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                        Returning 35 results for 'gilded calling locations'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    30. Scrying Room Hanging on the wall are what appear to be realistic paintings of cityscapes in gilded wooden frames. In truth, these âpaintingsâ are magical scrying sensors that are fixed on the
                                                
                                            
                                                
                                                     following locations in Waterdeep: The cityâs north gate, as seen from inside the city The cityâs south gate, as seen from inside the city The Swordmaiden, one of the walking statues of Waterdeep, in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     immediately. ADVENTURE LOCATIONS
 This adventure encourages characters to explore locations marked on the DMâs map of the Sword Coast. When the characters embark on a journey to a location, use the section
                                                
                                            
                                                
                                                    .â If the characters undertake this quest, see âBronze Shrine.â Iniarvâs Tower Quest âA band of brigands calling themselves the Chimera Crew has been attacking merchants on the road, stealing supplies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     in a rundown part of town), you can always roll again or simply choose another result. However, such unexpected results can prompt creativity and memorable locations that help make your urban
                                                
                                            
                                                
                                                     Prancing Pony 6 The Gilded Rose 7 The Running Stag 8 The Howling Wolf 9 The Slaughtered Lamb 10 The Leering Demon 11 The Drunken Goat 12 The Leaping Spirit 13 The Roaring Horde 14 The Frowning Jester 15 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     first, you began to hear a voice calling you to stand against deathâs endless hunger. Certain of your deityâs wishes, you resigned your post and set out on your quest. Personal Goal: Banish a Shadow
                                                
                                            
                                                
                                                     knowledge your friend never found. View Character Sheet Downloadable PDF Halfling Rogue You fell in with a thievesâ guild called the Gilded Gallows at an early age. The guild has prospered in recent years
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     this hall are as follows: Chandeliers. Radiant crystal chandeliers levitate near the ceiling.
 Paintings. Paintings line the walls. They come in many sizes and have gilded frames.
 The hall contains
                                                
                                            
                                                
                                                     three chandeliers, their locations marked on map 23. Each chandelier magically sheds bright light in a 20-foot radius and dim light for an additional 20 feet. A chandelier can bear up to 150 pounds of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Caer Locations (C10-C19) C10. Servantsâ Quarters This room is for servants to rest, bathe, and clean their uniforms, and the furnishings reflect as much. After taking over the castle, the cultists
                                                
                                            
                                                
                                                     shut tightly. C12. Kadrothâs Bedchamber A large, gilded mirror covering most of the east wall is what made Kadroth want this room for himself. Other furnishings include an ornately carved wooden table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Assault Encounters Level 1 of the fortress teems with defenders. While most sahuagin are clustered as described in âThe Defense,â a few locations prove central to the fortressâs security. 1. North
                                                
                                            
                                                
                                                     into battle, attacking the largest character and cursing them in Sahuagin (calling them ichor-less tide pool dwellers and the like). If the party wishes to flee, the baronâs gargling guffaws follow them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     locations might have their own special features. For example, the Spirit Forest and the Spiderhaunt Woods might feature different kinds of trees, different kinds of flora and fauna, different weather, and
                                                
                                            
                                                
                                                     different random encounter tables. Finally, a wilderness trek can be enhanced by calling attention to the weather. âYou spend the next three days crossing the swampâ sounds less harrowing than, âYou
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Locations E - H Everlund Situated on the banks of the Rauvin River, Everlund is one of the Northâs most active mercantile communities. A thick stone wall encloses the city, pierced in five places by
                                                
                                            
                                                
                                                     characters received a letter of recommendation from Tamalin Zoar (see the âCalling Hornsâ section) and they show it to Dral Thelev, the half-orc tells them that the Zoar family has power in the city and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     to explore other locations throughout the North. Whether the characters travel over land or by sea, use the âRandom Wilderness Encountersâ section in chapter 3 to stage encounters along the way. Augrek
                                                
                                            
                                                
                                                     faction of the Order of the Gauntlet called the Order of the Gilded Eye. Sir Lanniver provides the following information about the organization if the characters seem interested in learning more. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Manor Locations (C1-C10) The following locations are keyed to map 3.4. The descriptions assume the characters explore the manor after class hours. During the day, the manor is open, with students and
                                                
                                            
                                                
                                                     appears beside the character. The confused creature attacks, then winks out of existence when defeated. C7. Hall of Beauty This hall is lined with four exquisitely carved marble busts set on gilded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     he rarely goes outside except to get food and post new notices calling for adventurers. Characters who knock on Harbinâs door hear his voice on the other side say, âIf youâre a dragon, know that Iâm
                                                
