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Returning 35 results for 'golem could location'.
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Compendium
- Sources->Dungeons & Dragons->Monster Manual
Clay Golem Guardian of Home and Heart Habitat: Urban; Treasure: Relics Clay golems are magical defenders made from earth and clay to protect places or communities. The materials used in creating clay
golems originate from near the location the golems protect and often have special significance to their creators, such as clay from a holy site or bricks from a magical ruin. While some clay golems
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Teleport Traps These tunnels contain two teleport traps (see “Teleport Traps”). 22a. West Teleport Trap A creature teleported by this trap arrives at a location determined by rolling a d20 and
this trap, a disembodied voice shouts, “Teleported!” at the same moment the stone golem in area 23 animates. This golem begins stalking through nearby tunnels, attacking all other creatures it sees. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Clay Golem Guardian of Home and Heart Habitat: Urban; Treasure: Relics Clay golems are magical defenders made from earth and clay to protect places or communities. The materials used in creating clay
golems originate from near the location the golems protect and often have special significance to their creators, such as clay from a holy site or bricks from a magical ruin. While some clay golems
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
22. Teleport Traps These tunnels contain two teleport traps (see “Teleport Traps”). 22a. West Teleport Trap A creature teleported by this trap arrives at a location determined by rolling a d20 and
this trap, a disembodied voice shouts, “Teleported!” at the same moment the stone golem in area 23 animates. This golem begins stalking through nearby tunnels, attacking all other creatures it sees. If
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the city fell. As soon as a character approaches, magical energy swirls within the arch. The magic kicks up nearby debris that animates as a hostile clay golem. Few can survive the flood-prone
canyons of the Northern Wastes Golem. The golem resembles a proud-looking human with fine robes and an aura of sunbeams around its head. The magic that animates the golem was designed to safeguard the gate
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the city fell. As soon as a character approaches, magical energy swirls within the arch. The magic kicks up nearby debris that animates as a hostile clay golem. Few can survive the flood-prone
canyons of the Northern Wastes Golem. The golem resembles a proud-looking human with fine robes and an aura of sunbeams around its head. The magic that animates the golem was designed to safeguard the gate
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Scroll. The blue dragon Zikzokrishka discovered the scroll’s location, and she arrived at the vault ready to destroy any and all in her path. In the ensuing battle, the golem gravely wounded Zikzokrishka
Adventure Background Long ago, the wizards of Netheril created a magnificent stone golem to guard one of the Nether Scrolls—a collection of dangerous scrolls that described the creation of magic and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Canopic Being. Valin can see through these golems’ eyes and can speak through them as she wishes. Mayastan Sadaar, the Candlekeep sage, would have become a golem if she had not destroyed her
transplanted organ and died. Her body is in area T7. Organ Recipients Recipient (Location) Transplanted Organ(s) Alessia Baseer (area T1) Heart Okuzor (area T5) Eyes Xemru Thaal (area T6) Nerves Zeren Zoradius (area T6) Kidneys Mayastan Sadaar (area T7) Pancreas (destroyed)
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Canopic Being. Valin can see through these golems’ eyes and can speak through them as she wishes. Mayastan Sadaar, the Candlekeep sage, would have become a golem if she had not destroyed her
transplanted organ and died. Her body is in area T7. Organ Recipients Recipient (Location) Transplanted Organ(s) Alessia Baseer (area T1) Heart Okuzor (area T5) Eyes Xemru Thaal (area T6) Nerves Zeren Zoradius (area T6) Kidneys Mayastan Sadaar (area T7) Pancreas (destroyed)
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Scroll. The blue dragon Zikzokrishka discovered the scroll’s location, and she arrived at the vault ready to destroy any and all in her path. In the ensuing battle, the golem gravely wounded Zikzokrishka
Adventure Background Long ago, the wizards of Netheril created a magnificent stone golem to guard one of the Nether Scrolls—a collection of dangerous scrolls that described the creation of magic and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area H8, which has a domed ceiling 50 feet high. Light. Unless otherwise noted, all areas are unlit. Golems and Mummies. Each section of wall marked “G” or “M” on the map indicates the location of a
hidden stone golem (G) or mummy (M) in stasis. A detect magic spell reveals an aura of conjuration magic emanating from that section of wall. When called for in the text, the golems and mummies phase out of the walls and materialize in the dungeon. Until then, they are hidden and can’t be harmed.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
area H8, which has a domed ceiling 50 feet high. Light. Unless otherwise noted, all areas are unlit. Golems and Mummies. Each section of wall marked “G” or “M” on the map indicates the location of a
hidden stone golem (G) or mummy (M) in stasis. A detect magic spell reveals an aura of conjuration magic emanating from that section of wall. When called for in the text, the golems and mummies phase out of the walls and materialize in the dungeon. Until then, they are hidden and can’t be harmed.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the ruined city depicted in mural F. He is willing to guide the party there. If the golem sees the murals, it looks confused or reacts with vague recognition as it tries to recall images from its
using magic to bring life to a stone golem. The stone golem has a bright blue sapphire in its chest. Ancient script labels each wizard, and a larger inscription is engraved below the scene.
