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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground
                                                
                                            
                                                
                                                    ; you learn those facts as they pertain to the spell’s area:
Locations of settlements
Locations of portals to other planes of existence
Location of one Challenge Rating 10+ creature (DM’s
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     her collection. She also gives keys as gifts to those who need them.
Jingle Jangle seeks a quiet life far away from locked doors and the intrigues of the fey courts. She moved to Telemy Hill to enjoy
                                                
                                            
                                                
                                                     the hill’s companionship and protection.
Alignment. Chaotic good.
Personality Trait. “Jingle Jangle is thorough and fastidious. No cutting corners.”
Ideal. “Revel in your
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat.
Astral Elves
Long ago, some elves ventured
                                                
                                            
                                                
                                                    , their longevity gives astral elves a perspective on time that few other kinds of creatures can appreciate. Whether they choose to live in quiet contemplation or strike out to explore the far reaches
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to mediate disputes when I can. (Good
                                                
                                            
                                                
                                                    , preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
                                                
                                            
                                                
                                                    . They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as
                                                
                                            
                                                
                                                     easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
 
Variant: Investigator
Rarer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The
                                                
                                            
                                                
                                                    : Locations of settlements Locations of portals to other planes of existence Location of one Challenge Rating 10+ creature (DM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The
                                                
                                            
                                                
                                                    : Locations of settlements Locations of portals to other planes of existence Location of one Challenge Rating 10+ creature (DM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Feature: Watcher’s Eye Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a
                                                
                                            
                                                
                                                     similar organization, and just as easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     (Persuasion) check convinces him to converse, though most of Zhelsuel’s responses are cutting and brief: Zhelsuel shares any of the information from the “Silvanesti’s Exiles” or “Zhelsuel” sections. If
                                                
                                            
                                                
                                                     characters bring up the Red Dragon Army’s attack on Kalaman, it clearly gives him pause, but he quickly dismisses the conflict as irrelevant to his people. If the characters mention they’re in pursuit of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Sedgemoor Locations The following locations are keyed to map 3.6. All descriptions assume the characters are exploring this area during the day. Area S7 holds the contaminated spring that is the root
                                                
                                            
                                                
                                                     them spot the bubbling of the underwater spring in that area to draw them in.  Map 3.6: sedgemoor View Player Version S1. Marsh Banks Beyond some scrubby bushes, the solid ground here gives way to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , collapsed passages can be commonplace, cutting off formerly connected sections of the dungeon from each other. Past earthquakes might have opened chasms within a dungeon, splitting rooms and corridors to
                                                
                                            
                                                
                                                     and sizes of rooms and necessitating features such as bridges and drains. Add multiple entrances and exits. Nothing gives the players a stronger sense of making real decisions than having multiple ways
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     important locations, events, organizations, races, and features of the Eberron campaign setting, this gives a sense of what a player character might know about the world, while providing additional character
                                                
                                            
                                                
                                                     geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains. Eberron Campaign Setting (3.5E
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     ear or to sneeze and send a flurry of cards spewing onto the table. Hugo stocks multiple regular playing card decks featuring illustrations of Feywild and Material Plane locations the market has
                                                
                                            
                                                
                                                     visited. He also might have an uncommon magic card deck for sale, such as a Card Sharp’s Deck (see chapter 6), a Deck of Wonder (see chapter 7), or a House of Cards (see chapter 8). Price Hugo gives a deck
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Wanted Posters Granny Nightshade has attached wanted posters to trees throughout Thither, offering rewards for the capture of her nemesis, Will of the Feywild (see “Locations in Thither”). Each
                                                
                                            
                                                
                                                    ! Deliver him to me alive and unharmed, and I’ll give you back ten years of your youth.” Granny Nightshade gives the character a yellow rose. As long as this rose remains unwilted and in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     mayhem across the region should give them pause. An undead assault against the coast could come at any number of locations and be all but impossible to defend against. Because the drowned ones are
                                                
                                            
                                                
                                                     able to add to their undead ranks, each successful attack would increase the size of their army. But knowing that the undead likely plan to return to Firewatch Island to destroy its last survivors gives
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     see more than 15 feet ahead, exactly as if they were in a circular garden with concentric paths. Cutting through hedges has no effect on how long it takes characters to get from one node to the next
                                                
                                            
                                                
                                                    . Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the locations marked T on the map. A teleport trap is a magical effect usually cast on a 10-foot-square section of floor, set to trigger whenever a creature enters the trap’s space. The trap extends
                                                
                                            
                                                
                                                    . The magical voice originates at the point of departure and the point of arrival, and it is audible in both locations out to a range of 100 feet. Some teleport traps have additional effects, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Tower Locations The following locations are keyed to map 10.2. Dyson Logos  Map 10.2: Hurricane Tower View Player Version X1: Vestibule This wide room’s ceiling is fifteen feet high. The walls it
                                                
                                            
                                                
                                                     to protect its disguise. Cutting the Webs. Four web anchors support the walls: two in the southwest and two in the southeast. The webs are tough but, except where they meet the walls, aren’t sticky
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Xulregg The Abyssal layer of Xulregg is a sweltering forest of massive trees, rotting undergrowth, and boiling marshes. Mike Schley  Map 20.1: Xulregg View Player Version Locations in Xulregg The
                                                
                                            
                                                
