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Returning 35 results for 'grant crouching location'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
around him. Given enough time in a single location, Grazâzt can twist it with his power.
Grazâztâs lair is a den of ostentation and hedonism. It is adorned with finery and decorations
creature takes damage, it can magically grant 5 temporary hit points to itself and up to three allies within 30 feet of it.
Poison; Bludgeoning, Piercing, and Slashing that is NonmagicalCold, Fire
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
described as a great ocean. Its shores, called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal
Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
described as a great ocean. Its shores, called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal
Plane. Certain creatures can see into the Border Ethereal, and the see invisibility and true seeing spell grant that ability. Some magical effects also extend from the Material Plane into the Border
Compendium
- Sources->Dungeons & Dragons->Divine Contention
transports the party to repay her debt. Spells such as wind walk or polymorph can grant flight for a limited duration. Finding the ship isnât easy. Characters must use divination magic to locate it, lure
it into a trap, or scour the coastal taverns for rumors of its location. Let your players hatch their own plots and reward them accordingly. Once you (the DM) have decidedthe party knows where to look, introduce the following encounters on route.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
assess the gains made by the allied factions against the Cult of the Dragon. The party is called on to pursue two leads that might grant even more advantage over the cultâa renegade cultist offering to
toâand appeasement ofâthe delegates to gather the strongest force possible to confront Tiamat. Though it isnât ideal for all attendees, the Lordsâ Palace in Waterdeep is the designated location of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
assess the gains made by the allied factions against the Cult of the Dragon. The party is called on to pursue two leads that might grant even more advantage over the cultâa renegade cultist offering to
toâand appeasement ofâthe delegates to gather the strongest force possible to confront Tiamat. Though it isnât ideal for all attendees, the Lordsâ Palace in Waterdeep is the designated location of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Franchise Downtime Much of the break between episode 5 and 6 will be focused on determining the location of the Sixâs ritual site. The key clue to doing so is knowing that the ritual needs to be
undertaken in a location where the planar boundaries are already thin, and where an existing planar portal is likely already in operation. Still, though the end of the world might be nigh, on the off
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
roll on any encounter table in chapter 3 to determine the guardianâs current form. If the guardian dies, it re-forms in a new guise at the next dawn. A creature can convince the guardian to grant
safe passage to virtually any location on the Material Plane by one of three methods: answering a riddle posed by the guardian, offering a valuable gift such as a magic item or a secret to the guardian
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
stoneâs location, Fenerus points the characters to an old tower in the Dock Ward (encounter 7, âOld Towerâ). Jarlaxleâs lieutenants reach the stone first and flee across the rooftops in the Dock Ward
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
train ticket per character, and an ink pen. The tickets are made from paper-thin sheets of brass and grant passage to Mechanus aboard the Concordant Express. Each ticket is stamped with a boarding
the blueprint. (In fact, it is. See the âTrain Configurationâ section for details.) Fuel. The train is fueled by treasure, which is kept in the Engine Car. Location of the Stranger. The Stranger is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sense. Seodra can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of her. Treasure The worktable contains the workings for the jeweled skull of a
lichâs phylactery or as the skull of a demilich. Seodra possesses a set of superior jewelerâs tools. These tools grant advantage when used to make an appropriate crafting check, and are worth 500 gp
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
harmful effects, harm trespassers, or banish creatures to other planes of existence.
Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells
summon creatures or objects to the caster's side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
Divination spells
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the Heart of Ubtao, and Saja Nâbaza in Orolunga. Several creatures know Omuâs location: the guides Eku and Salida in Port Nyanzaru, Valindra Shadowmantle in the Heart of Ubtao, the aarakocra of
immortals who oppose him.
Despite passing up opportunities for godhood, Acererak attracts his fair share of followers and worshipers. He doesnât grant spells, nor does he give his devotees much of his
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, seekers, but The Book of Inner Alchemy has been vandalized. This manual is said to grant untold power over life and death to anyone who can master its secrets ⊠and last night, someone had the
to establish the location of the killers, leading characters into the heart of the Cloakwood. Alternatively, any character who studies the scrap of white cloth and succeeds on a DC 20 Intelligence
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rest of Chult. Omuâs clerics lost their spells, and the city fell to sickness and disease. Uprisings wracked Omu, and its nobles fled in droves. Maps showing Omuâs location were destroyed, and its
nine trickster gods. The new deities were divisive and often cruel. Too weak to grant miracles to every follower, they concocted elaborate trials to winnow the clergy. On holy days, the mettle of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
trespassers, or banish creatures to other planes of existence.
Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to
the casterâs side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
Divination spells reveal information, whether in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
ideas; interesting details to use while describing their actions. But if a player comes up with a particularly clever way to use an element, the DM could grant advantage on a check or attack roll, or
attacks, essentially getting a free Disengage action.
Environmental elements are always optional and largely cosmetic. As a DM, you donât have to grant a bonus for every use of an element. But presenting
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
place at the head of all Red Wizards. Whether Tiamat will grant such a rewardâor have any further use for the Red Wizards at allâremains unknown. Not all members of the Cult of the Dragon are happy about
to eliminate a Red Wizard in service to the cult is to betray that wizardâs location to an agent of Szass Tam. However, characters who get too close to Szass Tamâs servants and his paranoid vendetta
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
place at the head of all Red Wizards. Whether Tiamat will grant such a rewardâor have any further use for the Red Wizards at allâremains unknown. Not all members of the Cult of the Dragon are happy about
to eliminate a Red Wizard in service to the cult is to betray that wizardâs location to an agent of Szass Tam. However, characters who get too close to Szass Tamâs servants and his paranoid vendetta
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
being such as Bel, Gargauth, Tiamat, or one of the demon lords besieging Avernus could grant the characters the power necessary to cast down Zariel. Baphomet, Kostchtchie, or Yeenoghu Baphomet and
hundred white abishai fly from Arkhanâs tower toward Zarielâs current location, with Arkhan leading the charge on the back of Asojano the chimera, and Torogar Steelfist by his side, carried on the back
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see âRules of Conductâ in chapter 2) to grant them an audience. FEY TO THE RESCUE!
