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Returning 30 results for 'gilgeam contacts learn'.
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Magic Items
Acquisitions Incorporated
mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending
stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organizationâs many contacts.
Improved Rumor Mill
At rank 3, when you use your Rumor
Backgrounds
Guildmastersâ Guide to Ravnica
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
. You infiltrate your secondary guild to learn its secrets, keep tabs on its activities, or perhaps undermine it from within.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies:
Backgrounds
Guildmastersâ Guide to Ravnica
soldiers
5
Crypsis Project, focused on intelligence and counterintelligence
6
Independent research in a new area
Feature: Researcher
When you attempt to learn or recall a magical or
library, a university, or an independent scholar or other learned person or creature. Knowing where the information can be found doesnât automatically enable you to learn it; you might need to
Backgrounds
Guildmastersâ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Iâm incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so itâs easy for
Backgrounds
Baldurâs Gate: Descent into Avernus
spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far closer than most people to the world of murder, theft, and violence that pervades the
; but what you learn you pass on to the Guild.
4
The inequality of Baldurâs Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ways of the sea, however, and you blend in at the docks with ease. You can mingle with foreign crews, learn news from them, and strike up easy friendships. Some of them have contacts with local
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the House House Dimir has a clandestine aspect hidden from all but its most important members. The guildmaster, Lazav, and his direct contacts guide and manipulate the covert operations of the
are concerned. Any given Dimir agent knows of no more than a handful of alleyway contacts and dossier drop spots. One agent knows another only by a code name, or receives communications only at a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Larloch the Shadow King, legendary master of Warlockâs Crypt, and Gilgeam, the God-King of Unther. Expanded Spell List The Undying lets you choose from an expanded list of spells when you learn a warlock
, speak with dead 4th aura of life, death ward 5th contagion, legend lore Among the Dead Starting at 1st level, you learn the spare the dying cantrip, which counts as a warlock cantrip for you. You
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Newspaper Contacts Usually, your primary contactâthe person who gives you assignments for the newspaperâis an editor of some kind, who takes the stories you write and makes them suitable for the
. Consult the Newspaper Contact table to learn about the editor or other newspaper figure youâre responsible to. Newspaper Contact d8 Primary Contact 1 A tough-as-nails senior editor who holds you to
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
fiends and angry spirits into their salons. But a few earnest amateur spiritualists genuinely sought to learn more about the secrets beyond their homes, their lives, and the Mists. In these would-be
occultists, the wereravens saw potential. KEEPER CHARACTERS
Characters playing members of the Keepers of the Feather have access to contacts with interest in spiritualism and the occult, including hapless
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Varrinâs Proposition Varrin Axebreaker (lawful good, dwarf noble) contacts the characters to enlist their aid in retrieving the key. Varrinâs braided hair and beard are black with streaks of gray. He
learn how to open the vault. How you do that is up to you; if you need to spring her from the prison in exchange for this information, please do so. I can provide you with a way in, as well as the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Varrinâs Proposition Varrin Axebreaker (lawful good, dwarf noble) contacts the characters to enlist their aid in retrieving the key. Varrinâs braided hair and beard are black with streaks of gray. He
learn how to open the vault. How you do that is up to you; if you need to spring her from the prison in exchange for this information, please do so. I can provide you with a way in, as well as the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the tiefling paladin occultant of the Fellowship of the Golden Mongoose. On the way, Omin Dran contacts them with a request. He wants them to stop in Neverwinter to check on a cache of Acquisitions
â or doing a deal with â Hoobur. With the threats in the lighthouse dispensed with, the characters learn that its franchise members had also recently collected one of the clockwork components of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters can also learn about Emad by spending an hour investigating the bazaar. After doing so, have each character investigating the market make a Wisdom (Perception) check. The character who has the
smuggling business is dwindling, as his contacts fear provoking Atash or believe thereâs no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their own Acquisitions Incorporated franchise! The characters need to send a message to Omin Dran to report their findings. Not long after, Omin contacts them using magic, congratulating them on their
decipher the jargon to learn the following, or Viari can explain the highlights: Franchisees pay a monthly fee to Acquisitions Incorporated to maintain their franchise. As part of that fee, Acquisitions
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
of the domain or Darklord that captures the charactersâ attention. How is this matter urgent and time-sensitive? What can the heroes learn that points them to larger threats or the Darklordâs past
dinner.
2 The Darklord contacts the adventurers via letters or dreams.
3 The Darklord meets the adventurers disguised as a nonthreatening inhabitant or animal.
4 The Darklord meets
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the
mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organizationâs many contacts.