                                            
                                                
                                                     payment under the door one gold coin at a time. ADVENTURE LOCATIONS AND ENCOUNTERS
 This adventure encourages characters to explore locations marked on the DMâs map of the Sword Coast. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     who stake out any of those locations can see Faerl as he arrives just after noon in a private coach, which barely fits along the narrow Trades Ward streets where the Yellowcrest businesses are located
                                                
                                            
                                                
                                                     to talk to them, though his bodyguards stand close by. Faerl pretends to take an interest in any talk of the characters looking into the Yellowcrest murders, calling the fact that no one was ever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Fortuneâs Wheel Locations The following locations are keyed to map 3.1. The compass and cardinal directions on the map are provided for ease of use. Jared Blando  Map 3.1: Fortuneâs Wheel View Player
                                                
                                            
                                                
                                                    -catching, vertical iron cartwheel. Gilded payouts decorate its weathered surface, including one coveted gold square that once paid out ludicrous sums. This roulette has since been decommissioned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Paliset Hall Locations The following locations are keyed to map 12.2.  Map 12.2: DMâs Map View Player Version P1: Fountain and Patio The following description assumes the characters arrive here from
                                                
                                            
                                                
                                                     by a handful of guests. A tall pine tree bedecked in tinsel and gilded baubles stands majestically in one corner.
 Guests. At any given time during the gala, 1d8 nobles lounge in this room. You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     referred to as the Chandelier, this district mainly consists of picket keepsâstrongholds governed by pious champions of justice and mercy. The Chandelier includes the following locations: Nimbron
                                                
                                            
                                                
                                                     knight). She lends her flying steeds to worthy riders. Forum The forum is a hub of good-faith argument. A row of gilded podiums lines the stage of this wide amphitheater, where creatures debate concepts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     the Trade Master. His long, recurved horns are easy to spot, gilded appendages embellished with dangling coins from across the multiverse. Rumored to be an incarnation of a deity of commerce or a
                                                
                                            
                                                
                                                    . Melvinâs maps arenât always cheapâor accurate, for that matterâbut his atlas is brimming at the seams. The hospitable gnome claims to have mapped hundreds of locations throughout the planes, including
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     add to his hoard. Those who offer payment at his shrine, a gilded bowl near the spireâs peak, can petition Old Goldbelly to ferry them to the gate. However, those who disturb him with paltry sums risk
                                                
                                            
                                                
                                                    ) attempt to rob the bank. 4 Doppelgangers in the Lookalikes gang take on the charactersâ appearances and go on a crime spree, creating problems for the party at multiple locations.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Path Locations The following locations are keyed to map 6.1.  Map 6.1: path of memories View Player Version M1: Hall of Betrayal As you approach a fork in the tunnel, the walls burst into green flame
                                                
                                            
                                                
                                                     attack or be damaged. In Draconic, they accuse the characters of trespassing, calling them desecraters and betrayers. A character can calm the spirits by assuring them in Draconic of the partyâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Occupied Mansion Locations The following locations are keyed to map 6.3.  Map 6.3: occupied mansion View Player Version O1: Exterior At the end of a row of ruins stands a partially intact manor. Most
                                                
                                            
                                                
                                                     Army soldiers only with a successful DC 22 Charisma (Deception) check. If Hask believes heâs being tricked, he stands and attacks while calling for the soldiers in area O11, who arrive after 1 round
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     calling in a debt, Yvandre assumes. (In truth, Machil was murdered by agents of the Queen of Air and Darkness, who were looking for the book.) Those who accompanied Machil on his final expedition were
                                                
                                            
                                                
                                                     Delimbiyran: A vellum map labeled âDelimbiyran and Environsâ shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as âHaven of the Red Quill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Lorehold Deansâ Wing Locations The following locations are keyed to map 5.3. All descriptions assume the character explore this area at night, when the wing is largely abandoned.  Map 5.3: lorehold
                                                
                                            
                                                
                                                     shout an alarm, calling the characters âtrespassersâ as they move to attack. This alerts the two cogwork archivists in the nearby Records Room (area L4), which remain in that area, and causes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Lair Locations The following locations are keyed to Map: Death at Sunsetâs Lair. L1: Guarded Tunnel The tunnel from above leads into a dank, sprawling cavern walled with dirt and twisting roots
                                                
                                            
                                                
