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                        Returning 35 results for 'gloom carved land'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     DC 19 Dexterity saving throw or take the same damage and be knocked prone.Terrifying storms manifest in the bodies of elder tempests. Beings carved from clouds, wind, rain, and lightning, elder
                                                
                                            
                                                
                                                     tempests assume the shape of serpents that slither through the sky. They drown the land beneath them with rain and stab the earth with lances of lightning. Punishing winds scream around them as they fly
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Any hollow or crook will do, but often a special cavity is carved out of the trunk. The tree is bathed and watered with the blood of the sacrificed victim, and the body is buried among the treeâs
                                                
                                            
                                                
                                                     to nature and that protect and respect the land, such as druid;druids and treant;treants (both appear in the Monster Manual). Some treants have wood woad servants by virtue of age-old pacts with druids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     magic mouth spell cast on it. When a character passes in front of it, the spell is activated, and the wyrmling whispers the following short verse in the Common tongue: When the dragon dreams its dream Within its rightful tomb, The light of Argynvost will beam And rid this land of gloom.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Hades The layers of Hades are called the Three Gloomsâplaces without joy, hope, or passion. A gray land with an ashen sky, Hades is the destination of many souls that are unclaimed by gods or Fiends
                                                
                                            
                                                
                                                    . These souls become larvae and spend eternity in this place, which lacks a sun, a moon, stars, or seasons. Leaching away color and emotion, the gloom on this plane is more than most visitors can stand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Carved into each gravestone is the name of a long-dead priest or nun. Some of the names include Brother Martek, Brother Valen, Sister Constance, and Sister Lenora. Sunâs Grave The gravestone marked X
                                                
                                            
                                                
                                                     is carved with roses and bears a 3-inch-diameter sun-shaped indentation on its east side. Engraved beneath the indentation is the name Petrovna. If Tasha Petrovnaâs holy symbol (see chapter 4, area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Welcome to Ravenloft A scream shatters the still gloom. Inhuman shapes slip between crumbling tombs. The shadows reach forth. Do instincts and imagination conspire against you? Or have otherworldly
                                                
                                            
                                                
                                                     this collection of eerie realms the Land of the Mists, but monster hunters know it as Ravenloft. Terror, magic, mystery, and suspense fill these fractured domains, an infinite gallery of unfolding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Dargaard Mountains, constantly cloaked in dark clouds that often spread their gloom across the surrounding land. A character who succeeds on a DC 12 Intelligence (History) check knows the Solamnic
                                                
                                            
                                                
                                                     province of Nightlund, which encompasses both the Dargaard Mountains and Kalaman, is widely said to be a land of eternal twilight where the sun never shines. In reality, the area is gloomy and sees
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     travelers into the chasmâs mouth. After several treacherous miles, the stairway terminates on a broad, flat landing that juts out over the immense black chasm. In the gloom, a lost dwarven city lays in
                                                
                                            
                                                
                                                     built a palace in a vast cavern upon the edge of a great chasm. Where the cavernâs glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     possible. Garish fliers appear before the Carnivalâs arrival, promising marvels, terrors, and a brief escape from the gloom of daily life. But nothing in the Land of the Mists is beyond suspicion, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Radiant Citadel is a miracle of architecture, a floating city carved out of a single, massive fossil that snakes around a colossal gemstone shard known as the Auroral Diamond. The luminescence of the
                                                
                                            
                                                
                                                     it is always visible for wanderers lost and in need. Just beyond the city whirls a massive, ever-threatening, ethereal cyclone known as the Keening Gloomâa looming threat thatâs a grim reminder of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     dangersâa land shaped by hundreds of riverines who were indifferent to the newcomers and their fates. Then the elven leader Kubjhatika killed a giant mollusk that attacked her people. After the battle
                                                
                                            
                                                
                                                    , she carved the tale of her victory and her peopleâs journey on a beautiful, red-ridged shell. This shell became the Riverineâs Shankha. Kubjhatika offered it as tribute to the riverines, appealing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Settlements and Sites The lands of Mordent are carved into estates passed down through hereditary lines, accompanied by minor titles of nobility. These estatesâincluding Gryphon Hill, Heather House
                                                
                                            
                                                