                                                     following locations are keyed to map 20.1. Gorewood. The center of Xulregg is Gorewood, a massive gum tree in an eternal state of smoldering decay. Gorewood’s trunk is as large as any mountain on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     see more than 15 feet ahead, exactly as if they were in a circular garden with concentric paths. Cutting through hedges has no effect on how long it takes characters to get from one node to the next
                                                
                                            
                                                
                                                    . Characters who return to look for a spot previously cut through will never find it. The hedge walls are 8 feet tall, allowing the adventurers to see the tower above them from many locations. This view
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     gives the adventurers a place to live, train, and recuperate between adventures. An entire campaign can center on a particular town or city. Such a settlement is the launching pad from which the
                                                
                                            
                                                
                                                     players describe where and how their characters spend their time — a favorite tavern, library, or temple, perhaps. Using these NPCs and locations as a starting point, flesh out the settlement’s cast of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                    . Two spots in the mud are the locations of geysers. The northern one erupts once every 5 minutes, the southern one every 3 minutes. The stone platform opposite the entrance is approximately 90 feet away
                                                
                                            
                                                
                                                    . The disks and the chains, as well as the walls of the cavern, are covered with a wet, slippery algal scum. This coating gives off a feeble phosphorescent glow. Climbing the chains or the walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     not too far from the front gates of the Little Lockford. If the characters say they’ve come to help, the mayor eagerly gives them an overview of the situation: “I can’t tell you how pleased we are that
                                                
                                            
                                                
                                                     deal with Tockworth is up to you.”
 Mayor Broadfoot provides a hand-drawn map of the town (give your players a copy of map 5.1). In her haste, the flustered mayor has flip-flopped the locations of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Ogre Lair Locations The following locations are keyed to map E. E1: Entrance Flies buzz around the rotting carcass of some unrecognizable beast outside the cave mouth.
 The carcass conceals a hidden
                                                
                                            
                                                
                                                     Restrained by the trap can free itself by cutting the rope or by slipping out with a successful DC 15 Dexterity (Acrobatics) check. If the trap is triggered, the noise alerts the ogre in area E2, who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Locations in the City Shown in map 1.1, Port Nyanzaru is a city of walls within walls. Burgeoning wealth has driven the city’s richest residents to raise defenses against the jungle’s dangers, and
                                                
                                            
                                                
                                                     to secure one before they enter the jungle. Volo might also suggest that characters partake in the dinosaur races (see “Things to Do”).
 If characters visit Wakanga O’tamu, he gives them the wizard’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     estate. At the same time, you never know when this charming and innocuous area could be the site of a nefarious cult or a devilish plot.  Northedge Quarter: Noteworthy Locations   Location Description
                                                
                                            
                                                
                                                     to be a priest, many believe that Daca is blessed and guided by Boldrei. High Hope, Middle Northedge The Bear’s Rest A modest inn maintained by a beasthide shifter named Leara, who usually gives a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     to show brief glimpses of possible locations, or any other device channeling suitable magic. If you really want to dig deep, you could experiment with the idea that the orrery’s power gives it a kind
                                                
                                            
                                                
                                                     missions might tie in to improving the magic of the portalometer and involving tracking down lore or components. Or the characters could discover several possible locations for the Six’s ritual, then
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Although many dead are buried here, nothing indicates the names of the deceased. The temple’s followers believed that Dumathoin gives the Talhund new, secret names in death, so their mortal names aren’t
                                                
                                            
                                                
                                                     hauntings appear in any locations, and no spontaneous hauntings occur. Haunting Locations. Spontaneous hauntings are in the crypt’s ghostly hall (area P2), honored approach (area P6), reliquary (area P7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Hideout Locations The following locations are keyed to the map of the Amberdune hideout. Some of the jackalweres described in the earlier “Amberdune Pack” section are present in certain rooms, but
                                                
                                            
                                                
                                                     organized. A shelf holds a row of pots and pans. On one side of the fireplace, a cutting board and knife rest on a counter. Clean plates and utensils sit on a matching counter on the other side.
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     year. Although some were rebuilt, others were ruined beyond repair and are now used as roofless dens by homeless children and rats. The following locations are keyed to map 4.2.  View Player Version
                                                
                                            
                                                
                                                     Intelligence (Investigation) check. Multiply the total of the check by 10 to determine the gold piece value of any treasure found. Grinda sells the bounty and gives half to the characters. As the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     focal point of play. This gives you a unique opportunity, because the adventurers can put their own stamp on the town in a very real and personal way.
 In this initial adventure, the town is little more
                                                
                                            
                                                
                                                     than a few ramshackle buildings and foundations. The people and locations of Leilon can be altered or wholly created anew by you, the DM, based on the interests of the adventurers.
 For example, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Kobold Lair Locations  The following locations are keyed to map A.
  Marc Moureau  Map A: Kobold Lair (DM’s Version) View Without Tokens View Player Version   
   Exploration and Movement
                                                
                                            
                                                
                                                     by a large, dirty cloth. When a character steps on the cloth, it gives way, dumping the character into the pit, at which point the pit is no longer hidden. A creature that falls into the pit takes 1d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the locations of ancient Ostorian way-markers that point the way to long-lost treasures. Sansuri regards any such claims with great suspicion, and ability checks made to deceive her have disadvantage
                                                
                                            
                                                
                                                     circumstances, is willing to relinquish her conch of teleportation (see area 33). She also gives up the conch to protect the lives of her children (see areas 22–area 23). If the characters are defeated
                                                
                                            
                                        






