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Returning 35 results for 'gnomes certain lighting'.
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gnomes certain lightning
gnome certain lightning
Species
Dragonlance: Shadow of the Dragon Queen
them. Altered by unbridled magic, a group of gnomes were transformed and given almost supernatural curiosity and fearlessness. These were the first kender.
Originating on the world of Krynn, kender are
player characters, including kender, are of the Humanoid type. Creature types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
you like to identify what event set you on the path to adventure. If nothing on the table appeals to you, work with your DM to create an origin story for your character.
Like gnomes, autognomes can
Classes
Tasha’s Cauldron of Everything
destruction unleashed by certain artificers’ creations.
In the Forgotten Realms, the island of Lantan is home to many artificers, and in the world of Dragonlance, tinker gnomes are often
Equipment
Combat
Utility
Whimsy
2
1
3
Many witches say that the process of carving a jack-o’-lantern bestows a certain amount of magic into the pumpkin, and lighting a candle
within it absorbs the energy of the special time of the fall season when most witches agree that magic is at its most potent. Thus, pieces of a jack-o’-lantern are imbued with eldritch energies that are key to certain potions and magics.
races
Mordenkainen Presents: Monsters of the Multiverse
Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realm’s magic. They can supernaturally camouflage themselves, and their svirfneblin magic
renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark.
Like other gnomes, deep gnomes can live for centuries, up to 500 years
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, though: some might find music, lighting, or sound effects distracting; might prefer not to be startled by loud noises; or might need to avoid certain lighting effects.
styles can also work well. Some DMs adjust lighting or use sound effects. Miniatures and dioramas can contribute to the game’s atmosphere and help players visualize events. Check with your players
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, though: some might find music, lighting, or sound effects distracting; might prefer not to be startled by loud noises; or might need to avoid certain lighting effects.
styles can also work well. Some DMs adjust lighting or use sound effects. Miniatures and dioramas can contribute to the game’s atmosphere and help players visualize events. Check with your players
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, though: some might find music, lighting, or sound effects distracting; might prefer not to be startled by loud noises; or might need to avoid certain lighting effects.
styles can also work well. Some DMs adjust lighting or use sound effects. Miniatures and dioramas can contribute to the game’s atmosphere and help players visualize events. Check with your players
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, though: some might find music, lighting, or sound effects distracting; might prefer not to be startled by loud noises; or might need to avoid certain lighting effects.
styles can also work well. Some DMs adjust lighting or use sound effects. Miniatures and dioramas can contribute to the game’s atmosphere and help players visualize events. Check with your players
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase. Your Intelligence score increases by 2. Age. Gnomes mature at the same rate
humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years. Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase. Your Intelligence score increases by 2. Age. Gnomes mature at the same rate
humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years. Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase. Your Intelligence score increases by 2. Age. Gnomes mature at the same rate
humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years. Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Gnome Traits Your gnome character has certain characteristics in common with all other gnomes. Ability Score Increase. Your Intelligence score increases by 2. Age. Gnomes mature at the same rate
humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years. Size. Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde “Gnomengarde” is balanced for characters of 1st level, though characters of 2nd level might find certain traps and hazards challenging. Characters of 3rd level or higher should be able to
deal with the unexpected trouble here and get what they need from the rock gnomes without having to expend many resources, though the roleplaying in this quest should be fun regardless.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Gnomengarde “Gnomengarde” is balanced for characters of 1st level, though characters of 2nd level might find certain traps and hazards challenging. Characters of 3rd level or higher should be able to
deal with the unexpected trouble here and get what they need from the rock gnomes without having to expend many resources, though the roleplaying in this quest should be fun regardless.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Going to Blingdenstone Blingdenstone is an obvious destination for characters seeking refuge from their drow pursuers and a way out of the Underdark. The deep gnomes continue to have regular
Oozing Temple” in chapter 2) to accompany them, it feels a certain pull toward Blingdenstone, and is curious enough to guide the characters there.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Rock Gnomes A visitor’s first steps into a rock gnome warren are accompanied by the sounds of industry — hammers rapping on metal, chisels chewing wood, cauldrons bubbling, and a host of assorted
punctuated by a big bang or the abrupt collapse of some unstable contraption. To rock gnomes, life is a combination of scavenger hunts and periods of bold experimentation. First they mine materials
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Rock Gnomes A visitor’s first steps into a rock gnome warren are accompanied by the sounds of industry — hammers rapping on metal, chisels chewing wood, cauldrons bubbling, and a host of assorted
punctuated by a big bang or the abrupt collapse of some unstable contraption. To rock gnomes, life is a combination of scavenger hunts and periods of bold experimentation. First they mine materials
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Going to Blingdenstone Blingdenstone is an obvious destination for characters seeking refuge from their drow pursuers and a way out of the Underdark. The deep gnomes continue to have regular
Oozing Temple” in chapter 2) to accompany them, it feels a certain pull toward Blingdenstone, and is curious enough to guide the characters there.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
if Garl and his gang don’t know, it can’t be known.
