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                        Returning 35 results for 'gives charm leading'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: alter self, major image
3/day each: charm person, detect
                                                
                                            
                                                
                                                     responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat, ready to lay down their lives if needed.
Abishais stand
                                                
                                            
                                        
                                                     Monsters
                                                    Thievesâ Gallery
                                                    
                                                
                                            
                                                    Disarming Charm. While Forge isnât wearing armor, his AC includes his Charisma modifier.
Double-Cross. If Forge hits a creature friendly to him with an attack roll, the attack is automatically
                                                
                                            
                                                
                                                     takes the Dash, Disengage, or Hide action, or he gives himself advantage on the next attack roll he makes before the end of this turn.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: alter self (can become Medium), charm person, detect magic
                                                
                                            
                                                
                                                     in the ongoing struggle. Duke Bael, one of Mammonâs most important vassals, has won fame and acclaim for his victories. Charged with leading sixty-six companies of barbed devil;barbed devils
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At will: disguise self, mage hand, minor illusion
2/day each: charm person, dispel magic, greater invisibility
                                                
                                            
                                                
                                                     delivering a message to cultists. Others have greater responsibilities, such as leading large groups, assassinating targets, and serving in armies. In all cases, abishais are fanatically loyal to Tiamat
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     idol can innately cast the following spells, requiring no material components:
At will: charm person, cure wounds, disguise self, thaumaturgy
1/day each: commune, dominate person, insect plague, mass
                                                
                                            
                                                
                                                     material power, it begins twisting its followers, leading them ever deeper into ominous ritualism, hedonistic folly, and fanatical doom.
Immortal Nature. A radiant idol doesn't require food, drink, or sleep.Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . Sythian casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: mage hand, prestidigitation
1/day each: charm person, faerie fire, unseen servant
                                                
                                            
                                                
                                                     see any harm befall his students, as his reputation and financial success hinge on their well-being. He gladly gives up the instrument to save himself.
Sythian is an impatient and demanding teacher who
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     were born to rule it.
âDalin dâVadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond
                                                
                                            
                                                
                                                    ; thereâs a lot of turnover at the bulette ranch. But these exotic creatures arenât enough to satisfy the most innovative members of the house, leading to the practice of magebreeding. Using
                                                
                                            
                                        
                                                     Species
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     him or her, the tiefling learns to extend the same trust to them. And once a tiefling gives someone loyalty, the tiefling is a firm friend or ally for life.
Tiefling Names
Tiefling names fall into
                                                
                                            
                                                
                                                     are virtuous. Most are simply very aware of how people respond to them. After dealing with this mistrust throughout youth, a tiefling often develops the ability to overcome prejudice through charm or intimidation.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     bestowed by a god or a godlike being. A charm is typically the work of a powerful spirit, a location of ancient magic, or a creature that has legendary actions. Unlike a magic item, a supernatural gift
                                                
                                            
                                                
                                                     isnât an object and doesnât require attunement. It gives a character an extraordinary ability, which can be used one or more times.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Loyalty Having the adventurers leading an expanded party gives you the opportunity to use the optional loyalty rules in chapter 4, âCreating Nonplayer Characters,â of the Dungeon Masterâs Guide. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , the grass gives way to barren gray rock. Through the mist and fog, characters can see petrified stone giants along the canyon walls (see the âDeadstone Cleft: General Featuresâ sidebar). They can
                                                
                                            
                                                
                                                     also see a giant birdâs nest atop a 60-foot-tall promontory (area 2) and three cave mouths, one on the west side of the river (leading to area 6) and two on the east side (leading to areas 3 and area 15A). Unless the characters take steps to remain hidden, they are spotted by the roc in area 2.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     slide open to reveal chambers strewn with minotaur bones â ten chambers in all. One of these chambers has a hallway at the back of it leading to area 56. Advice from the Spirits Any characters
                                                
                                            
                                                
                                                     charms in âOther Rewards,â chapter 7 of the Dungeon Masterâs Guide. Black Key. The recipient gains a charm of nine lives. When you drop to 0 hit points as a result of taking damage, you can choose to drop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     even gone missing. Characters who inspect the windows of Elvaâs cottage can make a DC 10 Intelligence (Investigation) check. On a success, they find wee tracks leading away from a snowy windowsill of the
                                                
                                            
                                                
                                                    , assuming it has been well treated, it bestows a supernatural charm upon the character (see âSupernatural Giftsâ in the Dungeon Masterâs Guide for more information). The charm can be any one of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     tries to charm one of them into staying and keeping her company. The dryad knows the following information: Netherese magic binds the dryad to the grove and keeps the trees alive. The pears hanging from
                                                
