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                        Returning 5 results for 'granting conflicts leathery'.
                    
                
                        
                            
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                                        granting conflict leather
                                    
                                
                                    
                                        grasping conflicts leather
                                    
                                
                                    
                                        grasping conflicts leathers
                                    
                                
                                    
                                        granting conflicts leather
                                    
                                
                                    
                                        grabbing conflicts leather
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ;25
The target’s eyes become beacons, filling a 15-foot cone with dim light when they are open.
26–30
A pair of wings, either feathered or leathery, sprout from the target’s
                                                
                                            
                                                
                                                     back, granting it a flying speed of 30 feet.
31–35
The target’s ears tear free from its head and scurry away; the target is deafened.
36–40
Two of the target’s teeth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     feet. 
   21–25  The target’s eyes become beacons, filling a 15-foot cone with dim light when they are open. 
   26–30  A pair of wings, either feathered or leathery, sprout from the target’s back
                                                
                                            
                                                
                                                    , granting it a flying speed of 30 feet. 
   31–35  The target’s ears tear free from its head and scurry away; the target is deafened. 
   36–40  Two of the target’s teeth turn into tusks. 
   41–45
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     by 10 feet. 21–25 The target’s eyes become beacons, filling a 15-foot cone with dim light when they are open. 26–30 A pair of wings, either feathered or leathery, sprout from the target’s back
                                                
                                            
                                                
                                                    , granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into short tusks. 41–45 The target’s skin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , reducing its walking speed by 10 feet. 21–25 The target’s eyes become beacons, filling a 15-foot cone with dim light when they are open. 26–30 A pair of wings, either feathered or leathery, sprout from the
                                                
                                            
                                                
                                                     target’s back, granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into tusks. 41–45
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     peace. The conflicts, the anger, and the pain of the long war remain, however, and the new nations seek every advantage as they prepare for the next war to break out on the continent. Dragonmarked
                                                
                                            
                                                
                                                     houses of commerce derive their power from dragonmarks—hereditary arcane sigils that manifest on certain individuals within the family, granting them limited but useful magical abilities associated
                                                
                                            
                                        






