Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'gloom class locations'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        good class location
                                    
                                
                                    
                                        globe class location
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
                                                
                                            
                                                
                                                     light of the surface world, so your journey isn’t guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     weaver uses its shadow magic to reduce its enemies to ghastly corpses. Gloom Weaver
 Medium humanoid (elf), neutral
 Armor Class 14 (17 with mage armor)
 Hit Points 104 (16d8 + 32)
 Speed 30 ft
                                                
                                            
                                                
                                                    Gloom Weaver Although a formidable fighter, a gloom weaver is often content to remain hidden in the shadows, watching with rapt attention as its very presence affects its victims. Its dark energy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of
                                                
                                            
                                                
                                                    Gloom Stalker Gloom Stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    , and if you’re a Gloom Stalker Ranger and gain the Iron Mind feature, you gain proficiency with Wisdom saving throws—even if Cleric or Ranger respectively isn’t your first class.
                                                
                                            
                                                
                                                    Do you gain proficiency in more saving throws when multiclassing? When you gain a level in a new class through multiclassing, you gain only the traits listed under the “As a Multiclass Character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     is helpless, others move in to help dispatch the prey. Then they loot the corpse for trinkets, anything colorful and lively to gaze at after they return to the gloom of the Shadowfell. Shadow Dancer
                                                
                                            
                                                
                                                    
 Medium humanoid (elf), neutral
 Armor Class 15 (studded leather)
 Hit Points 71 (13d8 + 13)
 Speed 30 ft.
   STR
 12(+1)
 
  DEX
 16(+3)
 
  CON
 13(+1)
 
  INT
 11(+0)
 
  WIS
 12(+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Playing with Class In the many fantasy worlds of Dungeons & Dragons, typical adventurers succeed by the dint of copious amounts of hard work, luck, natural talent, and extensive training. But then
                                                
                                            
                                                
                                                     includes both general advice on playing a character of a particular class, and thoughts on how some of the many subclasses for the game (including subclasses from Xanathar’s Guide to Everything) can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     during the adventure and get to know their neighbors as time passes. The locations described below are keyed to the map of Trollskull Alley (map 2.1). Buildings not specifically identified on the map are
                                                
                                            
                                                
                                                     rowhouses that serve as private residences for upper-middle class Waterdavians who can afford housekeepers, groundskeepers, and nannies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , this gloom is more than most visitors can stand. The “Shadowfell Despair” rule earlier in this chapter can be used to represent a visitor’s despair.  Optional Rule: Vile Transformation At the end of each
                                                
                                            
                                                
                                                    
 Armor Class 9
 Hit Points 9 (2d8)
 Speed 20 ft.
   STR 
  9 (-1) 
 
  DEX 
  9 (-1) 
 
  CON 
  10 (+0) 
 
  INT 
  6 (-2) 
 
  WIS 
  10 (+0) 
 
  CHA 
  2 (-4)
Senses passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , particularly anything colorful and lively to gaze at after they return to the gloom of the Shadowfell. Shadar-kai Shadow Dancer
 Medium Humanoid (Elf), Any Alignment
 Armor Class 15 (studded leather
                                                
                                            
                                                
                                                    Shadar-kai In the gloom of the Shadowfell live shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages past, so long ago that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Spirit Naga Spirit nagas live in gloom and spitefulness, constantly plotting vengeance against creatures that have wronged them — or that they believe have wronged them. Lairing in dismal caverns and
                                                
                                            
                                                
                                                     evil
 Armor Class 15 (natural armor)
 Hit Points 75 (10d10 + 20)
 Speed 40 ft.
   STR
  18 (+4)
 
  DEX
  17 (+3)
 
  CON
  14 (+2)
 
  INT
  16 (+3)
 
  WIS
  15 (+2)
 
  CHA
  16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the pack to move in for the kill. Gloom provides a shadow mastiff with supernatural protection, granting it resistance to nonmagical weapons while in dim light or darkness. Shadow mastiffs can
                                                
                                            
                                                
                                                     tolerate bright light, but they shun sunlight. Summoned for Service. Some faiths devoted to deities of gloom and night, such as Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Kollema Hall Locations The following locations are keyed to map 5.2. This map depicts only the building’s first floor, part of its symmetrical second floor, and the infirmary on its third floor. The
                                                
