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                        Returning 35 results for 'grasp claiming locations'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Vecnaâs Grasp Locations These locations are keyed to map 11.1. Dyson Logos  Map 11.1: Vecnaâs Grasp View Player Version E1: Kaleidoscopic Cavern Characters who use the magic of Vecnaâs Link to
                                                
                                            
                                                
                                                     transport to Vecnaâs Grasp appear in this chamber. Read the following to set the scene: You appear before a thirty-foot-wide mass of translucent purple crystals embedded in the floor of a large obsidian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Lamordia a crucible of desperate innovations. Claiming to work for the greater good, innovators and scholars push beyond the limits of morality. Their scalpels turn scientific pursuits into butchery
                                                
                                            
                                                
                                                    , as their experiments reach beyond what is necessary for health to grasp after the secrets of existence. Flesh is Lamordiaâs most abundant natural resource, exploited for both desperate purposes and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    The Ssethian Scourges The Ssethian Scourges were three spirit nagas that fought the yuan-ti of the Slitherswamp, eventually claiming victory. Only two spirit nagas remain, Excrutha and Serakath
                                                
                                            
                                                
                                                    . Frustrated by this new obstacle to their dominance of the level, the nagas now seek allies to slay the bullywugs and their leader. The nagas know the locations of all the magic gates on this level, as well as how to activate them. They share that information with creatures that willingly serve them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     whisper fearfully, claiming they saw whistlers. If asked, a worker tells the characters that whistlers are beings that emerge from the shadows, whistling a creepy tune as they steal away the unwary
                                                
                                            
                                                
                                                     character shows him evidence of a whistler. Once he has a grasp of the situation, the Sugar Man orders his bodyguards to help the survivors, assess the damage to the mill, and leave him to speak with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     cooperate on the battlefield.
 Strategic Thinkers. Hobgoblins have a strong grasp of tactics and discipline, and can carry out sophisticated battle plans under the direction of a strategically minded leader
                                                
                                            
                                                
                                                     potential slaves can be found. They build and conquer strongholds in strategically advantageous locations, which they then use as staging areas to expand their territory. Hobgoblin warlords never
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     Neverwinter, in the shadow of the fuming volcano known as Mount Hotenow. This map is for the DMâs eyes only, as it indicates the locations of places described later in this adventure. A larger
                                                
                                            
                                                
                                                    , player-friendly version of the map is included with this adventure. The poster map of the Sword Coast can be shared freely with the players as their characters explore the region. Geographical locations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Ogre Lair Locations The following locations are keyed to map E. E1: Entrance Flies buzz around the rotting carcass of some unrecognizable beast outside the cave mouth.
 The carcass conceals a hidden
                                                
                                            
                                                
                                                     into this area and joins the fray. At your discretion, the ogre might fight alongside the characters in hopes of claiming the dragonâs hoard for himself. Treasure. The provisions and supplies in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Karkolohk Locations (K8-K13) K8. Goblin Huts Ramshackle huts cling precariously to the rock face, their rope ladders swaying with every gust of wind.
 These huts are secured to the rock face with
                                                
                                            
                                                
                                                    ,* mage hand, shocking grasp*
 3/day: silent image
 1/day each: chromatic orb, crown of madness, shield
 *See âActionsâ below.
 Actions
 Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Greenfast Locations The following locations are keyed to the map of Greenfast.  Map 9.1: greenfast View Player Version G1. Mayorâs House The largest building in the village is the home of Mayor Kara
                                                
                                            
                                                
                                                     (especially if they have learned of the cult after a fight at the barn at area G5), Old Fargo becomes distraught and begs them to rescue his son from Viallisâs grasp. G3. Lord Viallisâs House Lord Viallis
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     signals to direct the characters toward the courtyard. From there, the characters can approach the upper court (area T2), where the prisoners are. The following locations are keyed to the map of the
                                                
                                            
                                                
                                                    . Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     choosing their lairs, black dragons are fond of locations that are naturally constraining and confounding. Whether adventurers seeking the dragon must wind their way through the roots of an ancient
                                                
                                            
                                                
                                                     extend from the dragonâs lair to grasp up to three creatures of the dragonâs choice that it can see within the lair. A targeted creature must succeed on a DC 15 Strength saving throw or be restrained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Camp Locations Hc1. Druid Camp Four robed humans â two male, two female â chant as they stand around a bonfire. On the periphery of the firelight are two massive elk, placidly chewing.
 The four
                                                
