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Returning 35 results for 'gives craft locations'.
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Spells
Player’s Handbook
You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground
; you learn those facts as they pertain to the spell’s area:
Locations of settlements
Locations of portals to other planes of existence
Location of one Challenge Rating 10+ creature (DM’s
Monsters
Spelljammer: Adventures in Space
important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat.
Astral Elves
Long ago, some elves ventured
, their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the
produced many failed Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations
Monsters
Van Richten’s Guide to Ravenloft
a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
Monsters
Fizban's Treasury of Dragons
power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
Monsters
Fizban's Treasury of Dragons
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
Backgrounds
Sword Coast Adventurer's Guide
experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as
easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
Variant: Investigator
Rarer
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Scriptorium Level 9 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Craft
A Scriptorium contains desks and writing supplies. Craft Options. When you issue the Craft order
to this facility, choose one of the following options: Craft: Book Replica. You commission the facility’s hireling to make a copy of a nonmagical Book. Doing so requires a blank book. The work takes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
minions to stake claims in and around the abandoned foundries. The tiefling knows that controlling the ability to craft the tools of warfare gives her cult a leg up on the others, and she fervently
against all the natural resources necessary to craft weapons and armor both beautiful and deadly. Lava from the volcanic rock below provided heat and material, and where the lava had flowed and then
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The
: Locations of settlements Locations of portals to other planes of existence Location of one Challenge Rating 10+ creature (DM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The
: Locations of settlements Locations of portals to other planes of existence Location of one Challenge Rating 10+ creature (DM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Watcher’s Eye Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a
similar organization, and just as easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
12) can be found in the aftermath of the failed wedding ceremony, sprouting in locations touched by Zuggtmoy or Juiblex. If the characters didn’t collect traces of Yeenoghu’s blood from the fallen
goristro in chapter 14, any successful weapon attack against Juiblex in this chapter leaves traces of the Faceless Lord’s blood on a character’s weapon. Collecting this blood for Vizeran DeVir provides another component he needs to craft his dark heart talisman.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
prevalent enough that adventurers can buy and sell them with some effort. Magic items might be for sale in bazaars or auction houses in fantastical locations, such as the City of Brass, the planar
metropolis of Sigil, or even in more ordinary cities. Sale of magic items might be highly regulated, accompanied by a thriving black market. Artificers might craft items for use by military forces or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Chapter 4: Giant Enclaves When I set my mind on creating a lasting legacy, I asked Diancastra to help me find a place where I could craft an item with the power I had in mind. She brought me to the
Star Forge.
—Bigby
This chapter, intended for the Dungeon Master, presents giant enclaves—locations created by giants, controlled by them, or otherwise stemming from giants and their magic. Each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with bronze-colored scales. Slewing to a stop, the creature gives a toothy grin, then raises a claw in a small wave. “Well met!” it chirps. Zelifarn, a young bronze dragon, recently moved into Deepwater
Harbor. He has spent the past several months scouring wrecks at the bottom of the harbor for treasure and stashing precious baubles in a hidden underwater cave. Recently, he noticed a strange craft
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Exploring the Mortuary Like other megastructures in Sigil, the Mortuary is boundless and difficult to map. Unlike with dungeons and other finite locations, exploring the Mortuary is akin to roaming a
Wisdom (Survival) check to find it. Along the way, characters might reach one or more of the encounter locations described later in this supplement, such as the Nevervault or the Spirit Sump. The Mortuary
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
-controlling punch cards from the crashed planar craft. Whether Gearbox is with the party or not, the cards might be used to connect to any of the technology in the adventure that the modron can
her possession. Instead, characters can find the cards scattered in various locations throughout the adventure, allowing them to be collected, then used.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
more ornate home deeper in the volcano. The dragon occasionally uses the old forge to craft his own creations, melting gold from his treasure hoard. He sometimes gives these creations to Purphoros as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Your DM might offer additional backgrounds beyond the ones included in chapter 4, and might be willing to work with you to craft a background that’s a more precise fit for your character concept. A
background gives your character a background feature (a general benefit) and proficiency in two skills, and it might also give you additional languages or proficiency with certain kinds of tools. Record this information, along with the personality information you develop, on your character sheet.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the creatures that frequently accompany them. You can use the tables in this section to populate the giant-themed locations in chapter 4 or any other encounter. “Adventures” includes adventure hooks and
other tools you can use to craft an adventure involving giants and their worlds. “Campaigns” helps you establish the role of giants in your game world and place these mighty peoples—past or present—in the forefront of your campaign. Hinchel Or
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
focuses on only a cursory exploration of a similarly crashed planar craft, but you can easily expand the adventure by allowing characters to discover portals in the monastery that lead to lower levels of
in two different locations. Characters are fully conscious and ambulatory while in such a state, their heads operating independently of their bodies until both are reunited. See the “Teleportation-Field Devices” sidebar for more information.
compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
, and ensuring that no witnesses ever speak to the authorities. Each week, the manager gives these bribes to a hooded, ever-changing courier who, of course, knows nothing about their boss. Haven for
is also friendly with Roka, a tavern patron and kenku agent for the Guild (see area R2d in “Rat’s Run Locations”). The vampire spawn occasionally hunts individuals Roka has designated for elimination.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
important locations, events, organizations, races, and features of the Eberron campaign setting, this gives a sense of what a player character might know about the world, while providing additional character
geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains. Eberron Campaign Setting (3.5E
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ear or to sneeze and send a flurry of cards spewing onto the table. Hugo stocks multiple regular playing card decks featuring illustrations of Feywild and Material Plane locations the market has
visited. He also might have an uncommon magic card deck for sale, such as a Card Sharp’s Deck (see chapter 6), a Deck of Wonder (see chapter 7), or a House of Cards (see chapter 8). Price Hugo gives a deck
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Wanted Posters Granny Nightshade has attached wanted posters to trees throughout Thither, offering rewards for the capture of her nemesis, Will of the Feywild (see “Locations in Thither”). Each
! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.” Granny Nightshade gives the character a yellow rose. As long as this rose remains unwilted and in the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Monastery The crashed planar craft still makes up most of the monastery’s general structure, having been long ago converted into Kwalish’s first laboratory, then converted again into this present
impressive bits of technology from the crashed planar craft, teleportation-field devices consist of two matched magical-mechanical rings. Both rings channel the power of teleportation and flight, and were
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conversation: Madame Samira Arah is the head of the Jewelers’ Trade, the guild for those who craft and deal in gems and jewelry. Due to her experience protecting the valuable assets of her guild, she
city market. Samira also gives the characters a rose-shaped token that confirms the characters are her representatives. She tells them she will be among the celebrants on the city’s main thoroughfare, the River of Gold, until the March of Vice begins.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
arise in relation to geographic locations, are familiar to you. Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity. Cartographer’s Tools Activity DC
description gives details on what a set of supplies or tools is made up of. A character who is proficient with a tool knows how to use all of its component parts. Skills. Every tool potentially
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mayhem across the region should give them pause. An undead assault against the coast could come at any number of locations and be all but impossible to defend against. Because the drowned ones are
able to add to their undead ranks, each successful attack would increase the size of their army. But knowing that the undead likely plan to return to Firewatch Island to destroy its last survivors gives
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventure locales. An area that size is likely to have one to three additional settlements as well as the home base, so give thought to them as well.
3. Craft a Starting Adventure A single dungeon
reasons (legitimate or otherwise), throwing them into the midst of the adventure.
For each of these steps, give the locations only as much detail as they need. You don’t need to identify every
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and craftspeople to build social and professional connections, better their craft, and organize for improved labor conditions. Each city-state has its own chapter of the guild that pushes back when
sometimes diplomacy is all that prevents raids from neighboring territories. Names Sensan names are typically drawn from significant locations connected to the parents’ relationship, the pregnancy, or
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Xulregg The Abyssal layer of Xulregg is a sweltering forest of massive trees, rotting undergrowth, and boiling marshes. Mike Schley Map 20.1: Xulregg View Player Version Locations in Xulregg The
following locations are keyed to map 20.1. Gorewood. The center of Xulregg is Gorewood, a massive gum tree in an eternal state of smoldering decay. Gorewood’s trunk is as large as any mountain on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
gives the adventurers a place to live, train, and recuperate between adventures. An entire campaign can center on a particular town or city. Such a settlement is the launching pad from which the
players describe where and how their characters spend their time — a favorite tavern, library, or temple, perhaps. Using these NPCs and locations as a starting point, flesh out the settlement’s cast of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
not too far from the front gates of the Little Lockford. If the characters say they’ve come to help, the mayor eagerly gives them an overview of the situation: “I can’t tell you how pleased we are that
deal with Tockworth is up to you.”
Mayor Broadfoot provides a hand-drawn map of the town (give your players a copy of map 5.1). In her haste, the flustered mayor has flip-flopped the locations of the






