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Returning 35 results for 'golden concealed locations'.
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Monsters
Fizban's Treasury of Dragons
chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz
dragons decorate their lairs with mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but
Monsters
Fizban's Treasury of Dragons
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the vessel. A secret entrance might be concealed behind the Grand Master’s throne in area M3, opening to reveal a spidery contraption resembling an iron golem, and operating as a climbing elevator down
into the lower decks. Another entrance might be concealed within one of the immured ones’ cells at area M6. Opening the cell could reveal the entrance standing open, with the prisoner gone and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
golden hair and pale white skin. She radiates a soft silvery light even through her shawl, white as the froth of waves. She is singing a strange melody in an unrecognizable language. After finishing
. Unlike most other nereids, she is chaotic evil in alignment, and she speaks Olman instead of Common. She possesses an insidious and clever mind, concealed beneath her alien beauty and seeming naiveté
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
32. The Portal to Death Behind the concealed entrance is a narrow tunnel that slants down and away. The passage is barely four feet in diameter, and the walls are carved with a profusion of ancient
the double doors is a golden seal one foot in diameter with ancient glyphs scribed into it. To open this door, it appears that the golden seal must be broken. Ancient glyphs are scribed on the seal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Locations Upper Menthis is a center for entertainment, and a number of Sharn’s finest theaters are located in the University District, including the edgy Art Temple, more traditional
water down her ale, but some say she’s the Ghallanda patriarch’s heir. The warforged bouncer Bumper keeps the rowdiest students under control. Golden Horn. This wealthy inn includes a library, a few
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Twinkle Locations The following locations are keyed to the map of Twinkle. T1. Twinkle Main Deck A rowboat on this deck of the ship covers a hatch used for loading and unloading large cargo into the
searches the bed finds a concealed drawer in the bed frame, beneath the sheets. Inside the drawer are Deloz’s neatly folded clothing and a potion of water breathing T5. Crystal Chamber The door to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Druid Grove 6th-level abjuration Casting Time: 10 minutes Range: Touch Components: V, S, M (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon
area: A constant gust of wind in two locations of your choice Spike growth in one location of your choice Wind wall in two locations of your choice To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
theater, a fine bookstore, or an illegal fighting ring, Menthis has something to offer. Menthis Plateau: Noteworthy Locations District Description Location Art Temple This theater is renowned for
the relics recovered on the university’s many expeditions. University, Upper Menthis Golden Horn This wealthy inn includes a library, a few large meeting rooms, and a small concert hall. Performing at
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Locations The Anvil was once The Golden Anvil, House Ghallanda’s flagship inn in Sharn. Now it’s faded and forgotten, but it still has traces of its former glory. There’s a few gaming
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Therno Lake Locations The following locations are keyed to map 3.4. Marco Bernardini Map 3.4: Therno Lake View Player Version L1: Beaver Dam A wide dam of mud, logs, and branches blocks this section
hunters’ most precious trophies: a pair of large golden antlers. (The antlers can be found in area D6 of the derro lair, which is detailed earlier in this adventure.) If the characters learn what the derro
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lanterns hang from iron brackets or the rafters, dimly lighting all interior locations. Map 1.11: easthaven town hall View Player Version The following locations are keyed to map 1.11. T1. Reception
partially concealed behind a tall, slender oil painting of fishing boats on Lac Dinneshere. It pulls open to reveal the speaker’s office (area T3) beyond. Any character who searches the wall for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Notable Locations Like Khorvaire, Sarlona primarily occupies the northern hemisphere of Eberron, and it has all the climatic and topographic variety one would expect given its immensity. A few places
way to evade the watchful eyes of the Iron Gate. Kasshta Keep All but one of the monasteries of Adar lie concealed behind a blend of psychic and arcane techniques. Kasshta Keep refuses to hide from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
villages, concealed by the lamia’s magic as they attack. A lamia has a beautiful humanoid upper body that merges into a powerful four-legged leonine form. Its vicious black claws speak to its
, granting them immortality in return for monstrous power and an oath of fealty. Graz’zt sometimes tasks lamias with guarding locations important to him, but lamias in his service remain free to spread their evil as they see fit.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Palace Garden Locations The following locations are keyed to the maps of the palace. If the characters explore one or more of these locations after ending the time-freezing effect on the palace
, modify the descriptions of these locations as needed to account for this change. Palace of Heart’s Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
formal attire and periodically suggest they do so. Information relevant to the characters’ heist plan is below. More information about specific areas of the museum is included in the “Museum Locations
locations, by searching the records room (area V6); the alarms can also be detected using detect magic. The alarms aren’t armed while the museum is open to the public. Animated Statues. The statues that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
called thumbs, silvers are silver falcons, electrum pieces are blue eyes, gold pieces are golden lions, and platinum coins are tricrowns. Even city-states mint their own copper, silver, and gold pieces
of coins for the major contemporary and historical realms of your world adds an additional layer of texture. The golden lions of Cormyr convey the noble nature of that kingdom. If a nation mints gold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in a rundown part of town), you can always roll again or simply choose another result. However, such unexpected results can prompt creativity and memorable locations that help make your urban
specific guild 18 Members-only club 19–20 Music venue Tavern Name Generator d20 First Part Second Part 1 The Silver Eel 2 The Golden Dolphin 3 The Staggering Dwarf 4 The Laughing Pegasus 5 The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
three chandeliers, their locations marked on map 23. Each chandelier magically sheds bright light in a 20-foot radius and dim light for an additional 20 feet. A chandelier can bear up to 150 pounds of
10a line the walls. A golden shield encrusted with gemstones hangs on the south wall among the paintings.
