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                        Returning 35 results for 'glass claiming location'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature
                                                
                                            
                                                
                                                     laughterThrough rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop of their body&rsquo
                                                
                                            
                                        
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    This ornate rod is topped by a pair of butterfly wings and incorporates bits of red glass into its length. It weighs 3 pounds.
Magic Weapon. In the hands of one who is attuned to it, the vane can be
                                                
                                            
                                                
                                                     the location of the happiest creature in the carnival.
The butterfly shape at the top of the vane spins slowly clockwise when spirits in the carnival are generally high; if the general mood in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     mage stat block but omit the Sunlight Sensitivity trait). This attack can take place at any location. The queenâs servants are just as likely to assault the characters in a crowded street as they are to
                                                
                                            
                                                
                                                     set up an ambush in a remote location. All are fanatically loyal to the queen and fight to the end. If the characters capture and subdue one or more of these assailants, threats and intimidation do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Observatory Overview During its heyday, the Clifftop Observatory was a marvel of magical innovation. Adorned with gorgeous stained glass windows and marble spires, the observatoryâs towers stood high
                                                
                                            
                                                
                                                     and imprisoned him in the observatory ruins. Sparkrender believes Aidron is the key to unlocking the observatoryâs magic and claiming his ancestorâs power. With the bronze wyrmling imprisoned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Clairvoyance Level 3 Divination (Bard, Cleric, Sorcerer, Wizard) Casting Time: 10 minutes
 Range: 1 mile
 Components: V, S, M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass
                                                
                                            
                                                
                                                     eye for seeing)
 Duration: Concentration, up to 10 minutes
 You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Clairvoyance Level 3 Divination (Bard, Cleric, Sorcerer, Wizard) Casting Time: 10 minutes
 Range: 1 mile
 Components: V, S, M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass
                                                
                                            
                                                
                                                     eye for seeing)
 Duration: Concentration, up to 10 minutes
 You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Chapter 4: Sword of Zariel  The characters should be 11th level by the time they discover the location of the Sword of Zariel. The weapon awaits them in a cathedral formed out of positive energy
                                                
                                            
                                                
                                                     directions to this location from Bel or Olanthius in chapter 3. Yeenoghuâs demons carve tunnels through the scab as they search for a way to free Crokekâtoeck and break into the Bleeding Citadel, which is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Clairvoyance 3rd-level divination Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration
                                                
                                            
                                                
                                                    : Concentration, up to 10 minutes You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Clairvoyance 3rd-level divination Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration
                                                
                                            
                                                
                                                    : Concentration, up to 10 minutes You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    What the Redbrands Know If the characters charm or successfully question any of the Redbrands, they can learn the location of the main entrance to their hideout (area R1) as well as the following
                                                
                                            
                                                
                                                     information: Glasstaff. The leader of the Redbrands is a human wizard known as Glasstaff, so named because his magic staff is made of glass. (Only the Spider knows Glasstaffâs true identity as Iarno
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     tall appears on a flat, solid surface in one of the other facilities in your Bastion. You choose the location. If you are in your Bastion during a Bastion turn, you can relocate this door to another
                                                
                                            
                                                
                                                    . The object can be no bigger than 5 feet in any dimension; canât have a value over 5 GP; and must be made of wood, stone, clay, porcelain, glass, paper, nonprecious crystal, or nonprecious metal. You must finish a Long Rest before you can take this action again.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     his advanced studies into motion, when he joined an ill-fated expedition in search of Daoine Gloine, a legendary city said to be populated by creatures of glass. Though the rest of his party perished
                                                
                                            
                                                
                                                     dark monastery â and establishing its own cult. After much wandering in the mountains, Kwalish relocated to an equally remote location â Daoine Gloine, the mysterious city his expedition had
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     the location of a secret door. Secret doors are made of stone and blend in with the surrounding walls. Spotting a secret door from a distance of no more than 10 feet without actively searching for it
                                                
                                            
                                                
