Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'goblin makes'.
Other Suggestions:
goblin make
goblin males
goblin marked
Monsters
Monster Manual
Multiattack. The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.
Hex Stick. Melee or Ranged Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit
.
Spellcasting. The goblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At Will: Minor Illusion 1/Day Each: Blindness/Deafness, Faerie Fire, GreaseJinx
Monsters
Monster Manual
Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Scimitar
", "rollType":"damage", "rollAction":"Shortbow", "rollDamageType":"Piercing"} Piercing damage if the attack roll had Advantage.Redirect Attack. Trigger: A creature the goblin can see makes an attack roll
Goblin Boss
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage
the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.
Monsters
Phandelver and Below: The Shattered Obelisk
make it have the charmed or frightened condition.Multiattack. The goblin makes two Unarmed Strike attacks.
Unarmed Strike. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit
Mental Burst. When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 5 (2d4
Monsters
Phandelver and Below: The Shattered Obelisk
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage
./320 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Shortbow", "rollDamageType":"piercing"} piercing damage.Redirect Attack. When a creature the goblin can
Monsters
Phandelver and Below: The Shattered Obelisk
make it have the charmed or frightened conditions.Multiattack. The goblin makes three Psychic Blade attacks.
Psychic Blade. Melee or Ranged Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to
Mental Burst. When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 10 (4d4
Monsters
Phandelver and Below: The Shattered Obelisk
conditions.Multiattack. Ruxithid makes two Psi-Charged Scimitar attacks.
Psi-Charged Scimitar. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Psi-Charged Scimitar
evidenced by the goblin psi commander;goblin psi commanders and goblin psi brawler;goblin psi brawlers (see appendix A for descriptions of both) that make up their ranks. Collectively, the goblins call
Monsters
Guildmasters’ Guide to Ravnica
Nimble Escape. Krenko can take the Disengage or Hide action as a bonus action on each of his turns.Multiattack. Krenko makes two attacks with his scimitar.
Scimitar. Melee Weapon Attack: +4
","rollDamageType":"piercing"} piercing damage.Redirect Attack. When a creature Krenko can see targets him with an attack, Krenko chooses another goblin within 5 feet of him. The two goblins swap places, and the chosen goblin becomes the target instead.
Monsters
Acquisitions Incorporated
makes two attacks with his dagger.
Dagger. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation
trust Omin Dran. Wait, that’s two pieces of advice. You owe me.
Sometimes a goblin can’t catch a break. First, you fall in with a cult that works for the release of a death god. Then
Monsters
Mordenkainen Presents: Monsters of the Multiverse
is trapped in the barghest, any magic that tries to restore the soul to life has a 50 percent chance of failing and being wasted.Multiattack. The barghest makes one Bite attack and one Claw attack
goblinoid leaders and other powerful individuals, a barghest earns elevated status in the afterlife. Barghests typically keep their true nature secret, preying on the occasional lone goblin when the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by the spell and to succeed on the required saving throw.Multiattack. The hobgoblin makes two Quarterstaff or Devastating Bolt attacks.
Quarterstaff. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
peoples—goblin;goblins, hobgoblin;hobgoblins, and bugbear;bugbears—first appeared in the Feywild millennia ago, and they resided there until the god Maglubiyet conquered them. They then
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Unarmored Defense. While the hobgoblin is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.Multiattack. The hobgoblin makes four attacks, each of which can be an Unarmed
peoples—goblin;goblins, hobgoblin;hobgoblins, and bugbear;bugbears—first appeared in the Feywild millennia ago, and they resided there until the god Maglubiyet conquered them. They then spread
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.; Passive Perception 9
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Actions
Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack
the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack
Escape. The goblin takes the Disengage or Hide action.
Reactions
Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblin makes three Psychic Blade attacks.
Psychic Blade. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 11 (2d6 + 4) psychic damage, and the target must
subtract 1d4 from the next attack roll or saving throw it makes before the end of the goblin’s next turn.
Spellcasting (Psionics). The goblin casts one of the following spells, requiring no spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Actions
Multiattack. The goblin makes
takes the Disengage or Hide action.
Reactions
Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
against effects that would make it have the charmed or frightened condition.
Actions
Multiattack. The goblin makes two Unarmed Strike attacks.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5
Goblin Psi Brawler Goblin psi brawlers use their psionic talents to heighten their physical might. Their strikes crackle with psychic energy, and while angered, goblin psi brawlers can unleash a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
Actions
Multiattack. The goblin makes two Hex Stick attacks. It can replace one attack with a use of Spellcasting.
