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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     around him. Given enough time in a single location, Grazâzt can twist it with his power.
Grazâztâs lair is a den of ostentation and hedonism. It is adorned with finery and decorations
                                                
                                            
                                                
                                                     creature takes damage, it can magically grant 5 temporary hit points to itself and up to three allies within 30 feet of it.
Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     described as a great ocean. Its shores, called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal
                                                
                                            
                                                
                                                     Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     described as a great ocean. Its shores, called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal
                                                
                                            
                                                
                                                     Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     that are still viable. Ancient elves once opened a vast portal to the Far Realm within a mountain called Firestorm Peak, but their civilization imploded in bloody terror and the portal's location
                                                
                                            
                                                
                                                     flayer guards at the portal, and leapt through it to the Far Realm, they have a chance to stop the charging and deployment of the Gith Capacitor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     transports the party to repay her debt. Spells such as wind walk or polymorph can grant flight for a limited duration. Finding the ship isnât easy. Characters must use divination magic to locate it, lure
                                                
                                            
                                                
                                                     it into a trap, or scour the coastal taverns for rumors of its location. Let your players hatch their own plots and reward them accordingly. Once you (the DM) have decidedthe party knows where to look, introduce the following encounters on route.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     assess the gains made by the allied factions against the Cult of the Dragon. The party is called on to pursue two leads that might grant even more advantage over the cultâa renegade cultist offering to
                                                
                                            
                                                
                                                     toâand appeasement ofâthe delegates to gather the strongest force possible to confront Tiamat. Though it isnât ideal for all attendees, the Lordsâ Palace in Waterdeep is the designated location of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     charging him with his impossible task. They also offered him a measure of hope. The gods cast Athreosâs offerings back into the mortal world in the form of five coins. They promised Athreos that, once
                                                
                                            
                                                
                                                     five lost coins, called the Athrean Obols. Itâs said that any who bring the River Guide one of the coins will be rewarded with a wish for anything Athreos can grantâeven exception from death.
 Deathâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     assess the gains made by the allied factions against the Cult of the Dragon. The party is called on to pursue two leads that might grant even more advantage over the cultâa renegade cultist offering to
                                                
                                            
                                                
                                                     toâand appeasement ofâthe delegates to gather the strongest force possible to confront Tiamat. Though it isnât ideal for all attendees, the Lordsâ Palace in Waterdeep is the designated location of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Franchise Downtime Much of the break between episode 5 and 6 will be focused on determining the location of the Sixâs ritual site. The key clue to doing so is knowing that the ritual needs to be
                                                
                                            
                                                
                                                     undertaken in a location where the planar boundaries are already thin, and where an existing planar portal is likely already in operation. Still, though the end of the world might be nigh, on the off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     roll on any encounter table in chapter 3 to determine the guardianâs current form. If the guardian dies, it re-forms in a new guise at the next dawn. A creature can convince the guardian to grant
                                                
                                            
                                                
                                                     safe passage to virtually any location on the Material Plane by one of three methods: answering a riddle posed by the guardian, offering a valuable gift such as a magic item or a secret to the guardian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
                                                
                                            
                                                
                                                     stoneâs location, Fenerus points the characters to an old tower in the Dock Ward (encounter 7, âOld Towerâ). Jarlaxleâs lieutenants reach the stone first and flee across the rooftops in the Dock Ward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     train ticket per character, and an ink pen. The tickets are made from paper-thin sheets of brass and grant passage to Mechanus aboard the Concordant Express. Each ticket is stamped with a boarding
                                                
                                            
                                                
                                                     the blueprint. (In fact, it is. See the âTrain Configurationâ section for details.) Fuel. The train is fueled by treasure, which is kept in the Engine Car. Location of the Stranger. The Stranger is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     Sense. Seodra can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of her. Treasure The worktable contains the workings for the jeweled skull of a
                                                
                                            
                                                
                                                     lichâs phylactery or as the skull of a demilich. Seodra possesses a set of superior jewelerâs tools. These tools grant advantage when used to make an appropriate crafting check, and are worth 500 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     harmful effects, harm trespassers, or banish creatures to other planes of existence.
 Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells
                                                
