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                        Returning 12 results for 'god comforts locating'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     reveres and the function each typically performs in service to that god. Some resemble gigantic unicorns; these are often used as guardians. Others have draconic features and tend to be aggressive foes
                                                
                                            
                                                
                                                    ), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again:
Create Comforts. The ki-rin conjures up one or more permanent objects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     feel their existence is one of secret torment and suffering. The idea that pain has nobility to it — that there can be a divine reason behind the trials that face Baldurians — comforts many. Some
                                                
                                            
                                                
                                                     rights. In recent memory, cryptic notes have appeared on the gates of patriar estates, warning that “those who falsely champion the Crying God will find their own suffering multiplied.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     feel their existence is one of secret torment and suffering. The idea that pain has nobility to it — that there can be a divine reason behind the trials that face Baldurians — comforts many. Some
                                                
                                            
                                                
                                                     rights. In recent memory, cryptic notes have appeared on the gates of patriar estates, warning that “those who falsely champion the Crying God will find their own suffering multiplied.” Mike Schley  The High House of Wonders
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Locating Doors Traveling to another plane requires locating a door that corresponds to the desired destination. There’s no reason to the doors’ arrangement, but creatures on the staircase longing for
                                                
                                            
                                                
                                                     a specific destination feel the tug of its magic pulling them toward where they want to go. Finding the right door is a matter of exploration and time: locating the correct one takes 4d12 hours of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Winter. In Theros’s earliest days, the people vociferously honored Heliod, Nylea, and Thassa for the comforts of nature. Gradually, Purphoros grew bitter that mortals never acknowledged his flames, which
                                                
                                            
                                                
                                                    . Delighted with the innovation, Purphoros waited until Chersio completed and lit her substructure furnace. When she did, the god returned warmth to the entire world. Today, an autumnal festival called
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color pools—magical pools of colored light that flicker like radiant, spinning coins
                                                
                                            
                                                
                                                     petrified remains of dead gods end up—gods who were slain by more powerful entities or who lost all their mortal worshipers and perished as a result. A dead god looks like a gigantic, nondescript stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     helping to teach important lessons to the next generation. The Halfling Deities table lists the members of the halfling pantheon. For each god, the table notes alignment, province (the god’s main
                                                
                                            
                                                
                                                     areas of interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. Each of the gods in the table is described below. Halfling Deities    Deity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     heart of a lion with a thunderous roar. The favored cleric of a deity of light, the Sunweaver, Forough is the voice of a god and can bring its might to bear. Those who mistake her mercy for weakness
                                                
                                            
                                                
                                                     prefer the cloud-topped comforts of the Chandelier, the gate-town’s aerial district. Winged chariots act as taxis between the two realms, ferrying townsfolk up to sky-dwelling businesses and hanging
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     bottom of the gloomy basin, its pinnacle an elongated hand extending skyward. Known as Sablereach, the tower is rumored to be the petrified arm of a forgotten, dead god. Inside its palm dwells the
                                                
                                            
                                                
                                                    , awash in the catharsis of its muted comforts. But this silence is a double-edged sword. Thieves, cutthroats, and other malevolent opportunists skulk the hotel’s hushed halls. Returning guests have learned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     vary in appearance based on the deity each one reveres and the function each typically performs in service to that god. Some resemble gigantic unicorns; these are often used as guardians. Others have
                                                
                                            
                                                
                                                     initiative count 20 (losing initiative ties), a ki-rin can take one of the following lair actions, and it must finish a long rest before taking the chosen lair action again: Create Comforts. The ki-rin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     the Market Ward. Bank of Abbathor Inc. Dedicated to the dwarven god of greed, the Bank of Abbathor is one of the largest financial institutions in the multiverse, with branches in several of the
                                                
                                            
                                                
                                                     exercise fields and gymnastic equipment, the Great Gymnasium’s luxurious halls hold bountiful comforts: lemon-scented baths, refreshing saunas, and meditation rooms perfumed with rose. The facility is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     meet with the tavern’s regular patrons — who are no less criminal in many cases. Locating Oppal. When the characters enter the tavern, all the tables are occupied, but several empty stools stand at the
                                                
                                            
                                                
                                                     Oghma, god of knowledge, invention, and inspiration. Like much of the city of Neverwinter, the Hall of Knowledge is currently under repair. Although some of the temple was damaged by the volcano
                                                
                                            
                                        





