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                        Returning 35 results for 'grave contract land'.
                    
                
                        
                            
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                                                     Monsters
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    ","rollDamageType":"piercing"} piercing damage if the swarm has half of its hit points or fewer. A creature damaged by the swarm must succeed on a DC 12 Constitution saving throw or contract a disease
                                                
                                            
                                                
                                                     respond to sinister forces at work in a land. As nefarious powers grip an area, populations of maggots, scarabs, and similar scavenging insects explode and become aggressive predators. Roll on the Swarm
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
                                                
                                            
                                                
                                                     a soul?” Gerrion said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    The Job at Hand The posted contract explains that any interested parties are to meet with Guildmaster Tabeth at the local guild house. When the characters follow up, Tabeth provides them with the
                                                
                                            
                                                
                                                    , remains a danger due to undead guarding the only safe approach: a beach called the Skull Dunes. The mariners’ guild is willing to pay 2,000 gp to the characters if they can land, explore the island
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Mournland A wall of dead-grey mist surrounds the remnants of Cyre. Beyond the mists lies a land twisted by magic, a wound that will not heal. The land is blasted and strangely transformed. In
                                                
                                            
                                                
                                                    . The Mournland is a vast open grave. In the Mournland, the wounds of war never heal, vile magical effects linger, and monsters mutate into even more foul and horrible creatures. Arcane effects
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     infirmary, tattered paper fan 10–12 Sewer pipe Infinite Well The Abyss Celestial blood, demon ichor 13–15 Cell door Prison Carceri Broken key, length of chain 16–18 Open grave Dead Nations Hades
                                                
                                            
                                                
                                                     Faceless mask, scrap of gray cloth 19–21 Trapdoor Grease Pit Gehenna Bloody knife, lava rock 22–24 Furnace door Bank of Abbathor The Nine Hells Pinch of sulfur, signed contract 25–27 Iron gate Armory Acheron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     land as dreary as Barovia, take the time to describe the occasional scene of beauty, such as a pretty flower growing atop a grave. Make sure that the heroes have contact with NPCs who are honest, friendly, and helpful, such as the Martikovs in Vallaki or the Krezkovs in Krezk.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     giants (1d2) 4 Unmarked grave 5 Shrine 6 Vultures (3d6) 7 Ruined settlement 8 Lizardfolk (2d8)  Humanoids Humanoids ranging into the Serpent Hills might be treasure hunters, people fleeing the
                                                
                                            
                                                
                                                     monstrous land of Najara, or scouts from Elturgard keeping watch on yuan-ti activity. Herd Mammals Packs of goats, antelope, and other herd mammals range across the Serpent Hills. They avoid other creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     giants (1d2) 4 Unmarked grave 5 Shrine 6 Vultures (3d6) 7 Ruined settlement 8 Lizardfolk (2d8)  Humanoids. Humanoids ranging into the Serpent Hills might be treasure hunters, people fleeing from the
                                                
                                            
                                                
                                                     monstrous land of Najara, or scouts from Elturgard keeping watch on yuan-ti activity. Herd Mammals. Packs of goats, antelope, and other herd mammals range across the Serpent Hills. They avoid other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the grave. Asmodeus takes their soul and makes them a pit fiend, in his service for eternity. Mahadi can offer the following gifts in exchange for a soul contract: Magic Item. Asmodeus gifts the
                                                
                                            
                                                
                                                     rendered, guests need not fear being trapped within, since Mahadi is very serious about maintaining the contract between host and guest. Each guest must agree to this formal arrangement prior to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Vampires  “I am The Ancient, I am The Land. My beginnings are lost in the darkness of the past. I was the warrior, I was good and just. I thundered across the land like the wrath of a just god, but
                                                
                                            
                                                
                                                     vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     land safely on the island — every attempt to come ashore has been met by a horde of undead. The guild posts a lucrative contract offer in nearby coastal communities, seeking adventurers willing to secure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     emotion. Many warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     residents are grave keepers 
   3  A nation where the residents observe grueling rituals to keep the angry dead appeased 
   4  A city where the victims of violence can’t cross into the afterlife
                                                
                                            
                                                
