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Returning 32 results for 'granting hair'.
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granting have
grasping hair
grinning hair
Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
target. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Web of Hair (Recharge 4–6);{"diceNotation":"1d6","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned.
06–10
The target’s eyes push out of its head at the end of stalks.
11–15
The
back, granting it a flying speed of 30 feet.
31–35
The target’s ears tear free from its head and scurry away; the target is deafened.
36–40
Two of the target’s teeth
Orcus
Legacy
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Monsters
Out of the Abyss
multiverse transformed into a vast necropolis populated solely by undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power
woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
Monsters
Mordenkainen Presents: Monsters of the Multiverse
into a vast necropolis populated solely by Undead creatures under his command.
Orcus rewards those who spread death in his name by granting them a small portion of his power. The least of these
River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
turns into a faerie dragon, as if by a True Polymorph spell that has a duration of 24 hours. 6 Regenerative bark covers the creature’s skin, granting the effects of a Barkskin spell for 24 hours. 7 The
Characters must give a lock of their hair to buy a fey fruit. The goblin vendors don’t specify what they need the hair for, but they give the hair to Granny Goosefinger, the hag who runs the doll shop (see the Antique Dolls section), in exchange for jewelry.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
turns into a faerie dragon, as if by a True Polymorph spell that has a duration of 24 hours. 6 Regenerative bark covers the creature’s skin, granting the effects of a Barkskin spell for 24 hours. 7 The
Characters must give a lock of their hair to buy a fey fruit. The goblin vendors don’t specify what they need the hair for, but they give the hair to Granny Goosefinger, the hag who runs the doll shop (see the Antique Dolls section), in exchange for jewelry.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
of the living like a demigod among mortals, the price for their vanity and hubris is exacted, and they are forever transformed into medusas. A medusa’s hair turns into a nest of venomous serpents
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire. However, after years
of the living like a demigod among mortals, the price for their vanity and hubris is exacted, and they are forever transformed into medusas. A medusa’s hair turns into a nest of venomous serpents
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
coated with demon ichor. Flesh Warping d100 Effect
01–05 The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned.
06–10 The target’s eyes push out of its
, granting it a flying speed of 30 feet.
31–35 The target’s ears tear free from its head and scurry away; the target is deafened.
36–40 Two of the target’s teeth turn into tusks.
41–45
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
coated with demon ichor. Flesh Warping d100 Effect
01–05 The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned.
06–10 The target’s eyes push out of its
, granting it a flying speed of 30 feet.
31–35 The target’s ears tear free from its head and scurry away; the target is deafened.
36–40 Two of the target’s teeth turn into tusks.
41–45
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spiderlike creature, her few humanoid features made monstrous by cruel magic and ages of hatred. Webs fill her lair deep in the Nessian Wood, sticky strands made not of silk but of her own endless hair. In
, disposing of victims trapped within her hair, and sacrificing themselves in her defense if they must. See “Myths of Nylea” in chapter 2 for more details on the tragedy of Arasta. Arasta’s Lair Arasta
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
spiderlike creature, her few humanoid features made monstrous by cruel magic and ages of hatred. Webs fill her lair deep in the Nessian Wood, sticky strands made not of silk but of her own endless hair. In
, disposing of victims trapped within her hair, and sacrificing themselves in her defense if they must. See “Myths of Nylea” in chapter 2 for more details on the tragedy of Arasta. Arasta’s Lair Arasta
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
state of Theros. Each strand of Klothys’s hair is part of the fabric of destiny, the natural order that underpins all existence. Her followers claim to see these strands woven into all things
, granting them understanding of cosmic truths and insights into how the future should unfold. Klothys withdrew to the Underworld ages ago to keep watch over the imprisoned titans and ensure they couldn’t
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
state of Theros. Each strand of Klothys’s hair is part of the fabric of destiny, the natural order that underpins all existence. Her followers claim to see these strands woven into all things
, granting them understanding of cosmic truths and insights into how the future should unfold. Klothys withdrew to the Underworld ages ago to keep watch over the imprisoned titans and ensure they couldn’t
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Squirt Bile.
Warp (Costs 2 Actions). The sibriex uses Warp Creature.
Flesh Warping d100 Effect 01–05 The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned
target’s back, granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into tusks. 41–45
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Squirt Bile.
Warp (Costs 2 Actions). The sibriex uses Warp Creature.