                                                     characters charm or successfully question any of the Redbrands, they can learn the location of their hideout under Tresendar Manor as well as the following useful information:
  
The leader of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     (area S12), or apartment hallway (area S19). The sensor is situated to provide an unobstructed view of the location, which displays on the glass screen above the console. Things can be seen but not
                                                
                                            
                                                
                                                     light emanates from three glass domes attached to the ceiling above a five-foot-wide, twenty-foot-long plant bed overflowing with rotting vegetation.
 Closer inspection of the plant bed reveals two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     location. ADVENTURE MAPS
 Maps that appear in this book are for the DMâs eyes only. A map not only shows an adventure location in its entirety but also shows secret doors, hidden traps, and other
                                                
                                            
                                                
                                                     elements the players arenât meant to see â hence the need for secrecy.
 When the characters arrive at a location marked on a map, you can either rely on a verbal description to give them a clear mental
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    X Marks the Spot The farming community Kianna is a part of isnât just one farm, but a cooperative of adjacent farms. As the characters reach the location Uncle Polder directed them to, they find
                                                
                                            
                                                
                                                    . Roll on the Farmhouse Conditions table for each building to determine what. Farmhouse Conditions  d4 Condition   1 The windows are shattered, and the shards of glass are spattered with dried blood. 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
                                                
                                            
                                                
                                                    . Destroying the construct or claiming all the Infernal Machine components is the only way to end this effect. The thessalheart construct has a telepathic bond to Thessalar, who becomes aware of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Behind her, shelves and cabinets hold ceramic pots, glass vials, and other arcane paraphernalia, while a tome bound in black leather lies open on a lectern, its pages covered in spidery glyphs. The only
                                                
                                            
                                                
                                                     useful, claiming to have been trapped in the circle by the archmage after failing to convince Gromph not to cast his spell (a lie). The demon tries to get the characters to free it by breaking the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     fitted with squares of frosted glass and locked from the inside. The outside doors of the shop are barred shut from within. If the characters knock on one of them, Henrik shouts, âWeâre closed! Go
                                                
                                            
                                                
                                                     without a fight, claiming that vampires forced him to steal the bones. If the guards come at night, Henrik surrenders himself and tells the guards where the bones are hidden, but he wonât retrieve the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     common element â that Daoine Gloine was populated by creatures made of living glass, tended to by kenku in love with those creaturesâ shining beauty. These occasional tales drove more explorers â including
                                                
                                            
                                                
                                                     that inhabited the city captured a unique medusa â Gloine Nathair-Nathair, whose gaze could transform victims into glass instead of stone. A cult of the medusa arose to worship the creature, which was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Gardens of Decay Locations The following locations appear on map 19.1. Mike Schley  Map 19.1: Gardens of Decay View Player Version Glass Arboretum A strangely vibrant beacon of colors and iridescent
                                                
                                            
                                                
                                                     light, the Glass Arboretum sits at the heart of the Gardens of Decay. At first it appears to be a lush conservatory filled with vivid flowers and verdant trees, but closer inspection reveals that the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Zyrian at once, he fights back and begins to speak, saying, âYou shall not free her! I will protect the free peoples of the world against the Princess of the Shadow Glass until the end of time!â If the
                                                
                                            
                                                
                                                     story of the Princess of the Shadow Glass that the characters havenât sussed out. He then relates how, shortly before the fall of Phalorm, the Princess of the Shadow Glass attempted to subvert and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     air. Rows of benches face an altar at the end of a spacious worship hall. Above the altar is an enormous stained-glass window of a sunrise.
  Until recently, the templeâs head priest was a human woman
                                                
                                            
                                                
                                                     circumstances demand.
 Temple Services The Sacred Services Handout lists available goods and services. Give this handout to the players whenever they visit this location. Fazzir provides the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    .
 Windows. Windows are 2œ-foot wide, 5-foot-high apertures with wooden shutters but no glass. Those along the outside walls are covered with ivy, which must be cleared away before the shutters can be opened
                                                
                                            
                                                