If the characters helped the korreds and brigganocks settle their differences earlier in the chapter, they offer to
, and Endelyn wants the character to find the horn and bring it to her. (Refer to the Story Tracker for the unicorn hornâs location, though any unicornâs horn will do.) Endelyn mentions in passing that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
lives.
The characters find themselves in the middle of a battlefield. Map 3.2 depicts the charactersâ location during the conflict; they start the battle adjacent to the log at the north of the map
remains until the battle ends. Wall and Cart. Both the stone walls and the supply cart are difficult terrain. They grant half cover to creatures behind them. High Hill Battlefield Events During this
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or choose a result from the Peryton Superstitions table to inspire why a peryton steals hearts. Peryton Superstitions 1d4 If a Peryton Collects Enough Hearts... 1 The hearts grant an evil wish. 2
difficult surfaces, including along ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
his place at the head of all Red Wizards. Whether Tiamat will grant such a rewardâor have any further use for the Red Wizards at allâremains unknown. Not all members of the Cult of the Dragon are
surest way to eliminate a Red Wizard in service to the cult is to betray that wizardâs location to an agent of Szass Tam. However, characters who get too close to Szass Tamâs servants and his paranoid
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
modifier. Banishing Arrow. You use abjuration magic to try to temporarily banish your target to a harmless location in the Feywild. The creature hit by the arrow must also succeed on a Charisma saving
damage. The piercing damage increases to 2d6 when you reach 18th level in this class. Seeking Arrow. Using divination magic, you grant your arrow the ability to seek out a target. When you use this
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
moving from the Material Plane to the Feywild, travelers usually find themselves in a location similar to the one they left, but more marvelous and magicalâand often more vibrant and colorful, too
spell can be used to remove the effect on up to ten creatures. Some powerful Fey have the ability to grant such wishes and might do so if the beneficiaries agree to subject themselves to a Geas spell and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
radiates outward in a tangible ripple, warping reality around him. Given enough time in a single location, Grazâzt can twist it with his power. Grazâztâs lair is a den of ostentation and hedonism. It is
hit, it can make one melee weapon attack as a reaction.
Master of Pleasures. As a reaction when this creature takes damage, it can magically grant 5 temporary hit points to itself and up to three allies within 30 feet of it.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
chest that is buried in a secret location far from his modest dwelling. He carries the chestâs only key, the head of which is made of stained glass and shaped like a violet faerie dragon. If the
services, previously rendered, of a heroic nature.â This letter can be presented to the settlementâs leader or leaders, who would then grant the letterâs bearer a favor. This favor can take the form of free
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: +13, reach 15 ft. Hit: 23 (3d10 + 7) Piercing damage plus 7 (2d6) Fire damage. Being underwater doesnât grant Resistance to this Fire damage.
Tail. Melee Attack Roll: +13, reach 15 ft. Hit: 18 (2d10
. Failure: 56 (16d6) Fire damage. Success: Half damage. Failure or Success: Being underwater doesnât grant Resistance to this Fire damage.
Dretch Small Fiend (Demon), Chaotic Evil
AC 11 Initiative +0 (10
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, before Grazâzt unleashed his vengeance. The demon prince had no need to regain the Infinity Spindle, since he already possessed power greater than what it could grant. Instead, he dispatched agents far
Raxivortâs location instead point to the nearest xvart. Although the initial rush of enemies against him has subsided, Raxivort knows that the planar powers are patient. He remains in hiding, a wretch of a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
enemy moves to a location the goblins canât see, they mount the wolves and move to another archer platform. K5. Main Battle Platform This thirty-foot-tall wooden watchtower is connected to the snowy
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
dangerous training grounds or military installations, like an armyâs regional headquarters or a repository of top-secret intelligence. You can also request that your commander grant you authority to
devastating attack against an enemy force. 2 Defensive Operations. You must preserve the safety of an important location such as a civilian population center, a supply depot, or strategically critical
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Mirran and Nym tell them that their young, inexperienced sister is âfar too overwhelmed with important mattersâ to grant the characters an audience at this moment. Mirran instructs the two storm giant
, grant advantage on the check. (Vaal expects payment in short order, or he becomes hostile again.) Tartha. The fire giant duchess hates dragons above all. If the character making the check claims that a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
effort, both in game and around the table. What should a headquarters look like initially? Do the characters prefer to travel by land or by sea, or to operate from a fixed location? Is a ruined keep
, a beat-up fishing boat, a dilapidated store or farm, or any similar structure or site. The DM might direct the characters toward a single ideal location, or might provide a range of options for
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
steam and murk. The gloomy chamber contains a large (giant-sized) rack, a smaller (human-sized) one, an iron maiden (at the location marked A), and a stone-rimmed well (at the location marked B
devour 1d4 more creatures within the minute, but entity does not grant any additional desires. 2 Entity strikes everyone present permanently blind and does not grant any additional desires. 3 Entity






