Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'gone consist locations'.
Other Suggestions:
gods consort locations
gods consult locations
game consult locations
gods consist locations
gods consist location
Spells
Xanathar's Guide to Everything
are gone is this spell dispelled.
Solid Fog. You can fill any number of 5-foot squares on the ground with thick fog, making them heavily obscured. The fog reaches 10 feet high. In addition, every
within the warded area:
A constant gust of wind in two locations of your choice
Spike growth in one location of your choice
Wind wall in two locations of your choice
To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
granted land by royal decree. A number of small halfling villages are scattered around the area, located just off the main roads. Such locations consist of several farmhouses clustered around a pub that
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Settlements (Towns, Villages, Cities) A village, town, or city makes an excellent backdrop for an adventure. The adventurers might be called on to track down a criminal whoâs gone into hiding, solve
a murder, take out a gang of wererats or doppelgangers, or protect a settlement under siege. When creating a settlement for your campaign, focus on the locations that are most relevant to the adventure. Donât worry about naming every street and identifying the inhabitants of every building.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, metal fixtures to rust, and floors to bow and creak. Whatever grandeur the chalet possessed in its heyday is gone, replaced by the sight and stench of mold and decay. The following locations are keyed to the map of Chalet Brantifax. Map 4.1: chalet brantifax View Player Version
Encounter Locations Chalet Brantifax stands atop a high hill overlooking fog-shrouded scrubland. It has brick walls, sturdy wooden doors with rusty iron hinges and fittings, oak floors between levels
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in the process. As a result, the portal now leads to numerous locations throughout the multiverse. Further, the portal reacts to magic items and artifacts, allowing those who carry such objects to step
, either her portalâs strange teleportation properties have gone unnoticed by Sigilâs Lady of Pain and her agents, or the Lady of Pain is allowing the portal to function this way for reasons of her own.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
into the lower decks. Another entrance might be concealed within one of the immured onesâ cells at area M6. Opening the cell could reveal the entrance standing open, with the prisoner gone and
in two different locations. Characters are fully conscious and ambulatory while in such a state, their heads operating independently of their bodies until both are reunited. See the âTeleportation-Field Devicesâ sidebar for more information.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Cliffside Redoubt Locations The following locations are keyed to map 10.4. Dyson Logos Map 10.4: Cliffside Redoubt View Player Version F1: Upper Bunker A squat stone and metal bunker protrudes from
forces were routed due to Camlashâs defeat, the four driders are gone but the citadel spider remains to stubbornly bash at the bunker. It attacks anyone who comes near. The dented metal door doesnât
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Layout of the District Map 8.1 shows the layout of the district and the locations of important buildings and land features. The islands that support the buildings are almost all artificial. Some were
created by ancient spells used to lift the floor of the bay above the water. Others consist entirely of huge boardwalks supported above the brackish water by decaying pilings. The district is made up
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
all gone now. History tells us that mind flayers surged through the Underdark centuries ago like a terrible tide, consuming or oppressing everyone they came across. Gibbet Crossing fell. Talhundereth
fell. Legends say that the mind flayers even breached the Crypt of the Talhund.
