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                        Returning 32 results for 'gloom combine lightning'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     willingly, with cheerful stupidity, as guardians and laborers in Izzet workshops. They combine a rigid body of elemental ice with a core of lightning that animates them. If a galvanice weird is
                                                
                                            
                                                
                                                    Death Burst. When the galvanice weird dies, it explodes in a burst of ice and lightning. Each creature within 10 feet of the exploding weird must make a DC 13 Dexterity saving throw, taking 7 (2d6
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     Body","rollDamageType":"lightning"} lightning damage.
Illumination. The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.Multiattack. The hybrid makes two attacks
                                                
                                            
                                                
                                                     target. Hit: 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Shocking Touch","rollDamageType":"lightning"} lightning damage.
Tentacles. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    , shocking grasp
1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd level (2 slots): lightning boltLongsword. Melee Weapon Attack: +5;{"diceNotation
                                                
                                            
                                                
                                                     (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Lightning Backlash"}. When a creature hits the reckoner with an attack, the attacker takes lightning damage equal to half the damage
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads. Spyder-fiends are usually coated with gore, as brutal killing
                                                
                                            
                                                
                                                    .
Spyder-fiends loyally serve their general, Miska the Wolf-Spider. While they were rarely seen during Miska’s imprisonment in Pandemonium, they have become increasingly active as Miska struggles to free himself in Pandesmos.PoisonCold, Fire, Lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     on guard duty.
Spyder-Fiends
Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads
                                                
                                            
                                                
                                                    , they have become increasingly active as Miska struggles to free himself in Pandesmos.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksChange Shape. The phisarazu
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     they fill with their venom and hurl at foes. Raklupises are keen strategists, and most of them command legions of lesser spyder-fiends.
Spyder-Fiends
Demonic beasts that combine the worst attributes
                                                
                                            
                                                
                                                     Pandesmos.Cold, Fire, Lightning, PoisonDemand Loyalty. The raklupis magically ends the charmed and frightened conditions on itself and on any number of allies within 60 feet of itself.
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of
                                                
                                            
                                                
                                                    , Lightning, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksIf the aspect’s Platinum Brilliance trait has activated in the last hour, he can use the options below as legendary
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    "} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
                                                
                                            
                                                
                                                     throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.
Breath Weapons
d4
Attack
1
Lightning Breath (Recharge 5
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     planes. It’s said the first demodands of Carceri were created by baernaloths.
Baernaloths spread discord and despair among any creatures they meet. They use their breath, thick with the gloom of
                                                
                                            
                                                
                                                     a long rest, and it regains only half the usual number of hit points when it spends Hit Dice during a short rest.
If the baernaloth dies, these effects end immediately.Acid, PoisonCold, Fire, Lightning, Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Galvanice Weird Galvanice weirds seem to be the epitome of weird technology. Indeed, they serve willingly, with cheerful stupidity, as guardians and laborers in Izzet workshops. They combine a rigid
                                                
                                            
                                                
                                                     body of elemental ice with a core of lightning that animates them. If a galvanice weird is destroyed, the ice shatters and lightning crackles outward in a dangerous explosion. Still, most Izzet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     world. These massive, many-tentacled horrors combine overwhelming physical might with formidable cunning. Their powerful limbs shatter ships and topple spires, and they use their control over storms
                                                
                                            
                                                
                                                     to rain down lightning on their foes. Krakens usually have little interest in mortal affairs. These terrors were created by the gods to wage war in ages long forgotten. Since that era, most krakens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Dargaard Mountains, constantly cloaked in dark clouds that often spread their gloom across the surrounding land. A character who succeeds on a DC 12 Intelligence (History) check knows the Solamnic
                                                
                                            
                                                
                                                       1 Light rain falls for an hour, and distant lightning is visible over the Dargaard Mountains. 2 A band of 2d4 bandits heads northwest, paying the characters no mind. The bandits have no interest in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     instead deal damage of another type. For example, a Flame Tongue sword could deal Lightning damage instead of Fire damage. Combining Items You can merge the properties of two magic items of the same
                                                
                                            
                                                
                                                     rarity into a single item, provided no more than one of them requires Attunement. For example, you could combine the properties of a Helm of Comprehending Languages with those of a Helm of Telepathy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     could deal lightning damage instead of fire, for example. One capability can replace another, so a potion of climbing can easily become a potion of stealth.
 You can also modify an item by fusing it
                                                
                                            
                                                
                                                     with properties from another item. For example, you could combine the effects of a helm of comprehending languages with those of a helm of telepathy into a single helmet. This makes the item more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Spirit Naga Spirit nagas live in gloom and spitefulness, constantly plotting vengeance against creatures that have wronged them — or that they believe have wronged them. Lairing in dismal caverns and
                                                
                                            
                                                
                                                    
 3rd level (3 slots): lightning bolt, water breathing
 4th level (3 slots): blight, dimension door
 5th level (2 slots): dominate person
 Actions
 Bite. Melee Weapon Attack: +7 to hit, reach 10 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Nalfeshnee Demon of Intimidation and Hopelessness Habitat: Planar (Abyss); Treasure: Relics Nalfeshnees seek to dominate all they encounter. Hulking and grotesque, these demons combine misshapen
                                                
                                            
                                                
                                                     
    Int  19  +4  +9 
  Wis  12  +1  +6 
  Cha  15  +2  +7 
   
 Resistances Cold, Fire, Lightning
 Immunities Poison; Frightened, Poisoned
 Senses Truesight 120 ft.; Passive Perception 11
 Languages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Simic Hybrids The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for
                                                
                                            
                                                
                                                    )
 
