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Returning 35 results for 'glass clashing location'.
Other Suggestions:
grassy casting location
ghast casting location
ghasts casting location
gaps casting location
glows casting location
Monsters
Icewind Dale: Rime of the Frostmaiden
Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature
laughterThrough rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop of their body&rsquo
Magic Items
The Wild Beyond the Witchlight
This ornate rod is topped by a pair of butterfly wings and incorporates bits of red glass into its length. It weighs 3 pounds.
Magic Weapon. In the hands of one who is attuned to it, the vane can be
the location of the happiest creature in the carnival.
The butterfly shape at the top of the vane spins slowly clockwise when spirits in the carnival are generally high; if the general mood in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mage stat block but omit the Sunlight Sensitivity trait). This attack can take place at any location. The queenâs servants are just as likely to assault the characters in a crowded street as they are to
set up an ambush in a remote location. All are fanatically loyal to the queen and fight to the end. If the characters capture and subdue one or more of these assailants, threats and intimidation do
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Clairvoyance Level 3 Divination (Bard, Cleric, Sorcerer, Wizard) Casting Time: 10 minutes
Range: 1 mile
Components: V, S, M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass
eye for seeing)
Duration: Concentration, up to 10 minutes
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Clairvoyance Level 3 Divination (Bard, Cleric, Sorcerer, Wizard) Casting Time: 10 minutes
Range: 1 mile
Components: V, S, M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass
eye for seeing)
Duration: Concentration, up to 10 minutes
You create an Invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Clairvoyance 3rd-level divination Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration
: Concentration, up to 10 minutes You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle of High Hill The unexpected sound of metal clashing on armor rings across the field, silencing laughter and melodramatic boasts. A ribbon of red splashes over the grassy hill, followed by
lives.
The characters find themselves in the middle of a battlefield. Map 3.2 depicts the charactersâ location during the conflict; they start the battle adjacent to the log at the north of the map
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Clairvoyance 3rd-level divination Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration
: Concentration, up to 10 minutes You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
âŠchallenge a characterâs ideal or exploit a flaw. The character might hear rumors of the dragonâs activity, spurring them into action.
4 âŠtrap the characters between clashing forces.
5
traits using the tables and suggestions in this chapter and chapter 5. The dragonâs lair might be a key location for the adventure (perhaps using a map from chapter 5), but the dragonâs schemes could lead the characters anywhereâeven to other worlds and planes of existence.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
What the Redbrands Know If the characters charm or successfully question any of the Redbrands, they can learn the location of the main entrance to their hideout (area R1) as well as the following
information: Glasstaff. The leader of the Redbrands is a human wizard known as Glasstaff, so named because his magic staff is made of glass. (Only the Spider knows Glasstaffâs true identity as Iarno
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
tall appears on a flat, solid surface in one of the other facilities in your Bastion. You choose the location. If you are in your Bastion during a Bastion turn, you can relocate this door to another
. The object can be no bigger than 5 feet in any dimension; canât have a value over 5 GP; and must be made of wood, stone, clay, porcelain, glass, paper, nonprecious crystal, or nonprecious metal. You must finish a Long Rest before you can take this action again.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
his advanced studies into motion, when he joined an ill-fated expedition in search of Daoine Gloine, a legendary city said to be populated by creatures of glass. Though the rest of his party perished
dark monastery â and establishing its own cult. After much wandering in the mountains, Kwalish relocated to an equally remote location â Daoine Gloine, the mysterious city his expedition had
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the location of a secret door. Secret doors are made of stone and blend in with the surrounding walls. Spotting a secret door from a distance of no more than 10 feet without actively searching for it
characters charm or successfully question any of the Redbrands, they can learn the location of their hideout under Tresendar Manor as well as the following useful information:
The leader of the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
(area S12), or apartment hallway (area S19). The sensor is situated to provide an unobstructed view of the location, which displays on the glass screen above the console. Things can be seen but not
light emanates from three glass domes attached to the ceiling above a five-foot-wide, twenty-foot-long plant bed overflowing with rotting vegetation.
Closer inspection of the plant bed reveals two
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
X Marks the Spot The farming community Kianna is a part of isnât just one farm, but a cooperative of adjacent farms. As the characters reach the location Uncle Polder directed them to, they find
. Roll on the Farmhouse Conditions table for each building to determine what. Farmhouse Conditions d4 Condition 1 The windows are shattered, and the shards of glass are spattered with dried blood. 2
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
common element â that Daoine Gloine was populated by creatures made of living glass, tended to by kenku in love with those creaturesâ shining beauty. These occasional tales drove more explorers â including
that inhabited the city captured a unique medusa â Gloine Nathair-Nathair, whose gaze could transform victims into glass instead of stone. A cult of the medusa arose to worship the creature, which was
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay Locations The following locations appear on map 19.1. Mike Schley Map 19.1: Gardens of Decay View Player Version Glass Arboretum A strangely vibrant beacon of colors and iridescent
light, the Glass Arboretum sits at the heart of the Gardens of Decay. At first it appears to be a lush conservatory filled with vivid flowers and verdant trees, but closer inspection reveals that the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Zyrian at once, he fights back and begins to speak, saying, âYou shall not free her! I will protect the free peoples of the world against the Princess of the Shadow Glass until the end of time!â If the
story of the Princess of the Shadow Glass that the characters havenât sussed out. He then relates how, shortly before the fall of Phalorm, the Princess of the Shadow Glass attempted to subvert and
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
air. Rows of benches face an altar at the end of a spacious worship hall. Above the altar is an enormous stained-glass window of a sunrise.
