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                        Returning 30 results for 'gilgeam contained leading'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     ice, with no passages leading out. The ceiling is 30 feet high and lined with icicles, and bits of broken ice surround a massive white marble sarcophagus situated in the middle of the floor. The lid
                                                
                                            
                                                
                                                     name ESCLAROTTA. The lid of the sarcophagus requires a DC 30 Strength check to push aside, and the bones of Blagothkusâs deceased cloud giant wife are contained within. There is no treasure buried
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    21. Secret Stairs A narrow spiral staircase made of creaky wood is contained within a 5-foot-wide shaft of mortared stone that starts in the attic and descends 50 feet to the dungeon level, passing
                                                
                                            
                                                
                                                     must provide their own light sources, as the dungeon is unlit. 
 As the characters explore the dungeon, they see centuries-old human footprints in the earthen floor leading every which way.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     can visit. The âAdventure Backgroundâ section describes the events leading up to the adventure and the main threats the characters will face. The âWelcome to Leilonâ and âExploring Leilonâ sections
                                                
                                            
                                                
                                                     information you need from that adventure to run Sleeping Dragonâs Wake is contained in the âAdventure Backgroundâ section.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     ice, with no passages leading out. The ceiling is 30 feet high and lined with icicles, and bits of broken ice surround a massive white marble sarcophagus situated in the middle of the floor. The lid
                                                
                                            
                                                
                                                     the name ESCLAROTTA. The lid of the sarcophagus requires a DC 30 Strength check to push aside, and the bones of Blagothkusâs deceased cloud giant wife are contained within. There is no treasure buried
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     warm, dry, and brightly lit. The source of the light and the heat is a raging fire contained within a bowl-shaped basin in the center of the chamber. Natural gas escaping through holes in the basin
                                                
                                            
                                                
                                                     giant. An absentminded giant removed it from the temple (area 6) and left it here. Like the other weapons in area 6, it can be used to activate the portal leading to the divine oracle (area 11).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    45. Halasterâs Sanctuary These areas serve as Halasterâs private abode on this level, though the Mad Mage himself is not present. 45a. Spectral Skull The single door leading to this room opens inward
                                                
                                            
                                                
                                                     disappears while contained in an antimagic field. No other magic has any effect on it. If the skull sees any creature other than the real Halaster in the room, it screams, âYouâre not me!â When this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Gilgeam wasted no time in leading them against the dragonborn occupying their ancestral lands. The Untherites have retaken much of the land they formerly held, while seeking to wipe out the âgodless
                                                
                                            
                                                
                                                     are fewer than they once were. Impiltur. With the rising of the waters of the Sea of Fallen Stars, some of Impilturâs wealth and influence is returning, leading to whispers among the populace that a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     a ten-foot-wide, twenty-foot-long hall leading to a brightly lit chapel. The hall is unlit and reeks of mildew. Four doors, two on each side of the hall, lead to adjacent chambers. You can see that
                                                
                                            
                                                
                                                     downfall (see area E5f). Fortunes of Ravenloft If your card reading reveals that a treasure is in the undercroft, itâs contained in a moldy, old chest in the southwest corner of the room. The chest is unlocked and not trapped.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     leading to a stone portico. Oil lamps hang from the portico ceiling by chains, flanking an oaken double door.
 The double door opens into an empty antechamber. On the south wall is a shield emblazoned with
                                                
                                            
                                                
                                                     pushes open to reveal a cobweb-filled wooden staircase leading to the attic. D12aâD12c: Master Suite Burgundy drapes cover the windows of this large bedroom. The furnishings include a four-poster bed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation canât be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
                                                
                                            
                                                
                                                     you who can see or hear you gains a bonus to Initiative equal to the number rolled. Level 14: Leading Evasion When you are subjected to an effect that allows you to make a Dexterity saving throw to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     institution with which youâre aligned.  Academy Type   d6 Academy Types   1 Boarding School. Students and faculty enjoy a familial relationship on a self-contained campus. 2 Arcane Enclave. Drawn
                                                
                                            
                                                
                                                     Cryptogeography. You search for proof of a hidden land or that the world isnât structured as commonly assumed. 5 Restorative Antiquarianism. You track clues leading to plundered artifacts and then restore them to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     of a previous expedition, after they discovered a secret door that they couldnât get open. The secret door was reduced to rubble, creating a gap in the wall leading to area P13. Dzaanâs simulacrum (see
                                                
                                            
                                                
                                                     kingdom for sixty-one years, and fake his own death. Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     stationed here are four veterans. If the characters are pretending to be workers, the guards search them for concealed armor and weapons before leading them to area X4. A character can try to smuggle a
                                                
                                            
                                                
                                                     contained shrines to various gods, but the Onyx Scar renovated it, creating a hallway with arrow slits on both sides. Arrow Slits. Four Onyx Scar thugs stand behind the western arrow slits, ready to shoot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     of the lake disappears into darkness.
 The quay leading to area C4 might or might not be visible, depending on which direction the party approaches from. It isnât illuminated and hard to see in the
                                                
                                            
                                                
                                                     another passageway leading east. A second canal leads north from the eastern portion of the lake, and the glimmer of light comes from that direction, as well.
 The ceiling of this cavern is a dome, at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     gem that allows Al-Saryak to discern ghostly pathways leading to treasure. The gem works for no one else. Al-Saryak holds the sending stone matched to Liara Portyrâs (see âFort Beluarianâ).
 The
                                                
                                            
                                                
                                                     blades donât attack any creature wearing an eye patch, nor do they animate when an eye patch-wearing creature disturbs the treasure. Treasure. The warehouseâs treasure is contained in numerous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     lure it elsewhere, a frustrated ice troll (see appendix C) stands at the bottom of the wooden stairs leading down from the main deck. It is trying to claw through the door that leads to area D12. The
                                                