                                                     places with a dead one 
   7  An expansive forest in which a cruel noble once hunted the poor for sport 
   8  A land in which mediums are revered because they maintain the veil between the living and dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     forces move the planchette toward letters and symbols, gradually revealing a cryptic message. The spirits boards common in the Land of the Mists were first created by members of the Keepers of the Feather
                                                
                                            
                                                
                                                     those cards. All manner of mysterious beings consider a spirit board’s use an invitation to communicate with the living, resulting in messages shared from beyond the grave and frightful revelations. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Motives    1d8 The Wight Returned from the Dead To... 
     1  Challenge anyone who passes near its grave on a certain cursed night. 
   2  Conquer the land it believes it should rule. 
   3  Continue
                                                
                                            
                                                
                                                     them beyond death. Unlike mere zombies, they retain the memories and evil agendas they harbored in life. After dying and returning from the grave, a wight continues its villainous ways, but it is now
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     confronted by the Vistani seer Madam Eva, who told them Strahd had died, only to become a prisoner in his own land, tormented by the death of his beloved Tatyana and the murder of his brother Sergei.  After
                                                
                                            
                                                
                                                     Vallaki (ch. 5, area N1) 12 Argynvostholt cemetery (area Q15) 13 Grave in the village of Krezk (ch. 8, area S3) 14 Grave in the Berez cemetery (ch. 10, area U4) 15–16 Grave in the Svalich Woods (ch. 2, “Random Encounters”) 17–20 Corpse of one deceased player character or NPC, wherever it happens to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    The Ruin of Bakar Tooba Rezaei  A Door to the Pharaoh’s Pyramid Long ago, the kingdom of Bakar spanned what is now known as the Desert of Desolation. Though the land was already a desert, the mighty
                                                
                                            
                                                
                                                     River Athis flowed through the region, making the land along its banks flourish. Animals, plants, and the citizens of Bakar prospered from its life-giving waters. The pharaohs of Bakar believed that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    .) Strahd named his castle, Ravenloft, after his beloved mother, Queen Ravenovia. Strangers aren’t welcome at the castle without an invitation. The Land of Barovia Vistani know the following facts
                                                
                                            
                                                
                                                     about Barovia and Barovians: Strahd conquered this land centuries ago and named it after his father, King Barov. Strahd uses wolves, bats, and other creatures to spy on all of his realm. Barovians are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Adventure Summary The adventure likely unfolds in the following sequence. The characters meet with the mariners’ guild and accept the contract to make Abbey Isle safe for the construction of a new
                                                
                                            
                                                
                                                     land of the influence of the Blood of Vol. Destruction of the cult on the island certainly draws the attention of the Crimson Covenant and perhaps even Erandis d’Vol herself. Entanglement with the Order
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     deal. But a rogue who notices a carefully worded legal trap in a contract can save their franchise from lasting harm — and a rogue who can insert such details into someone else’s contract is worth their
                                                
                                            
                                                
                                                    . Perfect blackmail fodder. 
   2  A silver goblet from the kitchens of a castle in a wealthy land. It still smells of the wonderful burgundy that was in it when you stole it. 
   3  A gold-tipped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Random Encounters Dangers abound in the land of Barovia. Check for a random encounter after every 30 minutes that the adventurers spend on the roads or in the wilderness (don’t check if they have
                                                
                                            
                                                
                                                     Spies” sidebar). Daytime Random Encounters in Barovia  d12 + d8 Encounter   2 3d6 Barovian commoners 3 1d6 Barovian scouts 4 Hunting trap 5 Grave 6 False trail 7 1d4 + 1 Vistani bandits 8 Skeletal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Swarms Base creatures are among the first to respond to sinister forces at work in a land. As nefarious powers grip an area, populations of maggots, scarabs, and similar scavenging insects explode
                                                
                                            
                                                
                                                     succeed on a DC 12 Constitution saving throw or contract a disease.
 Each time the diseased creature finishes a long rest, roll a d6 to determine the disease’s effect:
 1–2. The creature is blinded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     of its next turn.
 Grave-Dust Flight. The demilich flies up to its Fly Speed, shedding grave dust. Each creature within 5 feet of the demilich as it moves is targeted once by the following effect
                                                
                                            
                                                
                                                     for a plague in a distant land. 
   3  A holy coffer that must not be opened. 
   4  A magic weapon usable only by a true hero. 
   5  A seedling that wilts if exposed to anger. 
   6  Someone from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
                                                
