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                        Returning 35 results for 'giving crushing location'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Crushing Hug. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Crushing Hug"} to hit, reach 5 ft., one target. Hit: 36 (9d6 + 5);{"diceNotation":"9d6+5", "rollType
                                                
                                            
                                                
                                                    ":"damage", "rollAction":"Crushing Hug", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 15 if it is a Large or smaller creature. Until the grapple ends, the target
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    ","rollType":"roll","rollAction":"Reconstruction"}) days, if at least two of those crawling claw;crawling claws are alive, they teleport to the location of the soul shakerās death and merge
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Crushing Grasp"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5","rollType":"damage","rollAction":"Crushing Grasp
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     wearing or carrying, and reappears 24 hours later in the same location or the nearest unoccupied space.
Uncanny Awareness. Endelyn canāt be surprised.Multiattack. Endelyn makes two Puppeteer's Lash
                                                
                                            
                                                
                                                     called the Orrery of Tragedies clicks and turns day and night, giving Endelyn glimpses of her terrible fate.
Alignment. Neutral evil.
Personality Trait. āI have foreseen not only this moment but
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenās Guide to Ravenloft
                                                    
                                                
                                            
                                                     a specific location their battlefield. This gives rise to stories of haunted battlegrounds, ruins, roads, river crossings and other strategic locations where a dullahan continues a terrifying
                                                
                                            
                                                
                                                    , like warhorse skeleton;warhorse skeletons or nightmare;nightmares.
Headless Hunts
Dullahans are known for seeking their lost heads, giving rise to regional legends of headless hunters and endless
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
                                                
                                            
                                                
                                                     failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkothās location (the target doesnāt realize itās
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     giving a small group additional resources, as explained in the Dungeon Masterās Guide. Each of the adventures can take place in any world you choose, as long as the location has the basic elements listed at the beginning of each adventure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     surface. Knifepoint Gully near Feathergale Spire leads to the Temple of Howling Hatred. The Dark Stream flows under Rivergard Keep, leading to the Temple of the Crushing Wave. The Ancient Stair
                                                
                                            
                                                
                                                     defeat each dungeon when they kill its prophet or eliminate the monsters in the elemental shrine in these locations: Temple of Howling Hatred: area A19 Temple of the Crushing Wave: area C25 Temple of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    -Besil lies. Rivergard Keep is admittedly a little problematic in a desert world, but the solution is simple: It lies on the dusty banks of a river long dried up. The Crushing Wave cultists occupying
                                                
                                            
                                                
                                                    , and Silver Spring works well in the role of Bargewright Inn and Womford. You can invent another small village or two ā perhaps a merchant house outpost ā to serve as Westbridge, and provide a location that can be threatened or destroyed by cult reprisals as the adventure unfolds.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Demon Prince of Undeath in a crushing grip, slithering across the maggot-riddled flesh of the horned demon, as they tighten inexorably. A strangled gasp issues from the demon lordās throat as a horrific
                                                
                                            
                                                
                                                     players specifically stated they were remaining close to the demon lord. Demogorgon has been wounded during the fight, giving the characters an edge in the battle to come. Apply the following penalties
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     random encounter occurs. To determine the encounter, roll a d6 and consult the following table:  d6 Encounter   1 1d3 commoners (see area K17) 2 1d4 bandits (see area K8) 3 1d3 Crushing Wave reavers
                                                
                                            
                                                
                                                     Crushing Wave cultists. If they think the characters are cultists, the commoners hurry past with their eyes averted. All other groups challenge the characters if the party looks like it might not belong
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Location Overview Five miles south of Conyberry is a shrine dedicated to Savras, god of divination and fate. Many years ago, the shrineās priest-seers foresaw a barbarian attack on Conyberry, giving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     characters make themselves known to Mordenkainenās simulacrum, he demands to know their reasons for visiting. The archmage doesnāt know the location of the Bleeding Citadel, nor does he care to find it
                                                
                                            
                                                
                                                    . Even so, he claims that ābalance will be maintained in the universeā by giving the characters directions to a lesser mage who also studies the workings of magic in Avernus ā specifically, a āmage of no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     specific starting point and endpoint. A good way to get around this restriction is to create an adventure with multiple possible endings. Location-based adventures also work well with this format. A
                                                
                                            
                                                
