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Returning 35 results for 'grasping contacts learn'.
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grasping contact learn
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Magic Items
Acquisitions Incorporated
mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the mission, which come to you through your sending
stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organizationâs many contacts.
Improved Rumor Mill
At rank 3, when you use your Rumor
Monsters
Mordenkainen's Fiendish Folio Volume 1
, their lack of cunning foiled her plans. Many tumbled into the sea and drowned, too simpleminded and impatient to learn how to swim. Others smashed caravans and crushed their defenders most effectively
minds a few simple commands to help them with their tasks. She gave them the tenacity and toughness of a crab to augment their strength, grasping claws to help them claim the treasures she loved, and a
Backgrounds
Guildmastersâ Guide to Ravnica
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
stronger than members of other guilds, isolated as they are from the realities of life and death.
RYAN PANCOAST
Contacts
To the extent that the Golgari Swarm acts like a single organism
Backgrounds
Guildmastersâ Guide to Ravnica
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
. You infiltrate your secondary guild to learn its secrets, keep tabs on its activities, or perhaps undermine it from within.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies:
Backgrounds
Guildmastersâ Guide to Ravnica
soldiers
5
Crypsis Project, focused on intelligence and counterintelligence
6
Independent research in a new area
Feature: Researcher
When you attempt to learn or recall a magical or
library, a university, or an independent scholar or other learned person or creature. Knowing where the information can be found doesnât automatically enable you to learn it; you might need to
Backgrounds
Guildmastersâ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Iâm incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so itâs easy for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flying Monkeys The sound of wings heralds the arrival of 3d6 flying monkeys (see appendix D), which swoop through the adventurers in a wave of grasping hands and feet. Each character must succeed on
) check. On a success, the flying monkey learns to perform a simple trick on command (such as fetching a specific object or dancing to music). An individual monkey can learn a maximum 1d6 tricks and can be taught one trick per week.
Backgrounds
Baldurâs Gate: Descent into Avernus
spent a lot of time among other criminals and still have contacts within the criminal underworld. Youâre far closer than most people to the world of murder, theft, and violence that pervades the
; but what you learn you pass on to the Guild.
4
The inequality of Baldurâs Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ways of the sea, however, and you blend in at the docks with ease. You can mingle with foreign crews, learn news from them, and strike up easy friendships. Some of them have contacts with local
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the House House Dimir has a clandestine aspect hidden from all but its most important members. The guildmaster, Lazav, and his direct contacts guide and manipulate the covert operations of the
are concerned. Any given Dimir agent knows of no more than a handful of alleyway contacts and dossier drop spots. One agent knows another only by a code name, or receives communications only at a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Newspaper Contacts Usually, your primary contactâthe person who gives you assignments for the newspaperâis an editor of some kind, who takes the stories you write and makes them suitable for the
. Consult the Newspaper Contact table to learn about the editor or other newspaper figure youâre responsible to. Newspaper Contact d8 Primary Contact 1 A tough-as-nails senior editor who holds you to
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
fiends and angry spirits into their salons. But a few earnest amateur spiritualists genuinely sought to learn more about the secrets beyond their homes, their lives, and the Mists. In these would-be
occultists, the wereravens saw potential. KEEPER CHARACTERS
Characters playing members of the Keepers of the Feather have access to contacts with interest in spiritualism and the occult, including hapless
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
fiddles with or occasionally breaks Tiny, nonmagical objects.
6 Thereâs a slight but noticeable delay between my movements and those of my shadow.
Grasping Shadow. You learn the mage hand
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Varrinâs Proposition Varrin Axebreaker (lawful good, dwarf noble) contacts the characters to enlist their aid in retrieving the key. Varrinâs braided hair and beard are black with streaks of gray. He
learn how to open the vault. How you do that is up to you; if you need to spring her from the prison in exchange for this information, please do so. I can provide you with a way in, as well as the
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Varrinâs Proposition Varrin Axebreaker (lawful good, dwarf noble) contacts the characters to enlist their aid in retrieving the key. Varrinâs braided hair and beard are black with streaks of gray. He
learn how to open the vault. How you do that is up to you; if you need to spring her from the prison in exchange for this information, please do so. I can provide you with a way in, as well as the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
learn magical theory or some of the secrets of nature â typical for practitioners of this elven martial tradition. You choose to gain proficiency in either the Arcana or the Nature skill, and you
choose to learn either the prestidigitation or the druidcraft cantrip. Arcane Shot At 3rd level, you learn to unleash special magical effects with some of your shots. When you gain this feature, you learn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, the tiefling paladin occultant of the Fellowship of the Golden Mongoose. On the way, Omin Dran contacts them with a request. He wants them to stop in Neverwinter to check on a cache of Acquisitions
â or doing a deal with â Hoobur. With the threats in the lighthouse dispensed with, the characters learn that its franchise members had also recently collected one of the clockwork components of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters can also learn about Emad by spending an hour investigating the bazaar. After doing so, have each character investigating the market make a Wisdom (Perception) check. The character who has the
smuggling business is dwindling, as his contacts fear provoking Atash or believe thereâs no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of curbing this grasping selfishness has always been to outnumber the other guilds. Its members arenât naive; they fully realize that the ambitions of other guilds will lead to violence. And they aim
, in the case of plant creatures and elementals. A great many members grow up in the guild from childhood and learn their martial skills at the guildâs training grounds. And still more join the guild
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the tentacle increases to 2d8. Grasping Tentacles 10th-level Fathomless feature You learn the spell
plunged into a pact with the deeps. An entity of the ocean, the Elemental Plane of Water, or another otherworldly sea now allows you to draw on its thalassic power. Is it merely using you to learn about
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their own Acquisitions Incorporated franchise! The characters need to send a message to Omin Dran to report their findings. Not long after, Omin contacts them using magic, congratulating them on their
decipher the jargon to learn the following, or Viari can explain the highlights: Franchisees pay a monthly fee to Acquisitions Incorporated to maintain their franchise. As part of that fee, Acquisitions
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
experts share contacts, exchange resources such as materials or tools, and leverage their collective influence to affect politics for their benefit. Alternatively, merchants and other business owners
existing enchanted items and might be willing to buy or trade adventurersâ spoils. 4 Moneychangers. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
of the domain or Darklord that captures the charactersâ attention. How is this matter urgent and time-sensitive? What can the heroes learn that points them to larger threats or the Darklordâs past
dinner.
