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Returning 31 results for 'globe concerning location'.
Other Suggestions:
gloom concerning locations
globe concealing location
glory concerning locations
Monsters
Vecna: Eve of Ruin
, without needing to make an ability check.
Web Sense. When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
Web Walker. The raklupis
ignores movement restrictions caused by webbing.Multiattack. The raklupis makes a Bite attack and two Serrated Sword attacks. It can use Venom Globe in place of one of these attacks.
Bite. Melee Weapon
Monsters
Waterdeep: Dungeon of the Mad Mage
parts restored. His new body appears in a random safe location in Undermountain.
Spellcasting. Halaster is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit
terrain, polymorph
5th level (3 slots): Bigby's hand, geas, wall of force
6th level (2 slots): chain lightning, globe of invulnerability, programmed illusion
7th level (2 slots): finger of death
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Id Ascendant Stories about a comet crashing in the mountains (see “Tall Tales in Ten-Towns”) or a quest concerning a telepathic message (see “Distress Signal”) might bring adventurers to this
location, as might a character who has the Escaped Prisoner secret (see appendix B). Otherworldy creatures issue forth from a crashed illithid nautiloid
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
either location. Also review the “Goliaths” entry in appendix C, in particular the “Spine of the World Goliaths” section. There is also a list of goliath names you can draw from, as needed. Characters
Skytower Shelter might return home for some reason, perhaps to seek help with matters concerning Icewind Dale. All goliaths who dwell in Skytower Shelter are members of the Akannathi clan. In addition to
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
Characteristics
d6
Personality Trait
1
I have different assumptions from those around me concerning personal space, blithely invading others’ space in innocence, or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ability check.
Web Sense. When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
Web Walker. The raklupis ignores movement restrictions
caused by webbing.
Actions
Multiattack. The raklupis makes a Bite attack and two Serrated Sword attacks. It can use Venom Globe in place of one of these attacks.
Bite. Melee Weapon Attack: +11 to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Research Forewarned is forearmed. The research downtime activity allows a character to delve into lore concerning a monster, a location, a magic item, or some other particular topic. Resources
, the password needed to enter a sealed dungeon level, the spells commonly prepared by an order of wizards, and so on. As DM, you are the final arbiter concerning exactly what a character learns. For a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Red Yeti”). The NPC who tells the tale is willing to guide the characters to the spire’s location for no less than 20 gp. After doing so, the guide wishes the party luck before heading back to Ten
-Towns. Before the characters face the challenges of the spire, review the information about Dzaan in the “Arcane Brotherhood” section of appendix C. The details concerning Dzaan’s simulacrum and bodyguard are especially pertinent, given what the characters are about to discover.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vault doors, and other defenses. When the characters enter the orrery vault, read: Statues of human-sized brass dragons stand at the center of the vault, their heads pointed at a globe of light hovering
guests, two clockwork dragons are on guard here. If the characters are themselves, they face five of the creatures. The clockwork dragons take no action until a character moves toward the globe of light
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Empty Bridge This location is presented on map 8.3. Mike Schley Map 8.3: Empty Bridge A river of dark water, thirty feet wide, flows around this floating nodule like a ring. A flat stone bridge
Home. Ilvaash’s island has a huge, shallow bowl surrounded by ossified tentacles. Eerie mist surrounds this nodule, and strange shapes appear within the mist. This location seems to unnerve the writer
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet of a globe and has an Intelligence score of 10 or higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10
Intelligence check, the controller can direct the globe to move with it, remaining within 5 feet of the controller. A globe’s controller can enter and leave the globe at will. The controller can maintain control
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
channel the water from the pool. Above the pool, a seven-foot-diameter globe of water hovers in midair.
A character who has a passive Wisdom (Perception) score of 10 or higher notices the water symbol
, a creature can use the pole to propel the punt 10 feet. The punt has AC 8 and 50 hit points. If it goes over a waterfall, it loses 25 hit points and capsizes. Watery Globe. The 7-foot globe of water
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
feet in diameter. Red Wizards use them to hold aquatic creatures for transport through the black gates. As an action, a creature that is within 5 feet of a globe and has an Intelligence score of 10 or
higher can take control of the globe by succeeding on a DC 10 Intelligence check. As part of its movement and with a successful DC 10 Intelligence check, the controller can direct the globe to move
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to be resolved, with those complications revealing useful information concerning the Six’s plots, the ritual site’s possible location, and the defenses around the site.
Franchise Downtime Much of the break between episode 5 and 6 will be focused on determining the location of the Six’s ritual site. The key clue to doing so is knowing that the ritual needs to be
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
package.
6 A delirious street preacher has an apocalyptic vision concerning one of the player characters.
7 The PCs discover a bound-elemental explosive device in their quarters. They have
an important part of that.