SENDING STONE
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
ruffians to secure his own position in town. Iarno knew of the Black Spider through his contacts in the Lordsâ Alliance and brokered a meeting. The drow promised to share the secrets and wealth of the
learn of his predicament and âarrange for his freedom.â If he is questioned while in captivity, Iarno relates the following information, all of which is true: The Black Spider is a drow (dark elf). The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, but pockets of blue spellfire and the warping effects of planar energy can often still be seen in the area. The characters can make use of contacts from episode 3 to determine that agents of the Six
Ishaldra, who studies how evil magic can alter locations in the world. She can help the characters learn how to detect powerful magical essences, but only if they can elude Claugiyliamatar and the other
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, Leosin Erlanthar or Ontharr Frume are likely candidates.) Varram the White. The adventurers learn the location of one of the cultâs highest-ranking leadersâWyrmspeaker Varram. After discovering that
shaping the fight against the cult. Xonthalâs Tower. The Cult of the Dragon is not without its own internal strife, as the adventurers discover when a cultist contacts them with the offer to turn
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
met their contacts before the adventure starts. The Lordsâ Alliance and the Zhentarim, on the other hand, have an elaborate system of pass phrases and secret signs that identify their agents to one
â in chapter 2.) Such contacts canât promise the characters specific resources or reinforcements, but theyâre friendly faces who know the lay of the land and can offer guidance. They can pass messages
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Amphail or Waterdeep before the purchase, like most of the mysterious matters in Amphail, may have the secret backing of one noble house or another. My contacts say the Oglyntyrs have petitioned the
Waterdeep who send their children to Amphail, or allow them to go there, hope that their sons and daughters will learn some lessons about life while away from Waterdeep. If they are going to cause
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
connections, as well as to learn what has changed of the world in their century of absence. The Lake of Steam. Far to the south and east of the Sword Coast, the Lake of Steam is more accurately an
.
Unther. Trapped in another world, the people of Unther had succumbed to domination by others. Then among them arose one who called himself Gilgeam, and he reminded them of their former greatness. Under
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
huddle next to strangers and learn what they know. She conceals a sending stone on her person and uses it once a day to pass along information to Thwip Ironbottom, a Harper agent based in Hundelstone. B8
mines, and he has contacts throughout the dwarfholds of the North, including Mithral Hall. One of the patrons of Kelvinâs Comfort is Sir Baric Nylef (see appendix D), a knight of Tyr and a member of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Development. Brawn knows a great deal about Tresendar Manor, including the location and layout of its dungeon. Characters who talk to him about his past can learn a few details of the entrance to the
take responsibility for temple services is a sign of her trust and their own ability. They defend her unless they learn the truth. Phandalin ⊠Phandalin. Yeah, I know it. Temperate climate. Average
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Request Omin Dran contacts the characters via the franchise documancerâs documancy satchel or some other form of magic. When he does, read the following to detail his request: âYeah, so Iâm going to need
found in the Sword Coast Adventurerâs Guide. But the following information covers the basics the characters can learn regarding this side trek: Everything that goes on in Neverwinter is inexorably tied
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
encountered in chapter 1. The characters will learn more about these goblins in later chapters. Crevasse. This steep-sided fissure is 5 to 10 feet wide and 20 feet deep. Its rough walls are easily climbed
hopes that the Spider will somehow learn of his predicament and âarrange for his freedom.â Iarno âGlasstaffâ Albrek Medium Humanoid (Human, Wizard), Lawful Evil
Armor Class 12 (16 with mage armor
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, useful contacts, and potential hirelings to be found anywhere. Others caution that the city houses a veritable army of potential enemies for those who arenât careful â and everyone agrees that its wide
ago. The cloud giants plan to meet with the cityâs leaders to learn more about Waterdeepâs history and determine whether any remnants of Ostoria survive today. The familyâs noble patriarch is a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided itâs within his power and isnât
Encounter When fire giants attack an armored wagon heading east to Sundabar, knights on hippogriffs are forced to swoop down, rescue the survivors, and deliver them back to Hawkâs Nest. The characters learn
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
even if neighboring vegepygmies call for aid. Griss is the oldest vegepygmy aboard the ship and has had decades to learn about the tragedy that befell it, but the elder doesnât share this information
characters refuse Aphelionâs offer, the supercomputer is understanding and wishes them luck in their expedition. Aphelion contacts the characters again when they reach the second level of the ship. In