                                                    , and Westcote Manorânumber among the most notable landmarks in the domain. The tenant farmers who work the land pay a portion of their crops to the landowners as rent. A small but relatively well-off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Chapter 4: Yon Endelyn Moongrave, the Dame of Unhappy Endings, presides over this realm, and her penchant for theatrics has transformed the land around her. Storm clouds roil, shadows take on a life
                                                
                                            
                                                
                                                     of their own, and the air is filled with a sense of impending dread. Carved into the realmâs tallest pinnacle is Motherhorn, Endelynâs theater, where hapless souls come seeking hope, only to leave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Shadowfell Riven stood in the uppermost room of the central tower of his citadel â a fortress of shadows and dark stone carved in relief into the sheer face of a jagged peak. . . . The starless black
                                                
                                            
                                                
                                                     coiling and buckling to trip those who pass by. Shadow dragons and undead creatures haunt this bleak plane, as do other creatures that thrive in the gloom, including cloakers and darkmantles.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Hades The layers of Hades are called the Three Glooms â places without joy, hope, or passion. A gray land with an ashen sky, Hades is the destination of many souls that are unclaimed by the gods of
                                                
                                            
                                                
                                                    , this gloom is more than most visitors can stand. The âShadowfell Despairâ rule earlier in this chapter can be used to represent a visitorâs despair.  Optional Rule: Vile Transformation At the end of each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     better life. The Radiant Citadel is a miracle of architecture, a floating city carved out of a single, massive fossil that snakes around a colossal gemstone shard known as the Auroral Diamond. The
                                                
                                            
                                                
                                                     unpredictably, but it is always visible for wanderers lost and in need. Just beyond the city whirls a massive, ever-threatening, ethereal cyclone known as the Keening Gloomâa looming threat thatâs a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Magic Initiate feat to learn a little druidic magic. Most of these traditions work with the druidic Circles of Land, Moon and Shepherd; Beast Totem barbarians; clerics with the Nature domain; or rangers
                                                
                                            
                                                
                                                     leads them to fight undead, but also to take actions that cull the weak and strengthen survivors. Extremists have spread plagues, especially in large cities. Warlocks and Gloom Stalker rangers can be a good fit.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    35. Reliquary The ghostly chant emanating from area 38 fills this room. Characters can discern a dozen or so voices saying, over and over, âHe is the Ancient. He is the Land.â The cult amassed
                                                
                                            
                                                
                                                     knife carved from a human bone A dagger with a ratâs skull set into the pommel An 8-inch-diameter varnished orb made from a nothicâs eye An aspergillum carved from bone A folded cloak made from stitched
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     travel to Ironslag by air and avoid land-based encounters. Characters mounted on hippogriffs can travel 54 miles per day (three 3-hour flights with 1-hour rests in between). Those mounted on griffons
                                                
                                            
                                                
                                                     can travel 72 miles in the same amount of time. Flying characters who approach the south side of Mount Hamarhaast see the staircase carved into the mountain (area 1), the yakfolk village perched on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Phoberos and Skophos Mogis reshaped our ancestors, giving form to their great rages and pains. We are not our ancestors, though. We are god-carved for greatness, but each of us determines how
                                                
                                            
                                                
                                                    .
 âGysios, Bronzebones veteran
 The western edge of Akroan territory is a region of arid canyons and caverns called Phoberos, a land of harsh natural whims haunted by ravenous monsters. Fierce bands of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
                                                
                                            
                                                
                                                    .   ALDITHA SIREGAR  Beast Master Subclass  
  Level 3: Primal Companion You magically summon a primal beast, which draws strength from your bond with nature. Choose its stat block: Beast of the Land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Noteworthy Features Those familiar with Barovia know the following facts: Barovia is a gloomy realm of valleys isolated by wolf-prowled forests and treacherous mountains. Dense clouds cast the land
                                                
                                            
                                                
                                                     in perpetual gloom. The landâs somber, superstitious people live in small, scattered villages. These communities are each led by a burgomaster who seeks to avoid the ire of the landâs aloof lord, Count
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    18. Office This office is decorated with sturdy shelves and a desk carved with reclining satyrs. The deskâs high-backed chair is turned away, obscuring any occupant.
 Loren Halvhrest managed his
                                                
                                            
                                                
                                                    . A sheaf of dry legal documents includes the deed to the house and rights to the surrounding land. These documents enumerate the landâs features, including âRuins of Castle Laventz; prior owners: Lady
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     can make out what appears to be a partially shattered dock carved out of ice. As you get closer, it becomes obvious that the dock was made for giants.
 The ruined ice dock and the shipwrecks in the
                                                
