district of Terminus, but it shows the most likely places the characters explore in this
Watch Personalities”). T2. Commerce Stair This 10-foot-wide outdoor spiral staircase wraps around a tower containing several taverns and shops that sell souvenirs and gifts for the city’s visitors to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caves of Hunger Locations (H31-H39) H31. Thing in the Ice A flat sheet of cloudy ice forms one wall of this forty-foot-high cavern. Something dark and humungous shifts behind the wall, its tentacles
the benefit of a special charm (see “Supernatural Gifts” in the Dungeon Master’s Guide). Determine the charm randomly by rolling a d20 and consulting the Purple Pear Charms table. This charm must
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
locations of Wyllowwood’s gates and how to activate them (see areas 3b, 6i, and 9), as well as the passages leading down to levels 6 and 7. If the characters slay the cloakers north of her tower (in area 4
table is a silvered quarterstaff. 6c. Stairs Up Frescoes. The walls are carved with frescoes depicting exchanges of gifts between dwarves and elves.
Staircase. A stone spiral staircase in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
nearby locations of interest, food sources, or safe places to rest in exchange for its safety. An awakened beast can be persuaded to help the characters, and perhaps even join the party for a time
harm. They adapt quickly to almost any natural setting and occasionally offer supernatural gifts to those they glom onto. But a blizzard can drive a chwinga insane, causing it to behave unpredictably
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Tier 2 Locations Dyson Logos Map: Garden of Unearthly Delights View Player Version The second tier of the gardens, shown on Map: Garden of Unearthly Delights, is called the Garden of Unearthly
it, feed it well, and present it with gifts to ensure its cooperation. It comes to the hags’ aid if they are threatened within earshot of it. Treasure. Concealed under lily pads in the western end of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Goldenfields Locations The following locations are identified on map 2.2. Map 2.2: Goldenfields View Player Version G1. Gatehouse The Northfurrow trail ends before a magnificent stone gatehouse
and Tilbee. A few months ago, they startled some workers in the south fields. No one could fathom how the two bears crept into the compound unseen, spurring rumors that they were gifts from the Earth
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Area Locations The following locations are keyed to the Nest of the Eldritch Eye map. Marco Bernardini Map: Nest of the Eldritch Eye View Player Version N1: Entrance Tunnel The tunnel proceeds at a
streaks of shadow, passing through each of you with a whispered scream before vanishing.
Vecna bestows one of two supernatural gifts on each character. Have each player roll a die, with the result
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
many changelings use their gifts to entertain and amuse travelers. Some say that it’s the home of the Tyrants criminal guild, but if so, that place is well hidden. Lower Tavick’s Landing High Walls
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lair Locations Jared Blando Map: Nakari’s Lair View Player Version The following locations are keyed to the “Underground” half of Map: Nakari’s Lair. N1: East Entrance Ethereal music travels up this
neat piles labeled in Draconic: “keep,” “trade,” and “dump.” Many of these items were gifts from travelers or admirers; the remaining items the dragon acquired during her efforts to better understand