  CHA
 9(−1)
Damage Immunities lightning
 Senses passive Perception 11
 Languages Common plus any one language
 Challenge 1 (200 XP)
 Electrified Body. Any creature that touches the hybrid or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     wind, flame, and lightning to accompany them. Their magic is fast and beautiful, which becomes swift death in battle, mesmerizing in its energetic flow. Devastating lightning strikes and searing
                                                
                                            
                                                
                                                    ) 
  CHA
  19 (+4)
Saving Throws Dex +6, Int +5, Wis +4, Cha +7
 Skills Acrobatics +6, Arcana +5, Athletics +5, Perception +4, Performance +10
 Damage Resistances fire, lightning
 Senses passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    . They use their breath, thick with the gloom of Hades, to turn friends against each other and then savor the horror that rises when their victims realize how they’ve betrayed one another. Baernaloths
                                                
                                            
                                                
                                                    
 Skills Arcana +12, Insight +9, Perception +9
 Damage Resistances cold, fire, lightning, necrotic, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities acid, poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Prime Speaker Zegana The regal and reticent Prime Speaker Zegana is the merfolk guildmaster of the Simic Combine. She upholds the traditional ways of the guild and its utopian philosophy, which
                                                
                                            
                                                
                                                     — acid, fire, lightning, or thunder — until the start of her next turn.
 Trident. Zegana makes one melee attack with the Prime Speaker’s Trident.
 Enlarge (Costs 2 Actions). Zegana casts enlarge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Covered in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of the
                                                
                                            
                                                
                                                    , lightning, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
 Condition Immunities charmed, deafened, frightened, paralyzed, stunned
 Senses truesight 120 ft., passive Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Chimera The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many artistic depictions represent chimeras as an amalgam of lion, ram
                                                
                                            
                                                
                                                     petrified for 24 hours. 
   Breath Weapons    d4 Attack 
     1  Lightning Breath (Recharge 5–6). The chimera exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     within 20 feet of the forest’s edge, three satyrs come into view. When this happens, read: Three bipedal creatures that combine the features of men and goats laugh drunkenly as they stumble from the
                                                
                                            
                                                
                                                     there appears to be no storm brewing. At night, in places where the canopy of trees thins to provide a clear enough view, occasional bolts of red lightning can be seen in the distance. Strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     mostly broken statues are the remains of a band of adventurers who sought shade in this cave and ran afoul of the basilisks in the promenade (area H3). All six were transformed into lightning crystal
                                                
                                            
                                                
                                                     promenade or the entry (area H1), the monsters scuttle out to ambush the characters. A creature that is given the Petrified condition by one of these basilisks turns into lightning crystal (see “Haskasori
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     to investigate. J6: Behir Den An enormous nest of crushed rocks, reptile scales, and lightning-scoured bones occupies a depression in this cavern’s northwest wall. Resting in the nest is a massive
                                                
                                            
                                                
                                                     a position to catch as many of the characters with its Lightning Breath as possible. If reduced to fewer than 50 hit points, the behir attempts to flee, abandoning the area for good. Treasure. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ), mage hand, prestidigitation
 1/day each: chain lightning, cone of cold (6th-level version), fireball (6th-level version), fly, plane shift (self only)
 Bonus Actions
 Beguiling Presence. The fomorian
                                                
                                            
                                                
                                                    , prestidigitation
 1/day each: detect thoughts, suggestion, telekinesis
 Bonus Actions
 Creeping Gloom (Recharge 6). The fomorian momentarily conjures grasping darkness in a 30-foot-radius sphere centered on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     nearby stone surfaces 
   18  Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles 
   19  Sighs restlessly, giving
                                                
                                            
                                                
                                                     dragon names. You can combine these elements to form a dragon name. For each element, roll a d20, then choose one of the four possible results from the table, or roll a d4 to determine which column to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     table is appropriate for places steeped in gloom, whether within the Shadowfell or touched by that plane’s sorrowful influence. The creatures on this table might populate places where giants fell into
                                                
                                            
                                                
                                                     their own of momentous events to come.  Storm Giant Encounters    d12† Encounter 
     1  1 storm giant tempest caller* (attitude: 1d8 + 2) communing with a lightning-lit face in a thundercloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     throw.
 
 CHRIS RAHN
Firefist Boros firefists combine potent magic with peerless fighting ability, inspiring all who serve alongside them. They often act as the point of contact between the Boros
                                                
                                            
                                                
                                                     (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
 
 Reckoner Boros reckoners combine physical power and magical prowess, serving as the shock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    , shuttles, and bottles of dye.
 Using wool collected from island sheep, the monks weave their own garments. Characters searching the room can combine the supplies to make two sets of Weaver’s Tools. M20
                                                
                                            
                                                
                                                     dishes. Characters searching the room can combine the supplies to make two sets of Potter’s Tools. M21: Ritual Chamber Darkness envelops this room. If the characters have a way of seeing in the dark
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     lane behind the hall, searching through the rubble for treasure. As the characters near the lane, the kenku hide and attempt to frighten the party away with ghostly sounds from the gloom. A7. Plaza of
                                                
                                            
                                                
                                                     buildings gape wide open, walls turned to rubble. Motes of dust float in the air, and in the silent gloom something scratches at the stones.
 An umber hulk lairs here among the broken buildings. The air
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , force, lightning, or thunder damage cast within the zone instead deals one of those damage types determined at random.  Lamannia, the Twilight Forest Though it is referred to as a forest, Lamannia
                                                
                                            
                                                
                                                     nature work to tear down anything built within the zone. Weather, vegetation, and a rapid rate of decay combine to quickly destroy structures built in the region and overgrow the ruins. 3 The zone is
                                                
                                            
                                        