Flesh Warping d100 Effect 01–05 The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned
target’s back, granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into tusks. 41–45
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
determine how the creature is transformed permanently. Flesh Warping d100 Effect 01–05 The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned. 06–10 The target’s
, granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into short tusks. 41–45 The target’s skin
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
determine how the creature is transformed permanently. Flesh Warping d100 Effect 01–05 The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned. 06–10 The target’s
, granting it a flying speed of 30 feet. 31–35 The target’s ears tear free from its head and scurry away; the target is deafened. 36–40 Two of the target’s teeth turn into short tusks. 41–45 The target’s skin
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Newmy is a lawful neutral ghost who was once a moon elf. She can cast Prestidigitation at will. Newmy isn’t quite five feet tall, and she has frizzy blue hair and pale skin shot through with blue veins
Dexterity (Sleight of Hand) check. Picking the lock has the same effect as solving the puzzle, granting access to area B6. B6: Matriarch’s Chamber Julian Kok The matriarch Kevetta Dolindar has become a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
see all life quenched and the multiverse transformed into a vast necropolis populated solely by Undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering Undead, many of which are engaged in continuous battles with one another. Lair Actions On
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Newmy is a lawful neutral ghost who was once a moon elf. She can cast Prestidigitation at will. Newmy isn’t quite five feet tall, and she has frizzy blue hair and pale skin shot through with blue veins
Dexterity (Sleight of Hand) check. Picking the lock has the same effect as solving the puzzle, granting access to area B6. B6: Matriarch’s Chamber Julian Kok The matriarch Kevetta Dolindar has become a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
see all life quenched and the multiverse transformed into a vast necropolis populated solely by Undead creatures under his command. Orcus rewards those who spread death in his name by granting them a
central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering Undead, many of which are engaged in continuous battles with one another. Lair Actions On
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
hair each dawn.
3 You faintly smell of cinnamon, lavender, nutmeg, or another comforting herb or spice.
4 Your shadow dances while no one is looking directly at it.
5 Horns or antlers
sprout from your head.
6 Your skin and hair change color each dawn.
Level 3: Otherworldly Glamour Whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
hair each dawn.
3 You faintly smell of cinnamon, lavender, nutmeg, or another comforting herb or spice.
4 Your shadow dances while no one is looking directly at it.
5 Horns or antlers
sprout from your head.
6 Your skin and hair change color each dawn.
Level 3: Otherworldly Glamour Whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ Alliance increases the party’s stature in the eyes of all other factions, granting additional bonuses. See “Chapter 9: Council of Waterdeep” and the Council Scorecard (appendix B) for more information
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ Alliance increases the party’s stature in the eyes of all other factions, granting additional bonuses. See “Chapter 9: Council of Waterdeep” and the Council Scorecard (appendix B) for more information
thick beard, a wild mane of hair, and a forceful manner. Rarely seen without his hand around a glass of strong spirits, he is a master manipulator and looks and behaves as a king should. Strong and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
Creature. Balsag the bugbear and his two giant rat “hounds,” named Grip and Fang, reside in a natural stone
Draconic, “Let the sorcerous power illuminate my spirit.” If anyone speaks this sentence aloud while standing on the tile, a puff of spectral flame harmlessly envelops the speaker, granting the target
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. To the edge of the niche are two large nests made of hair, dry fungus, and refuse.
Creature. Balsag the bugbear and his two giant rat “hounds,” named Grip and Fang, reside in a natural stone
Draconic, “Let the sorcerous power illuminate my spirit.” If anyone speaks this sentence aloud while standing on the tile, a puff of spectral flame harmlessly envelops the speaker, granting the target
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cabinet cannot be used again for 24 hours. Folding Screen. The folding screen in the corner of the room conceals a magic self-cleaning toilet. ALESSIA BASEER
Alessia’s curly brown hair is tied into
experience glimpses of the immediate future flashing through their minds. At the start of the second round, each creature in the room can use a bonus action to focus on the future, granting advantage on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
cabinet cannot be used again for 24 hours. Folding Screen. The folding screen in the corner of the room conceals a magic self-cleaning toilet. ALESSIA BASEER
Alessia’s curly brown hair is tied into
experience glimpses of the immediate future flashing through their minds. At the start of the second round, each creature in the room can use a bonus action to focus on the future, granting advantage on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
includes cosmetics, hair dye, small props, and a few pieces of clothing. Deception. In certain cases, a disguise can improve your ability to weave convincing lies. Intimidation. The right disguise can
well as of important events it was connected to or prominent historical figures involved with it. Insight. Playing games with someone is a good way to gain understanding of their personality, granting
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
includes cosmetics, hair dye, small props, and a few pieces of clothing. Deception. In certain cases, a disguise can improve your ability to weave convincing lies. Intimidation. The right disguise can
well as of important events it was connected to or prominent historical figures involved with it. Insight. Playing games with someone is a good way to gain understanding of their personality, granting