                                                     dungeon presents a natural limit on character options, while still giving the players choices. The adventure could be a quest to defeat a creature or recover an item, but the path to achieving that goal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     begins, make photocopies of the six NPCs corresponding to the location youāve chosen. These NPCs are gathered in appendix D. Each NPC comes with a brief description, personality traits (a bond, an
                                                
                                            
                                                
                                                    , give one NPC to each player and put the extra NPCs aside. These leftover NPCs donāt participate in the battle. After giving out the NPCs, read the following explanatory text to the players: In addition
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneās Wheel
                                                    
                                                
                                            
                                                    ā long-term entrapment. Back to the Outlands Once the characters agree to aid R04M, theyāll need to find a way to reach Gzemnidās Realm. R04M shares the location of the portal he originally used to
                                                
                                            
                                                
                                                     escape into Sigil. This portalās location is up to you. Use this opportunity to return to a favorite site in the adventure or to help characters acclimate to their new powers. The R04Mās Portal table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the reclaimed parts of Blingdenstone. Svirfneblin in the outskirts are more curt with strangers, and a few might even try to steal from them. Taskmasters at each location are now feeling themselves
                                                
                                            
                                                
                                                     the settlement. If left outside, Glabbagool might eventually find its way in through the wererat warrens, giving the characters insight into how the other oozes are getting in, or appearing in the nick of time to help the characters if they find themselves in peril.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     buried pyramid that marks the location of the Lost City of Cynidicea is the tomb of King Alexander and Queen Zenobia. The entrance to their tomb is a long hallway riddled with traps, accessible only by
                                                
                                            
                                                
                                                     and initiative count 10. Active Elements. The Path of Blades includes a set of whirling blades along the first 80 feet of the trap, crushing pillars that slam down from the ceiling to the floor before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     all the gods are usually honored in these forums with statues or other works of art. Agora Adventures An agora is the perfect location for adventures where roleplaying takes center stage. The
                                                
                                            
                                                
                                                     ringleader of a thievesā guild who frequently targets people in the agora. 
   2  Protect a civil leader giving a speech. 
   3  Perform for an audience. 
   4  Humiliate someone giving a speech or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaās Cauldron of Everything
                                                    
                                                
                                            
                                                     name. Your destination in the other world is a safe location within 1 mile of where the magic item was created. Alternatively, you can cast the spell if one of the affected creatures was born on the
                                                
                                            
                                                
                                                     other world, which causes your destination to be a safe location within 1 mile of where that creature was born. The spell ends early on a creature if that creature takes any damage, and the creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     location. ADVENTURE MAPS
 Maps that appear in this book are for the DMās eyes only. A map not only shows an adventure location in its entirety but also shows secret doors, hidden traps, and other
                                                
                                            
                                                
                                                     elements the players arenāt meant to see ā hence the need for secrecy.
 When the characters arrive at a location marked on a map, you can either rely on a verbal description to give them a clear mental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Brandath family is an old one. Lord Dagult Neverember married into it for its wealth, and Lady Brandath gave birth to his son, Renaer. Itās a dark irony that Neverember entrusted the location of his
                                                
                                            
                                                
                                                     Uld, crushing him.) Guarding his remains are six crawling claws made from the hands of murderers who were sentenced to death by Uld. These undead hands spring out and attack when the lid is lifted or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , provided the creature and the hag are within 10 miles of each other. When the hag speaks through the token, the holder can hear the hagās whisper but not any other sounds at the hagās location. Similarly
                                                
                                            
                                                
                                                    ) piercing damage.
 Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
 Crushing Hug. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 36
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     give an initial focus to the campaignāsetting a tone and giving players an initial investment in the story. The player characters may be meeting in a tavernābut itās their favorite tavern. The bard
                                                
                                            
                                                
                                                     happen?ā You Meet at a Tavern ⦠But Which Tavern? Where do you spend your off hours? As a group, once you settle on a location, each player can add one cosmetic detail about it. This could involve a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     The character knows that unsavory sorts have occupied Rivergard Keep, and that thereās a secret way into the castle. Using the secret entrance earns inspiration, as does clearing the Crushing Wave
                                                
                                            
                                                
                                                     inspiration for defeating Jolliver Grimjaw and again for recovering the sword in area C14 of the Temple of the Crushing Wave. Rescue Your People Raiders from the fire cult have abducted people the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide
                                                    
                                                
                                            
                                                     extents of the plane, where no sunlight reaches, are called the Darkened Depths. Horrid creatures dwell here, and the absolute cold and crushing pressure mean a swift end to creatures accustomed to the
                                                