The three
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
supernatural gift (see chapter 7 of the Dungeon Master’s Guide) — a charm that allows a character to cast the Galder’s tower spell (see appendix E) once as an action. 3 A treant and a stone golem were
golem finally overcome its foe. 4 A leprechaun (use quickling statistics from Volo’s Guide to Monsters) crosses the characters’ path. If successfully caught without being killed, the creature negotiates
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
supernatural gift (see chapter 7 of the Dungeon Master’s Guide) — a charm that allows a character to cast the Galder’s tower spell (see appendix E) once as an action. 3 A treant and a stone golem were
golem finally overcome its foe. 4 A leprechaun (use quickling statistics from Volo’s Guide to Monsters) crosses the characters’ path. If successfully caught without being killed, the creature negotiates
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the ruined city depicted in mural F. He is willing to guide the party there. If the golem sees the murals, it looks confused or reacts with vague recognition as it tries to recall images from its
using magic to bring life to a stone golem. The stone golem has a bright blue sapphire in its chest. Ancient script labels each wizard, and a larger inscription is engraved below the scene.
The three
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
1d4 dread warriors (B) Sector Encounters If a sector encounter is indicated, roll on the table below that corresponds to the characters’ current location. There are no random encounters in the Temples
troll* Golem Laboratories* d4 Encounter 1 1 reduced-threat flesh golem 2 1 flesh golem 3 1 reduced-threat clay golem 4 1 clay golem Special Encounters If creatures leave their normal areas to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
1d4 dread warriors (B) Sector Encounters If a sector encounter is indicated, roll on the table below that corresponds to the characters’ current location. There are no random encounters in the Temples
troll* Golem Laboratories* d4 Encounter 1 1 reduced-threat flesh golem 2 1 flesh golem 3 1 reduced-threat clay golem 4 1 clay golem Special Encounters If creatures leave their normal areas to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Valtagar Steelshadow (see below) is reading his spellbook — a bound stack of mithral plates. The book rests atop a stout, stone lectern in the middle of the room.
Golem. Standing in the south corner is an
iron golem that looks like a 10-foot-tall duergar. The golem understands Dwarvish and obeys Valtagar’s commands.
Masks. Dozens of iron masks hang from hooks on the southeast wall (see “Iron Masks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Valtagar Steelshadow (see below) is reading his spellbook — a bound stack of mithral plates. The book rests atop a stout, stone lectern in the middle of the room.
Golem. Standing in the south corner is an
iron golem that looks like a 10-foot-tall duergar. The golem understands Dwarvish and obeys Valtagar’s commands.
Masks. Dozens of iron masks hang from hooks on the southeast wall (see “Iron Masks
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lynx casts a lightning bolt that streaks across the battlefield to strike targets as you determine.
71–75 A spellcaster fighting for Sir Ursas casts a fireball that explodes at a location of your
determination.
76–80 Lynx slays Sir Ursas. She cuts off his bear paw, promising to turn it into her personal backscratcher.
81–85 Sir Ursas slays Lynx. He tears her flesh golem suit away to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lynx casts a lightning bolt that streaks across the battlefield to strike targets as you determine.
71–75 A spellcaster fighting for Sir Ursas casts a fireball that explodes at a location of your
determination.
76–80 Lynx slays Sir Ursas. She cuts off his bear paw, promising to turn it into her personal backscratcher.