Hex Stick. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 60 ft. Hit: 12
Goblin Hexer Goblin hexers use flashy and disruptive magic. Many goblin hexers are theatrical, dressing and behaving in exaggerated mimicry of archmages. Goblin Hexer Small Fey (Goblinoid), Chaotic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Multiattack. The goblin makes two attacks with its scimitar. The second attack has disadvantage
Goblin Boss Goblin Boss
Small humanoid (goblinoid), neutral evil
Armor Class 17 (chain shirt, shield)
Hit Points 21 (6d6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
goblin encourages them to follow him back to the last correct turn. The Goblin’s Riddles Upon meeting the characters (and to discourage them from attacking), the goblin makes it clear there is no way
Puzzle Features The magical maze the characters find themselves in is comprised of an endless series of identical chambers. Each chamber has four passages, one at each cardinal direction. The goblin
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
contains an adult goblin and 1d6 goblin children (noncombatants). When the fortress comes under attack, the goblins who live here pull up their rope ladders, which makes getting to the huts difficult. A
accompanying stat block) quickly dons his disguise if someone knocks on the door or tries to break it down, but it takes him 1 minute to do so. While putting on his goblin costume, Spellix makes light
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
13 (+1)
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 3 (700 XP)
Martial Advantage
.
Actions
Multiattack. The hobgoblin makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Javelin. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
leaders and other powerful individuals, a barghest earns elevated status in the afterlife. Barghests typically keep their true nature secret, preying on the occasional lone goblin when the
60 (8d10 + 16)
Speed 60 ft. (30 ft. in goblin form)
STR
19 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
are welcomed to Motherhorn by Stagefright, the theater’s goblin master of ceremonies. After introductions are made, Stagefright invites the characters to join him on the stage, whereupon he bows
attacked without provocation, she withdraws into her stronghold and makes her way to area M22, leaving her darkling minions (see below) to deal with the threat. Actors. Three actors are huddled together
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
otherworldly green, and beckons to you.
Ruxithid the Chosen The goblin standing on the sanctum mezzanine is Ruxithid the Chosen (see the accompanying stat block). Ruxithid’s psionic abilities afford him
a measure of rudimentary clairvoyance around the outpost, and thus the goblin leader is already aware of the characters’ presence before they arrive. Brian Valeza Ruxithid the Chosen Ruxithid speaks
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, and so on—the goblins in area H2 notice and attack them through the thicket, which provides three-quarters cover. H2: Goblin Guard Post When the characters cross to the east side of the stream, they
can see around the screening thickets to area H2. This is a goblin guard post, though the goblins here are bored and inattentive. On the east side of the stream that flows from the cave mouth, a small
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids. Beast Masters and Slave Drivers Goblins
creature that can be browbeaten into service might be found with a goblin tribe, but rats and wolves are nearly always present. Both have lived in concert with goblins for at least as long as humans have
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CON
16 (+3)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Int +5, Wis +3, Cha +5
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
hobgoblin that isn’t incapacitated.
Actions
Multiattack. The hobgoblin makes three melee attacks. Alternatively, it can make two ranged attacks with its javelins.
Longsword. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, Goblin
Challenge 3 (700 XP)
Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Heart of Hruggek. The bugbear has advantage on saving
combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Multiattack. The bugbear makes two melee attacks.
Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Longbow
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Traits
Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin
, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn’t have the Incapacitated condition.
Actions
Multiattack. The hobgoblin makes two
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Wis 16 +3 +7
Cha 8 −1 −1
Skills Perception +11
Senses Darkvision 120 ft.; Passive Perception 21
Languages Goblin, Sylvan, Worg
CR 10 (XP 5,900; PB +4)
Traits
Magic
Resistance. The worg has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The worg makes three Bite attacks.
Bite. Melee Attack Roll: +10, reach 5 ft. Hit: 15
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Multiattack. The bugbear makes two Javelin or Morningstar attacks.
Javelin. Melee or Ranged Attack Roll: +5, reach 10 ft. or range 30/120 ft. Hit: 13 (3d6 + 3) Piercing damage.
Morningstar
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Wis 12 +1 +3
Cha 11 +0 +0
Skills Stealth +6, Survival +3
Gear Chain Shirt, Javelins (6), Morningstar
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Traits
Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.
Actions
Multiattack. The bugbear makes two Javelin or Morningstar attacks
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fight until one remains who flees into Old Sharn’s ruins. If a goblin is captured, a successful DC 12 Charisma (Intimidation) check gets the goblin to reveal that it works for Daask and that it was told
, and a chamber pot round out the accommodations.
Caden’s manacles, originally designed to bind goblins, are sturdy but old. A character who makes a successful DC 15 Dexterity check with thieves
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
6. Goblin Den The Cragmaw raiders stationed in the hideout use this area as a common room and barracks. This large cave is divided in half by a ten-foot-high escarpment. A steep natural staircase
him, so he is weak and at 1 hit point. The goblin leader, Yeemik, is second-in-command of the whole hideout. If he sees that the characters are getting the upper hand, he grabs Sildar and drags him






