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                        Returning 35 results for 'grave charger learn'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     exploring is part of a plan to find the secret of everlasting life. (Any)
6
Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)
d6
Bond
                                                
                                            
                                                
                                                    
1
Ever since I was a child, Iâve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
2
I want to find my mentor, who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     outskirts of the hamlet. From Frodyâs zombified corpse, the characters learn that the stolen mandolin is called Golden Axe. They also learn the identities of the grave robbers who stole the mandolin, as
                                                
                                            
                                                
                                                     students, Wylie van Timmel, shows great promise. Sythian hatched a plan to snatch Golden Axe from Frodyâs grave and give it to Wylie as a present, hoping to earn the favor and long-term financial support
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     their patronâs affiliation.  Aurum Missions   d6 Mission   1 Retrieve a journal from a ship that sailed to Xenâdrik and never returned. 2 Locate the grave of a certain dragonmarked scion, and retrieve
                                                
                                            
                                                
                                                     the signet buried with them. 3 Make friends with a scholar at the local university and learn their vices. 4 Recover a trove of art, artifacts, or recorded knowledge that was thought lost in a battle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Garlothâs rat familiar arrived to find the mausoleum open and grave robbers inside. They killed the rat, took the stone, and fled along with the skeletal remains of Grindaâs ancestors. Characters who
                                                
                                            
                                                
                                                     search the plundered crypts find neither the rat nor the stone, but they do find a clue left behind by one of the grave robbers (see âCrypt Clueâ below). As the characters make their way out, Xanathar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    Chapter 1: Grave Escape The characters have died, but their adventures are far from over. Victims of a multiversal mishap, they awaken with hazy memories in the basement of the Mortuary, a foreboding
                                                
                                            
                                                
                                                     living tomb where the dead are interred, cremated, or raised to serve the Heralds of Dust. Surely, someone in the City of Doors can help the characters learn about their pasts, but the characters must first escape their gloomy prison before its wardens lay them to rest.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Grave Domain Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse. To desecrate the peace of the dead is
                                                
                                            
                                                
                                                     an abomination. Deities of the grave include Kelemvor, Wee Jas, the ancestral spirits of the Undying Court, Hades, Anubis, and Osiris. Followers of these deities seek to put wandering spirits to rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     procured the instrument legally and are unaware that it was stolen from a grave. Should they learn about the grave robbery, the three students instruct the housekeeper to pack up their belongings, and
                                                
                                            
                                                
                                                     they leave the conservatory at once. Sythian canât afford to lose his students, so if the characters threaten to tell the students about his grave robbing or the fact that he consorts with demons, he surrenders the instrument to ensure the charactersâ silence.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     state dinner. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of
                                                
                                            
                                                
                                                     10th Hold the Line 15th Ferocious Charger 18th Vigilant Defender  Bonus Proficiency When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: Animal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Janderâs torturer, Haruman â a fallen Hellrider and one of Zarielâs infernal generals. Lulu eventually realizes sheâs made a grave mistake and led the characters to the wrong place. She suggests two
                                                
                                            
                                                
                                                     possible paths going forward: the Path of Demons and the Path of Devils. Each path features a number of locations across Avernus that the characters must visit in sequence to learn where Zarielâs sword is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     has four chapters: Chapter 1, âDragonâs Rest,â introduces Runaraâs cloister and its inhabitants and provides the characters the opportunity to learn about the problems facing the island. It also
                                                
                                            
                                                
                                                    ,â describes how the grave of Sharruth spawns magical connections to the Elemental Plane of Fire that threaten a community of mushroom-like myconids. Chapter 3, âCursed Shipwreck,â details a ship that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     take it by force (encounter 2, âMistshoreâ). After the characters defeat these attackers, they learn that Grinda told her rat familiar to hide the stone in her familyâs crypt in the City of the Dead
                                                
                                            
                                                
                                                     Guild attack them, believing they have the stone. A clue left behind in the mausoleum leads the characters to an old windmill in the Southern Ward and a pair of grave robbers (encounter 10, âConverted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     secret someone carried with them to the grave. 
   4  Track down and eliminate someone who is trying to keep a radical discovery a secret. 
   5  Assassinate an important figure whose death would
                                                
                                            
                                                
                                                     catalyze one of Pharikaâs experiments. 
   6  Perfect a perilous ritual to awaken the landscape and learn how to discover its forgotten lore. 
   A Pharika Campaign Pharika delights in testing the limits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     characters worked as protection for gravediggers in Neverdeath Graveyard. They fought undead, grave robbers, and sometimes even devils who served evil cultists. 2 Hoping to put their Neverwinter experiences
                                                
