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Returning 21 results for 'gloves canceled location'.
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Magic Items
Acquisitions Incorporated
stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15
burned through your gloves.
6
It has an obnoxious ringtone that you canât work out how to change.
7
It fails to notify you of incoming messages except for a faint pulsating glow
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Major Items, Uncommon Item Type Attune? Adamantine armor Armor No Amulet of proof against detection and location Wondrous item Yes Bag of tricks Wondrous item No Boots of elvenkind Wondrous item
charming Wondrous item Yes Eyes of the eagle Wondrous item Yes Figurine of wondrous power (silver raven) Wondrous item No Gauntlets of ogre power Wondrous item Yes Gem of brightness Wondrous item No Gloves
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can use as personal gear. A beholderâs body canât use many kinds of humanoid-type magic items because it doesnât have the body parts to wear them; for example, it canât use gloves or boots because it
be useful to a minion, such as magic gloves, boots, armor, or an item it canât attune itself to. Usually a beholder gives gifts to make a minion more powerful and better at its job, which typically
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
helpful instructions for where to find any public location or collection in the Biblioplex. B5. Student Store This small shop is stocked with books, equipment, and gear useful as academic supplies. The
hats, scarves, tunics, robes, gloves, and other apparel embroidered with the Strixhaven star or with the sigil of any of Strixhavenâs colleges. Costs range from 5 cp to 5 gp or more, at your discretion
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
creating gloves of soul catching (see the itemâs description at the end of the adventure). They want the characters to retrieve the stolen pages so that, in addition to restoring the tome to its original
to establish the location of the killers, leading characters into the heart of the Cloakwood. Alternatively, any character who studies the scrap of white cloth and succeeds on a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
surface and strikes when the watery âgodâ levels its trident at a character. Treasure. If seriously threatened, the nereid might reveal the location of her treasure. At the deepest part of the pool is
apiece), though water has destroyed the scrolls in them; a silver idol (worth 15 gp), which is actually a bottle holding a potion of clairvoyance; and a pair of gloves of missile snaring.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
an action, you can open your awareness to magically detect undead. Until the end of your next turn, you know the location of any undead within 60 feet of you that isnât behind total cover and that
reaction when you or a creature you can see within 30 feet of you suffers a critical hit, you can turn that hit into a normal hit. Any effects triggered by a critical hit are canceled. You can use this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
immunity to cold damage automatically succeed on the saving throw, as do creatures wearing cold-weather gear (thick coats, gloves, and the like) and creatures naturally adapted to cold climates. Guards
location where theyâre all delivered. Characters who bang on the prisonâs north or south door are admitted into a 30-foot-long corridor, where they are greeted by the three guards from a nearby guard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
underneath the docks are three street urchins wearing frayed cloaks and gloves. They dart in and out of view, hurling snowballs at each other and laughing as the blizzard batters the structures above
suffocates. Agorn was moved to perpetrate this act by the play he saw at the theater and by his lady friend, Amath Sercent, to whom he entrusted the Stone of Golorr. He wonât give up her location willingly
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
immunity to cold damage automatically succeed on the saving throw, as do creatures wearing cold-weather gear (thick coats, gloves, and the like) and creatures naturally adapted to cold climates. Guards
location where theyâre all delivered. Characters who bang on the prisonâs north or south door are admitted into a 30-foot-long corridor, where they are greeted by the three guards from a nearby guard
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, or it affects a random target nearby if the caster was the intended target. 3 The spell affects a random location within the spellâs range. 4 The spellâs effect is contrary to its normal one, but
purpose of overcoming resistance and immunity to nonmagical attacks and damage. Wondrous Items Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15 Intelligence (Arcana) check to
conversations.
4 Itâs the perfect size, shape, and weight to be used as a skipping stone.
5 It heats up when you use it, to the extent that it once burned through your gloves.
6 It has an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in control of Thither, he sees no hope of escape. Gold-spun Gifts d8 Gift 1 Amulet of proof against detection and location 2 Bag of holding 3 Boots of elvenkind 4 Bracers of archery 5 Cloak of
protection 6 Gloves of thievery 7 Wand of secrets 8 Tiny hourglass that functions like an elemental gem of the blue sapphire (air elemental) variety Nibâs Haunts As Nib works, characters who have a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
and the citizens of Phandalin in line. The leader of the group is named Nosk. The bugbears are the only ones in the Redbrandsâ hideout who know the location of Wave Echo Cave. They wonât willingly
divulge this information, since they fear the Spider more than they fear the characters, though a charm person spell might coax the information from one of them. The bugbears also know the location of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Villa The following areas correspond to the labels on map 6.1. The villa connects to the temple of Asmodeus through a secret door in area C28. If the occupants or features of a location
the outside door. The floor is caked with mud. Several rows of muddy boots and gardening gloves are strewn about the floor. Foundersâ Day. Esvele Rosznar, the Black Viper (see appendix B), is hiding in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
-Seeing Orb brings the characters to this location. The portal is not affected by the wards against teleportation magic that fill the tomb. Stepping through the portal brings you into the center of a
Intelligence saving throw, taking 14 (4d6) psychic damage on a failed save, or half as much damage on a successful one. A character wearing gloves or other protection has advantage on the saving throw. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ingots of refined adamantine from the forge, and the dwarves will lead them to the location of a crashed âflying boatâ from some far-off land (see âWreck of the Star Goddess"). The dwarves offer to stand
food to leather aprons to protective goggles to parchment and ink. The firenewts looted all of it. Now the chief features of these rooms are ânestsâ of ancient dwarven clothing, insulated gloves, and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, rubbery slapping sounds fill this noisy room. Two burly, fur-covered humanoids wearing gloves and hairnets heap globs of a gum-like substance into a contraption at the back of the room. The machineâs
, squeezes its way past the characters, and retires to its playroom (area C3), carefully stepping over the pressure plate in the hall (area C6). Bubba Wuggaâs Favorite Candies Candy
Location
Candied
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
identify plants and safely collect their useful elements. Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several
location for roads and settlements. Sighting. By taking careful measurements, you can determine your position on a nautical chart and the time of day. Navigatorâs Tools Activity DC Plot a course 10
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
you are using the âLost Thingsâ adventure hook and the character hasnât yet found what theyâre looking for, the mirror might show the character its location and a route the character can take to get
. Hinged panels along the walls swing outward to display a variety of exquisitely crafted robes, gowns, scarves, headdresses, stockings, gloves, shoes, boots, and other clothing. Items remove themselves
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
humanoids in rubber gloves and surgical gowns loom in front of one of the tables with scalpels in hand. One of them calls out in an eerie, matter-of-fact tone, âDoctor, we have a new patient. Get them
characters attack the android or otherwise interfere with its work, the android broadcasts a loud alarm, drawing two combat robots from area S26 to its location in 1 minute. The android defends itself