âThe mind flayers soon abandoned these sites, and all three locations have since fallen to ruin. Only monsters and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
its effects are gone is this spell dispelled. Solid Fog. You can fill any number of 5-foot squares on the ground with thick fog, making them heavily obscured. The fog reaches 10 feet high. In addition
area: A constant gust of wind in two locations of your choice Spike growth in one location of your choice Wind wall in two locations of your choice To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Mount Ironrot Locations The following locations are keyed to map 4.1. Francesca Baerald Map 4.1: Mount Ironrot Outskirts View Player Version Oval Portal A twenty-foot-tall, vertical, black oval made
they didnât simply miss it; the characters can spend another 1d4 hours to reattempt the check. On a successful check, the characters not only determine that the colossusâs Docent is definitely gone
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Spawn Hollow Locations Many slaadi reproduce by implanting Humanoid hosts with eggs that transform into slaad tadpoles. In the weird dimension of the Far Realm, however, biology takes strange turns
following locations are keyed to map 7.4. Mike Schley Map 7.4: Spawn Hollow View Player Version S1: Entry Cavern The walls, floor, and ceiling of this chamber are soft but rough, like warty skin. Two
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Queen. Several other locations and characters also feature prominently in this collection, many being aspects of the Forgotten Realms or underpinning the wider D&D multiverse that have seen artistic
evolutions over the years. The thorough design sketches of chromatic dragons, for example, hint at the depth of ecological detail thatâs gone into realizing D&Dâs most iconic monstersâand foes central
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
felt today. On the positive side, Watch Commander Iyanna irâTalan has gone to great efforts to purge corruption in the local garrisons of the Sharn Watch; as a result, this is one of the few districts
: Noteworthy Locations Location Description District Crystals of Denion This gallery deals in rare and expensive magic items. The selection is limited, and Denion looks for items that are both
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Queen. Several other locations and characters also feature prominently in this collection, many being aspects of the Forgotten Realms or underpinning the wider D&D multiverse that have seen artistic
evolutions over the years. The thorough design sketches of chromatic dragons, for example, hint at the depth of ecological detail thatâs gone into realizing D&Dâs most iconic monstersâand foes central
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Walking Castle Locations The following locations are keyed to map 4.1. The compass on the map and directions in the following descriptions are provided for ease of use. Marco Bernardini Map 4.1
, their incarnation appears in one of these rooms. The ladder to the north leads to area W6. Supplies. The kitchen has been plundered, but 14 days of rations remain. These mostly consist of pickled
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Arrival in Phandalin After a harrowing and potentially lucrative journey, the characters arrive in Phandalin. Map 2.1 shows the layout of the small town, with key locations described in the sections
banker has even gone so far as to suggest that adventurers might have orchestrated some of Phandalinâs past woes for their own gain. Sildar Hallwinter isnât a great orator. He spends most of his time
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
feel like a connected story. Sometimes you can simply continue the current storyline with new locations to explore and new threats to overcome. Alternatively, you can use the Adventure Connections
features in the new adventure. The characters might be able to pursue the villain, or they might have to search for clues about where the villain has gone. 3 Introduce clues suggesting that a villain or
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Queen. Several other locations and characters also feature prominently in this collection, many being aspects of the Forgotten Realms or underpinning the wider D&D multiverse that have seen artistic
evolutions over the years. The thorough design sketches of chromatic dragons, for example, hint at the depth of ecological detail thatâs gone into realizing D&Dâs most iconic monstersâand foes central
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the moons to hurl them at his enemies, even though heâd destroy the world in doing it. But the giants had gone too far, and Aureon set the dragons of Argonnessen upon them. The dragons destroyed the
large collapses into madness. The Travelerâs Curse twists space, and explorers might follow the same path twice only to end up in entirely different locations. Xenâdrik is a continent that defies
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
natural world to gain resources and power needs a conservation expert to tell them when theyâve gone too far. After all, only fools would destroy their environment in the name of vast profits. Right
fur or feathers for a short while.