                                                     characters in Draconic, calling them weaklings and false heroes who will never defeat him. The wyrmling insists he is a mighty dragon who will conquer everything the characters hold dear. Sickening Miasma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Ziggurat Locations, Tier 4 The fourth tier of the ziggurat holds the tombs of King Alendria, Queen Zanobis, and various members of their court. The following locations are keyed to map 2.2. Mike
                                                
                                            
                                                
                                                     the coffin lies the astrologerâs body. Treasure. A bronze tube in one of the brass jars contains a crudely drawn map of this tier of the ziggurat. Two stars on the map denote the locations of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Locations A - D Amphail Amphail lies north of Waterdeep on the Long Road. The town is named after one of Waterdeepâs early warlords, who is said to haunt the surrounding hills in spirit form
                                                
                                            
                                                
                                                    . Cairn Road The Cairn Road is a well-worn wagon trail that crosses the Dessarin Valley between the village of Red Larch and the Bargewright Inn trading post. Calling Horns Calling Horns was nothing more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Observatory Locations The following locations are keyed to map 5, which shows the layout of the Clifftop Observatory.  Map 5: clifftop observatory View Player Version D1: Overlook A broken and
                                                
                                            
                                                
                                                     tall sculpture of rusted planets and gilded stars spins idly in a jerky mimicry of celestial motion.
 A gargled screech suddenly rises from across the plaza. A half-dozen batlike creatures are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     off from the main shaft. The entrance to the meenlock tunnel opens near the site of the accident. The following locations are keyed to the map of the platinum mine.  Map 5.3: platinum mine View Player
                                                
                                            
                                                
                                                     this moss-covered maze of tunnels, luring them into dead-end caves using hallucinations (such as the sound of someone calling for help). M8. Pools This dead-end cavern opens wide, and the lingering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , oven, and washbasin. Several spectral hands prepare and plate food as the chef serves a party of smiling customers. 22â25 A harpy decked out in colorful ribbons flies overhead, calling, "Get the
                                                
                                            
                                                
                                                     Aundairian and one Brelish, heatedly debate which of their countries would have won the war had it been fought to a conclusion. 85â86 A gilded warforged plays a sad song on a trumpet, honoring those who fell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     helpful to think ahead as well. Acquisitions Incorporated is known for mobile franchises, helping to bring goods and adventuring services to distant locations. When a franchise headquarters becomes
                                                
                                            
                                                
                                                     could contain a portal or teleportation circle, allowing the characters to travel to distant locations while the stronghold remains behind. There are a lot of perks to being an intern that people
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Haven Locations The following locations are keyed to the map of the Haven of the Red Quill.  Map 16.1: haven of the red quill View Player Version H1. Deep Stairwell The wall near the top of the
                                                
                                            
                                                
                                                     proficiency in the Arcana or History skill. When the fight starts, two mummies per character emerge from stasis at each of the locations marked âMâ on the map. When half of those mummies are destroyed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Lower Palace Locations P11. Carriage House When the characters open one of the doors leading to this chamber and peer inside, read: The doors swing open to reveal a crystal carriage hitched to a pair
                                                
                                            
                                                
                                                     of glass statues shaped like pegasi. Folded silk butterfly wings are attached to the roof of the carriage.
 Zybilna used this flying carriage to travel to other locations in the Feywild. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     gilded frame. A door in one corner leads to a garderobe. The baroness used to while away long hours in this room, fondling her perfume collection and searching for solace in her own reflection. Since
                                                
                                            
                                                
                                                     Mirror. A detect magic spell reveals that the gilded mirror on the wall radiates an aura of conjuration magic. None of the mansionâs current occupants are aware of this fact, because the mirrorâs magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
                                                
                                            
                                                
                                                     spectacles. She dabbled in adventuring before realizing she had little taste for danger and her lifeâs calling might involve more sedentary pursuits. Few guests know of Erlynnâs magical abilities, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     progress, all of the pieces are in their starting locations. The constructs donât attack unless one of them is attacked first, or unless they are commanded to do so by Sansuri or Thullen. A chess piece
                                                
                                            
                                                
                                                     conch in her tower bedchamber (area 33), though he doesnât know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Landro Locations The following locations are keyed to map 4.3. Dyson Logos  Map 4.3: Landro View Player Version L1: Cave Entrance The jagged cave entrance in the side of the mountain resembles a
                                                
                                            
                                                
                                                     is bare except for a large, wooden chest. The ostentatious chestâs dark walnut planks shine, and its iron straps are gilded with a thick sheet of gold leaf. An iron padlock crafted in the shape of a
                                                
                                            
                                        