Until recently, the templeâs head priest was a human woman
circumstances demand.
Temple Services The Sacred Services Handout lists available goods and services. Give this handout to the players whenever they visit this location. Fazzir provides the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
.
Windows. Windows are 2œ-foot wide, 5-foot-high apertures with wooden shutters but no glass. Those along the outside walls are covered with ivy, which must be cleared away before the shutters can be opened
or closed.
Describe this location to the players by reading the following boxed text aloud: Following a trail through the woods, you come to a foggy clearing, in the midst of which stands a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lower Level Locations The following locations are keyed to map 4.1. S1: Doors of Glass and Brass The front doors leading to the atrium (area S2) are unlocked and unobstructed. They swing open easily
on well-oiled hinges. S2: Atrium In this atrium, a glass staircase climbs ten feet to a balcony that wraps around the atriumâs perimeter. A sealed enclosure made of metal and glass holds a lift that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Alchemistâs Supplies Alchemistâs supplies enable a character to produce useful concoctions, such as acid or alchemistâs fire. Components. Alchemistâs supplies include two glass beakers, a metal frame to
hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
devastation orb in Triboar. She is protected by two mercenary veterans. In addition, the two thugs guarding the tavern are ready to come when called. The room has two small leaded-glass windows and a
orb in great detail if questioned, reporting that itâs a thick glass orb, dull red in color and warm to the touch. It is packed in a small wooden cask filled with water and sealed with wax. A mage hired
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Brain in a Jar Through rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop
Languages the languages it knew in life
Challenge 3 (700 XP) Proficiency Bonus +2
Detect Sentience. The brain can sense the presence and location of any creature within 300 feet of it that has an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
draped with scrolls and scarves and set with glittering glass. You could use part of the underground portion of the copper dragonâs lair (map 5.6) to represent such a lair, with the scale reduced to 2
(âshiniesâ) and larder (ânibblesâ). Sleeping Chamber. The innermost cavity of the lair is the sleeping chamber, which the dragon has fastidiously lined with fragments of mirrored glass. The dragon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Opposition
Proficiencies and Starting Equipment As a rank 1 obviator, you gain proficiency with alchemistâs supplies. Head office also grants you the use of alchemistâs supplies (two glass beakers, a
metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients including salt, powdered iron, and purified water
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
evil disposition. Dead-Eye offers a tall glass of ale to anyone with information on Tarinaâs location, and several tavern patrons are quick to accept the offer. Characters can confront the pirates if
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Brain in a Jar Through an eldritch ritual combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being (willing or unwilling) is encased in a glass jar filled with
location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tunnels, the sound of clashing steel is unlikely to be noticed by the duergar in areas 18c and 18d. Magical explosions or other unusual sounds do draw their attention, though. 18c. A Miner Disturbance
converge on her location with their weapons drawn. The battle cry also awakens the guards sleeping in area 19b, who collect their weapons and investigate. If her gorgon mount is killed or she is taking too
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
crimson armor. Each one holds an ornate shield and an intricate glass lance, which is topped with a glowing glass sculpture that resembles a flickering torch.
Characters can cross this hall safely if
bonus action on its first turn in combat, each helmed horror drops its glass lance (which shatters on the floor) and conjures a longsword-sized blade of fire, which appears in its free hand. The helmed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pedestal is a corked flask made of opaque green glass.
Servants. Four living unseen servants (see appendix A) are dusting the pedestals and flasks, using dusters made of cockatrice feathers.
Green
percent chance of betraying its location with a giggle or a snicker. The faerie dragon must then relocate itself on its next turn to keep from being caught.
Casting a spell that requires concentration
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
About the Tavern Elfsong Tavernâs location is marked on map 1.1, while map 1.2 shows its interior. From time to time, the disembodied voice of a female elf fills the tavern with a melancholy song
runs a moneylending business on the side, offering loans to customers he trusts. He rarely gives loans to adventurers, knowing how flighty they can be, but he might offer them a free glass of
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
. Furniture, whether by its arrangement or removal, can suggest a specific location. Props can even represent game mechanics, such as tracking hit points with crimson flat glass marbles in clear goblets
identified these as an issue, donât use them to create an unnerving atmosphere. Recognize the difference between creating a moody atmosphere and making it difficult for players to participate. Location If
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
know from their captors that two of their number have been hauled through the marsh northward to the location of a temple in the old village, where they are to be sacrificed to the evil deity Sseth
circular areas. These repositories, filled with clean, fresh water, are where the grippli lay their eggs and nurture offspring as they mature. This location is under the control of four yuan-ti purebloods
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
pass through it, nor can they teleport to any location inside it. Any creature that performs the Rite of the Arcane Octad (see "Rite of the Arcane Octad") near the spire can pass through the force
roomâs true contents are revealed: The ballroom lies in ruins, rimed with ice, its furniture jumbled and shattered. Above the floor where nobles danced, three glass cylinders with iron fittings slowly






