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Returning 35 results for 'gnarled cling locations'.
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Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Undersigil’s forlorn archways become their next tombs, entangled in gnarled roots of razorvine. The wretched weed assumes their shapes and creeps to the surface as thorny razorvine blights (see Morte’s
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D13. Big Barkless Several holes dot the trunk of a gnarled old tree that grows on the shore of the lake. The tree has lost all its bark, and a few withered leaves cling to the ends of its twisted
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Caves of Chaos Map displays all the locations characters can visit in the Caves of Chaos. The player version of this map doesn't reveal the caves' contents or names, only the cave
mouths and their respective elements. Share that map with your players. To begin, read the following boxed text aloud: You pass through a dense forest of gnarled trees with grasping roots, the woods
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Caves of Chaos Map displays all the locations characters can visit in the Caves of Chaos. The player version of this map doesn't reveal the caves' contents or names, only the cave
mouths and their respective elements. Share that map with your players. To begin, read the following boxed text aloud: You pass through a dense forest of gnarled trees with grasping roots, the woods
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D13. Big Barkless Several holes dot the trunk of a gnarled old tree that grows on the shore of the lake. The tree has lost all its bark, and a few withered leaves cling to the ends of its twisted
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Undersigil’s forlorn archways become their next tombs, entangled in gnarled roots of razorvine. The wretched weed assumes their shapes and creeps to the surface as thorny razorvine blights (see Morte’s
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to attack until it devours the devices (and likely the Ashen Heirs holding them) or it is slain. Map 11.1 depicts the area as the purple worm emerges. Stars mark the locations of Ashen Heirs. The
cling to their buzzing boomhailers as they flee. A character who spends an action alerting an anarchist to the risk and succeeds on a DC 14 Charisma (Intimidation or Persuasion) check convinces that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to attack until it devours the devices (and likely the Ashen Heirs holding them) or it is slain. Map 11.1 depicts the area as the purple worm emerges. Stars mark the locations of Ashen Heirs. The
cling to their buzzing boomhailers as they flee. A character who spends an action alerting an anarchist to the risk and succeeds on a DC 14 Charisma (Intimidation or Persuasion) check convinces that
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Peylon Tree Locations The following locations are keyed to map 6.1. Dyson Logos Map 6.1: Peylon Tree View Player Version P1: Rotted Roots Thick, gnarled roots spread in all directions. A gaping
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Locations in the City Shown in map 1.1, Port Nyanzaru is a city of walls within walls. Burgeoning wealth has driven the city’s richest residents to raise defenses against the jungle’s dangers, and
to the southwest, where many buildings are remnants of older, pyramidal construction; Malar’s Throat to the south, where buildings cling to the walls of a lush canyon spanned by rope bridges; and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Locations in the City Shown in map 1.1, Port Nyanzaru is a city of walls within walls. Burgeoning wealth has driven the city’s richest residents to raise defenses against the jungle’s dangers, and
to the southwest, where many buildings are remnants of older, pyramidal construction; Malar’s Throat to the south, where buildings cling to the walls of a lush canyon spanned by rope bridges; and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Peylon Tree Locations The following locations are keyed to map 6.1. Dyson Logos Map 6.1: Peylon Tree View Player Version P1: Rotted Roots Thick, gnarled roots spread in all directions. A gaping
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tepui Locations The following locations are keyed to map 14.1. Map 14.1: ghost orchid tepuiView Player Version A1: Waterfall Pool As the characters approach the base of the tepui, read or paraphrase
moved on long ago but left behind a statue of a forgotten healer. Cloaker. Two pale cloakers that can speak Common and Elvish cling to the statue’s back, disguising themselves as leathery wings. When
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Tepui Locations The following locations are keyed to map 14.1. Map 14.1: ghost orchid tepuiView Player Version A1: Waterfall Pool As the characters approach the base of the tepui, read or paraphrase
moved on long ago but left behind a statue of a forgotten healer. Cloaker. Two pale cloakers that can speak Common and Elvish cling to the statue’s back, disguising themselves as leathery wings. When
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Places of Interest Most of Vermeillon’s buildings contain nothing but decaying furniture and whatever belongings were left behind when the inhabitants fled, but a few locations hold treasure or hints
to the village’s demise. The following locations are keyed to the map of Vermeillon. Map 5.1: vermeillon View Player Version V1. The Wand and Hammer Tormun and Blenyss’s shop displays a sign
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Places of Interest Most of Vermeillon’s buildings contain nothing but decaying furniture and whatever belongings were left behind when the inhabitants fled, but a few locations hold treasure or hints
to the village’s demise. The following locations are keyed to the map of Vermeillon. Map 5.1: vermeillon View Player Version V1. The Wand and Hammer Tormun and Blenyss’s shop displays a sign
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
some great secret with their inscrutable neighbors. A wary-looking peasant woman lurks behind the tallest stone, a rusty lantern clutched in one gnarled hand and a dagger clutched in the other. The
. However, Muriel knows Barovia well enough to point out other nearby locations that might interest the adventurers, including the ruined mansion of Argynvostholt (see chapter 7) and the ancient burial
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
some great secret with their inscrutable neighbors. A wary-looking peasant woman lurks behind the tallest stone, a rusty lantern clutched in one gnarled hand and a dagger clutched in the other. The
. However, Muriel knows Barovia well enough to point out other nearby locations that might interest the adventurers, including the ruined mansion of Argynvostholt (see chapter 7) and the ancient burial
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Mausoleum Locations The following locations are keyed to the map of Ebondeath’s Mausoleum: E1. Entry Hall Read the following boxed text aloud when the characters descend the shaft into this area: The
, vaulted ceiling. The mosaic floor is littered with rubble, and a pool of murky water floods the far side of the chamber. Strange fungi cling to the moist walls.
