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Returning 35 results for 'good claiming laughing'.
Other Suggestions:
gods claiming laughing
Monsters
Curse of Strahd
cleric spells prepared:
Cantrips (at will): guidance, light, mending, thaumaturgy
1st level (4 slots): cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
evil and good
Undead Slayer. When Rictavio hits an undead with a weapon attack, the undead takes an extra 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Undead Slayer"} damage of the
Monsters
The Wild Beyond the Witchlight
into allowing her to serve as the primary liaison between the League of Malevolence and the Hourglass Coven, claiming her pact with Baba Yaga made her better suited for the role than anyone else
feel beholden to stay on good terms with her vile spawn, the hags of the Hourglass Coven.”
Flaw. “I don't have a single friend I can count on.”
Combat Notes
Skylla is not an
Monsters
Icewind Dale: Rime of the Frostmaiden
until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost
followed her fellow wizards to Icewind Dale. She caught up to them in Bryn Shander and made her presence known, claiming she was sent by her master to aid the expedition with her divinations. Egos and
Backgrounds
Baldur’s Gate: Descent into Avernus
, when to laugh.
8
I behave like an extreme opposite of my persona.
d6
Ideal
1
Justice. Place in society shouldn’t determine one’s access to what is right. (Good
comes to us all eventually.
2
I never make eye contact or hold it unflinchingly.
3
I have no sense of humor. Laughing is uncomfortable and embarrassing.
4
I overexert myself
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
attention when spoken to, laughing at jokes, and joining in with games and singing. Every so often, you can raise the carnival’s mood by 1 step (see “Tracking Mood” earlier in the chapter) if the
by 1 step as 1d6 Witchlight hands (chaotic good; see the stat block earlier in the chapter) escort the troublemakers to the gates.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with unique, whimsical, or absurd designs. The more fanciful an item’s form is, the better. Moonstone Dragon Art Objects d8 Object
1 A statue of a beautiful Fey who appears to be laughing
day for clues about the vista’s whereabouts
6 An ornate silver chest that holds a mountain of gold coins; the dragon refuses to open the chest, claiming it can still smell the stink of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bright clothes and laughing often. As much as they feel at home in Strahd’s dreary land, they know they can leave it whenever they please and aren’t damned to spend eternity there. Vistani are
whatever they earn to support a lavish lifestyle, display their wealth openly as a sign of prosperity, and share their good fortune with family and friends. Each family or clan of Vistani is its own little
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
only to slaughter them as she wills. In her Mother guise, she maintains an air of benevolence, claiming to ask for little despite her followers’ supposed sloth and ingratitude. She will do anything
to prevent the villagers from learning her true nature. Personality Trait. “I’m the greatest parent in the world. I just need children worthy of my love.” Ideal. “Good children get rewards. Bad
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, divine spellcasting ability, and a few hundred common folk recently converted to the temple’s cause. Plans. Cheldar is stern but fundamentally a good person. He tries to win support by providing
town or the temple to be involved in handling any crises that arise. He strongly believes in his goals, yet he might still be made into an ally by good-hearted characters. Cheldar’s Plans Element
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Lamordia a crucible of desperate innovations. Claiming to work for the greater good, innovators and scholars push beyond the limits of morality. Their scalpels turn scientific pursuits into butchery
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Conflict A premise can be a good starting point, but before you can turn it into an adventure, it needs a conflict worthy of the heroes’ attention. The conflict might be driven by a single
.” It might also involve a rival or a villain hoping to plunder the dungeon first, a rumbling volcano threatening to erupt and bury the dungeon, or two rival families claiming ownership of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
funnier than tricking a thirsty traveler into drinking a mouthful of sand.
5 I have standards for my hoard. Not just any gem or trinket will do.
6 I’m so pleased with myself and my own good
fortune that I can’t stop laughing or chuckling.