                                            
                                                
                                                     the trees are magically delicious. Three dark elves have passed through the dryadâs grove on multiple occasions, coming and going through the southwest and southeast passages (leading to areas H29
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                     havenât slaked his thirstâin fact, his ambitions only grow grander with time.  Forge Fitzwilliam Medium Humanoid, Neutral Evil
 Armor Class 17 (Disarming Charm)
 Hit Points 110 (20d8 + 20)
 Speed 30
                                                
                                            
                                                
                                                    , Persuasion +11, Sleight of Hand +5, Stealth +8
 Senses passive Perception 13
 Languages Common, Thievesâ Cant
 Challenge 8 (3,900 XP) Proficiency Bonus +3
 Disarming Charm. While Forge isnât wearing armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , with bridges leading to their entrances. If a character approaches one of these outer towers, read: A stone walkway leads to a tower that claws upward and inward, its pointed roof leaning menacingly
                                                
                                            
                                                
                                                    . These towers were once occupied by mages and contained laboratories, libraries, and living quarters. Now they lie in ruins. Map 2.10 gives you an idea of how the interior of each spire is laid out. Y3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     the polluted stream. He knows the source of the corruption is inside a cave that the stream spills out of. He gives the characters a magic acorn. If swallowed, the acorn conveys the benefits of a
                                                
                                            
                                                
                                                     corrupted cave. Ignore the secret door and the inner chambers behind it. Close off the tunnels leading off the map to the south, east, and north. The characters enter the cave in the southwest, following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     present themselves at the estate are met by a well-dressed butler at the front door. Arnulf (a lawful neutral human commoner) is a short, balding man with a warm smile and a fine mustache, who gives off a
                                                
                                            
                                                
                                                    ) check made while speaking to the butler confirms that he finds the tale exciting for the dark reputation it gives the manor. If the characters make it clear that they mean no trouble for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     following boxed text to describe what they see: Looming above you is an ominous gray citadel hewn out of the mountaintop. The path leading to it is winding and precipitous. Wind swirls around its towers
                                                
                                            
                                                
                                                    .
 The mountain path ends at a spiral staircase that climbs sixty feet to a balcony made of weathered gray stone.
 If Trinket, Bauble, and Charm left Hither and returned to Motherhorn in their rain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     gives way to a warm light. The room before you is spacious and comfortable, with gleaming bookcases, wide tables, luxurious chairs, an inviting lounge, and a hearth. Oil paintings of breathtaking
                                                
                                            
                                                
                                                     powerful director at Strixhaven. Director Quenthorne was a leading occult scholar who specialized in studying the esoteric power inherent in physical objects, especially written words and symbols. Later in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Araj: Vizeranâs Tower Vizeranâs tower is a enormous stalagmite, carved with a spiraling series of chambers leading up to its peak. The center of the stone spike is hollowed out to form an open
                                                
                                            
                                                
                                                     vertical shaft. A stone staircase spirals around the shaft, with landings leading to chambers on the upper levels: Level 1 has a broad antechamber and audience hall.
 Level 2 contains kitchens, storage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                       1â4 A planar portal leading to the Frostfell 5â8 A planar portal leading to Pandemonium 9â10 The cavern where the Frostfell Shard rests  A creature who finds the Frostfell Shard can attune to it as
                                                
                                            
                                                
                                                     if it were a magic item. If the creature finishes a long rest more than 1 mile from the iceberg, the creatureâs attunement to the shard ends. The shard canât be moved. Attunement to the shard gives
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    15: Metallurgy Lab The doors leading into the northeast and southwest ends of this chamber are both red.   Michele Giorgi  Some of the creatures imprisoned
 in the Donjon Sphere arenât
 content to
                                                
                                            
                                                
                                                     brains in the brain room,â Bimbi burbles. âBut I knocked over some jars there, and the brains came to life!â If the characters agree to clear the âbrain monstersâ out of area 21, the flumph gives them its key card.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     ears, and his soul was condemned to the Nine Hells to suffer for his sins. When she beholds Jander impaled on the iron tree, Luluâs memories of him return. She remembers his betrayal of Zariel and gives
                                                
                                            
                                                
                                                     him a pitiful look. She then admits to the characters that sheâs made a mistake leading them here and needs to ponder her dreams in more detail to discern the Bleeding Citadelâs whereabouts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     burial hall. Those who do receive a supernatural charm (see âOther Rewardsâ in chapter 7, âTreasure,â of the Dungeon Masterâs Guide), which is a spiritual blessing that mimics a potion or spell of your
                                                
