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Returning 6 results for 'grate could living'.
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Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
round. If the characters enter this passageway from area 10 instead of from area 4, the spiders wait until the characters’ attention is focused on the deck grate (see below) before attacking. Cargo
Hold Access. A wooden grate covers a hole in the deck that leads down to area 12. The grate is badly rotted and covered in webs, and its unsafe nature can be noticed only by a character who probes the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
than barking nuisances, but in swarms their combined intelligence is an ever-present danger. Meanwhile restless souls rise from musty family crypts serve Undead monarchs and contend with the living
through a barred grate to the busy street above. As they trim its barbed branches, something shudders within. 5 Three sahuagin emerge from a wide pipe. “Polluters!” shouts one of them, addressing the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall or floor), creatures are teleported to the air cell (area 47C). 47B. Water Cell You appear in a cell that smells moldy. Its damp walls are covered with living snails and oysters, and feature
creature reduced to 0 hit points by this damage is ground to a pulp. A creature that passes through the rollers with at least 1 hit point remaining lands on an iron grate 5 feet below the grinders. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
south toward crypt D. Crypts. There are five largely intact crypts here, four of which are sealed by rusty metal grates. The grate of each crypt can be wrenched free or otherwise bypassed with a
hoped to use it in service to the god Athreos, helping to predict which souls would eventually try to escape the Underworld and reenter the living realm as Returned. Soon after they arrived, though
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
nature and protection. South Corridor. The south corridor leads to area X7. Halfway down the east-to-west section of the corridor, a rusty iron grate in the south wall blocks access to a ventilation
unlocked and can be pushed aside to access the eastern section of area X3. X8: Living Quarters This area of the tomb has thick timber walls lined with wooden doors. The stone floor is strewn with dirt and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warrior with Animal Handling +4 and Medicine +4. Rahi serves as the clan’s spiritual guide and chief caretaker of the griffons living in and around Skytower Shelter. The young griffon in her care is less
following boxed text to account for their absence: A long, rectangular firepit heats this fifteen-foot-high cave and fills the area with the scent of meat cooking on a grate over the pit. The sound of