81–85 Sir Ursas slays Lynx. He tears her flesh golem suit away to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
location within Strahd’s domain, as determined by the color: Flame Color Teleports to … Red Study (area K37) Orange North tower peak (area K60) Yellow Strahd’s tomb (area K86) Green Coffin maker’s
the fire reappears in the brazier’s rim. Development If the brazier, the hourglass, or either golem is attacked, the doors of the room magically slam shut and lock (unless they are being held or wedged
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
location within Strahd’s domain, as determined by the color: Flame Color Teleports to … Red Study (area K37) Orange North tower peak (area K60) Yellow Strahd’s tomb (area K86) Green Coffin maker’s
the fire reappears in the brazier’s rim. Development If the brazier, the hourglass, or either golem is attacked, the doors of the room magically slam shut and lock (unless they are being held or wedged
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
her former skills and intellect, and bonded to an equally special flesh golem that she wears as a costumed skin. (If you are playing through Baldur’s Gate: Descent into Avernus, this setup was one of
Mad Maggie’s creations while the hag was in Zariel’s employ.) Beneath this golem costume, Lynx’s bones are carved and silver-scribed in the same manner as her horns. She uses her skull, which is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
her former skills and intellect, and bonded to an equally special flesh golem that she wears as a costumed skin. (If you are playing through Baldur’s Gate: Descent into Avernus, this setup was one of
Mad Maggie’s creations while the hag was in Zariel’s employ.) Beneath this golem costume, Lynx’s bones are carved and silver-scribed in the same manner as her horns. She uses her skull, which is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, aiming, and firing the flame cannons in that location. If the characters choose to parley with Yargoth, she suggests they combine forces and storm Zox’s fortress. Yargoth knows that the fortress doors
are locked and magically trapped, and that Zox is protected by a tall, golem-like construct (Rex the shield guardian). Yargoth wants Zox’s scaladar control ring for her efforts; if the characters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
questioned based on its location and circumstance. You can make information more specific and useful, but the basics of the lore should be conveyed. Sectors Some pieces of lore are threats and rumors known
Slaughter, magic pools can heal creatures that drink from them. In the Golem Laboratories, no Red Wizard will enter the glowing green archways. In the Masters’ Domain, the Temples of Despair are used
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fool. The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Today, the ward still hosts most of the traveling
magically animates and dances for patrons — and on occasion serves as a bouncer. Elminster has informed me that despite its dexterity and seemingly fragile beauty, the Jade Dancer is as puissant as a stone golem. So enjoy the show, but don’t get too rowdy.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
questioned based on its location and circumstance. You can make information more specific and useful, but the basics of the lore should be conveyed. Sectors Some pieces of lore are threats and rumors known
Slaughter, magic pools can heal creatures that drink from them. In the Golem Laboratories, no Red Wizard will enter the glowing green archways. In the Masters’ Domain, the Temples of Despair are used
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fool. The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Today, the ward still hosts most of the traveling
magically animates and dances for patrons — and on occasion serves as a bouncer. Elminster has informed me that despite its dexterity and seemingly fragile beauty, the Jade Dancer is as puissant as a stone golem. So enjoy the show, but don’t get too rowdy.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, aiming, and firing the flame cannons in that location. If the characters choose to parley with Yargoth, she suggests they combine forces and storm Zox’s fortress. Yargoth knows that the fortress doors
are locked and magically trapped, and that Zox is protected by a tall, golem-like construct (Rex the shield guardian). Yargoth wants Zox’s scaladar control ring for her efforts; if the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ghosts reward the characters with a charm of heroism as they depart (see “Charms” in chapter 7 of the Dungeon Master’s Guide). Golem Diver Captain Xendros (see location 7 in Saltmarsh) wants the statue in
is described in detail after the table. Marshal Wreck Encounters d4 Encounter Level 1 Vecna’s Twist 5th 2 Merrow Mayhem 7th 3 Golem Diver 11th 4 Dragon Turtle Bandit 15th Vecna’s Twist The town
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ghosts reward the characters with a charm of heroism as they depart (see “Charms” in chapter 7 of the Dungeon Master’s Guide). Golem Diver Captain Xendros (see location 7 in Saltmarsh) wants the statue in
is described in detail after the table. Marshal Wreck Encounters d4 Encounter Level 1 Vecna’s Twist 5th 2 Merrow Mayhem 7th 3 Golem Diver 11th 4 Dragon Turtle Bandit 15th Vecna’s Twist The town
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
started by enemies of the House of the All-Seeing Orb. She offers to have her golem servant escort the characters to her location if they seek an audience. Okuzor then leads the characters to the false
-Seeing Orb brings the characters to this location. The portal is not affected by the wards against teleportation magic that fill the tomb. Stepping through the portal brings you into the center of a