                                            
                                                
                                                     full building consists of ten floors, but these locations are the most relevant to the characters’ activities.  Map 5.2: kollema hall View Player Version K1. Serenity Quadrants Study areas under the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Subclasses  Class Subclass Level Available Description   Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
                                                
                                            
                                                
                                                     who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work as temple sentinels and bodyguards. Shadow Mastiff
 Medium
                                                
                                            
                                                
                                                     Monstrosity, Typically Neutral Evil
 Armor Class 12
 Hit Points 33 (6d8 + 6)
 Speed 40 ft.
   STR
  16 (+3) 
 
  DEX
  14 (+2) 
 
  CON
  13 (+1) 
 
  INT
  5 (−3) 
 
  WIS
  12 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     swimmers from sharks and other aquatic predators. Dolphin
 Medium Beast, Unaligned
 Armor Class 12 (natural armor)
 Hit Points 11 (2d8 + 2)
 Speed 0 ft., swim 60 ft.
   STR
  14 (+2) 
 
  DEX
                                                
                                            
                                                
                                                     Material Plane, and they are faithful allies to any who battle the forces of gloom and brutality under the waves. Dolphin delighters often accompany groups of sea elves, tritons, and tortles as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Druid Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the
                                                
                                            
                                                
                                                     sick, pray to animal spirits, and provide spiritual guidance. Druid
 Medium humanoid (any race), any alignment
 Armor Class 11 (16 with barkskin)
 Hit Points 27 (5d8 + 5)
 Speed 30 ft.
   STR
  10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Champion One of the most remote locations inside White Plume Mountain is the hideout of a band of criminals led by the fallen champion Sir Bluto, an alleged mass murderer and a fugitive. Sir Bluto
                                                
                                            
                                                
                                                     and his companions will do everything in their power to ensure that anyone who happens upon their sanctum doesn’t live to tell of it. Champion Medium humanoid (any race), any alignment
 Armor Class 18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    Astral Elf Honor Guard The safety of important individuals and locations is entrusted to astral elf honor guards, highly trained warriors who are more than capable of holding their own in combat
                                                
                                            
                                                
                                                    . Astral Elf Honor Guard
 Medium Humanoid, Any Alignment
 Armor Class 17 (half plate)
 Hit Points 93 (17d8 + 17)
 Speed 30 ft.
   STR
  14 (+2) 
  DEX
  15 (+2) 
  CON
  12 (+1) 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Canoloth A type of yugoloth, canoloths are fiendish trackers and guardians employed by evil powers. They prefer to enter into contracts to guard valuable treasures and important locations. They
                                                
                                            
                                                
                                                     always do exactly as asked—never any more, never any less. With senses sharp enough to pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     classes in mind, but any class will do. Team Up. Your character joins the other players’ characters to form an adventuring party. These adventurers are allies who face challenges and fantastical
                                                
                                            
                                                
                                                     situations together. Each character has distinctive capabilities that complement those of the other characters. Venture Forth. Your character’s group explores locations and events presented by the DM. You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Canoloth Canoloths prefer to enter into contracts to guard valuable treasures and important locations. They always do exactly as asked — never any more, never any less. With senses sharp enough to
                                                
                                            
                                                
                                                     pinpoint the locations of nearby invisible creatures, canoloths respond unfailingly to any threat to their charges. Furthermore, they emit a magical distortion field that prevents creatures close to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , Widdershins Hall is the heart of Witherbloom College Lisette, Dean of the Root Dean Lissette (neutral good human Witherbloom professor of growth) is a world-class healer and herbalist; it’s even said she once
                                                
                                            
                                                
                                                     students, and she almost always has a pot of tea brewing. Tivash, Gloom Summoner It’s tough to study the secrets of life and death without getting your hands dirty—which is the first thing Tivash
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Chapter 3: Character Classes (Continued) Character class provides a character’s most exciting capabilities. This chapter offers twelve classes, each of which contains four subclasses—all summarized
                                                
                                            
                                                
                                                     beast.
 Fey Wanderer to manifest fey mirth and fury.
 Gloom Stalker to hunt foes that lurk in darkness.
 Hunter to protect nature with martial versatility.
Rogue. Launch deadly Sneak Attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains. Eberron Campaign Setting (3.5E
                                                