                                                     or closed.
 Describe this location to the players by reading the following boxed text aloud: Following a trail through the woods, you come to a foggy clearing, in the midst of which stands a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     ago, claiming to be followers of a benevolent deity they called the Scaled Mother. They were friendly, the opposite of other yuan-ti that the grippli had encountered and fought with. These yuan-ti
                                                
                                            
                                                
                                                     expressed interest in excavating and restoring the previous site of the grippli village, a mile from its present location. Pond Mother saw no reason to refuse them, since their motives were seemingly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Lower Level Locations The following locations are keyed to map 4.1. S1: Doors of Glass and Brass The front doors leading to the atrium (area S2) are unlocked and unobstructed. They swing open easily
                                                
                                            
                                                
                                                     on well-oiled hinges. S2: Atrium In this atrium, a glass staircase climbs ten feet to a balcony that wraps around the atriumâs perimeter. A sealed enclosure made of metal and glass holds a lift that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     discovering the vault and seizing the tower. And they canât afford to deny the noblewoman what she wants, lest she divulge the vaultâs location to the authorities in exchange for a reward. Esvele
                                                
                                            
                                                
                                                     offers to help the characters obtain the keys needed to unlock the Vault of Dragons and insists on accompanying them during their first foray into the vault, claiming all the while that sheâs capable of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     their century away, and now that they are returned, are they happy to be here, or does it seem like their world has once more been ripped away? Some ships claiming to be from returned Lantan have
                                                
                                            
                                                
                                                     next, and sailed straight through its former location as though it was never there.  Some claim that powerful magic moved or hid the island in a vast illusion. That I find believable, because the Lords
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . Alchemistâs Supplies Alchemistâs supplies enable a character to produce useful concoctions, such as acid or alchemistâs fire. Components. Alchemistâs supplies include two glass beakers, a metal frame to
                                                
                                            
                                                
                                                     hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     vessel above Janya began several days ago. Zisatta remembers the name Girscamen and says the Billowing Patrol knows the location of its wreckage.  Unexpected Interruption Before the characters can share
                                                
                                            
                                                
                                                     whatever they find before they return to Djaynaiâa process that takes a week. What Brother Broumane Wants. Brother Broumane tells the characters the location of the Girscamenâs wreck if they swear to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     devastation orb in Triboar. She is protected by two mercenary veterans. In addition, the two thugs guarding the tavern are ready to come when called. The room has two small leaded-glass windows and a
                                                
                                            
                                                
                                                     orb in great detail if questioned, reporting that itâs a thick glass orb, dull red in color and warm to the touch. It is packed in a small wooden cask filled with water and sealed with wax. A mage hired
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Brain in a Jar Through rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop
                                                
                                            
                                                
                                                    
 Languages the languages it knew in life
 Challenge 3 (700 XP) Proficiency Bonus +2
 Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     draped with scrolls and scarves and set with glittering glass. You could use part of the underground portion of the copper dragonâs lair (map 5.6) to represent such a lair, with the scale reduced to 2
                                                
                                            
                                                
                                                     (âshiniesâ) and larder (ânibblesâ). Sleeping Chamber. The innermost cavity of the lair is the sleeping chamber, which the dragon has fastidiously lined with fragments of mirrored glass. The dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     glass windows. A cauldron sits on an iron rack above a fire in a hearth, while above the fireplace mantel hangs a golden disk engraved with the symbol of the sun. In one corner, a wooden staircase
                                                
                                            
                                                
                                                     canât be convinced otherwise. The Abbot shares his beliefs openly, claiming that his decisions are based on the Morninglordâs guidance. He will give visitors a tour of the abbey if they seem friendly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     carnival. Characters who overcome the carnival owners and their guards are begrudgingly taught the secret incantation to reach Prismeer (see âThrough the Looking Glassâ at the end of the chapter
                                                
                                            
                                                
                                                    ). Questioning Witch and Light If the characters have come to the carnival seeking lost things, Witch and Light express their regret but make it clear that theyâre not responsible for those losses, claiming
                                                
                                            
                                        