7 I would rather destroy my lair and lose my hoard than allow anyone to steal from me.
8 I am sometimes secretly impressed by what other
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Lair”). The characters can continue to Overlake Hold and meet with Captain Errde Blackskull (see “Overlake Hold”). The drow scout Xalith approaches the Stone Guards, claiming the characters as escaped
concluded. The party remains under watch at all times by an invisible duergar Stone Guard(see appendix C). If it seems like the characters have done what they came to do, the invisible duergar reminds them to make good on their promise to visit Overlake Hold.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
. In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, as shown below. It is a sorcerer
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
-dressed, wealthy human merchant (Medium, Neutral Good Noble). Read or paraphrase the following aloud to begin the adventure: You arrive at the Smiling Fish to find Mirel Astafar ensconced in a booth, a
side of the island,” Mirel says. “The monks there seem friendly, but the sea cave is also home to the bronze dragon that sank Devi’s ship. The monks apologized for the dragon, claiming it was only
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
when the characters find Tyrza: You come across Tyrza Bonebreaker shot-putting a laughing halfling into the air. The halfling fellow soars over twenty feet, nearly overshooting bales of wool in the
!”
Tyrza Bonebreaker (chaotic good, human gladiator; detailed further in Sigil and the Outlands) is loud, powerful, and free with her feelings and praise. She’s fond of Bkol, and listens as he
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Claiming the Sword When the characters return to the Bleeding Citadel from Lulu’s memory of Idyllglen, read the following boxed text to the players: You stand before the dais, atop which glows the
good luck and fades away as her soul passes into the afterlife. The destruction of the Bleeding Citadel restores all of Lulu’s memories, which she can share with the characters. Lulu continues to travel with the characters and encourages them to use the sword to redeem Zariel.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
first. The hand is slowly corrupting Arkhan’s flesh and decomposing his body on one side. To stave off this decline, Arkhan needs to use the Hand of Vecna to snuff the life out of good-aligned creatures
. If the characters try to cut a deal with Arkhan — for a vial of Tiamat’s blood or help contacting the dragon queen herself — Arkhan demands the sacrifice of a good-aligned creature in exchange. Lulu
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, one giant investigates, situating itself outside the tunnel to area N2 for 10 minutes to find out if anything emerges. N9: Laughing Cave This empty cave smells like candy. It has exits to the west
, north, and southeast.
Breakaway Roof. Nakari has carefully weakened the roof of this cave so she can burrow through it quickly to reach the surface (see “Lair Features”). Laughing Gas. This area is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into the town of Vallaki several months later. Claiming to be a carnival ringmaster in search of new actors, he began regaling locals with tales of distant lands. Monster Hunter. The half-elf
confrontation: he must wait for the right moment to strike. He has good evidence to suggest that Strahd periodically hibernates in his coffin, sometimes for years, when all is quiet in the realm. While he bides
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
9–10 Upper-class home 11–15 Crowded tenement 16–17 Orphanage 18 Hidden thieves’ den 19 Front for a secret cult 20 Lavish, guarded mansion Religious Building d20 Type 1–10 Temple to a good or
specific guild 18 Members-only club 19–20 Music venue Tavern Name Generator d20 First Part Second Part 1 The Silver Eel 2 The Golden Dolphin 3 The Staggering Dwarf 4 The Laughing Pegasus 5 The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Encounters with Hulgaz Hulgaz makes a good adversary for players who especially enjoy roleplaying. If your players prefer to talk to enemies they encounter rather than fight them, consider using
them a reward. The Party Doesn’t Engage. If the party does nothing, the laughing bandits offer the complicit party a parting favor pilfered from the defeated knight. The Party Catches the Lie. If the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the chapter) or if the characters impress Mister Light during the Big Top Extravaganza (see “Timed Events” later in the chapter). Witch and Light send Burly the bugbear (neutral good) to fetch the
there’s nothing to worry about. If the carnival’s mood is good, he adds that his bosses are in high spirits. Appendix D contains additional roleplaying notes for Burly. If the characters follow Burly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
twelve in the past. Four members are present when the characters arrive at Chalet Brantifax: Madrina Natterask, Taspar Hatchhill, Rennick Groka, and Vinique. Madrina Natterask Lawful good human