                                            
                                                
                                                    ): The first sourcebook for the setting, this provides a general overview of the world. This includes the artificer class and statistics for monsters unique to Eberron (deathless, daelkyr, quori), along
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of elven gods. These gods have been known to send pegasi to the Material Plane to aid those in need. Pegasi Nests. Pegasi mate for life, build their nests in hard-to-reach locations, and give birth to
                                                
                                            
                                                
                                                     live young. Pegasus
 Large celestial, chaotic good
 Armor Class 12
 Hit Points 59 (7d10 + 21)
 Speed 60 ft., fly 90 ft.
   STR
  18 (+4)
 
  DEX
  15 (+2)
 
  CON
  16 (+3)
 
  INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     protect high-value locations. “If you’re close enough to see the expression carved onto a granite juggernaut’s face, you’re as good as dead.”
 —Teythorn, 
Oerthian adventurer
 Granite Juggernaut
                                                
                                            
                                                
                                                     Large Construct, Unaligned
 Armor Class 14 (natural armor)
 Hit Points 157 (15d10 + 75)
 Speed 30 ft. in a straight line
  STR
 23 (+6)
 DEX
 1 (−5)
 CON
 20 (+5)
 INT
 2 (−4)
 WIS
 11 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Chapter 3: Character Classes ANDREA PIPARO  The heroes Mercion, Molliver, Strongheart, and Ringlerun 
protect a portal to another plane from diabolical invaders Character class provides a
                                                
                                            
                                                
                                                    . Weave together martial prowess, nature magic, and survival skills. Then embody the...
 Beast Master to bond with a primal beast.
 Fey Wanderer to manifest fey mirth and fury.
 Gloom Stalker to hunt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a new class, the artificer, that reflect the flavor of the world. It also presents group patrons, a new concept that adds a shared purpose to your party of adventurers. You can use this material in
                                                
                                            
                                                
                                                     adventures. This chapter presents a host of interesting locations and activities you can explore in this towering metropolis. Chapter 4 provides ideas for adventures in Sharn and beyond. It introduces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     in a rundown part of town), you can always roll again or simply choose another result. However, such unexpected results can prompt creativity and memorable locations that help make your urban
                                                
                                            
                                                
                                                     twice on the Tavern Name Generator table) 16–17 Warehouse (roll once on the Warehouse table) 18–20 Shop (roll once on the Shop table)   Residence   d20 Type   1–2 Abandoned squat 3–8 Middle-class home
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     at the districts above you.
 You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
                                                
                                            
                                                
                                                     you’d like to know more about the districts of Sharn—along with more information about its many factions, plots, and locations—refer to the sources presented in the Appendix.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    : Is some magic common? Is some socially unacceptable? Which magic is rare? How unusual are members of each spellcasting class? How common are those who can cast high-level spells? How rare are magic
                                                
                                            
                                                
                                                     items, magical locations, and creatures that have supernatural powers? At what power level do these things go from everyday to exotic? How do authorities regulate and use magic? How do normal folks use
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     locations indicated on the map, ready to attack anyone who climbs the nearest steps. The wights chant a word in Netherese (“Meat!”) in a rasping chorus as they advance. If fighting breaks out at
                                                
                                            
                                                
                                                    
 Armor Class 13 (armor scraps)
 Hit Points 204 (24d12 + 48)
 Speed 50 ft.
   STR 
  29 (+9) 
 
  DEX 
  14 (+2) 
 
  CON 
  15 (+2) 
 
  INT 
  3 (–4) 
 
  WIS 
  8 (–1) 
 
  CHA 
  1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     around their barely cohesive physical forms. Cinder hulks live in isolated enclaves in fiery locations on the Material Plane, in the Elemental Planes of Air and Fire, and especially in the Great
                                                
                                            
                                                
                                                     extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 84 (8d10 + 40
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     choosing their lairs, black dragons are fond of locations that are naturally constraining and confounding. Whether adventurers seeking the dragon must wind their way through the roots of an ancient
                                                
                                            
                                                
                                                     the gloom. Intruders who can’t fly must scale the sheer, slimy walls of the tower (either from outside or from the interior of the second floor), braving whatever traps might be in store if they hope
                                                
                                            
                                        





