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                        Returning 14 results for 'gives changelings locating'.
                    
                
                        
                            
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                                        give changelings locations
                                    
                                
                                    
                                        gives changeling locations
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Tyrants ⊠include members of all races, but primarily changelings and doppelgangers. ⊠specialize in information, forgery, blackmail, and fraud. ⊠remain neutral in the Boromar-Daask conflict
                                                
                                            
                                                
                                                    . The Tyrants are forgers and grifters, specialists in deception and the acquisition of information. The majority of the Tyrants are changelings, who use their shapeshifting abilities to fool marks and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     changelings are all found in Daask, but the organization is built around a monstrous core: gnolls, ogres, minotaurs, harpies, even a handful of trolls. The leaders of Daask include oni and medusas. Daask
                                                
                                            
                                                
                                                     powerful and dangerous force below. Itâs a simple organization with few traditions or layers of leadership. Having ties to Daask gives you allies in the undercity and few restrictions. But it sets you against the Boromar Clan and makes you complicit in Daaskâs increasing aggression.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Downtimeâ section in chapter 2. 
 LOTTIE
 Locating the Ritual Site As the endgame approaches, the time the characters have spent with the orrery and its component pieces can grant the necessary
                                                
                                            
                                                
                                                     to show brief glimpses of possible locations, or any other device channeling suitable magic. If you really want to dig deep, you could experiment with the idea that the orreryâs power gives it a kind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , Allowin, alone, Dirlagraun pleads with the characters to go after Viro. Any character who searches for Viro can make a DC 15 Wisdom (Perception) check, locating him in a nearby candy stall on a
                                                
                                            
                                                
                                                     Star, and all Dirlagraun has to remember Star by is its favorite toyâthe small, mirrored ball that Viro grabbed. If one or more characters declare their intention to search for Star, Dirlagraun gives
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     long as Renaer is with them, but he gives them a folded sheet of parchment with the Code Legal written on it and encourages them to read it. (Give the players a copy of the Code Legal handout in
                                                
                                            
                                                
                                                     appendix C, if you havenât done so already.) If the characters ask for the Watchâs help in locating Floon, Staget makes it clear that he wonât send a force into the sewers in search of someone who might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     everything a player needs to create Eberron characters in the fourth edition of the Dungeons & Dragons Roleplaying Game. Explorerâs Handbook (3.5E): This book gives players everything they need to
                                                
                                            
                                                
                                                     important locations, events, organizations, races, and features of the Eberron campaign setting, this gives a sense of what a player character might know about the world, while providing additional character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     of which nightmare wins the race; the rakshasa merely enjoys tempting mortals with offers to cheat and observing their reactions. If the characters accept Uvasharâs deal, Uvashar gives the characters
                                                
                                            
                                                
                                                     locating Sunshroudâs stall, a character must succeed on a DC 25 Dexterity (Sleight of Hand) check to pour the potion into the feed bucket. On a failed check, Sunshroud and its jockey notice the character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     are a sixth of it; the rest is a blend of every race found across Khorvaire. Halflings, elves, and gnomes have a significant presence in the city, but even kalashtar and changelings have communities
                                                
                                            
                                                
                                                     roughly divided into three levels, and the combination of quarter and level defines a ward. Thus, wards include Lower Dura, Upper Central, and Middle Menthis. This distinction gives a general sense of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     gives you a lot of latitude in determining how you dole those powers out.
 The orreryâs components are set up so that their magic gets weird while the orrery is in pieces. At your determination, that
                                                
                                            
                                                
                                                     the Tresendar Manor dungeons. Splugoth wanted creatures with keen scent to make another attempt at locating any franchise dead. Treasure. Hamebiâs satchel holds 50 gp and a potion of climbing. Searching
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     level ranges: 1â4, 5â10, 11â16, and 17â20. The level you choose for a trap gives you a starting point for determining its potency. To further delineate the trapâs strength, decide whether it is a
                                                
                                            
                                                
                                                     environment are critical when it comes to properly locating a trap. A swinging log trap thatâs meant to knock characters aside is a mere inconvenience on a typical forest path, where it can be easily
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     partners. As procurers of rare spell components, Ebella and Ocheri can expand their operation with suitable capital and assistance in locating and harvesting monster parts and other rare materials. 6. Empty
                                                
                                            
                                                
                                                     wrong, though, and the victims were consumed before the ritual could be completed. A success with this check, or 5 minutes spent studying the runes and the bodies, gives characters advantage on their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     similar effect. Each creature in the area when the trap triggers takes 2 (1d4) fire damage. Trap B. This pit trap triggers when weight is put on it. Locating the trap requires a successful DC 20
                                                
                                            
                                                
                                                     passage for the characters to attack them effectively with weapons. However, damaging the vines with fire or cold damage from a spell of 1st level or higher gives creatures moving up the tunnel advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     meet with the tavernâs regular patrons â who are no less criminal in many cases. Locating Oppal. When the characters enter the tavern, all the tables are occupied, but several empty stools stand at the
                                                
                                            
                                                
                                                     where is that orc now? And who else might the characters need to contend with to capture him? Pretending to be Oppalâs friends or family gives the characters easy access to the doppelganger as they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     on the spider, giving it an Intelligence of 10 and the ability to speak Elvish. Of the two, the spider knows the library better and is more adept at locating rare tomes. The spider defends Shon if
                                                
                                            
                                                
                                                     convince Shon that they have Prismeerâs best interests at heart, he gives them the horn and tells them where to find Zybilna (area P22), warning them about the jabberwock if he hasnât already done so. P29
                                                
                                            
                                        