                                            
                                                
                                                     them to learn more. As a result, they know everything the Wizards Three tell the party about the planes where the pieces of the rod are located. 6 Hoping to put their experiences behind them, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     bayou. Valentin is a kind of sangromancerâhe receives visions from the blood he consumes, which he uses to learn things about a creature or place. He has no qualms about exploiting the bayouâs
                                                
                                            
                                                
                                                    , Arcano-Biologist Verelda Lang (chaotic neutral dryad) is a respected Witherbloom professor of growth who teaches introductory courses in magical physiologies, helping students in every college learn about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Vistani Lore Vistani know or believe certain facts about their people and their surroundings. This common lore is summarized here. Characters can learn this information after earning a Vistanaâs
                                                
                                            
                                                
                                                     who is undeserving of such punishment can have grave consequences for the one who utters such a curse. Ravens carry lost souls within them, so killing one is bad luck. (The ravens donât carry souls within.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     Crossing. Sylpheneâs grave is a shadow crossing, which the characters can use without offending members of the Scarlet Sash. Characters who befriend the wereravens can learn how the shadow crossing works (see the âShadow Crossingâ section at the end of the adventure).
                                                
                                            
                                                
                                                     exhumed, Sypheneâs skeleton shows signs of hideous deformities. Brorn, the baronâs mastiff, died of old age shortly before the death of its master. Characters who stand on Baron Brantifaxâs grave feel a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     corpses should be treated differently. 6 You blinked. Once. Last week.  Shadow Magic Features  Sorcerer Level Feature   1st Eyes of the Dark, Strength of the Grave 3rd Eyes of the Dark (darkness) 6th
                                                
                                            
                                                
                                                     Hound of Ill Omen 14th Shadow Walk 18th Umbral Form   Eyes of the Dark Starting at 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     king of Gauntlgrym awaits them. His previously friendly manner has turned grave. âIâve told the allies ye met tonight what ye told me,â he says. âI invited them here to learn what is happening, to share
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     fiends and angry spirits into their salons. But a few earnest amateur spiritualists genuinely sought to learn more about the secrets beyond their homes, their lives, and the Mists. In these would-be
                                                
                                            
                                                
                                                     you encounter a mysterious being that you want to understand? Is membership a family tradition? Are you trying to contact someone beyond the grave? Do you seek some other knowledge?
 What esoteric
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Spiesâ sidebar). Daytime Random Encounters in Barovia  d12 + d8 Encounter   2 3d6 Barovian commoners 3 1d6 Barovian scouts 4 Hunting trap 5 Grave 6 False trail 7 1d4 + 1 Vistani bandits 8 Skeletal
                                                
                                            
                                                
                                                     form 17 1 druid with 2d6 twig blights 18 2d4 needle blights 19 1d6 scarecrows 20 1 revenant  Nighttime Random Encounters in Barovia  d12 + d8 Encounter   2 1 ghost 3 Hunting trap 4 Grave 5 Trinket 6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     both hunting and combat. Often a band is led by the strongest and most dominant warrior, called the charger. However, some bands elevate a tactician or strategist to this venerated position. The
                                                
                                            
                                                
                                                     side, and can speak to animals to learn about the surrounding lands. Trompers are the most powerful and feared warriors of the herd. Centaur legends say that when the gods first fashioned humans from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Eldritch Invocations If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite
                                                
                                            
                                                
                                                    , while perceiving through your familiarâs senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech. Whispers of the Grave Prerequisite: 9th
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     be difficult at best. And if you were discovered, then your status as agents of Acquisitions Incorporated would place you in grave peril. Though likely not for long.â Flabbergast sighs. Mister
                                                
                                            
                                                
                                                     to learn the song of the day that is the password into the enclave, or any other plan they dream up. If another plan is hatched, Flabbergast successfully seeks out the components for the astral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    â upheaval poses a grave threat to the balance of power in the North. He has it on good authority that the Harpers, the Lordsâ Alliance, the Emerald Enclave, the Order of the Gauntlet, and the Zhentarim
                                                
                                            
                                                
                                                     commoner) runs the Smiling Satyr and does his best to cover for Revil. Mirabar Circle The Mirabarran authorities would be angry to learn that the Harpers have compromised the cityâs security by constructing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     expecting trouble might be surprised to learn that its current occupants are neither evil nor much of a threat. The Scarlet Sash has eight members currently, though it has had as few as three and as many as
                                                
