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Returning 35 results for 'gloaming colored locations'.
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Monsters
Fizban's Treasury of Dragons
chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food
Monsters
Fizban's Treasury of Dragons
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
mostly still in their natural state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
them. Because the distance between locations is not fixed and dilations in time are commonplace, a journey that took one hour yesterday might take three days tomorrow. Feywild natives are accustomed
Unseelie court is called the Gloaming Court. Both courts stretch to the far corners of the Feywild, so their representatives can be encountered almost anywhere on this plane of existence. The Summer Court
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons also see amassing such wonderful hoards as a way to attract new friends to the remote locations they inhabit. Crystal Dragon Art Objects d12 Object
1 An armillary sphere revealing the
windows to catch the light
10 Astrological birth charts for every year since the dragon was born
11 A vast number of colored glass bottles collected from dozens of cultures and historical periods
12 A fine divan set with gemstone buttons and stitched with silver thread
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas
natural state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended from the ceiling, giving the place
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
locations other than the pyramid and the windmill hold anything of value. Fleeing Mezzoloths. A band of mezzoloths fled their leader in the Briny Maze and came to the Endless Void. They settled on this
hulk they recently freed from magical stasis. The mezzoloths are darkening the sand-colored umber hulk’s hide with charcoal so it more closely resembles their mottled black color. Against Nellik’s wishes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
good noble) is a tabaxi—a Humanoid with feline features, including claws and a tail. He’s short and stout, with lush, sand-colored fur and thin whiskers. Tiny square glasses frame his amber eyes. He
Tavio gave him. (Give the players a copy of map 9.1.) The map is pieced together from several torn scraps and shows most of Xeluan’s tomb, minus locations that hadn’t been uncovered at the time the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost Locations The following locations are keyed to map 12.2. Map 12.2: trench of love lostView Player Version T1: Trench The trench is 200 feet deep. At the bottom is the wreck of
the Girscamen. Read the following description as the characters come within sight of the wreck: Midnight-colored coral covers the trench’s sheer walls. As the bottom of the trench comes into view, you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Delimbiyran: A vellum map labeled “Delimbiyran and Environs” shows a few locations in the aboveground ruins of the city. A note written on the map in Elvish identifies one site as “Haven of the Red Quill
be free of her. But it is too late for me.” (Machil wrote the letter when he knew he was being pursued by agents of the Gloaming Court but was killed before he could send it.) A piece of parchment is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Lower Level Locations The following locations are keyed to map 4.1. S1: Doors of Glass and Brass The front doors leading to the atrium (area S2) are unlocked and unobstructed. They swing open easily
with metal fittings. A glass staircase climbs to an overhanging level; a faint hum comes from above.
The stairs ascend to the security station (area S18). Crates. The locations of the crates are shown
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
shallower water near the banks is Difficult Terrain. Puffball Mushrooms. Brightly colored puffball mushrooms grow in the locations shown on the map. Each puffball mushroom has AC 5, HP 1, and Immunity to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and colored glowing stone is set.
The characters can examine the dead guard or investigate the doors and stones. However, the amount of time they have to do so depends on whether they had other
doors lead to specific portals. That coding is changed regularly, with the portals reassigned to different locations and the stones swapped around to help keep their destinations a secret. As such, a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the cartographer maps important locations and resources, later providing finished maps to Head Office. The franchise’s cartographer is also often responsible for the selection and care of vehicles and
mounts. As a cartographer, you have a sharp eye for detail and take an interest in people, history, and natural features. You help advance your franchise by discovering and mapping new locations or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Path Locations The following locations are keyed to map 6.1. Map 6.1: path of memories View Player Version M1: Hall of Betrayal As you approach a fork in the tunnel, the walls burst into green flame
succeeding on a DC 16 Strength (Athletics) check. M4: Wine Cellar A structure from above has collapsed into this cavern. Smashed barrels, shelving, and shards of colored glass clutter the chamber. A staircase
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Outpost Locations The duergar outpost was not built with the intention of being aesthetically pleasing or welcoming to strangers. There is no interior lighting, since the duergar rely on darkvision
to see. The walls and entryways are all 10 feet high, allowing duergar that have grown to Large size to move around easily. Map 1.6: duergar outpost View Player Version The following locations are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Wiltroot Hall Locations (W8-W14) W8. Western Clearing You arrive at the clearing to find two of your classmates cautiously eying two large, yellow, viscous puddles oozing out from the underbrush near
. Treasure. If the characters search this area, a successful DC 15 Wisdom (Perception) check reveals an emerald-colored glint in the stamen of a large pink flower. This is an elemental gem (emerald
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color pools—magical pools of colored light that flicker like radiant, spinning coins
consulting the Psychic Wind Locations Effects table. Psychic Wind Location Effects 1d20 Location Effect 1–8 Diverted; add 1d6 days to travel time 9–12 Blown astray; add 3d10 days to travel time
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Ziggurat Locations, Tier 4 The fourth tier of the ziggurat holds the tombs of King Alendria, Queen Zanobis, and various members of their court. The following locations are keyed to map 2.2. Mike
the coffin lies the astrologer’s body. Treasure. A bronze tube in one of the brass jars contains a crudely drawn map of this tier of the ziggurat. Two stars on the map denote the locations of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spring is marked by the Crimson Water, a stagnant lake of blood-colored liquid. The shores of the Crimson Water are littered with the remains of animals and travelers that have strayed into the
has been brave or foolish enough to search for lost treasures in the depths of the Crimson Water. Unusual Locations. At places smaller in scale than the major features described above, explorers in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold Locations The following locations are keyed to map 6.5. Map 6.5: threshold of the heavens View Player Version T1: Plaza Once characters reach the floating island of the Threshold of the
preserved holy water. Each font holds the equivalent of four flasks of holy water. T3: Tower Monitoring Two long consoles jut from the walls of this room, covered in levers, colored stones, and dull glass
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following locations are keyed to the map of the Lykortha Expanse. Map 18.1: lykortha expanse View Player Version L1. Entrance Ahead, a darkened cave mouth beckons from
good point to have Thunderwing remember being subjected to an experiment like one described in Xanthoria. L5. Faerie Ring In the center of this oval cave stands a ring of brightly colored mushrooms
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Strength (Athletics) check to climb out of the pit because of the slick slime and moss growing on its sides. D. False Door with Overhead Block A false door is installed in the wall in these locations. The
spilling out. Colored flashes of light sparkle with the promise of gems and jewels. In the center of the room is a green stone statue of a beautiful elf.