                                            
                                                
                                                    , the passage of creatures, and the general weal of the natural world. Severin’s plan to release Tiamat from the Nine Hells represents a grave threat to the natural order. The Dragon Queen’s reign and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
                                                
                                            
                                                
                                                    , the passage of creatures, and the general weal of the natural world. Severin’s plan to release Tiamat from the Nine Hells represents a grave threat to the natural order. The Dragon Queen’s reign and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     harming one another. Those who serve the Emerald Enclave are masters of survival and living off the land, of navigating through the wilderness, and of reading the signs that indicate approaching weather
                                                
                                            
                                                
                                                    , the passage of creatures, and the general weal of the natural world. Severin’s plan to release Tiamat from the Nine Hells represents a grave threat to the natural order. The Dragon Queen’s reign and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the eastern edge of the vast Siren Sea. Eastward from the sea, the land rises up to two ridges of mountains. The lofty peaks of the second ridge form a barrier that few mortals have passed, so only
                                                
                                            
                                                
                                                     rumors of a vast forest describe the land beyond. To the north, the coastal lands become a barren region of badlands crossed by a labyrinth of arid canyons, with minotaur lands beyond. The minotaurs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     might be a shadow crossing, as might an open grave. Shadow crossings form in gloomy places where spirits or the stench of death lingers, such as battlefields, graveyards, and tombs. They manifest only
                                                
                                            
                                                
                                                     against an endless plague of zombies. General Vladeska Drakov commands a fierce military force that desperately clings to power. Kalakeri A beautiful land of rainforests, rivers, and lakes is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     vast open grave. In that horrific landscape, vile magical effects linger, and monsters mutate into even more foul and horrible creatures. Magical effects continue to rain upon the land as storms that
                                                
                                            
                                                
                                                     wall of dead-gray mist surrounds the remnants of Cyre. Beyond the mists lies a land twisted by magic, a wound that will not heal. The blasted land is strangely transformed. In some places, the ground
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Then the illusion vanishes, revealing the mosaics’ actual state. 3. Viewing Room Grave niches and alcoves holding funerary urns line the walls of this chamber. The ceiling in the northern part of the
                                                
                                            
                                                
                                                     Constitution saving throw for each niche or urn they search or contract sewer plague (see chapter 8 of the Dungeon Master’s Guide). Treasure. Amid the rotted remains on each of the six stacked burial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     wealth 3 Plunder ancient ruins 4 Steal land, goods, or money   Villain’s Methods   d20 Methods   1 Agricultural devastation (d4) 1 Blight 2 Crop failure 3 Drought 4 Famine 2 Assault or beatings 3
                                                
                                            
                                                
                                                     5 Confidence scams (d6) 1 Breach of contract 2 Cheating 3 Fast talking 4 Fine print 5 Fraud or swindling 6 Quackery or tricks 6 Defamation (d4) 1 Framing 2 Gossiping or slander 3 Humiliation 4 Libel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
                                                
                                            
                                                
                                                     origins: Common, which functions as a shared tongue throughout the Land of the Mists. Beyond this, all the other languages noted in the Player’s Handbook and Monster Manual are spoken among the Domains of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    The Yawning Portal Amid the bustle of Waterdeep, within the Castle Ward where barristers, nobles, and emissaries battle with word and contract, stands an inn not quite like any other. Before there
                                                
                                            
                                                
                                                     return from Undermountain, laden with riches and magic treasures. While Mirt used his wealth to buy a mansion, Durnan had different plans. Durnan retired from adventuring and purchased the land on which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     madness and, seemingly, must now endure for all eternity. Of course I shall die, but whether I shall ever rest in my grave haunts my idle thoughts, and torments me in my dreams.
 I expect that those
                                                
                                            
                                                
                                                     from that fate at the point of a stake. What I have neglected to illuminate before is how I tracked Erasmus’s kidnappers across the land, or how I “extracted” Erasmus’s whereabouts from them.
 In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     with panache. Since most of your franchise compatriots likely think “panache” is some kind of elven delicacy, it’s all the more impressive. Jumping a small pit? Land with the flourish of a world-class
                                                
                                            
                                                
                                                     power comes the great responsibility — of not being lame. When you use your spells and class features to denigrate your enemies into an early grave, you need to have a number of tried and true
                                                
                                            
                                        