To the north, an arched hallway
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle Locations (G1-G7) The following locations are keyed to map 5.2. G1. Entrance The steps end in front of a double door made from slabs of ice with dragon skulls and bones embedded in them
Vassavicken, the frost giant queen who originally occupied Grimskalle. Auril has transformed seven of the icicles that cling to the ceiling into creatures that resemble piercers. They use the piercer
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Cave Locations The cave’s chambers and tunnels were hewn from solid rock by dwarves long ago. The berserkers carry torches to see where they’re going. Characters without darkvision must rely on their
own light sources as well. The following locations are keyed to map 2.5. Q1. Icy Path An elevated causeway covered with snow winds toward the mouth of the berserkers’ cave. Tracks in the snow clearly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grimskalle Locations (G1-G7) The following locations are keyed to map 5.2. G1. Entrance The steps end in front of a double door made from slabs of ice with dragon skulls and bones embedded in them
Vassavicken, the frost giant queen who originally occupied Grimskalle. Auril has transformed seven of the icicles that cling to the ceiling into creatures that resemble piercers. They use the piercer
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Mausoleum Locations The following locations are keyed to the map of Ebondeath’s Mausoleum: E1. Entry Hall Read the following boxed text aloud when the characters descend the shaft into this area: The
, vaulted ceiling. The mosaic floor is littered with rubble, and a pool of murky water floods the far side of the chamber. Strange fungi cling to the moist walls.
To the north, an arched hallway
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Cave Locations The cave’s chambers and tunnels were hewn from solid rock by dwarves long ago. The berserkers carry torches to see where they’re going. Characters without darkvision must rely on their
own light sources as well. The following locations are keyed to map 2.5. Q1. Icy Path An elevated causeway covered with snow winds toward the mouth of the berserkers’ cave. Tracks in the snow clearly
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
investigated (see “Exploring the Farm”). Don't reveal the locations of the tunnels' other contents at the outset, as they aren't yet visible to the characters.
Tunnel Features Unless otherwise noted
supernatural force.
T1 T2 T3 T4 T5 T6 T7 T8 T9
Farm Tunnels View Player Version Farm Tunnels View Player Version Tunnel Locations T1 T2 T3 T4 T5 T6 T7 T8 T9
Tunnels
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caves of Hunger Locations (H22-H31) H22. Borehole This cave might contain a psychic haunting (see “Psychic Hauntings”). This thirty-foot-high cave has exits to the north and south. Along the western
H27 and H28, use the following boxed text to describe them: Icicles cling to the twenty-foot-high ceiling of this ice cavern. Embedded in the south wall is a domed, circular building made of seamless
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caves of Hunger Locations (H22-H31) H22. Borehole This cave might contain a psychic haunting (see “Psychic Hauntings”). This thirty-foot-high cave has exits to the north and south. Along the western
H27 and H28, use the following boxed text to describe them: Icicles cling to the twenty-foot-high ceiling of this ice cavern. Embedded in the south wall is a domed, circular building made of seamless
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
require you to roll on the table to determine what random trinkets the characters find in key locations. Feywild Trinkets d100 Trinket 01 Cookie cutter shaped like a unicorn 02 Two yew rings linked
dancing satyr wearing a bishop’s hat and clutching a gnarled staff 10 Saltshaker shaped like a wizard’s tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Hag’s Hovel The characters’ path takes them into a densely forested area. By following a break in the trees that sends them north and west, they come upon a sign that this area is inhabited: Gnarled
. One occupant cackles wickedly, and two other voices emit muffled whimpers and groans.
The following locations are keyed to the map of the hag’s hovel. Map 10.1: Hags Hovel View Player Version H1
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Hag’s Hovel The characters’ path takes them into a densely forested area. By following a break in the trees that sends them north and west, they come upon a sign that this area is inhabited: Gnarled
. One occupant cackles wickedly, and two other voices emit muffled whimpers and groans.
The following locations are keyed to the map of the hag’s hovel. Map 10.1: Hags Hovel View Player Version H1
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
require you to roll on the table to determine what random trinkets the characters find in key locations. Feywild Trinkets d100 Trinket 01 Cookie cutter shaped like a unicorn 02 Two yew rings linked
dancing satyr wearing a bishop’s hat and clutching a gnarled staff 10 Saltshaker shaped like a wizard’s tower 11 Crystal orb that allows an elf who holds it to sleep 12 Pendant that shows the phases of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caves of Hunger Locations (H1-H10) The following locations are keyed to map 6.1. H1. Into the Glacier The light blue area shown on map 6.1 indicates the section of glacial wall that parts when the
but knows better than to attack a superior force. It tries to rejoin its kin in area H17. H5. Icicle Drop Sparkling icicles as long as longswords cling to the forty-foot-high roof of this cavern, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caves of Hunger Locations (H1-H10) The following locations are keyed to map 6.1. H1. Into the Glacier The light blue area shown on map 6.1 indicates the section of glacial wall that parts when the
but knows better than to attack a superior force. It tries to rejoin its kin in area H17. H5. Icicle Drop Sparkling icicles as long as longswords cling to the forty-foot-high roof of this cavern, the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Goldwarren Locations The following locations are keyed to map 7.1. Map 7.1: The GoldwarrenView Player Version G1: Junction Tunnel After a short, cautious march from the mine entrance, the party
the aurumvoraxes. Danger Signs. A large red X is painted next to one cave entrance, a warning from the mining crew formerly working here. Inside the cavern, three patches of green slime cling to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Karkolohk Locations (K8-K13) K8. Goblin Huts Ramshackle huts cling precariously to the rock face, their rope ladders swaying with every gust of wind.
These huts are secured to the rock face with