The statue is actually a vampiric jade statue (see
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Paliset Hall Locations The following locations are keyed to map 12.2. Map 12.2: DM’s Map View Player Version P1: Fountain and Patio The following description assumes the characters arrive here from
simulacrum, and Eliphas can command the mephits to stop attacking and return to their posts. P5: Parlor Gray chaise longues and sapphire-colored couches are arranged about this parlor, which is occupied
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dragon’s Pride Locations The areas of Dragon’s Pride are keyed to map 8.4. Dyson Logos Map 8.4: Dragon’s Pride View Player Version N1: Wyrmsong Cantina Lavish couches surround low tables in this
mixology, Oganath serves a myriad of magic drinks at the bar: Blazing Bloody Jack (Costs 100 Talons). Motes of coagulated, red juice are suspended throughout this amber-colored cocktail, which tastes
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caves of Hunger Locations (H22-H31) H22. Borehole This cave might contain a psychic haunting (see “Psychic Hauntings”). This thirty-foot-high cave has exits to the north and south. Along the western
and engraved with the symbol of House Dalambra (25 gp), and a half-empty bottle of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits). Professor Skant
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Conservatory Locations The following locations are keyed to Skalderang Conservatory as shown on map 7.2. Map 7.2: DM’s Map View Player Version C1: Dining Hall At night, the double door to the south
panes shaped and colored to resemble a rising or setting sun.
It’s a 45-foot drop from the rooftop to the ground. Unless it has been fought and killed elsewhere, a chasme guards this area. At your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Gate of Illumination Locations The following locations are keyed to map 8.1. Map 8.1: gate of illuminationView Player Version I1: Cave Entrance A 30-foot-long tunnel leads from the entrance of the
, devastating the region. If Ollin is with the group, they can also explain the mural’s significance. Treasure. A character who spends at least 5 minutes sifting through the debris finds a sand-colored pouch
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters near the ruined tower, read the following text: Ahead, a pale stone tower juts from the rust-colored landscape. Carved with the likenesses of a thousand elven warriors, the tower has
. Wakenreth Locations The following locations are keyed to map 5.4, except for area E5, which is unmapped. E1: First Level This round chamber is illuminated by white flames flickering in magical sconces on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
View Player Version The following locations are identified on map 2.4. 28. Waterfall Cavern A loud waterfall spills down the northwest wall of this cavern into a deep pool. The rocky walls glisten with
salted meat gone bad, sacks of flour or grain covered in russet-colored mold, tuns of cider turned to vinegar.
Two open archways in the east wall lead to a similar room, and two more openings are dimly
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Academy Locations The following descriptions are keyed to locations noted on the Spelljammer Academy map. Administration Security Level: Green (Visitor Rank) or Above, Purple (Officer Rank) or Above
inspectors wear meticulously maintained uniforms and the most-feared white gloves in the academy. Both have walnut-colored skin and carefully groomed long black hair, kept in tidy buns. Kip is well known for
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon worth 50 gp. Expanded Ziggurat Locations The following locations are keyed to map 2.4. Mike Schley Map 2.4: Expanded Ziggurat View Player Version B64: Mouth of Zargon Two holes draped in sagging
stone staircase curves down the wall of the pit, which holds three enormous stone vats brimming with differently colored liquids.
Four cultists in dark purple robes pile armfuls of humanoid bones into
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Platinum Room Locations The following locations are keyed to map 14.1. Jared Blando Map 14.1: Platinum Rooms View Player Version P1: Fortune’s End Read or paraphrase the following text when the
god of misfortune floating at a far-flung edge of the Astral Plane. From here, portals connect to locations across the multiverse. Colcook. Colcook (lawful evil, tiefling assassin) is friendly and eager
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
City Locations The locations detailed here can serve as a good starting point for your campaign. Use them as examples when fleshing out new locations for your game. Black Dragon Inn This three-story
never seen in public without her Staff of Healing. Sarana has straw-colored hair, green eyes, and a forgiving nature. Character Backgrounds. Adventurers with the Acolyte background might have served
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Tier 2 Locations Dyson Logos Map: Garden of Unearthly Delights View Player Version The second tier of the gardens, shown on Map: Garden of Unearthly Delights, is called the Garden of Unearthly
room. Four stone fountains each flow into a pool filled with a different color of water—ruby red, sapphire blue, fiery orange, and rich indigo. Many-colored lotuses float in the pools, their sweet
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverdeath Catacomb Locations The following locations are keyed to map 1.1. Dyson Logos Map 1.1: Neverdeath Catacombs View Player Version C1: Hallix Mausoleum The towering stone mausoleums in
characters a gold-colored flywheel from the disassembled clock. The marid is chatty and can share the following pieces of information: Clock Assembly. Shanzezim decided to reassemble a mechanical clock






