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Returning 35 results for 'gnome reveal'.
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gnome revel
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Kobold
Legacy
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Species
Volo's Guide to Monsters
improvised traps they use to protect their warrens.
KURTULMAK: GOD OF KOBOLDS
The god of kobolds was a vassal of Tiamat. When the gnome god Garl Glittergold stole a treasure from Tiamat’s hoard, she
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Peering through shuttered windows in each tower are four deep gnomes, eight in all. These gnomes operate winches that open and close the gate. If the characters are traveling with a deep gnome escort
spell. Any deep gnome who can see a gem can activate the spell within it by using its action to speak the proper command word. Any attempt to pry a spell gem from the wall destroys the gem. At the north
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
characters develop an especially close relationship to the Cartophile, the gnome might reveal that his professional career commissioning expeditions and maps has been background research for a personal
The Cartophile Anaxi Zephries is a wealthy gnome merchant and sage. He is well known for his vast collection of maps, which cover the known world, pocket dimensions, routes across the planes, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Peering through shuttered windows in each tower are four deep gnomes, eight in all. These gnomes operate winches that open and close the gate. If the characters are traveling with a deep gnome escort
spell. Any deep gnome who can see a gem can activate the spell within it by using its action to speak the proper command word. Any attempt to pry a spell gem from the wall destroys the gem. At the north
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
characters develop an especially close relationship to the Cartophile, the gnome might reveal that his professional career commissioning expeditions and maps has been background research for a personal
The Cartophile Anaxi Zephries is a wealthy gnome merchant and sage. He is well known for his vast collection of maps, which cover the known world, pocket dimensions, routes across the planes, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Optional Encounter: Ghost of Pfingston Nezzelech When the characters decide to leave the Daask excavation site and return to the City of Towers, Old Sharn’s ruins reveal one final surprise. The ghost
of a gnome inquisitive who died when the old city collapsed during the War of the Mark rises from the rubble and looks quizzically at the party. This encounter is optional; its purpose is to provide
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Optional Encounter: Ghost of Pfingston Nezzelech When the characters decide to leave the Daask excavation site and return to the City of Towers, Old Sharn’s ruins reveal one final surprise. The ghost
of a gnome inquisitive who died when the old city collapsed during the War of the Mark rises from the rubble and looks quizzically at the party. This encounter is optional; its purpose is to provide
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Stonky Noptopper, the First Reader knows that the rock gnome oversees the custodial staff assigned to clean and maintain the towers of the Inner Ward. Bookwyrm believes that Stonky would never do
persuaded his followers that the way to ascend in the hierarchy is to reveal that the higher-ups are not as capable of protecting the lore of Candlekeep as they should be. He dreams of delivering a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Stonky Noptopper, the First Reader knows that the rock gnome oversees the custodial staff assigned to clean and maintain the towers of the Inner Ward. Bookwyrm believes that Stonky would never do
persuaded his followers that the way to ascend in the hierarchy is to reveal that the higher-ups are not as capable of protecting the lore of Candlekeep as they should be. He dreams of delivering a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gnome), a cheerful woman who fidgets constantly To convince a former guard to share information about the vault and its defenses, a character can make a DC 12 Charisma (Persuasion) check or another
conversation. If other characters approach the guard later, the guard remains unwilling to share information about the vault. On a successful check, the character convinces the former guard to reveal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
a player character. Drow, dwarf, and deep gnome characters are all easily playable. You can even allow a player to take control of a more unusual NPC until a new character can join the group. This is
particularly suitable if the player has already been managing that NPC (see “A Motley Crew” in chapter 1). A creature encounter could reveal a potential new party member, such as a surface dweller
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
a player character. Drow, dwarf, and deep gnome characters are all easily playable. You can even allow a player to take control of a more unusual NPC until a new character can join the group. This is
particularly suitable if the player has already been managing that NPC (see “A Motley Crew” in chapter 1). A creature encounter could reveal a potential new party member, such as a surface dweller
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
gnome), a cheerful woman who fidgets constantly To convince a former guard to share information about the vault and its defenses, a character can make a DC 12 Charisma (Persuasion) check or another
conversation. If other characters approach the guard later, the guard remains unwilling to share information about the vault. On a successful check, the character convinces the former guard to reveal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
just another item on the franchise’s to-do list, and no one ever discovered the super-secret basement beyond. After Hoobur Gran’Shoop led his undead minions in the attack on the lighthouse, the gnome
Wizzy Fotz, the gnome leader of the Order of the Stout Half-Pint. When the tiefling Talanatha appeared out of nowhere in her flight from the attack on Tresendar Manor, Hoobur’s minions took her alive
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
just another item on the franchise’s to-do list, and no one ever discovered the super-secret basement beyond. After Hoobur Gran’Shoop led his undead minions in the attack on the lighthouse, the gnome
Wizzy Fotz, the gnome leader of the Order of the Stout Half-Pint. When the tiefling Talanatha appeared out of nowhere in her flight from the attack on Tresendar Manor, Hoobur’s minions took her alive
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, rerolling duplicates. Mountain Encounters d8 Encounter 1 Border Patrol 2 Dragon Flight 3 Fire Giant 4 Gnome Vale 5 Hermit 6 Rockslide 7 Troll Cave 8 Wyvern Roost Border Patrol A group of human
routes of several border patrols, as well as the locations of a gnome vale, a hermit’s hut, and a troll cave (detailed in the encounters that follow). Berythrach also knows the approximate location of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, they come upon an unlikely commercial venture. A ramshackle stall set up along the street bears a sign that reads: “Maps and Poshuns.” Working the stall is a filthy but cheerful gnome urchin
. Several pieces of parchment are on display in the stall, with six small ceramic pots placed next to them.