                                            
                                                
                                                     bypass the dock and find somewhere else on the island to land. But if one or more griffons come within 200 feet of the fortress of Grimskalle while Aurilâs roc is atop the fortress, it takes to the air
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     her. Hidden by the fog and elevated a few feet above the surrounding marsh is a raised plot of land, barely ten feet on a side, enclosed by a disintegrating iron fence. In the center of the plot is a
                                                
                                            
                                                
                                                     life-sized stone monument carved in the likeness of a kneeling peasant girl clutching a rose. Although her features are gray and weatherworn, she bears a striking resemblance to Ireena Kolyana
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dripping with strands of pearls 
   3  A harp, its pillar carved to resemble a beautiful elf who weeps loudly and inconsolably 
   4  A marble statue that once showed a knight vanquishing a dragon
                                                
                                            
                                                
                                                     jaguars, overgrown with misshapen cacti 
   10  A string of skulls riddled with too many eye sockets, their jaws replaced by carved gemstones 
   CYAN BLOODBANE
 Kârshinthintlâcommonly known as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     between natives and invaders.
 The north wall depicts people questing for a new land; their experiences during the journey include crossing treacherous mountains, sailing over storm-tossed seas, and
                                                
                                            
                                                
                                                     receiving the guidance of the gods in their battles to keep their homeland free from invasions. In the center of the wall is a painting of a pyramid with a temple atop it and the sun shining over the land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     stumble upon.  Monuments   d20 Monument   1 Sealed burial mound or pyramid 2 Plundered burial mound or pyramid 3 Faces carved into a mountainside or cliff 4 Giant statues carved out of a mountainside
                                                
                                            
                                                
                                                     an area depends on the dominant society, the population, the strategic importance or vulnerability of the region, and the wealth of the land. Weird Locales Weird locales make the fantastic and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     commands the ship. A word of warning: the tyrant ship is made of stone, so donât try and land it in water. Youâll sink like a rock.â
 The Flighty Foundling docks alongside the tyrant ship, which
                                                
                                            
                                                
                                                     looks like a gigantic, stone-carved beholder floating in orbit above Toril. Youâre dropped unceremoniously into the tyrant shipâs Cargo Deck, along with a crate of supplies, an navigational map, and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
                                                
                                            
                                                
                                                     sweep down from the Reghed Glacier. One can approach Revelâs End by land, sea, or air. A pier allows prisoners to be taken from ships up an elevator to the prison, and a mooring dock at the top of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     barracks. Both the prison and the tower are carved from a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
                                                
                                            
                                                
                                                     sweep down from the Reghed Glacier. One can approach Revelâs End by land, sea, or air. A pier allows prisoners to be taken from ships up an elevator to the prison, and a mooring dock at the top of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     foes.
Druid. Channel nature magic to heal, shape-shift, and control the elements. Then join the Circle of the...
 Land to draw on the magic of the environment.
 Moon to adopt powerful animal
                                                
                                            
                                                
                                                     beast.
 Fey Wanderer to manifest fey mirth and fury.
 Gloom Stalker to hunt foes that lurk in darkness.
 Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     obscuring the land in gloomy shadows. Gloomy Portals. Some caves, caverns, pits, and other places of deep gloom within 1 mile of the dragonâs lair form portals to the Shadowfell, allowing creatures from that plane to dwell nearby.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     suspense and mystery with familiar features of D&D, creating gloom so your heroesâ light shines all the brighter. Genres of Horror. Horror comes in broad varieties. You and your players decide what
                                                
                                            
                                                
                                                     shed a cord threaded through a wolfâs tooth. Laurie used the talisman as you and Uncle George taught us, and it guided us through the Mists to Skald, a quaint, music-loving place in a land called
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     elements. Then join the Circle of the...
 Land to draw on the magic of the environment.
 Moon to adopt powerful animal forms.
 Sea to channel tides and storms.
 Stars to gain powers in a starry form
                                                
                                            
                                                
                                                    . Weave together martial prowess, nature magic, and survival skills. Then embody the...
 Beast Master to bond with a primal beast.
 Fey Wanderer to manifest fey mirth and fury.
 Gloom Stalker to hunt
                                                
                                            
                                        