                                            
                                                
                                                     Eternal Flame priests (see chapter 7) claiming to be Aylbrith and Ingulf, posing as druids of the Circle of the Scarlet Moon. They have a captured brown bear with them to improve their disguise. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     characters to collect the debt and ârough him up a little bit.â She fails to mention the buyer is a cloud giant. 2 A death tyrant claiming to be the deceased founder of the Xanatharâs Guild on Toril hires
                                                
                                            
                                                
                                                    ) attempt to rob the bank. 4 Doppelgangers in the Lookalikes gang take on the charactersâ appearances and go on a crime spree, creating problems for the party at multiple locations.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     tables. He is currently intent on claiming the legendary axe Orcsplitter, the weapon buried with King Torhild Flametongue of Besilmer many centuries ago. The secret doors and puzzles of the Halls of
                                                
                                            
                                                
                                                     Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:
 Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp
 1st
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Lower Level Locations Francesca Baerald  Map: monastery lower levelView Player Version The following locations are keyed to Map: Monastery Lower Level. M23: North Stairs This stairway connects the
                                                
                                            
                                                
                                                     fishing poles, and a silver-tipped spear. Three doors lead to other locations, while a narrow hallway stretches westward.
 Each barrel contains 2d20 gallons of fresh water, and each crate holds 3d10 flasks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Palace Garden Locations The following locations are keyed to the maps of the palace. If the characters explore one or more of these locations after ending the time-freezing effect on the palace
                                                
                                            
                                                
                                                    , modify the descriptions of these locations as needed to account for this change.  Palace of Heartâs Desire, lower View Player Version P1. Front Gate Ivy clings to a set of silvery gates embedded in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     kingdoms in the North and the Heartlands, becoming the shield dwarves. Those who remained became the gold dwarves. Gold dwarf scholars point to Abbathor as the cause of this division, claiming that the
                                                
                                            
                                                
                                                    , having retained a foothold both in out-the-way locations inside Thorbardin and on the surface. Referred to by others as gully dwarves, the Aghar are derided as stupid, smelly, and dirty. Most dwarves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
 Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
 1st level (2 slots): detect magic
                                                
                                            
                                                
                                                    , disguise self, magic missile*
 2nd level (2 slots): invisibility, levitate, phantasmal force
 *See âActionsâ below.
 Actions
 Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Caer Locations (C10-C19) C10. Servantsâ Quarters This room is for servants to rest, bathe, and clean their uniforms, and the furnishings reflect as much. After taking over the castle, the cultists
                                                
                                            
                                                
                                                     crimes. He has little to say about his captors, since they donât share information with him: His captors arrived under false pretenses, claiming to be neutral arbiters employed by the Council of Speakers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     View Player Version  The following locations are identified on map 2.4. 28. Waterfall Cavern A loud waterfall spills down the northwest wall of this cavern into a deep pool. The rocky walls glisten with
                                                
                                            
                                                
                                                     sneak up on. If a character manages to approach without alerting it, continue:
  A strand extends from the stalagmite, with the thrashing cave fish in its grasp. It pulls the fish toward the rock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     and gripped by its legs. No one had ever escaped the grasp of the behir, but Bahgtru saw this as the ultimate test of his strength, and laughed at his good fortune. One by one, Bahgtru broke the
                                                
                                            
                                                
                                                     with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     Locationsâ section). 4 A desperate commoner from a faction of your choice has an impending trial in the High Courts of Sigil (see the âLadyâs Ward Locationsâ section). Unable to secure an advocate
                                                
                                            
                                                
                                                     someone in the party. 8 Atop a low building, a githyanki warrior proselytizes furiously to the characters about Aoskar, the Keeper of Gateways, claiming to have seen the dead god alive and well on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     to explore other locations throughout the North. Whether the characters travel over land or by sea, use the âRandom Wilderness Encountersâ section in chapter 3 to stage encounters along the way
                                                
                                            
                                                
                                                     demeanor. The dead halfling points them in the direction of an old tower in the wilderness, claiming (in Common) that theyâll find useful items hidden inside it. If the characters follow Keltarâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . This version of Phandalin is set five years or so after that adventure, making use of many of the original Phandalin locations and NPCs even as it adds new places and new characters to the mix. If
                                                
                                            
                                                