reminds me that anything is possible.” Flaw. “I love sticking my beak into everyone’s business.” Taspar Hatchhill Lawful good human wereraven (age 71) The oldest member of the kindness and the chalet’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Trading Post As the coastal mist clears, you get your first good look at the grippli trading post. Ramshackle shelters are clustered around a large permanent building. The low rumble of many voices
ago, claiming to be followers of a benevolent deity they called the Scaled Mother. They were friendly, the opposite of other yuan-ti that the grippli had encountered and fought with. These yuan-ti
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
likely to betray her allies as to help them. She talked Kelek into allowing her to serve as the primary liaison between the League of Malevolence and the Hourglass Coven, claiming her pact with Baba
. Nevertheless, I feel beholden to stay on good terms with her vile spawn, the hags of the Hourglass Coven.” Flaw. “I don’t have a single friend I can count on.” Combat Notes Skylla is not an effective
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
opposite to the thessalhydra’s zone, and for good reason. The human heart that sits within the construct is magically connected to the thessalhydra, tapping into the power of the Infernal Machine components
. Destroying the construct or claiming all the Infernal Machine components is the only way to end this effect. The thessalheart construct has a telepathic bond to Thessalar, who becomes aware of the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Kalakeri Adventures table when planning adventures in this domain. Kalakeri Adventures d10 Adventure
1 Bandits takes over the village of Neelakurinji, claiming Ramya or Arijani as their leader
grown only in the gardens of the Cerulean Citadel. Estavan, a mysterious oni merchant, offers to pay good money for the spice and even more for the seeds.
6 A parent asks the characters to bring
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
more space beneath Tresendar Manor. But it also might arise as a result of the franchise moving its headquarters to the Silent Sound lighthouse — or even claiming both sites as a joint headquarters
adjudicate the characters’ customization choices. A good rule of thumb is to allow the players full creative freedom while sticking to the mechanics (however loose) presented by the rules in chapter
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Good-hearted champions fight against corruption and bring murderers to justice, while less moral mercenaries find a good price for their services. The city offers opportunities as well as the most
sail symbolized the web of secrets and intrigue that mark a pirate captain’s life.
Today, some optimistic souls try to recast the seal, claiming its calm waters represent the city’s desire to remain a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
desperate citizens. Good-hearted champions fight against corruption and bring murderers to justice, while less moral mercenaries find a good price for their services. The city offers opportunities as well
ropes and canted sail symbolized the web of secrets and intrigue that mark a pirate captain’s life.
Today, some optimistic souls try to recast the seal, claiming its calm waters represent the city’s
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, a wheel of cheese, a keg of brandy, and a lumpy sack containing 60 GP. The ogre warns anyone who goes near the bearskins that he’ll “give ’em a good stomping” if they continue snooping. He makes good
into this area and joins the fray. At your discretion, the ogre might fight alongside the characters in hopes of claiming the dragon’s hoard for himself. Treasure. The provisions and supplies in this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Ward to drop off his lady friend. She now has the stone — a fact that characters can discover by questioning the man, a bard named Agorn Fuoco. Agorn made such a good impression on Manshoon that he
underneath the docks are three street urchins wearing frayed cloaks and gloves. They dart in and out of view, hurling snowballs at each other and laughing as the blizzard batters the structures above
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. (Good) 2 Security. Doing what must be done can’t bring the innocent to harm. (Lawful) 3 Confusion. Deception is a weapon. Strike from where your foes won’t expect. (Chaotic) 4 Infamy. My name will
no sense of humor. Laughing is uncomfortable and embarrassing. 4 I overexert myself, sometimes needing to recuperate for a day or more. 5 I think far ahead, a detachedness often mistaken for daydreaming. 6 I see morality entirely in black and white.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-toothed lizard stomps and roars behind them. The whole city seems to be bustling, sweating, laughing, swearing, and singing.
Syndra recommends that the characters secure rooms for themselves at
either the Thundering Lizard (if they’re looking for a raucous time) or Kaya’s House of Repose (if they want a good night’s sleep). Both inns are located near the Red Bazaar (area 18). Meanwhile, Syndra