                                            
                                                
                                                     summon creatures or objects to the caster's side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
 Divination spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     in the Heart of Ubtao, and Saja Nâbaza in Orolunga. Several creatures know Omuâs location: the guides Eku and Salida in Port Nyanzaru, Valindra Shadowmantle in the Heart of Ubtao, the aarakocra of
                                                
                                            
                                                
                                                     immortals who oppose him.
 Despite passing up opportunities for godhood, Acererak attracts his fair share of followers and worshipers. He doesnât grant spells, nor does he give his devotees much of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     protect settlers â and additional guards hired to protect those who do the work. With its location near two great rivers and its proximity to a third (the Laughingflow, forming a trio the locals
                                                
                                            
                                                
                                                     caravan instead, and the townâs location makes it a key stop for most caravans passing between Waterdeep and Silverymoon. In Yartar, a caravan can arrange for swift repairs, replacements of wagon wheels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , seekers, but The Book of Inner Alchemy has been vandalized. This manual is said to grant untold power over life and death to anyone who can master its secrets ⊠and last night, someone had the
                                                
                                            
                                                
                                                     to establish the location of the killers, leading characters into the heart of the Cloakwood. Alternatively, any character who studies the scrap of white cloth and succeeds on a DC 20 Intelligence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     rest of Chult. Omuâs clerics lost their spells, and the city fell to sickness and disease. Uprisings wracked Omu, and its nobles fled in droves. Maps showing Omuâs location were destroyed, and its
                                                
                                            
                                                
                                                     nine trickster gods. The new deities were divisive and often cruel. Too weak to grant miracles to every follower, they concocted elaborate trials to winnow the clergy. On holy days, the mettle of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     trespassers, or banish creatures to other planes of existence.
 Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to
                                                
                                            
                                                
                                                     the casterâs side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
 Divination spells reveal information, whether in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     ideas; interesting details to use while describing their actions. But if a player comes up with a particularly clever way to use an element, the DM could grant advantage on a check or attack roll, or
                                                
                                            
                                                
                                                     attacks, essentially getting a free Disengage action.
 Environmental elements are always optional and largely cosmetic. As a DM, you donât have to grant a bonus for every use of an element. But presenting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     place at the head of all Red Wizards. Whether Tiamat will grant such a rewardâor have any further use for the Red Wizards at allâremains unknown. Not all members of the Cult of the Dragon are happy about
                                                
                                            
                                                
                                                     to eliminate a Red Wizard in service to the cult is to betray that wizardâs location to an agent of Szass Tam. However, characters who get too close to Szass Tamâs servants and his paranoid vendetta
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     place at the head of all Red Wizards. Whether Tiamat will grant such a rewardâor have any further use for the Red Wizards at allâremains unknown. Not all members of the Cult of the Dragon are happy about
                                                
                                            
                                                
                                                     to eliminate a Red Wizard in service to the cult is to betray that wizardâs location to an agent of Szass Tam. However, characters who get too close to Szass Tamâs servants and his paranoid vendetta
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     being such as Bel, Gargauth, Tiamat, or one of the demon lords besieging Avernus could grant the characters the power necessary to cast down Zariel. Baphomet, Kostchtchie, or Yeenoghu Baphomet and
                                                
                                            
                                                
                                                     hundred white abishai fly from Arkhanâs tower toward Zarielâs current location, with Arkhan leading the charge on the back of Asojano the chimera, and Torogar Steelfist by his side, carried on the back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     (see âRules of Conductâ in chapter 2) to grant them an audience. FEY TO THE RESCUE!
 If the characters helped the korreds and brigganocks settle their differences earlier in the chapter, they offer to
                                                
                                            
                                                
                                                    , and Endelyn wants the character to find the horn and bring it to her. (Refer to the Story Tracker for the unicorn hornâs location, though any unicornâs horn will do.) Endelyn mentions in passing that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     lives.
 The characters find themselves in the middle of a battlefield. Map 3.2 depicts the charactersâ location during the conflict; they start the battle adjacent to the log at the north of the map
                                                