                                            
                                                
                                                     detritus notices that some of the planks display parts of a painted symbol. The characters can reassemble the symbol by putting the planks together properly. The image is a circle, contained within which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     P14, and area P16). The globe has a flying speed of 10 feet, and a creature contained within gains the benefit of a water breathing spell for as long as it remains in the globe. Any time during the
                                                
                                            
                                                
                                                     splits the waterway north and south. The sound of falling water is louder to the south.
 The current pulls to the south of the island toward the waterfall leading to area P17. Characters navigating
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     leading to this humid chamber.
 The shaft drops 120 feet to the surface of the murky water below, which is 30 feet deep. Water of Athis. The water of Athis (see the âPyramid Featuresâ section) fills the
                                                
                                            
                                                
                                                     a DC 15 Intelligence (Investigation) check can tell that the corridor once contained a sleeping gas trap, but the trap was sprung ages ago. P10: Grand Hallway This hallway slopes down at a slight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     until the trick is reset by shoving the prop back into the coffin, which also contains the jesterâs ashes. Ramp. A portion of the ceiling can swing down on a hinge, forming a ramp leading from area
                                                
                                            
                                                
                                                     all who dare desecrate my resting place.â
  This tomb once contained a treasure trove, which the surviving Cynidiceans plundered long ago. As an action, a character can try to pry open the lid of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Sensation pays well for sensations not contained in its extensive collection. Sensates reward adventurers for delivering sensory stones that contain coveted yet dangerous experiences, such as the thrill
                                                
                                            
                                                
                                                     leading to the opulent Civic Festhall Greengage Sensates quench their thirst at the Greengage, a humble cider shop across the street from the Civic Festhall thatâs popular among gnomes, halflings, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     immediately. Waterfall. The ceiling once contained a canal that channeled water from the third tier to the second. Now the water falls straight into the room, creating the bog. Treasure. Submerged in the
                                                
                                            
                                                
                                                     color of the pool matching the hue of an Astral color pool leading to that plane (see the âAstral Planeâ section of the Dungeon Masterâs Guide). Water taken from a pool can sustain an extraplanar plant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Waterdeepâ sidebar.) The wyrmling, which calls itself Dabshabah, entered a sea cave near Waterdeep that contained a passage leading to this complex of tunnels and caverns. She was hiding when the
                                                
                                            
                                                
                                                     might target such characters as easy marks in future adventures. Trap D. The area of trap D appears as normal stone, and its trigger is contained in the double door. It takes a successful DC 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     unoccupied space. Northeast Archway. This archway connects to area T11. The tunnel leading there is made of smooth, gray stone. East Archway. Any creature or object that enters this one-way portal is
                                                
                                            
                                                
                                                     rebuffed instead. Northwest Archway. This archway connects to area T9. The tunnel leading there is covered with moss. T9: Forest of Spirits Mirage You arrive at an expansive glade of trees. Bobbing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     has several doors leading away from it, including one at the far end. Bundles of twigs are heaped against the walls. The twigs are being stored here until they can be fashioned into a wooden effigy
                                                
                                            
                                                
                                                     subjects. N3l. Library Floor-to-ceiling shelves line every wall of this windowless room, and the number of books contained here is nothing short of astounding.A brass oil lamp sits atop a large desk in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     contained in each figurine can be turned against Charmayne. Specifically, each figurine can be used as a spellcasting focus once before it turns to ash. When used as the focus for a spell that targets
                                                
                                            
                                                
                                                     leading to area S12. S9: Parlor This extravagant parlor holds a dining table, a fireplace, and cushioned couches. Windows along the south wall afford a spectacularly grim view of what has become of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     crystal, roll 1d20 on the Crystal Images table to determine the image contained within it. The three newer crystals are results 1, 2, and 3; if a character examines the newer crystals, use only those
                                                
                                            
                                                
                                                     information it has in exchange for its life. Ahooshathan can relate the following points: Far Realm Rifts. The rift here is one of three leading to different Far Realm locations. The fanatics put a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     doors leading to areas B8, B10, and B16. Oval Mirror and Secret Door. A detect magic spell reveals an aura of transmutation magic around this mirror. The mirrorâs frame is stuck to the wall with
                                                
                                            
                                                
                                                    . Secret Passage Bavlorna has forgotten about this secret passage, which connects areas B7 and B10. A moldy scent hangs in the air in this dark, L-shaped hallway.
 The secret door leading to area B7 is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     1 is an exception, bringing the characters back automatically.) Eventually, the characters find the portal leading to Dran Enterprisesâ headquarters in this way. As an advanced security measure, the
                                                
                                            
                                                
                                                     sickly ethereal light. With a horrid slurping sound, writhing tentacles spill forth through the open doorway and lash toward you.
 This self-contained dimension is fueled by the power of the Far Realm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , with bridges leading to their entrances. If a character approaches one of these outer towers, read: A stone walkway leads to a tower that claws upward and inward, its pointed roof leaning menacingly
                                                
                                            
                                                
                                                    . These towers were once occupied by mages and contained laboratories, libraries, and living quarters. Now they lie in ruins. Map 2.10 gives you an idea of how the interior of each spire is laid out. Y3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     within the ooze. Doing so opens a magical portal within the apparatus that allows characters to enter the extradimensional space contained within a bauble. If made operational, the apparatus can be used
                                                
                                            
                                                
                                                    , with that crystal bauble leading directly to Kwalishâs lab. Kwalishâs Bauble Gate. A glass workshop can be found by characters exploring the city. Its kiln remains magically lit even beneath the
                                                
                                            
                                        