                                                     operator of the Lionshield Coster (see the âLocations in Phandalinâ section). Her daughter Minghee (NG female human commoner) knows that her mother expects her to take over the business in a few years
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     are willing to bargain. Mimic colonies have learned that adventurers they canât defeat can be bought off with information about nearby creatures or locations, hidden treasure (which the colony
                                                
                                            
                                                
                                                     the environment grasp the target. If a target fails the save by 5 or more, it is restrained instead for that duration. The mimic colony uses the Help action, aiding a creature of its choice within 300
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Ziggurat Locations, Tier 5 The fifth tier once served as a temple and city hub. The following locations are keyed to map 2.3. Mike Schley  Map 2.3: Buried Ziggurat, Tier 5 View Player Version B45
                                                
                                            
                                                
                                                    . âKastrithâ forbids the characters from opening the chests, claiming they belong to other priests. Inside each chest is a human corpse. Two of the corpses wear bright yellow robes and wooden masks, while the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    Locations on the Grove Level  Map 1.2: Grove Level View Player Version  The grove level and the fortress level connect through the shaft that leads from area 41 to 42. The following locations are
                                                
                                            
                                                
                                                     doing? âI am Belak, called the Outcast. My circle expelled me, the fools. Why? Because I dared to expand natureâs reach in ways they couldnât grasp. I have found what I sought in the Gulthias Tree
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    Lair Locations The following locations are keyed to the map of Claugiyliamatarâs lair. 
 Map 4: Claugiyliamatarâs lair View Player Version C1. Lookout Post Wood woads (see âArrivalâ above) watch for
                                                
                                            
                                                
                                                     can stop the druidsâ attacks by claiming to be allies of Claugiyliamatar and succeeding on a DC 15 Charisma (Deception) check made as an action. The druids lead characters they believe to be allies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Upper Level Locations The following locations are keyed to Map: Monastery Upper Level. M1: Cliffside Walkway This stone path extends from the top of a 100-foot-high cliff southeast of the area shown
                                                
                                            
                                                
                                                     sagging cowl. The hands of each statue grasp a ceremonial sconce that looks like itâs meant to hold a torch. A closed wooden cabinet stands against the east wall.
 A character who examines the chamber
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Paliset Hall Locations The following locations are keyed to map 12.2.  Map 12.2: DMâs Map View Player Version P1: Fountain and Patio The following description assumes the characters arrive here from
                                                
                                            
                                                
                                                     two locations. To set the scene, read or paraphrase the following: You appear on a smooth, flat-topped rock floating in the middle of a magically charged maelstrom filled with thunderous roars. Other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Illithinoch Locations The following locations are keyed to map 7.2. Mike Schley  Map 7.2: Illithinoch View Player Version X1: Gates The long tunnel ends at an immense double door. An eerie green
                                                
                                            
                                                
                                                     Bonus +4
 Magic Resistance. Oshundo has advantage on saving throws against spells and other magical effects.
 Actions
 Multiattack. Oshundo makes two Chilling Grasp or Arcane Bolt attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     View Player Version  The following locations are identified on map 2.5. FAST-FLOWING WATER
 The underground river that cuts through this level of the dungeon presents a serious hazard. Those who fall
                                                
                                            
                                                
                                                     ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:
 Cantrips (at will): fire bolt, mage hand, minor illusion, shocking grasp
 1st
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Torrents Locations P1. Waterfall Basin The waterfall here can be heard from quite a distance. A loud waterfall pours into this mossy cavern. Wet stairs hug the western wall, climbing higher than the
                                                
                                            
                                                
                                                     dozen humanoids pack the cage, elemental waterâs symbol raised in a scar on every brow. Tired hands grasp at the bars as the captives struggle to press their mouths above the water. Among the mass of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Dungeon Locations Before the characters descend into the dungeon, allow them to advance to 4th level. The following area descriptions are keyed to map 1.6. V20. Cellar The characters might enter this
                                                
                                            
                                                
                                                     combat whenever possible. He sheds crocodile tears for Elturel, claiming that he was visiting a parish a few miles outside the city when it disappeared, and expressing horror in response to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    House of Cards Locations The following locations are keyed to map 18.1. Mike Schley  Map 18.1: The House of CardsView Player Version 1: Entrance Every surface of this irregularly shaped room is made
                                                
                                            
                                                
                                                     saving throw; this save is made with disadvantage if the breath drinker is alive. On a failed save, the mask slips from the creatureâs grasp but remains in its space, where another creature can try to
                                                
                                            
                                        






