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Returning 4 results for 'godlike back'.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
City of Doors. Some sages track the existence and spread of humans back to Sigil itself, rather than to a deity or its creations. Various factions handle the day-to-day governance of Sigil, enforcement
. Gods and godlike figures—including archdevils and demon lords—can’t enter Sigil by any means. However, their schemes and influence still find their way into the city through their agents.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
pleased with Emil’s attempt to fracture the pack. The dire wolves took Emil back to Castle Ravenloft to face punishment, and he was never seen again. Kiril reestablished his dominance, but his ideas and
serve Strahd out of fear, believing that Mother Night has blessed him with godlike powers and eternal life. Although he can’t leave Barovia, Strahd can allow certain creatures to come and go, such as
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Ancient Being Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest
.
Tasha
Your group is bound to the designs of an ancient being of tremendous power and influence. You might serve as the creature’s eyes and ears in the world, carrying information back to it. Or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
and the regions around their lairs. Hunting dragons typically fly on a more-or-less circular path out to one edge of their territory and back in a day, traveling about 75 miles in total. Young dragons
ecosystems, populations, and politics. Greatwyrms. The oldest ancient dragons sometimes transform into mythic creatures of godlike power. These greatwyrms, described in chapter 6, are nearly perfect avatars