                                            
                                                
                                                     Silt Flats. The water is thick with soil and sludge, turning into muddy ground before giving way to the great swamp that is the Para-elemental Plane. Plane of Water Adventures The nature of water is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    About the Tavern Elfsong Tavernās location is marked on map 1.1, while map 1.2 shows its interior. From time to time, the disembodied voice of a female elf fills the tavern with a melancholy song
                                                
                                            
                                                
                                                    , giving the establishment its name. The ballad isnāt loud enough to disrupt conversation, but most patrons stop speaking when the elfsong begins, then resume only after it ends. Many customers frequent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the axe lies, was hidden even from his own people, but I believe we can find it together!ā Gargosh continues in detail, giving the adventurers a crash course on Besilmer history (see the āAncient
                                                
                                            
                                                
                                                     the location of the tomb, but he has not brought it with him out of caution for the diaryās safety. He promises that they can see it next time. Gargosh agrees to meet them the next day at the same spot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     in the āDeath House Hauntingsā section. Haunted Doorways. The room on the other side of a haunted doorway is filled with magical darkness and silence, giving no hint of whatever is within. A creature
                                                
                                            
                                                
                                                     Haunted Zone   d6 Location Emerged   1 The characters sit in the dining room (area D5), sated and covered with sticky crumbs, though thereās no food in sight. 2 The characters stand in the storage room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     of Evil Earth (Tyrant of Black Earth, the Mountain of Doom) Olhydra, Princess of Evil Water (the Crushing Wave, Well of Endless Anguish) Yan-C-Bin, Prince of Evil Air (the Shadow of the Four Winds
                                                
                                            
                                                
                                                     that seems to link them together: the Elder Elemental Eye. Some sages believe that the Eye is a dark, primordial god that corrupted the elements in the beginning of the world, giving rise to each of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterās Guide (2014)
                                                    
                                                
                                            
                                                     deeper extents of the plane, where no sunlight reaches, are called the Darkened Depths. Horrid creatures dwell here, and the absolute cold and crushing pressure mean a swift end to creatures accustomed
                                                
                                            
                                                
                                                     Oblivion (on the Plane of Earth) is called the Silt Flats. The water is thick with soil and sludge, and turns into muddy ground before giving way to the great swamp between the planes. At the other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     foresight to destroy the circle prior to obtaining the stone, the simulacrum instead must travel to Yellowspire on foot, giving the characters ample time to get away before it arrives as long as they leave
                                                
                                            
                                                
                                                     becomes attuned to the Stone of Golorr, it reveals the location of the Vault of Dragons, under the Brandath family mausoleum in the City of the Dead, and the three keys needed to enter it. When the characters are ready to visit the mausoleum, proceed with encounter 4, āMausoleum.ā
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     has foreseen her own demise during a solar eclipse. In the depths of her castle, a lightning-powered device called the Orrery of Tragedies clicks and turns day and night, giving Endelyn glimpses of her
                                                
                                            
                                                
                                                     hours later in the same location or the nearest unoccupied space.
 Uncanny Awareness. Endelyn canāt be surprised.
 Actions
 Multiattack. Endelyn makes two Puppeteerās Lash attacks.
 Puppeteerās
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     hidden from the rest of the world until the end of time. Unfortunately for the wizards, even the will of a god couldnāt prevent other evil creatures from learning the templeās location. The wizards
                                                
                                            
                                                
                                                     the temple several times to learn new magic and to find a means of escaping his fate, but the Dark Powers have no intention of giving him up. These recent years have been difficult for Exethanter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     getting closer!
 A duergar is using its Invisibility trait to get close enough to the character to make an attack, but the snow betrays its presence, giving the character the chance to act first. When the
                                                
                                            
                                                
                                                     back into battle. Doppelganger. The doppelganger (which has smeared itself with someone elseās blood) asks to be taken to a safe location out of the dragonās sight. If a character obliges, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     shapes match the keyholes of the skeleton gate in the lair of the Sewn Sisters (area 71). The Skeleton Keys table summarizes the location and shape of each key. Finding a Skeleton Key. Each of the first
                                                
                                            
                                                
                                                     five levels of the tomb has its own skeleton key. A skeleton key can be encountered in any of the locations marked with a skull symbol on the level map. You choose a skeleton keyās location. You can
                                                
                                            
                                        