The rapscallion is Jerronimous “Jerr” Burntberry (CN male gnome commoner) who is quite a bit older
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, they come upon an unlikely commercial venture. A ramshackle stall set up along the street bears a sign that reads: “Maps and Poshuns.” Working the stall is a filthy but cheerful gnome urchin
. Several pieces of parchment are on display in the stall, with six small ceramic pots placed next to them.
The rapscallion is Jerronimous “Jerr” Burntberry (CN male gnome commoner) who is quite a bit older
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from the Heart’s Lair (area P64), read or paraphrase: The walls of this tunnel are rough and narrow, as if dug by a small creature. At the end of the tunnel stands a gnome, humming happily to himself as
he chips away at the wall with a spoon.
If the party discovers this tunnel by breaking down the wall in the Dome of Flight (area P33), read: When the dust clears, a surprised gnome stands in a rough
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from the Heart’s Lair (area P64), read or paraphrase: The walls of this tunnel are rough and narrow, as if dug by a small creature. At the end of the tunnel stands a gnome, humming happily to himself as
he chips away at the wall with a spoon.
If the party discovers this tunnel by breaking down the wall in the Dome of Flight (area P33), read: When the dust clears, a surprised gnome stands in a rough
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clues leading to the location or nature of the ritual site, or to find instructions for crafting a portalometer. Gaining lore or befriending the monks of the library could reveal that someone else
city of Mantol-Derith deep in the Underdark. A deep gnome sage named Lunicifer dwells in the city, living in a crumbling home on the shores of the Darklake. A half-mad servant of a forgotten deity named
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warehouse are unlocked and open to reveal a 40-foot-high, rough-hewn chamber containing thirty duergar merchants and twelve male steeders (see appendix C) used as pack animals. These duergar aren’t
duergar) are interrogating Yantha Coaxrock, an unarmed female monster deep gnome suffering from a form of indefinite madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide) that makes her
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reveal they’re working for Verity Kye, the gnome laughs and makes them a counteroffer (see area A14 for details). If the characters refuse his counteroffer, Quentin has them tossed out of the casino and sent up the river in a gondola.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pair of deep gnomes who have cast blur spells on themselves. A third unarmed deep gnome is hiding in plain sight under the wreckage of a zurkhwood stall. He has a pale leather bag tucked under one arm
. If the characters rescue the blurry svirfneblin, they reveal that more duergar are trying to smash into the svirfneblin warehouse (area 6b), and that Yantha Coaxrock, a svirfneblin mage, has been
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
(Room C on the map), a gnome apprentice wizard named Cray Onderquill hides beneath the bed. She was traveling from Neverwinter to Waterdeep on an errand for her master, and she decided to stay the
Intelligence (Arcana or Religion) check, the details of the connection are understood. Also reveal that the corresponding lightning bolt symbols on the statue and Teega’s bracers power this connection
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warehouse are unlocked and open to reveal a 40-foot-high, rough-hewn chamber containing thirty duergar merchants and twelve male steeders (see appendix C) used as pack animals. These duergar aren’t
duergar) are interrogating Yantha Coaxrock, an unarmed female monster deep gnome suffering from a form of indefinite madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide) that makes her
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the shelves, each section of which has a rolling ladder anchored to a ceiling rail.
Three custodians are working here, sweeping the floors: a human, a gnome, and a half-elf.
After Kandlekeep
Dekonstruktion was stolen from this room, Stonky ordered three of his most fanatical cultists—Alpaca Macadamia Nuts (the human), Chicken Peach (the rock gnome), and Cow Cotton (the half-elf)—to guard the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the shelves, each section of which has a rolling ladder anchored to a ceiling rail.
Three custodians are working here, sweeping the floors: a human, a gnome, and a half-elf.
After Kandlekeep
Dekonstruktion was stolen from this room, Stonky ordered three of his most fanatical cultists—Alpaca Macadamia Nuts (the human), Chicken Peach (the rock gnome), and Cow Cotton (the half-elf)—to guard the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Jimjar Deep gnome with a gambling problem Ront Orc bully Sarith Kzekarit Drow accused of murder Shuushar the Awakened Kuo-toa hermit and mystic Stool Myconid sprout Topsy and Turvy Deep gnome wererat
of Eldeth’s kin when they later visit Gauntlgrym. Jimjar A male deep gnome spy, Jimjar is a feckless rogue with a devil-may-care attitude, a fondness for coin, and an obsession with betting on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
reveal they’re working for Verity Kye, the gnome laughs and makes them a counteroffer (see area A14 for details). If the characters refuse his counteroffer, Quentin has them tossed out of the casino and sent up the river in a gondola.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
(Room C on the map), a gnome apprentice wizard named Cray Onderquill hides beneath the bed. She was traveling from Neverwinter to Waterdeep on an errand for her master, and she decided to stay the
Intelligence (Arcana or Religion) check, the details of the connection are understood. Also reveal that the corresponding lightning bolt symbols on the statue and Teega’s bracers power this connection
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pair of deep gnomes who have cast blur spells on themselves. A third unarmed deep gnome is hiding in plain sight under the wreckage of a zurkhwood stall. He has a pale leather bag tucked under one arm
. If the characters rescue the blurry svirfneblin, they reveal that more duergar are trying to smash into the svirfneblin warehouse (area 6b), and that Yantha Coaxrock, a svirfneblin mage, has been
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clues leading to the location or nature of the ritual site, or to find instructions for crafting a portalometer. Gaining lore or befriending the monks of the library could reveal that someone else
city of Mantol-Derith deep in the Underdark. A deep gnome sage named Lunicifer dwells in the city, living in a crumbling home on the shores of the Darklake. A half-mad servant of a forgotten deity named