The Final Scene Is In… 1d8 Finale Location
1 An invisible floating fortress above Sharn.
2 The heart of Khyber’s Gate in the Cogs.
3 The Bridge in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
). This effect ends when the Soulmonger is destroyed. Other rules concerning death saving throws remain unchanged. Soul Devouring The soul of any humanoid that dies while the death curse is active becomes
adventurers from across the globe begin to converge in Chult as the crisis mounts. It should not be difficult to introduce new characters to replace those who have perished. A new character might be the last
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
succeed instead.
Rejuvenation. If Halaster dies in Undermountain, he revives after 1d10 days, with all his hit points and any missing body parts restored. His new body appears in a random safe location
, wall of force
6th level (2 slots): chain lightning, globe of invulnerability, programmed illusion
7th level (2 slots): finger of death, symbol, teleport
8th level (1 slot): maze, mind blank
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
representative of the bureaucracy of the Hells in the worlds of mortals. So, to ensure his loyalty while taking advantage of his talents, Asmodeus enacted two laws concerning him. First, whenever
. Even if would-be thieves could get around the defenses, they would have figure out how to navigate the complex classification system that marks the precise location of each bit of paperwork stored
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
4. True Entrance Thick foliage conceals the true entrance to the Tomb of the Nine Gods. Any character searching the base of the cliff at this location finds the entrance with a successful DC 10
from within. With a click, the timer rotates and sand starts to trickle into its lower globe.
Count down slowly from 10, and let the players tell you what, if anything, their characters do in that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the destruction of its phylactery means the possibility of eternal death, a lich usually keeps its phylactery in a hidden, well-guarded location. Destroying a lich’s phylactery is no easy task and
, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
any person with the ability to discover and absorb it all powerful beyond compare. The problem with doing that, of course, is the same as with secrets in any other location: one must know that a
has the book being offered, and responds concerning whether the gift is accepted or not. One of the priests of Deneir whom I regularly accompany to Candlekeep has mentioned truth-seeking magics being at
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
horrid plants (dew drinkers) hide near the path. S56g: Globe Palms. This area is rich with globe palms—tall, slender trees topped with coconut-sized globes. These membranous fruits are filled with an
odorous liquid that attracts nearby predators. When a creature brushes past a globe palm, the tree drops several globes, which burst on impact. Characters who move through this area must succeed on a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
dozens that infest the rubble field. Attracted rats move carefully and stealthily through the rubble to attack. Hidden Pit. The map shows the location of a concealed trapdoor that covers a 10-foot-square
. Then, a successful DC 10 Intelligence (Investigation) check lets a character deduce the location of the catwalk and how the pit operates. If a creature steps on the trapdoor, the lid flips open
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, globe of invulnerability, invisibility, wall of force
Reactions
Arcane Ward (Recharge 4–6). When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically
illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Intelligence (History) checks concerning events that involve alcohol as a significant element. Medicine. This tool proficiency grants additional insight when you treat anyone suffering from alcohol poisoning or
vehicle’s condition 15 Take a tight corner at high speed 20 Leatherworker’s Tools Knowledge of leatherworking extends to lore concerning animal hides and their properties. It also confers knowledge of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ship power the wards. Kycera knows one rune was placed in the ship’s stateroom, but she doesn’t remember the second rune’s location. She believes that magic or a pass phrase can deactivate the runes
Security Protocol. Knowing that the rod piece shouldn’t fall into the wrong hands, the Lambent Zenith’s captain installed a security protocol that sealed the rod piece’s location in the event of an
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
eventually become slaadi. Rift in Reality. The rift leads to a Far Realm location called Spawn Hollow. Spawn Hollow is described in the “Far Realm Rifts” section at the end of this chapter. X6
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
subterranean settings. Fear Incarnate. Meenlocks are spawned by fear. Whenever fear overwhelms a creature in the Feywild, or in any other location where the Feywild’s influence is strong, one or more meenlocks
, Evard’s black tentacles, phantasmal killer
5th level (2 slots): modify memory, wall of force
6th level (1 slot): disintegrate, globe of invulnerability
Turn Resistance. The alhoon has advantage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
permanent settlements in Icewind Dale collectively known as Ten-Towns. See chapter 2 for more information on this location, and the “Icewind Dale” section in this chapter for more information on the other
summon them to their throne hall for an audience. King Morinn and Queen Tithmel tell the characters about their suspicions concerning Ironslag and ask them to investigate. In return, they offer to build
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
councilors know who voted which way concerning the decision to leave the Lords’ Alliance. The members of the Council of Elders are as follows: High Captain Horix Zoar (LN male Tethyrian human noble
information on this location. Fallen Lands Countless ruins dot this rugged, barren land, where ancient cities once stood and great battles once raged. Strange witchlights float around the ruins at night
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
buttress that spans the void and stabilizes the tower.
If the characters are in a location where they can see the hole in the wall of area P47 on the tower’s second floor, add: Part of the tower wall has
counsel Zybilna on matters concerning demons and the Abyss Snitcher, a goblin boss (neutral) with dragonfly wings that grant a flying speed of 40 feet and the ability to hover, who brings news from other