— Griballix, gnome of Sigil
It shouldn’t be surprising that gnomes, inveterate inventors that they are, have an incredible number of legends
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ceilings, the third floor has 8-foot-high ceilings, and the attic has 13-foot-high ceilings. Haunted Doors When Strahd enters the house later in this chapter, certain doors marked on the map become
haunted doors; see the “Haunted Zones” section for details. Lighting Unless otherwise noted, each room in the house is lit with bright light by oil lamps, a fireplace, or some other light source when
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bow’s End Tavern Features The tavern has the following features: Lighting. The magical lights inside the tavern are muted, but creatures can still see normally in all areas. Ceilings. The tavern’s
’ tools opens the lock (DC 35 while the arcane lock is in effect). Only certain student employees and Tulk “The Bulk” Tusktooth, the tavern’s manager (see area E3), know the arcane lock’s password. Magic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ceilings, the third floor has 8-foot-high ceilings, and the attic has 13-foot-high ceilings. Haunted Doors When Strahd enters the house later in this chapter, certain doors marked on the map become
haunted doors; see the “Haunted Zones” section for details. Lighting Unless otherwise noted, each room in the house is lit with bright light by oil lamps, a fireplace, or some other light source when
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
if Garl and his gang don’t know, it can’t be known.
— Griballix, gnome of Sigil
It shouldn’t be surprising that gnomes, inveterate inventors that they are, have an incredible number of legends
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bow’s End Tavern Features The tavern has the following features: Lighting. The magical lights inside the tavern are muted, but creatures can still see normally in all areas. Ceilings. The tavern’s
’ tools opens the lock (DC 35 while the arcane lock is in effect). Only certain student employees and Tulk “The Bulk” Tusktooth, the tavern’s manager (see area E3), know the arcane lock’s password. Magic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Some races also have subraces, such as mountain dwarf or wood elf, as well as the less widespread races of dragonborn, gnomes, half-elves, half-orcs, and tieflings. Chapter 2 provides more information
character’s race grants particular racial traits, such as special senses, proficiency with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
structures (about 12 feet high) with stone doors that are 5 feet high and 3 feet wide. Building interiors tend to be unlit (which is of little concern to deep gnomes, who have darkvision), and they contain
furnishings sized for gnomes. Little Lockford contains many buildings not described in the adventure. If the characters investigate one of these buildings, roll on the Buildings of Little Lockford
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
structures (about 12 feet high) with stone doors that are 5 feet high and 3 feet wide. Building interiors tend to be unlit (which is of little concern to deep gnomes, who have darkvision), and they contain
furnishings sized for gnomes. Little Lockford contains many buildings not described in the adventure. If the characters investigate one of these buildings, roll on the Buildings of Little Lockford
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Some races also have subraces, such as mountain dwarf or wood elf, as well as the less widespread races of dragonborn, gnomes, half-elves, half-orcs, and tieflings. Chapter 2 provides more information
character’s race grants particular racial traits, such as special senses, proficiency with certain weapons or tools, proficiency in one or more skills, or the ability to use minor spells. These traits
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
. For dwarves, elves, gnomes, and halflings, the dragonmark replaces your subrace. So, if you’re making an elf character, you can choose to take the Mark of Shadow instead of being a wood elf or a high
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
in different instances of boxed text require separate checks to translate. A creature under the effect of a Comprehend Languages spell can read hieroglyphs instantly (no check required). Lighting. The
from the desert heat. Water of Athis. The River Athis still flows in certain areas of the pyramid. The water ends the poisoned condition on any creature that drinks it and removes all levels of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
. For dwarves, elves, gnomes, and halflings, the dragonmark replaces your subrace. So, if you’re making an elf character, you can choose to take the Mark of Shadow instead of being a wood elf or a high
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, but countless lives have also been lost because of the mass destruction unleashed by certain artificers’ creations. In the Forgotten Realms, the island of Lantan is home to many artificers, and in
the world of Dragonlance, tinker gnomes are often members of this class. The strange technologies in the Barrier Peaks of the world of Greyhawk have inspired some folk to walk the path of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Unless specified otherwise, ceilings in the tomb are 8 feet high in corridors and 12 feet high in rooms. Crawlways Certain areas of the tomb are accessible only by way of narrow tunnels. These crawlways
are 3 feet high and 2 feet wide. Lighting All areas of the tomb are unlit unless noted otherwise. Secret Doors Most secret doors within the tomb slide open on stone runners. The handles that unlock
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
disappears through a wall if they attack. (Word quickly gets around the settlement of the adventurers’ rudeness, negatively shifting the gnomes’ attitude toward the characters.) Jadger speaks candidly
chapters of the adventure, or they should be kept busy with other commitments and quests before returning to the surface world. These quests could come either from the deep gnomes or from earlier chapters