                                            
                                                
                                                     remains until the battle ends. Wall and Cart. Both the stone walls and the supply cart are difficult terrain. They grant half cover to creatures behind them. High Hill Battlefield Events During this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     or choose a result from the Peryton Superstitions table to inspire why a peryton steals hearts.  Peryton Superstitions   1d4 If a Peryton Collects Enough Hearts...   1 The hearts grant an evil wish. 2
                                                
                                            
                                                
                                                     difficult surfaces, including along ceilings, without needing to make an ability check.
 Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     his place at the head of all Red Wizards. Whether Tiamat will grant such a rewardâor have any further use for the Red Wizards at allâremains unknown. Not all members of the Cult of the Dragon are
                                                
                                            
                                                
                                                     surest way to eliminate a Red Wizard in service to the cult is to betray that wizardâs location to an agent of Szass Tam. However, characters who get too close to Szass Tamâs servants and his paranoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     modifier. Banishing Arrow. You use abjuration magic to try to temporarily banish your target to a harmless location in the Feywild. The creature hit by the arrow must also succeed on a Charisma saving
                                                
                                            
                                                
                                                     damage. The piercing damage increases to 2d6 when you reach 18th level in this class. Seeking Arrow. Using divination magic, you grant your arrow the ability to seek out a target. When you use this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     moving from the Material Plane to the Feywild, travelers usually find themselves in a location similar to the one they left, but more marvelous and magicalâand often more vibrant and colorful, too
                                                
                                            
                                                
                                                     spell can be used to remove the effect on up to ten creatures. Some powerful Fey have the ability to grant such wishes and might do so if the beneficiaries agree to subject themselves to a Geas spell and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Grazâzt can twist it with his power. Grazâztâs lair is a den of ostentation and hedonism. It is
                                                
                                            
                                                
                                                     hit, it can make one melee weapon attack as a reaction.
 Master of Pleasures. As a reaction when this creature takes damage, it can magically grant 5 temporary hit points to itself and up to three allies within 30 feet of it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     carved relief shows a column of mounted knights charging through a portal into a fiery hellscape.
 Zarielâs warlocks helped build the Crypt of the Hellriders to gain infernal power in their mortal world
                                                
                                            
                                                
                                                     secretly adores. In one journal, Olanthius hints that he knows where Yael hid the Sword of Zariel but fails to note the location.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     chest that is buried in a secret location far from his modest dwelling. He carries the chestâs only key, the head of which is made of stained glass and shaped like a violet faerie dragon. If the
                                                
                                            
                                                
                                                     services, previously rendered, of a heroic nature.â This letter can be presented to the settlementâs leader or leaders, who would then grant the letterâs bearer a favor. This favor can take the form of free
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    : +13, reach 15 ft. Hit: 23 (3d10 + 7) Piercing damage plus 7 (2d6) Fire damage. Being underwater doesnât grant Resistance to this Fire damage.
 Tail. Melee Attack Roll: +13, reach 15 ft. Hit: 18 (2d10
                                                
                                            
                                                
                                                    . Failure: 56 (16d6) Fire damage. Success: Half damage. Failure or Success: Being underwater doesnât grant Resistance to this Fire damage.
 Dretch Small Fiend (Demon), Chaotic Evil
 AC 11 Initiative +0 (10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , before Grazâzt unleashed his vengeance. The demon prince had no need to regain the Infinity Spindle, since he already possessed power greater than what it could grant. Instead, he dispatched agents far
                                                
                                            
                                                
                                                     Raxivortâs location instead point to the nearest xvart. Although the initial rush of enemies against him has subsided, Raxivort knows that the planar powers are patient. He remains in hiding, a wretch of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
                                                
                                            
                                                
                                                     enemy moves to a location the goblins canât see, they mount the wolves and move to another archer platform. K5. Main Battle Platform This thirty-foot-tall wooden watchtower is connected to the snowy
                                                
                                            
                                        