                                            
                                                
                                                     secret and will carry that secret to the grave.â Ideal. âWithout vigilance, evil runs amok.â Bond. âI love glass. I adore its colors and its polished gleam. Watching glass bend and take different forms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     vast open grave. In that horrific landscape, vile magical effects linger, and monsters mutate into even more foul and horrible creatures. Magical effects continue to rain upon the land as storms that
                                                
                                            
                                                
                                                     each spell you cast? As a warlock, your patron could be interested in the Mourning and drive you to learn more about it. Your patron could even be part of the Mourningâperhaps a collective of spirits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     hatchlings begin their lives under the control of adult neogi. They must learn about their society and earn a place in it, and each one starts its training by gaining mastery over a young umber hulk
                                                
                                            
                                                
                                                     they are as devious as devils when doing so. Neogi buy and sell, but they pose a grave risk to potential patrons that might instead be easily enslaved, so their customers generally consist of desperate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     familyâs folk Were in danger of their lives. 
 In that moment of grave peril, Fishskipper caught a bream And hurled it by its silvery tail Across the glassy stream.
 Ten times the bream did swiftly skip
                                                
                                            
                                                
                                                     closer to their goal. Rangers who have encountered halflings or lived among them know of this effect, and they learn to trust their other senses and their instincts rather than relying on sight. A typical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     their respective lords. Key representatives of the Lordsâ Alliance include the canny Lord Dagult Neverember of Neverwinter, the resplendent Lady Laeral Silverhand of Waterdeep, the grave Lord Taern
                                                
                                            
                                                
                                                     for each giant head brought to their gates. Rumors that the Lordsâ Alliance was behind King Hekatonâs disappearance have not yet reached the alliance leaders. Were the alliance to learn of these rumors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     You learn the Find Familiar spell and can cast it as a Magic action without expending a spell slot. When you cast the spell, you choose one of the normal forms for your familiar or one of the
                                                
                                            
                                                
                                                     You can cast Arcane Eye without expending a spell slot. Whispers of the Grave Prerequisite: Level 7+ Warlock You can cast Speak with Dead without expending a spell slot. Witch Sight Prerequisite: Level 15+ Warlock You have Truesight with a range of 30 feet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     You learn the Find Familiar spell and can cast it as a Magic action without expending a spell slot. When you cast the spell, you choose one of the normal forms for your familiar or one of the following
                                                
                                            
                                                
                                                     You can cast Arcane Eye without expending a spell slot. Whispers of the Grave Prerequisite: Level 7+ Warlock You can cast Speak with Dead without expending a spell slot. Witch Sight Prerequisite: Level 15+ Warlock You have Truesight with a range of 30 feet.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     and disarming when they wish, but in combat their true, bloodthirsty nature comes to the fore. Bloodletters. All cultists of Bhaal learn to call upon their godâs power to leave their victims
                                                
                                            
                                                
                                                    , reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.
 Claws of the Grave. Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 8 (2d4 + 3) necrotic damage.
 Skull Lasher of Myrkul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     true friendship or grave need. 2 Covetous. The archfey hoards things they consider valuable and uses spies to find more of what they covet. The archfey never leaves their lair for fear that their hoard
                                                
                                            
                                                
                                                     Etiquette. The rules in the archfeyâs domain change as they learn about some new custom that is popular in the Summer Court. The archfey requires all creatures in their domain to respect the new rules of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     
   Mythrien Sarath  CG  Abjuration, mythals  Arcana,** Forge,* Knowledge  Row of three intertwined rings 
   Naralis Analor  NG  Healing, suffering, death  Life, Grave*  White dove 
   Rellavar
                                                
                                            
                                                
                                                      Three lines symbolizing waves 
   Sehanine Moonbow  CG  Dreams, death, travel  Grave,* Knowledge, Light  Full moon under a moonbow 
   Shevarash  CN  Vengeance, loss, hatred  War  Broken arrow over a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     shallow grave containing the body of a dead blink dog laid out on a reed litter. The dogs howl sadly while solemnly placing gifts for their deceased companion to enjoy in its afterlife. If the ceremony
                                                
                                            
                                                
                                                     Maypole is convinced itâs a trollâs toothpick. The pixies entreat the characters to settle their dispute. They are profoundly disappointed to learn of the doorstopâs mundane purpose and giggle with
                                                
                                            
                                        