Nature in Unlikely Places Even the most urban of locations feature sites of natural beauty and primal energy. You quickly become familiar with all such locations
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
its duration to 8 hours) to plant a spy among their ranks. As soon as the intruders are gone, he retires to his office (area C6) and uses his action to take total control of the dominated character
villa can be determined randomly: d100 Victoroâs Location 01â70 Heâs in his office (area C6). 71â90 Heâs in the reading room (area C4). 91â00 Heâs with Ammalia at one of the three locations
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level. Components. Cartographerâs tools consist of
a quill, ink, parchment, a pair of compasses, calipers, and a ruler. Arcana, History, Religion. You can use your knowledge of maps and locations to unearth more detailed information when you use
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Upper Level Locations Dyson Logos Map: Starglass Waypoint Upper LevelView Player Version The following locations are keyed to Map: Starglass Waypoint Upper Level. S13: Balcony This 10-foot-high
balcony overlooks the eastern end of the outpostâs lower level (areas S2, S3, S7, and S8). Made of smoothly sculpted stone, the balcony has 3-foot-high railings that consist of taut metal cables strung
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lanterns hang from iron brackets or the rafters, dimly lighting all interior locations. Map 1.11: easthaven town hall View Player Version The following locations are keyed to map 1.11. T1. Reception
is gone (along with the ropes that seemed to bind it). The White Lady rarely manifests on land, and her ghost can be seen only by those who dared to summon it (as the characters did when they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Cave Locations The caveâs chambers and tunnels were hewn from solid rock by dwarves long ago. The berserkers carry torches to see where theyâre going. Characters without darkvision must rely on their
own light sources as well. The following locations are keyed to map 2.5. Q1. Icy Path An elevated causeway covered with snow winds toward the mouth of the berserkersâ cave. Tracks in the snow clearly
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
impressive bits of technology from the crashed planar craft, teleportation-field devices consist of two matched magical-mechanical rings. Both rings channel the power of teleportation and flight, and were
come up with novel ways to make use of them in those locations (assigning appropriate Intelligence checks if you want to make the process difficult). However, they canât be claimed as treasure
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
captured beast as a subject for the priestâs medical experiments. Many healing pools are in remote locations that are difficult to reach, such as hot springs at the top of a volcano or tidal pools on a
adventures involving rare cures, new poisons, and experiments gone awry. The Healing Pools Adventures table suggests ideas for adventures in such a place.
(PETER MOHRBACHER) Healing Pools
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
doors lead to specific portals. That coding is changed regularly, with the portals reassigned to different locations and the stones swapped around to help keep their destinations a secret. As such, a
the operatives of the Six to know which doors theyâve already gone through as they make use of the portal network. Swapping one or more stones thus removes one of the partyâs failure points. If the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
poison the body and the mind of its target, able to subjugate other beings that are otherwise physically superior. Alien Tyrants. Neogi usually dwell in far-flung locations on the Material Plane, as well
they are as devious as devils when doing so. Neogi buy and sell, but they pose a grave risk to potential patrons that might instead be easily enslaved, so their customers generally consist of desperate
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
token of apology, the manticore gifts the party a voucher for one free spa treatment at the Flame Pits (see the âMarket Ward Locationsâ section). 3 Wheeze Whistletooth, a night hag with a persistent
opportunity: robbing the Bank of Abbathor (see the âMarket Ward Locationsâ section). Market Ward Factions The following factions are headquartered in the Market Ward: Free League. Many without a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to explore other locations throughout the North. Whether the characters travel over land or by sea, use the âRandom Wilderness Encountersâ section in chapter 3 to stage encounters along the way. Augrek
failed. Zelraun hides the fact that both he and Artus are Harpers, although he secretly suspects Artus has âgone rogue.â Even if Zelraun knew where Artus was, it would be improper for him to divulge
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Castle Cinis Locations The following locations are keyed to map 10.2. Map 10.2: DMâs Map View Player Version S1: Entry Hall Lining the west wall of this once grand hall are six hollow suits of
lean in and pledge
To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, andâ
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lodge Locations The ice lodge was where Garagai lived and entertained other frost giants. Although not a jarl, Garagai held a respected position among the frost giants of the Far North. Everything in
the lodge is built for giants and therefore quite large. The ceilings inside soar to a height of 30 feet. Map 1.8: Frost Giant Ice LodgeView Player Version The following locations are keyed to map
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
lobby is hardly recognizable. The bankâs original tellers are gone, replaced by profiteers who skim a few coins off every transaction. They donât keep their ill-gotten gains for long, however. The
) attempt to rob the bank. 4 Doppelgangers in the Lookalikes gang take on the charactersâ appearances and go on a crime spree, creating problems for the party at multiple locations.