Halaster made the flameskulls from the skulls of wizards who tried and failed to become his
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything that isn’t food. They often abandon lairs to seek new vistas
objects in golden shades that complement their scales. They obsessively organize their hoards but almost never show them to anyone else. Map 5.14: topaz dragon lair View Player Version Topaz Dragon Lair
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of shoes, a harlequin mask, and three wigs A climber’s kit, a disguise kit, a healer’s kit, and a poisoner’s kit A lyre with golden strings (worth 50 gp) A sculpted wooden cage holding a chicken and a
rope, a tinderbox, a steel mirror, a sharpened wooden stake, and a spyglass Two spell scrolls (major image and remove curse) A map of Barovia (showing all the locations marked on this adventure’s map of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx is impossible to map, distinct regions do exist, and some travelers have returned to the mortal realm with tales of these incredible locations. Mount Hiastos This drifting mountain rises in sharp
relief against the starry sky of Nyx, culminating in a golden orb that can be seen from a great distance. Some speculate that this orb is the source of Nyx’s vibrant colors and lights, and that without
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
relic appeared to be a golden orrery housing, missing its geared clockwork components. It was obviously a magic item of some kind, but arcane lore wasn’t the party’s strong suit, so the orrery was set
classic adventure locations and exploring a number of brand-new sites. Map 1.1 shows the sites and locations featured in “The Orrery of the Wanderer.”
Map 1.1 Campaign Area
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Bow’s End Tavern Locations The following locations are keyed to map 3.3. All descriptions assume the characters are in the tavern during its hours of operation. Outside of those hours, the tavern is
seven feet—though his warm smile gleams as brightly as his signature golden earring. He is a good friend to Javenesh Stoutclaw, and anyone who puts the owlin in danger must answer to Tulk. Bow’s End
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
golden goose chips in her bag of holding. The bag is also where she keeps the money she receives in trade. At any given time, the bag holds 1d10 × 100 gp. When the ship returns to port, Pow Ming pays
out the winners, collects all the golden goose chips, and gives the remaining spoils to Lord Drylund, who places them in a locked chest (in area 13). If Pow Ming suspects that a guest might be cheating
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Cellar The following locations are identified on map 2.2. Map 2.2: Haunted House Cellar and Caverns View Player Version 20. Wine Cellar Shoulder-height wooden bottle racks line the north and
23, as well as the book and the golden objects found in his lab in area 24.
In truth, there is no such thing as a philosopher’s stone, although the characters might put two and two together and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Hideout Locations The following locations are keyed to the map of the Amberdune hideout. Some of the jackalweres described in the earlier “Amberdune Pack” section are present in certain rooms, but
Candlekeep. (Korvala keeps these books along with three others in area A6.) Trapdoor. A trapdoor leading down into the hidden vault (area A6) is concealed beneath the bed. A5. Storage Room Except for
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Mausoleum Locations The following locations are keyed to the map of Ebondeath’s Mausoleum: E1. Entry Hall Read the following boxed text aloud when the characters descend the shaft into this area: The
can be uncovered with a DC 12 Intelligence (Perception) check. Characters who succeed on this check notice muddy scrapes on the floor beneath the concealed door. E6. Halls of the Fiend The hallways are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Locations in Phandalin As they explore Phandalin — and eventually set up their franchise in the town — the characters can engage with many of the town’s businesses, whether as patrons or potential
partners. The most prominent of the town’s locations (as well as a few additional NPCs) are detailed in this section. You can come up with details for additional locations and NPCs based on the needs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
side tunnels concealed by rock formations. The party must make a DC 20 group Intelligence (Investigation), Wisdom (Perception), or Wisdom (Survival) check. If this group check succeeds, the party finds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Derro Lair Locations The following locations are keyed to map 3.3. Jason A. Engle Map 3.3: Derro Lair View Player Version D1: Guardroom The far wall of this room and much of the ceiling have
trying to dig a tunnel back to the Underdark. The collapse killed the derro and laid the zombified hunters to rest. D6: Stolen Goods A few crates are scattered around this room, and two immense golden
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Dreadnaught Locations The following locations are keyed to the map of the death knight-dreadnaught. D1. Skeletal Figurehead The animated skeleton of a stone giant is lashed to the ship’s bow. This
hoard includes four black opals worth 1,000 gp each, a golden harp worth 750 gp, an ornamental swan worth 500 gp, a jewel-encrusted dagger worth 750 gp, and a treasure chest containing 8,000 gp. D14
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Dolindar Tomb Locations The following locations are keyed to map 1.2. Dyson Logos Map 1.2: Dolindar Tomb View Player Version B1: Portico A roof supported by stone pillars extends from the Dolindar
?” Treasure. The following Dolindar family treasures sit atop the pedestals: 2,200 gp in neatly stacked piles A golden helmet worth 280 gp A Driftglobe with a map of the gate towns of the Outlands carved on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Githzerai in the World Zerthimon does not expect us to wait in patience for his return. Instead, we must pave the way for his efforts, so that we can hasten the coming of our golden age.
— The
best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lost Spire Locations (P9-P16) P9. Collapsed Staircase This staircase once connected to area P2 on level 1, but the passage is too choked with rubble and ice to be used. Dead Apprentice. Partially
rolled-up piece of golden foil. The chardalyn tube is safe to handle. P12. Snow and Shadow Unless they’re drawn to area P11 by a disturbance, Dzaan’s simulacrum (see appendix C) and its wight bodyguard