2 The Darklord contacts the adventurers via letters or dreams.
3 The Darklord meets the adventurers disguised as a nonthreatening inhabitant or animal.
4 The Darklord meets
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
learn how to swim. Others smashed caravans and crushed their defenders most effectively, but looted cheap, bulky trade goods while leaving valuable smaller treasures behind. Frustrated by her servants
augment their strength, grasping claws to help them claim the treasures she loved, and a deeply embedded magical compulsion to obedience. Treasure Hungry. The hag had a particular love of silver, and was
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the
mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organizationâs many contacts.
SENDING STONE
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
between the grasping human nobles and the high-minded paladins. Stoneshafts fear the politics of powerful Waterdeep will lead to an assault on Thornhold. They have thus been preparing for siege by
they hope to weather the challenges to their home. Theyâre very careful to avoid being caught alone, fearing kidnap or torture at the hands of hired agents of the Margasters eager to learn the secrets
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the skeletons as they hiss accusations like âYou fly on our backsâ and âYou soar on our bones.â However, the skeletons donât understand or respond to anything the characters say. Grasping Claws. Until
all three skeletons are defeated, grasping skeletal claws reach from the ground, making the entire hallway difficult terrain. M6: Flooded Tavern The ceiling of this room is 20 feet high. The tunnel
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
ruffians to secure his own position in town. Iarno knew of the Black Spider through his contacts in the Lordsâ Alliance and brokered a meeting. The drow promised to share the secrets and wealth of the
learn of his predicament and âarrange for his freedom.â If he is questioned while in captivity, Iarno relates the following information, all of which is true: The Black Spider is a drow (dark elf). The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, but pockets of blue spellfire and the warping effects of planar energy can often still be seen in the area. The characters can make use of contacts from episode 3 to determine that agents of the Six
Ishaldra, who studies how evil magic can alter locations in the world. She can help the characters learn how to detect powerful magical essences, but only if they can elude Claugiyliamatar and the other
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, Leosin Erlanthar or Ontharr Frume are likely candidates.) Varram the White. The adventurers learn the location of one of the cultâs highest-ranking leadersâWyrmspeaker Varram. After discovering that
shaping the fight against the cult. Xonthalâs Tower. The Cult of the Dragon is not without its own internal strife, as the adventurers discover when a cultist contacts them with the offer to turn
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
met their contacts before the adventure starts. The Lordsâ Alliance and the Zhentarim, on the other hand, have an elaborate system of pass phrases and secret signs that identify their agents to one
â in chapter 2.) Such contacts canât promise the characters specific resources or reinforcements, but theyâre friendly faces who know the lay of the land and can offer guidance. They can pass messages
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Amphail or Waterdeep before the purchase, like most of the mysterious matters in Amphail, may have the secret backing of one noble house or another. My contacts say the Oglyntyrs have petitioned the
Waterdeep who send their children to Amphail, or allow them to go there, hope that their sons and daughters will learn some lessons about life while away from Waterdeep. If they are going to cause
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
for each giant head brought to their gates. Rumors that the Lordsâ Alliance was behind King Hekatonâs disappearance have not yet reached the alliance leaders. Were the alliance to learn of these rumors
lost souls to its organization with the promise of a better life. Its agents are evil and grasping. When they are not gathering information for the kraken, they lurk in the shadows and indulge in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
guests or servants learn one random fact from the Ythryn Lore table. Y19c. Council Chambers These chambers served as offices for bureaucrats who ran the citadelâs day-to-day operations. Each room
top carved to resemble a human hand grasping a snake. Staff 6 is made of chardalyn (see "Chardalyn") and is suffused with Netherese magic. While holding the staff, a creature is immune to the