                                            
                                                
                                                     altar, each charm can be used twice before vanishing. In either case, a character of your choice later finds the raven figurine among his or her belongings, sensing Javorâs favorable opinion. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     leading down as the characters explore. Ceilings. Passages and chambers are 10 feet high unless otherwise indicated. Doors. All doors are made of wood with iron handles, hinges, and built-in locks
                                                
                                            
                                                
                                                     characters charm or successfully question any of the Redbrands, they can learn the location of their hideout under Tresendar Manor as well as the following useful information:
  
The leader of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Floral Assault The assassin vines growing near area 15 can be moved elsewhere in their pots, as long as their murderous nature is temporarily quelled. The charm of plant command found in area 11 can
                                                
                                            
                                                
                                                    . Reinforcing the Doors There are five entrances into the hermitage â the double doors at the front (area 4), two doors at the back of the fortress (areas 11 and area 12), the door leading in from the rampart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     leather-bound tome (Ezzatâs spellbook) is clutched to the statueâs chest.
 Secret Door. Hidden in the ceiling is a secret door leading to area 23 (see âStone Plugâ below).
 The statue projects an
                                                
                                            
                                                
                                                     lich has prepared, plus the following: alarm, arcane lock, burning hands, charm person, clairvoyance, comprehend languages, cone of cold, delayed blast fireball, Evardâs black tentacles, fear, feeblemind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Mammonâs most important vassals, has won fame and acclaim for his victories. Charged with leading sixty-six companies of barbed devils, Bael has proven to be a tactical genius, earning esteem for
                                                
                                            
                                                
                                                     interest has always been leading soldiers in battle, so he finds it frustrating to have his ambitions of ascending to a higher rank constantly stymied by politically shrewd rivals. Bael prefers to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     from his wagon to the coronation, leaving Thaco the clown behind to guard the Staff Area. Mister Witch and Dirlagraun stand on the sidelines next to Candlefoot as Mister Light gives an opening speech and
                                                
                                            
                                                
                                                    , Tumblestrum distracts pursuers with a song before disappearing as mysteriously as she appeared. Development The Witchlight Monarch gains the following charm (see âSupernatural Giftsâ in the Dungeon Masterâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Meeting Paloma As conversation dies down, Paloma emerges from a door leading to the cellar and approaches the characters. She is wrapped in a rebozo and suffers from sereno with 3 levels of
                                                
                                            
                                                
                                                     mining town of Hollow. The Hunt Begins Paloma offers 100 gp per character for the partyâs assistance, and she gives them her ring of jumping if they agree to investigate the mine and slay the fiend if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Secret Door. A secret door in the north wall opens into a tunnel leading north. The watch post defenders are unaware of it. 28b. Obelisk of the Eye Obelisk. In the north end of this room stands a 14-foot
                                                
                                            
                                                
                                                     table tipped on its side. (They peer around the tableâs edges with their bows aimed at the rough-hewn tunnel leading east.)
 Corpses. Lying on the floor between the goblins and the tunnel are two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     his homelandâso Bob chooses the folk hero background for his dwarf. He notes the proficiencies and special feature this background gives him.
 Bob has a pretty clear picture of Bruenorâs personality
                                                
                                            
                                                
                                                    , Bruenorâs bond is obvious: he aspires to someday reclaim Mithral Hall, his homeland, from the shadow dragon that drove the dwarves out. His flaw is tied to his caring, sensitive natureâhe has a soft spot for orphans and wayward souls, leading him to show mercy even when it might not be warranted.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     trunk of the tree, the satyrs gambol ahead of you, elated to be back in their safe haven. Suddenly, the tree seems to come awake. It gives off a guttural noiseâand then it speaks!
 âPardon my rudeness
                                                
                                            
                                                
                                                     news for them. Feynor gestures with one of his branches toward a narrow path leading north into the woods. Treasure Before the characters leave, Feynor uproots a corked wooden vial buried in the dirt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Charisma (Persuasion) check. Her guards are vigilant for use of magic to charm or coerce her, and attack at once if they see it used. If the party attacks and defeats Nareen and her guards, she
                                                
                                            
                                                
                                                     assassin), another Hand of Yartar, has already sold the orb to the Kraken Society. She has a good hiding spot in the alley behind the tavern that gives her a view through the small, dirty panes of
                                                
                                            
                                        






